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Historic pistol library featuring original mono, stereo and 5.1 recordings of Foley and firing from an 1851 Navy Colt, designed effects and an antique pistol Foley collection from a WWII Webley Colt.
The 1851 model Navy Colt is an iconic six shooter pistol firing a .38 black powder cartridge. This Colt pistol was a favourite side iron of law makers and law breakers in the 1800’s wild west era of the United States. The Navy Colt was also extensively used by the British Army, Confederate States, Ottoman Empire, Dutch Empire, Russian Empire and the French Foreign Legion from its release in 1851 through to the early 1900s.
This library features 29 channel HD recordings, spread over a 250m private gun range. The recordings have been provided without dynamic processing at 96KHz 24bit, a selection of the range recordings and Foley is also included at 192KHz 32bit.
The 5.1 recordings give an excellent sense of depth and space across the 250m range as each of the shots are fired. Stereo and mono microphone positions add further detail, spread out at various distances between 1-50m away from the shooter.
The collection features designed and mixed sound effects from the black powder Colt pistol alongside all of the original recordings used.
In addition to a full workup and mixed sound set of this antique Colt pistol, the library also includes a further extension to the Foley with recordings from a WWII Webley Colt, which is a 1900s era reproduction of the same design pistol.
A Pro Tools session is included (2020.3) that takes all the effort out of arranging the content for mixing. You can drop in your own routing, processing and mixing touches according to taste and quickly establish a new sound set for the picture or video game you are working with.
ABSTRACT GUN is a collection of 165 abstract & imaginary gun sound effects.
Blaster, riffles, energy weapons and more.
Collection consists of 165 carefully designed and mastered abstract gun sound effects.
33 different weapons – 5 version per weapon (single shots).
All SFX have baked-in Soundminer meta data
Download includes additional 44.1kHz 16Bit version for Unreal Engine.
RECORDED WITH: Sound Devices MixPre-6 + Sennheiser MKH8060
Created & EDITED WITH: Reaktor, Zynaptiq, Soundtoys, Fabfilter, iZotope RX, Pro Tools.
Alchemy of Guns is a comprehensive weapon laboratory of single sounds made to be mixed, assembled and fit with each other.
We built the library as an array of modular layers, each one bound to a specific alchemical element, each one made with a specific Xfer Serum setup, and since we enjoyed finding ourselves sketching on paper combinations of elements according to the combinations of the samples, we kept this general structure.
The EFX BLACK POWDER Weapons pack is a collection of 19th Century pistol, revolver and rifle weapon sounds.
The collection includes recordings of 1777 AN IX & Lepage pistols, REMINGTON 1858 & RUGER OLD ARMY revolver, 1777 AN IX, 1822 TBIS, GIBBS, LEE ENFELD, PARKER HALE rifles – as well as a number of salvos from black powder rifles.
Travel back in time and recreate classic gunfights and shootouts with this collection of vintage weapon sounds.
Prepare for impact! This EFX Bullet Impact collection features a huge number of impacts into cars, metal, walls, water, body impacts, as well as passbys, ricochets and underwater passbys.
A must-have for for actual bullet and combat sounds – and for adding oomph to many other types of impact sounds too!
WORLD WAR I FIREARMS is a library of authentic WWI weapon sound effects — recorded outdoors with original rifles, revolvers, and shotguns. It captures not just the gunshots, but the full mechanical reality: cocking, reloading, dryfires, misfires, and handling. Multiple mic perspectives across two contrasting environments deliver natural space and variation. Built for professional sound designers who need real material with real character.
Original rifles, revolvers, and shotguns from the First World War – recorded on location with expertise. No replicas, no modern stand-ins. Just the real thing.
Includes everything from dryfires and reloads to bolt actions and handling. These elements bring weight and realism to your design, far beyond the shot itself.
Recorded at two distinct outdoor locations – one reflective, one diffuse – to capture authentic tail behaviour. Includes close, mid, and far mic positions for spatial control.
Stereo, Ambisonics, and ORTF3D formats ensure the library fits into post, game, or immersive production pipelines without compromise.
Our new Fireworks library is an explosion of sound! Enjoy this fanfare of fizzes, whistles and bangs recorded from various perspectives. Some sounds include crowd reactions for that authentic celebratory sound. This collection is chock-block with unique reverberations, bassy explosions, careening whines, ricochet twangs and rocket whooshes.
Some of the sounds were recorded at a uniquely close perspective, perfect for Guy Fawkes Night and 4th July Celebrations, Carnivals, Festivals and any other scenes in your projects that feature celebration and fireworks.
All sounds were recorded in 24Bit 96kHz ready for further sonic manipulation. Great for designing and emulating military and artillery weapons. Ideal for manipulating to suit battle and war scenes.
FSSF VOL 2 is a second installment of one of our bestsellers; foundation series sci-fi (used on projects like: Robot Will Protect You, Season 10 of Archer and many more).
This pack is created with game devs, animators and sounds designers in mind.
627 high quality sound effects, optimized for game devs and mastered to sound good on all sets of speakers and headphones.
The library features:
• Seamlessly looping ambiences
• Buttons and switches
• Cyber-Tech sound effects (cinematic transformations and robotics)
• Sci-fi, futuristic door sound effects
• Seamlessly looping drones
• Exoskeleton sound effects (steps, servos, activations)
• Micro-Tech sound effects (cinematic micro transformations and micro robotics)
• Space racer fly-by sound effects (left to right and right to left)
• Achievement/power-up/even sound effects
• Energy Risers
• Seamlessly looping radio glitches and static
• Complex UI sound effects
• Seamlessly looping UI Calculations and alarms
• Simple UI sound effects
• Weapons sound effects (gunshots + weapon foley: pickup/equip, reload)
• Cinematic risers
• Cinematic Tension Builders
• Air release/gas leak sound effects
• Extraterrestrial, big monster sound effects
All SFX have baked-in Soundminer’s meta data.
The download includes:
96KHZ 24BIT version (1.11GB)
44.1KHZ 16BIT version for Unreal Engine (0.4GB)
RECORDED WITH: Sennheiser MKH8060, MKH8040, DPA4060, SONY PCM D100, JrF Coil Pickup
EDITED AND MASTERED WITH: Pro Tools, FabFilter, Reaktor, Soundtoys, Klevgrand, McDSP, Zynaptiq
This is the first volume of Futuristic Weapons. This library is oriented for any video game that needs sci-fi weapons, whether in cyberpunk games, action games, RPG futuristic, etc… you can find 216 High-Quality sound Effects divided in:
• Assault Rifle
• Blaster Gun
• Grenade
• Laser Gun
• Pistol
• Plasma Rifle
• Shotgun
• Sniper Rifle
Preview and documentation:
Youtube
Soundcloud
Documentation
More about the pack
• It includes metadata integrated in the audio itself, and also in an excel file you will obtain all the additional information of the files.
• Intuitive file naming.
• You’ll get all the individual sounds so you can easily adjust them to your project.
• Mix the samples together, you can be creative
• Everything you will need regarding weapon sounds for any game
• Totally monocompatible sounds.
• Use the sound effects over and over again, in any of your projects or productions, forever with no additional fees or royalties.
• Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need it, as much as you want.
[Authors]
– Jorge Guillén: [email protected]
For custom sound design, sound engineering or any other game audio services, please send a mail to: [email protected]
Features:
• 216 Futuristic Weapons sounds Effects
• Number of Audio Waves: 216
• Number of Audio Cues: 216
• Sample rate / bit rate: 48.000 Hz / 16 Bit
• Do Sound FX loop: No
• Minutes of audio provided: 3 minutes and 8 seconds
• Supported Development Platforms: All
• For any question or problem contact me: [email protected]
Futuristic Weapons Vol. 2 – Modular Sound System
This collection offers you 695 sounds in 192 kHz / 24-bit, designed for complete flexibility. With a modular approach, you can break down and personalize each weapon to create unique and dynamic shots.
In this version, we have included two types of weapons:
🔹 Pulse Rifle (438 sounds)
🔹 Trace Rifle (257 sounds)
Each weapon features multiple versions:
✔️ Pre-designed, ready-to-use versions (just drag and drop).
✔️ Variations to avoid repetitive and monotonous shots (organized numerically: 01, 02, 03, etc.).
✔️ Completely different alternative versions (labeled as V1, V2, etc.).
Maximum flexibility with individual layers
In addition to full weapon sounds, we’ve included hundreds of individual layers used in the design process. This allows you to mix, combine, and modify each sound element, giving you a fully customizable sound design toolkit.
🎯 Included layers for each weapon:
🔸 Pulse Rifle: Muzzle, long & short tail, thump, discharge, reload, equip, and more.
🔸 Trace Rifle: Reload part 1, reload part 2, reload without tech, reload tech layer, tail only, discharge, and others.
Unmatched quality and versatility
All sounds were recorded and edited in 192kHz – 96kHz / 32-24 bit, delivered in 192 kHz / 24-bit. This high resolution allows you to stretch, attenuate, distort, or manipulate them without losing clarity or detail.
Our goal is not just to provide a sound library, but to offer a complete creative sound design kit with unlimited possibilities.
More about the pack
– Intuitive file naming
– All you’ll ever need regarding katana, Pulse Rifle & Trace Rifle[Use them again & again]
– Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
– Totally mono compatibility
– All sounds have several variations.
– Use your imagination and feel free to use any sound for a other than the one described, remember that the world of sound is totally subjective.
– For any questions or problems: [email protected]
Features
– 695 sounds
– Number of Audio Waves: 695
– Format: 192KHz / 24 bits
– Do Sound FX loop: Yes
– Win/Mac: Yes
– Minutes of audio provided: 15 minutes and 45 seconds
GUNSHOTS FOR ANY PROJECT
The SB103 GUNSHOTS Sound Effects Library has a variety of mixed gunshots ready for your project.
YOUR SECRET WEAPON FOR REALISTIC GUNSHOTS
Gunshots from Revolvers, Semi-Automatics, Automatics, Bolt Actions and a 12 Gauge Shotgun — ready to drop into your project. We spent days recording a Smith and Wesson .38 Special, Glock 40, AK-47, AR-15 M4, Browning Automatic 308, M1921 Submachine Gun, Enfield British 303, Remington 700 7mm Mag and a Remington 870 Shotgun. After recording, we edited and mixed our favorite sounding gunshots, and now they’re available for you. From single shots to full auto mag dumps — close up single shots and distant single shots with natural decay — you’ll find the gunshot you need for your project. There are even some custom recordings you won’t find anywhere else, like shooting from the interior of a covered truck bed. Every file has Soundminer compliant metadata embedded, and a structured organized file naming structure. Use these sounds as is, or layer and manipulate them to take your movie, show or video game to the next level.
Special thanks to the Bechthold family for helping with the safety and handling of the firearms and providing a quiet outdoor space to record.
Stockpile your arsenal of HANDGUNS with this mini pack of cutting edge sounds of modern warfare, designed by our team of AAA-industry veterans and huge fans of games like Gears of War, Call of Duty, Medal of Honor, Battlefield, Killzone, Command & Conquer, Red Alert and many more.
From PISTOLS, HANDGUNS, and SILENCERS to GUNSHOTS, ZAPS, and BULLET RICOCHETS, quiet WEAPONS HANDLING, this mini pack of sounds will give you everything you need for any HANDGUN-wielding SOLDIERS or AGENTS!
KEY FEATURES:
GET THE MODERN WARFARE WEAPONS SOUND PACK NOW!
We captured the sound of historical battle during a reenactment happening in Czechia.
With this pack, you’ll get ambiences of war / battle, but also isolated firearm shots, with and without reflection.
Take a look a the file list for the detail of the content.
We believe these sounds can be very useful in many scenarios, film or video game.
Learn more about the process of recording these sounds: https://soundxplorer.com/the-sound-of-battle
This pack contains eight different indoor environment shot and explosion acoustics, together with three different distance layers for each sound.
The sounds can be used as they are or paired with other layers to give the sounds more unique characteristics (such as layering in a close recording of a gun etc).
All of the files are mixed and mastered and ready to use immediately in any type of media production. All sounds in this pack made with material in the source version of this library.
• Debris
• Bathroom Explosion
• Bathroom Shot
• Corridor Explosion
• Corridor Shot
• Hall Explosion
• Hall Shot
• Room Large Explosion
• Room Large Shot
• Room Medium Explosion
• Room Medium Shot
• Room Small Explosion
• Room Small Shot
• Stairwell Explosion
• Stairwell Shot
• Warehouse Explosion
• Warehouse Shot
All shots and explosion categories have close, distant and far layers.
For those who need to design indoor explosions and gunshot acoustics this pack is for you! Contains 773 source sounds, with a minimum of three distance layers for each bang environment.
Perfect for designing guns and explosion sounds that need to have different characteristics depending on distance — it’s how the pros do it!
• Bathroom Large
• Bathroom Medium
• Bathroom Small (only close distance)
• Corridor A
• Corridor B
• Corridor C (has 4 distances)
• Corridor D
• Corridor E
• Elevator (only close distance)
• Entrance (has 2 distances)
• Room Large A
• Room Large B (has 4 distances)
• Room Medium A (has 5 distances)
• Room Medium B (has 2 distances)
• Room Small A
• Room Small B
• Stairwell A (has 5 distances)
• Stairwell B (has 5 distances)
• Stairwell C (has 5 distances)
• Stairwell D (only close distance)
All shots and explosion have close, distant and far layers, except where noted.
This library contains the source recordings of an M3 Grease Gun using several microphones at 4 different distances!
238 total sounds of multiple variations for your sound design needs!
Multiple firing mods recorded! Single shots with tail/report ring-out. Burst fire, and automatic fire, all from 4 different perspectives/distances!
The Master Gun AK-103 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
The Master Gun AK-12 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
The Master Gun AK-74 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.
In addition to the unsuppressed shot recordings, we’ve also sampled the AK-74 with a suppressor attachment. The suppressed AK-74 was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
The Master Gun AKM Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.
In addition to the unsuppressed shot recordings, we’ve also sampled the AKM with a suppressor attachment. The suppressed AKM was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
The Master Gun AKS-74U Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.
In addition to the unsuppressed shot recordings, we’ve also sampled the AKS-74U with a suppressor attachment. The suppressed AKS-74U was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
The Master Gun B&T MP9 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of 2 audio channels using a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.
In addition to the unsuppressed shot recordings, we’ve also sampled the B&T MP9 with a suppressor attachment and subsonic ammo. Both the suppressed B&T MP9 and subsonic ammo was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
The suppressed & subsonic recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
The Master Gun Beretta 1301 Mod 1 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 28 channels including 13 Stereo and 2 mono sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of 4 audio channels with 1 Stereo and 2 mono sources, including the Sanken CO-100k which captures frequencies above 100kHz for extreme pitch shifting workflows.
In addition to the unsuppressed shot recordings, we’ve also sampled the Beretta 1301 MOD 1 with a suppressor attachment. The suppressed Beretta 1301 MOD 1 was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
The Master Gun Beretta M9A3 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.
In addition to the unsuppressed shot recordings, we’ve also sampled the Beretta M9A3 with a suppressor attachment. The suppressed Beretta M9A3 was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
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