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Foley sound effects collections featuring everyday objects, movement and common, useful sounds
Perfect for game developers, sound designers, and sound effects editors, HD Lock & Mechanism Sound Design Kit provides an essential arsenal of sounds for crafting intricate UI/UX interactions, immersive mechanisms, and dynamic mechanical/industrial soundscapes. Explore a wide variety of rotating gears, screeching metals, barrel bolt snaps, clatters, and button presses and switch toggles, meticulously recorded and designed in 192k 24bit resolution for next-level audio production. From subtle wobbles and light on/off switches and buttons to heavy mechanical impacts and complex lock and chain interactions, this sound library ensures you have every layer needed to build compelling, high-quality mechanical worlds. 192k 24bit .wav audio file format plus 96k and 44.1k resolution files.
The Master Gun Stoeger Condor Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
The Master Gun AKM Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.
In addition to the unsuppressed shot recordings, we’ve also sampled the AKM with a suppressor attachment. The suppressed AKM was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
6 different spinning tops on 12 different surfaces, close perspective recordings. All files are recorded 32bit, 192 kHz, with RØDE NTG1 and FEL Pluggy XLR EM272 microphones, Sound Devices MixPre-6 II and Zoom F3 recorders. The library is also available in UCS.
Indulge in the sensory delights of culinary exploration with this collection of food foley sounds that evoke the essence of gastronomic experiences. From the gentle rustle of rice grains to the satisfying squish of flesh, each sound transports listeners to the heart of culinary creation. Experience the playful shake of cereal and the rhythmic scrape of salad ingredients, accompanied by the crisp texture of onions, cucumbers, grapefruits, and oranges. Delve into a world of culinary creativity as these sounds come together, inviting audiences to savor the richness of food and the joy of shared meals.
All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. The library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds.
The download includes two versions (UCS and non-UCS).
360 tracks placed into 18 different categories and folders. Filled with every day sound effects and ambiences to import directly into your project.
Ambiences, transportation, water & liquids, food & kitchen, animals, machines, hits & impacts, burn & flames, misc fx, historical, steam train locomotive, electricity & glitch, footsteps, glass breaking & smash, tools, levers, toys, doors.
These sounds were recorded in the past 10 years and span from Tivoli theme park, kitchen and cooking sounds, animals, huge window glass smashes, gas canisters impacts, to helicopters, steam trains, trucks passing inside tunnels, motorcycles, multiple tracks of thunder, and juicy liquid suction sounds.
Common for all sounds are, that they have been hand picked and mastered for easy use.
All 360 tracks are 96/24, recorded with a various amount of microphones. UCS ready. Bundled version is 13.8GB.
Continuing the popular Videogame Foley Essentials series (Vol. I, Vol. II), Vol. III offers an additional 1355 individual sound effects all mixed at the same volume level, carefully cleaned of any unnecessary background noise and artifacts. These sounds are ready to be integrated into any audio middleware solution, such as Wwise or FMOD. Recorded with videogame development in mind, all sounds are short, snappy one-shots with dozens of iterations, making them ideal for layering, stretching and bending to achieve surprising results. The goal is to streamline the workflow for editors and sound designers by providing ready-to-use sound batches for their middleware projects, avoiding auditory repetition and fatigue for gamers while keeping them fully immersed in their upcoming adventures.
You’ll find in this library the following folders with clear nomenclature and corresponding metadata related to various interactions either with environmental objects or the characters in the game:
● Beverages: interactions with various bottles, cans and textures, including breaking, scraping, mixing and dropping ice cubes into glasses; bubbling through a straw; opening and pouring sodas, wine and water into glasses and sinks, with an emphasis on cap, cork and liquid shaking sounds; and crushing soda cans.
● Clothing: numerous one-shots of various clothing textures being torn.
● Household: regular interactions with household objects such as faucets, toilets, showers and washing machines from bathrooms and kitchens; handling small machinery like coffee machines, electric squeezers, hair dryers, hand blenders, liquifiers, microwaves, mixers, portable ACs and vacuum cleaners, power drills, printers and shavers; styrofoam sounds, including picking, dropping, breaking and rubbing; unsorted object interactions such as jiggling Christmas decorations, opening and closing two types of umbrellas, handling and lighting matchsticks, shaking and opening a painkiller bottle, inserting and removing a jack cable from an amp, and screeching sounds from a mini-oven door.
All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.
Classic Card Game Sound Effects Pack is a must-have for any card-based video game or tabletop simulator. Featuring 131 high-quality, clean, and dry sounds, this pack covers essential card mechanics, including card draw, flip, shuffle, discard, and more, with multiple variations to ensure natural rotation and added realism. We’ve also included sounds tailored for different play surfaces, making the pack versatile for various game environments. Perfect for classic games like Poker, Blackjack, and other casino games, these universal sound effects also serve as an ideal base library for mixing and designing fantasy card games or RPG elements when combined with other sound libraries.
So, whether you’re developing a casino simulation, a digital trading card game, or a fantasy-themed card battler, this pack delivers crisp, professional audio that enhances player immersion.
“Walk In The Winter Forest” is a small sound set of sounds and seamless loops of footsteps in the snow, recorded in a winter forest.
This library features the sounds of a woman getting pushed or shoved, performed by a female voice actor. These sounds include grunts as she is pushed, as well as the impact of hands pushing her along with the grunting. The recordings can also be used for lighter body hitting sounds. Ideal for video game fight scenes and more!
Created with props and a solo female voice actor, this library contains realistic face slaps , face punches, stomach punches, and body hits with a variety of vocal reactions. Great for layering. Perfect for adding high energy, and that extra punch to your project. Check out the action packed demo to get an idea of what your project could sound like!
Dial It_Pack 05 includes recordings using a Vintage Candlestick Rotary Phone. This pack includes recordings of pick up, hang ups, slams, turning dial, knocking, shaking, and more! Dialing includes various speeds, friction and stress, and potential resonances as these recordings encase the entire extended spectrum at various dynamic ranges. Also included are various performances to capture as many new sounds as possible- whether they sound good, or interesting…(bad-ish).
2648+ sounds over two microphone setups, or 1302+ sounds with 1 microphone set up; all packed in 194 sound files
These sound files were recorded at 32bit, 192kHz using the Sennheiser MKH8050, Sennheiser MKH30 and Sanken CO-100K microphones into a Sound Devices Mix Pre-10ii.
All are metadata tagged using the Universal Category System in Soundminer, and also searchable in Soundly, and Basehead.
GORE THAT CUTS DEEP
The SB115 GORE Sound Effects Library is a collection of blood spurts, bone breaks, flesh tears and rips, carvings, cuts and grinds, slices, guts, squeezes, squishes and stab recordings.
FIND THE PERFECT SOUND FOR EVERY GRUESOME MOMENT
We destroyed a turkey, several vegetables and other objects to create this visceral collection of sound effects designed to make your horror scenes truly stomach-churning. From bone-cracking breaks to squishy, splattering blood effects, this library delivers the unsettling realism needed to elevate your horror films, games, or trailers. Perfect for sound designers and editors, it features everything from subtle small bone snaps and blood drips, to massive bone breaks and flesh ripping gory mayhem. Ready to inject fear into your next project? Dive into this carnage.
Unleash the terror with our ultimate Horror Bundle, a spine-chilling collection of music and sound effects designed to make your audience jump. Whether you need the haunting melodies of Hollow Tales, the blood-curdling crunches from Rip & Tear: Gore SFX, the creepy atmosphere of Layered Horror Ambiences, or the terrifying growls and groans of Zombie Voices, this bundle has it all. It’s like having a horror project’s sound crew in your pocket—minus the nightmares! Perfect for games, films, or any project that needs a bit of fright, this bundle has everything spooky in one place.
Compilation of 10 different 2010s Cars. Sounds are recorded with RØDE NTG1, RØDELink Lav, Line Audio Omni1, Shure KSM137, Shure VP88, Sonorous Objects SO.3 FEL Pluggy XLR EM272 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II, Zoom F3 and Zoom H4n recorders. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. The library is also available in UCS.
Models:
1. Alfa Romeo Stelvio 2016 compact crossover SUV sport utility vehicle
2. Audi A4 2012 large family car
3. Ford Mondeo 2014 large family car
4. Mazda CX-5 2012 compact crossover SUV sport utility vehicle
5. Mercedes Benz C Class W204 2011 large family car
6. Renault Clio 2013 subcompact supermini car
7. Škoda Kamiq 2019 subcompact crossover SUV sport utility vehicle
8. Toyota Yaris 2011 subcompact supermini car
9. Volkswagen Touran 2010 compact MPV minivan multi purpose vehicle
10. Volvo V60 2014 large family car
The idea behind this pack is straightforward but incredibly effective. You can easily mix our ‘default strike’ sounds with your chosen ‘layer’ sounds, and they will sound great together. This works because all our ‘default’ and ‘layer’ sounds are perfectly synchronized. You don’t need to adjust their timing; they naturally fit together. Feel free to get creative with different sound combinations and optionally adjust the volume of each layer to create your desired strike sound.
We also offer a variety of swing sounds that can be helpful. We recommend triggering swings slightly before the actual strike for the best results, depending on your visuals.
Introducing SSL54 Ultrasonic Organic Textures Library. This unique collection features an array of intricate textures, including vegetation, flowers, papers, and more, captured with stunning ultrasonic detail. Each of the 200 files, recorded at 96kHz for exceptional pitch-shifting capabilities, brings out the finest nuances of organic materials.
Our recordings were made in the state-of-the-art Blacktone Studio Foley Stage, utilizing high-quality preamps from the Avid MTRX to ensure pristine sound. The sessions employed the renowned Schoeps CMC6 K41 microphone, celebrated for its precision and clarity. Designed for crafting all kinds of sounds, from transitions to movements, this library imbues your audio projects with an authentic organic soul. Elevate your sound design with the unparalleled quality and detail of our Ultrasonic Organic Textures Library.
LET YOUR NOSTALGIA UNFOLD WITH THIS RETRO GOLD
The SB113 RETRO CONSOLES Sound Effects Library is a collection of retro console foley and 8-bit video game sounds.
PERFECT SOUNDS FOR YOUR PIXELATED PROJECT
We recorded foley for 9 retro consoles and handheld systems. System On/Off buttons and switches, controller button mashing, joystick and d-pad movement, start/select buttons, game cartridge handling, inserting and removing game cartridges and discs, cable unwrapping, lightgun triggers, running on a powerpad and everything else we could think to capture from these nostalgic video game systems. We also created 122 8-bit in-game sounds, including jumps, hits, alerts, damage, gun, laser, impacts and power-up sounds. Everything you need to create a realistic, royalty-free, retro video game for your project.
*Systems recorded: Gameboy Advance, Gameboy Advance-SP, N64, NES/Famicom, Playstation 2, Dreamcast, Game Gear, Sega Genesis & SNES/Super Famicom.
*Music created using Vitling / AutoTracker and is not included in library.
With A Sound Effect, Asbjoern has created a web site where our international community can browse, learn, and share the vast fruits of our labors. Together we are accelerating the very real potential power of sound design as a recognized art form.
A Sound Effect is an excellent resource for us to keep our animated films sounding unique and exciting.
A Sound Effect is a great asset to have discovered.
We found the site very easy to navigate, purchasing and downloads were effortless and the effects themselves are awesome! Asbjoern has done us all a great service.
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There are many great independent sound effect libraries available these days. The main problem with having so many, is keeping track of them!
A Sound Effect is a great hub, and is one of the first places I visit to look for sounds by category or genre. I started coming here to see if I could find libraries that I knew I had heard, but forgot WHERE I had heard them.
And in the process discovered libraries I never would have found otherwise. Great work! Keep it up!
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I'll definitely come back to them again in the future!
A Sound Effect is a wonderful resource for indie sound effects libraries. On top of that, it has some of the finest sound design, film and game audio interviews!
I often need very specific types of sounds so I've become a big supporter of independent recorders.
Until now I've always had to go to their individual websites. Now I can find them all in one place.
And, Asbjoern is great to work with!
A Sound Effect is a well curated boutique sound effects shop and a great place to find industry interviews and learning resources.