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Home Game Audio Resources

Game Audio Resources

If you’re looking for useful resources for getting great sound effects, music and voice-over for your game, here’s a special list of things that are worth checking out:

Latest Game Audio Stories:

Designing ‘Dune: Awakening’s Amazing Game Audio

Find out why air-conditioning vents were mixed with real Egyptian tomb recordings, what creature voice incorporates environmental sounds like hissing sand and processed rock scrapes, how fidget spinners can make cool bass drops and tons more:

The Ultimate Horror Sound Guide 2025: Behind the Scariest Sound for Film, TV & Games + How to Make Your Own Terrifying Sound Effects:

How the most terrifying sounds for horror movies, series & games are made + get free horror sounds & learn to create your own scary horror sound effects:

Video: Recording authentic game audio for World of Tanks:

How the World of Tanks audio team captured authentic recordings at The Tank Museum:

Designing Sound for the Centuries in ‘Civilization VII’ – with the Firaxis Sound Team

The sound team on Firaxis Games ‘Sid Meier’s Civilization VII’ discuss their approach to taking the game’s sound to new heights by honoring the past and embracing the new, designing new sounds for biomes, cities, units, wonders, and disasters, composing an incredibly diverse collection of music, working with a new in-game narrator: Gwendoline Christie, developing systems for dynamic prioritization and real-time mixing to create seamless audio transitions on zooms, and much, much more!

Game Sound Design Resources:

4 Golden Rules For Technical Sound Design

What is techincal sound design – and what’s important to remember? Find out in this post by Technical Audio Lead Damian Kastbauer:

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Weapon Sound Design For Sci-Fi Shooters

Tips and ideas from Michael Bross, on how to create effective and convincing sci-fi weapon sound effects

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User Interface Sound Design – case in point: Battlefield 4

Interesing insights from Samuel Justice and Chris Sweetman on how to do interface sound design right:

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9 Top Audio Tools To Make Your Game Sound Great

A useful overview of the tools and technologies used to create game audio:

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Creating a game sound design document

Streamline your workflow with a game audio design document

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Game audio – should it make a sound?

Find out how to use silence effectively in your game

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The Guide To Sound Effects

A hands-on guide for creating your own sound effects – with a massive amount of ideas

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Re-imagining the sound of games for kids

Interesting thoughts on a new way to approach audio for children’s games

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Independent sound effects worth checking out:

  • Introducing MOTION GRAPHICS, a complete Motion Graphics sound effects library from SoundMorph!

    Motion Graphics focuses on all the elements you might need for sound design on a trailer, a cinematic scene or a visual that is heavy with motion graphics, whether it be abstract or straight forward, Motion Graphics has all the elements and textures you could think of. Motion Graphics are something all of us sound designers run into at one point or another, so this library is an excellent addition to your sound effects tool box.

    Motion Graphics was created by and in collaboration with sound designer Rostislav Trifonov (SoundMorph Elemental library contributor).

    Motion Graphics features 650 24bit/96 kHz .wav files, all meticulously embedded with Soundminer & Basehead metadata.

    The library features:

    • 450 + designed sound effects
    • 190 + source audio files
    • Whooshes
    • Impacts
    • Risers
    • Stingers
    • Low end and Sub Bass
    • Impulse Responses
    • Passbys
    • Textures – noise, grit, glitch
    • Ambiences
    • Buttons and Clicks
    • Mechanical Elements
    • Granular effects
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  • Modular UI is an advanced user interface library designed by world-renowned sound designer and musician Richard Devine.

    Designed and sourced entirely from Richard Devine’s personal and exclusive Eurorack modular synths and processors collection, the Modular UI soundpack combines the retro, clean sound of analog with the futuristic tech of the new wave of advanced analog and digital synthesis from modular synths, evoking flashbacks of iconic sound design heard in both classic and modern sci-fi films.

    The Modular UI soundpack gives you access to sounds created by one of the masters of modular synths and sound design, and is sourced from equipment that would take a lifetime to purchase and assemble, giving an incredible value to this soundpack both artistically and financially.

    Utilizing many Eurorack modules that have not yet been released to the public and containing samples equally suited to sound designers and electronic musicians alike, Modular UI is in a class by itself!

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  • Bloody Nightmare is a modern horror cinematic library aimed at the most cutting edge bone chilling productions out there.

    Whether you work in sound design, as a composer, trailer editor or as an electronic musician, Bloody Nightmare is a valuable new wave of Horror sounds that will surely cause visceral moments of terror and dread!

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Game Music Resources:

Four Tips For Getting Into Game Music

Want to break into game music? Here are four tips that just might make things a bit easier:

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Things to consider when scoring for games

Composing for games? Here are some tips and pointers to keep in mind:

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Game Music – Making It Work

A guide to making game music work in your game

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Getting Game Audio Right: The Big Picture

More great insights on making game music and game audio in general work

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Other sites worth checking out:

Designing Sound • Gamasutra •

Game Voice-Over Resources:

The secrets of great game voice direction

An in-depth primer on how to get game voice-over right

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The Sound Of Voice Localisation

A guide to game localisation

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Indie Advice: How to get Brillo Game Voice Overs

More tips on how to get great game voice-over

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22 Tips For Better Game Localisation

A collection of tips for making your localisation projects flow a lot better

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