• 0
    $0
    • No products in the cart.
  • 0
    $0
    • No products in the cart.

Home clatter

clatter

  • City Life Sound Effects The Still Line Play Track 42+ sounds included, 139 mins total $50

    Sounds from a Transit System on Pause.
    Underground Ambiences and Mechanical Atmospheres for Cinematic and Abstract Soundscapes.

    The Still Line is a 139-minute sound effects library capturing the rare stillness and quiet pulse of an underground rail network paused in time. Recorded during a period of minimal traffic, as public life slowly returned after lockdowns, it spans resonant tunnels, hushed platforms, and moving trains, with subtle human presence woven throughout—footsteps, luggage wheels, and distant voices—adding life without disrupting the pervasive stillness. These recordings offer rich ambiences and precise mechanical textures, perfect for grounding a scene in reality, providing unique sonic textures, or reimagining it for something entirely new.

    Step into an underground transit system where empty platforms, echoing tunnels, the mechanical heartbeat of infrastructure, and sparse human touches all coexist to create a cinematic soundscape.

    This mini-library offers over two hours of recordings from quiet platforms, long tunnels, ticket halls, train interiors, and the subtle machinery that sustains the network. Freed from the usual crowd noise, every detail emerges: the tonal hum of escalators, the metallic sigh of air brakes, distant trains rolling through silent tunnels, and the layered resonance of vast, reflective chambers.

    What’s Inside

    • Full Ambiences – Richly textured recordings from across the network: quiet platforms, long tunnels, ticket halls, escalator corridors, and more; each with a distinctive acoustic signature.
    • Onboard Train Rides and Transit – Interior and transit recordings capturing acceleration, braking, door sounds, and the unique mechanical atmosphere inside moving trains.
    • Atmospheric Beds – Low-frequency rumbles, electrical buzzes, tonal drones, and air movement; ideal for naturalistic beds or stylised tension and mood building.
    • Mechanical and Transit Detail – Train doors, brake releases, escalators, fans, and clanks of steel on steel; textures that can stand alone or be sculpted into abstract soundscapes.
    • Human Touches – Sparse, unhurried footsteps, luggage wheels, and distant voices, present enough to imply life without disturbing the library’s quiet, cinematic character.

    Whether you’re building a dystopian future, crafting cinematic tension, or repurposing urban textures for abstract sound design, The Still Line offers a unique palette grounded in reality yet open to transformation.

    The Still Line | SFX Library | Demo Scene

  • Wood Sound Effects Bunretsu Play Track 281+ sounds included, 78 mins total $13

    A collection of rending, snapping, and striking bamboo SFX + some extra added goodies.

    28 %
    OFF
  • This library consists of two different sessions where we dropped cars from a crane onto other cars and onto the ground. The first session contains lots of windows being smashed and sounds of car body debris from two hanging cars scratching against each other. During this session, microphones were positioned inside the vehicles as they were dropped from the crane as well. The left side of the onboard recorder comes and goes, but we decided to leave it in the library since it has some very nice bits in it.

  • Smashing plates, bowls, mugs and vases!

    We’ve all needed sounds of smashing ceramics and glass, but you can’t always convince someone to let you smash things in their basement!

    So I’ve done that part for you!

    Variety of smash sounds recorded and exported in 24 / 192Khz perfect for extra impact in any project, whether your game character is smashing pots, or you have an angry character in your film throwing plates at someone!

    15 %
    OFF
    Ends 1758405600
  • Featured Sound Creators Rock Creatures Play Track 900+ sounds included, 39 mins total $85

    • In Rock Creatures, get a visceral collection of guttural and grating vocalizations from the volcanic rocks of the Davis Mountains. Scrape rhyolite with intense pressure and hear guttural screeches with vigorous, physical energy. Hear the thick weight of boulders growling and frenetic stutters of rocks performed to sound like animals. Hear textured squeaks of small stones sliding. Hear rocks rich in titanium clattering to create otherworldly harmonics perfect for creature sound design.
    • This library offers you an extensive collection of rocks painstakingly performed to bring these inanimate objects to life and transform them into intensely vocal creatures.

    2% FOR THE ENVIRONMENT:
    • Two percent of the price of this library is donated to an environmental cause, as an “artist royalty” for the planet!

    KEY FEATURES:
    • Rocks performed to sound like creature vocalizations
    • Resonant scrapes with shifting harmonics
    • Small, mid-sized, and large rocks
    • Thick grating boulders sliding
    • Squeaking scrapes
    • Titanium rocks rattling and clacking
    • Scraping, grinding, and rasping stones
    • Types of rocks/minerals: rhyolite, quartz, and in unidentified rock I marked as “titanium rock” in the metadata due to its high rating on the Moh’s Hardness Scale.
    • Combine these rock vocalizations with the massive impacts in SD10 Falling Rock or the resonance of SD02 Ringing Rocks for infinite creative possibilities.
    • The pitch shifted demo was made from excerpts of the normal demo at half speed. 
    • Please note: the “Pitch Shifted Demo” was made to demonstrate the potential of the sounds in this library. However, Rock Creatures does NOT include pitch shifted sounds, only mastered field recordings.
    TEXT MARKERS:
    •Named markers are included in each file to help find interesting events in files with multiple variations.
    •Markers are included in the Soundminer and BWAV description fields starting with the prefix “Marker Text”.
    BLOG POST:
    • Read the full story here: “Why Rock Rock for Creature Sound Design” 
    FILE LIST & METADATA:
    View larger version or Download CSV.
    MORE INFO:
    • Read 40+ user reviews for Thomas Rex Beverly Audio
    • Read my Field Recording Mastering Rules and learn more about how these recordings were mastered.
    • Browse the Library Info Master List to compare specs on all my libraries.
    • Browse the Metadata Master List to search my entire catalog.
    • MD5 and SHA 256 Checksums are included for each zip file in my catalog. Use these hashes to check the integrity of your downloaded files. 
    GEAR USED:
    •Sennheiser MKH 50 and 30 in Mid/Side
    •Sound Devices 702
    •Rycote MS Blimp
  • Scratches is a comprehensive library of 700 recordings of scraping, cutting, scuffing, peeling and rubbing sounds. This high-quality collection of versatile sounds will make your skin crawl and hair stand on end.

    The idea behind this project was to gather a wide assortment of objects like saws, scissors and chalks, and to record their acoustic interaction with surfaces such as wood, glass, metal, concrete and gravel. We even came to vandalize a few musical instruments (snare drums, oriental percussions, cymbals and more) with hammers and knives in order to capture weird noises and unique musical qualities.

    If you want to get an insight into how we created Scratches library, head over to our blog here

  • MODERN, INTUITIVE INTERFACE SOUNDS IN ALL STYLES
    Get more than 2200 different royalty free and ready-to-use interface sound effects: Buttons, clicks, slides, jingles and much more. Whether it’s for games, presentations, applications, tech demos or any media production – THE INTERFACE is your best choice.

    WHAT’S INSIDE

    INCLUDED SOUNDS – KEYWORDS
    INTERFACE, ARCADE, CLICKS, FEEDBACK, JINGLES, POSITIVE, NEGATIVE, DIGITAL, GENERIC, BUTTONS, GLASSY, METALLIC, PLASTIC, WOOD, SLIDES, ORCHESTRAL, CLATTER, POPS, HITS, LATCHES, SHAKES, FINGER CLICKS, PAPER PAGES TURNS, ORGANIC, CRUMBLE, BRUSHES, PEN, MARKER, MOUTH, POP, BEEPS, DOORBELL, BEEPY, SWIPE, HORNS, BUZZ, PULSE, DELAY, SNAPS, PRESS, BOUNCES, RATTLE, CRUNCHES, SHAKES, IMPACTS, LOCKS, SWITCHES, SQUEAKS, RUBS, SPRINGS, COINS, APPLICATIONS

    CONTENT-RICH AND MUSICAL
    This library contains 1.2 GB of data delivered in 550+ files. Great jingles, newly designed from our award-winning sound designers and composers of Dynamedion – the leading European game audio studio.

    ALL SHAPES, SIZES, MOVEMENTS AND MATERIALS
    Tons of clicks, buttons and slides, categorized in different styles (wooden, metallic, glassy, arcade, digital, generic, etc.).

    TECH SPECS
    Files 553
    Sounds 2140
    Size 1.2 GB



    WHAT’S SO SPECIAL ABOUT THIS LIBRARY?
    THE INTERFACE is your go-to resource for sound design towards interactive elements, whether real, virtual, simulated or just for aesthetic purposes. Generating satisfying and helpful user feedback is essential in all areas of design – and that is where you want to rely on BOOM-grade quality and selection.

  • Vibration is 40 minutes/676 MB of vibrating, rattling and resonating metal and plastic panels in 96 separate files – recorded in 24bit/96kHz using contact microphones. All files are UCS-compliant.

    This is a collection of sounds that rattle, clatter, vibrate, buzz, hum and oscillate. Think huge cargo vehicles, passenger ferries or mechanical installations with loose metal panels, resonating generators and such. The vibrating was done with a 100 watt tactile transducer (like a bass speaker with no cone) hooked up to an amplifier, and getting it’s signal from a modular synth. Frequencies from LFO’s and VCO’s were mixed, to get interesting vibrations in both sub-audio and audio range.

    Holding the transducer by hand allowed me to move it around and find the sweet spots on the various objects (a steel filing cabinet, a steel suitcase and a spring reverb tank come to mind). Depending on the amplitude of the input signal, different sounds would emerge from the same waveforms. Now and again, the transducer would get too hot to handle, and on one or two occasions, the thermo-relay on the amp would kick in. Excitement in the studio!

    You get:
    • Steel and plastic objects vibrating
    • Lots of seamless loops
    • Searchable file names
    • BWF Metadata embedded, with more included in CSV and ODS (OpenOffice) formats

Your location

Best Sellers

Recent Reviews

What others are saying:

\n