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Wood sound effects
A complete collection of sonic exploration by Slava Pogorelsky.
Grow your sound arsenal with an ever evolving collection of high-end cinematic and fresh sound effects!
Here’s what to expect:
WHAT SOUND PROFESSIONALS SAY:
Philip Eriksson – Audio Director (It Takes Two, Battlefield V, Star Wars: Battlefront I & II)
“Slava has some pretty kick ass sound libraries!”
Victor Mercader – AAA Sound Designer (Apex Legends)
“I find myself continuously using Slava’s SFX libraries to blend it’s pristine and detailed sound designs into my own sounds. They always add that cutting edge I am missing and make my sound designs more unique and pristine. The Sci-fi Elements sound library is the perfect library to use and blend into my UI designs in Apex Legends.”
Enos Desjardins – Sound Designer/Sound Effects Editor (Mission: Impossible – Dead Reckoning, Black Mirror)
“Slava has been creating some really cool libraries which I find myself using time and again. Really high quality recordings to start with but then the cool processing he has used for example in his cinematic whoosh libraries really stand out. They are not just your standard generic whoosh sounds but are loaded with character and have a unique feel to them that is really fresh and cuts through in the nicest of ways.”
Bjørn Jacobsen – AAA Sound Designer (CyberPunk 2077, HITMAN, DARQ)
“Slava has for several years made high quality sound effects for me to play with. I use his sound libraries across multiple projects as lego blocks of my creations.”
Stefan Kovatchev – Audio Director (MultiVersus)
“Slava has put together an impressive collection of high quality source assets, recorded cleanly, and at high sample rates. It’s always refreshing to find a new purveyor of good source material. I particularly enjoyed Resonating Metal Force, which is comprised of very useable, unique tonal textures and impacts.”
Shane Tetro – AAA Sound Designer (Remnant II)
“Slava’s libraries feature high-quality, adaptable recordings and designs. There is plenty to dig through in every pack, making each library extremely dynamic for various applications. Their exceptional textures have significantly enhanced my workflow; consider me a fan!”
Samuel Gagnon-Thibodeau – Sound Designer/Sound Effects Editor (Dream Scenario, The Watchers, Hunting Daze)
“Slava’s Cinematic Wood Symphony detailed textures and movements blend so well in what I’m usually looking for in terms of sound design. It really brings proximity and sensitivity to the action while feeling real and natural. The creative blend of the wooden sounds with whooshes and impacts also makes them very unique. I’m finding myself coming back to them more and more as they fit in many situations.”
Yarron Katz – AAA Composer and Sound Designer
“Slava makes some wonderful libraries. He’s relatively new on the scene and his libraries have come to critical acclaim. He takes some general ideas, like whooshes and he injects some extremely revolutionary and innovative ideas to them, so you’re not getting another whoosh library – you’re getting something very unique, very fresh. He brings some wonderful ideas to the table.”
This is a library bundle that contains 13 libraries I have recorded, included are 2 vehicles and a metal gear library not currently for sale anywhere else. It is a great vehicle starter pack, with a wooden roller coaster(great for trains), sailboat, bus, 3 cars, 2 motorcycles, fluorescent bulbs, slinky sci-fi sounds, and raven wings and barks. Take a listen to the soundcloud link and feel free to email me with any additional inquiries.
Lower the sails, man the cannon and prepare yourself for an epic journey across the open sea! Dead men tell no tales so join us now before Davy Jones takes you to his locker with the perfect collection of handcrafted premium Pirate Game SFX featuring 3200 game ready audio assets made up of 555+ sound sets across over every sound type needed to completely pillage and plunder your next game audio experience! Dig for treasure, explore undiscovered islands, captain your wooden galleon, drop anchors, ignite TNT barrels, collect the ancient magic relics, and more importantly build an immersive audio experience for your projects.
Imagine the visceral sensation of particles shifting and evolving, the subtle textures of organic materials swirling and twirling, and the eerie sounds of supernatural change. With “Elemental Mutation,” you’ll have access to this unique collection of SFX loops that capture these experiences in intricate detail. Inside you’ll find over 1000+ designed and organic seamlessly loop-able morphing particles, evolving textures, and organic mutations sound effects perfect for creating soundscapes, ambiences, entropy, high detail or layers in a soundtrack. This comprehensive library captures the subtle nuances of growth and evolution, as well as the uncanny and unsettling sounds of unnatural transformation.
This construction kit creates the world of various rotating gear sounds. Medieval astronomical clocks, fantasy inventions and steampunk gizmos with a lot of wooden shafts, cogs, sprockets and other parts. From tiny to large objects, you can hear the wooden material working in all its nudity – friction, knocking, clacking, rattling, squeaking, crackling, howling and so on.
The product includes 75+75 source recordings and 65 designed tracks of different wooden and sometimes metal gears, variety of styles, types, speeds and timbres.
CRACKS is a large exploration of different cracking sound sources – cracking, crunching, breaking and creaking.
I have recorded a number of different materials, designed and processed to create some more aggressive, powerful and ready-to-use destruction sounds.
Bread, Cardboard, Celery, Ceramic, Chips, Glass, Ice, Icy vegetables, Leather, Paper, Pasta, Plastic, Polystyrene, Rocks, Snow, Wood.
The library contains over 444 sound files – around 2,5 hours of sounds included in total.
Originally recorded at 192 kHz with two Sennheiser MKH8040 and a Sound devices 702.
Each sound file has been carefully named and tagged for easy search in Soundminer and is Universal Category System (UCS) compliant.
(see the full track list below).
Roll the dice and win big with this collection of audio tracks and SFX for any card or board game. Hit the jackpot with a collection of over 500 royalty-free sound effects, meticulously crafted in Hi-Res (24 bit/192 kHz). From the satisfying thud of dice rolls to the dramatic shuffle of cards, every action is enriched with realistic and engaging audio. Set the perfect mood with 3 funky and jazzy music tracks, and punctuate key moments with sizzling stingers for an added layer of excitement. Play your cards right with Card and Board Games SFX & Music PRO Pack.
Whether your need to bring a lone rogue to life or a surge of arrows in an epic battle scene, Nocked will provide you with a plethora of flexible content.
Our largest library to date, this collection is a comprehensive focus on the sounds and functions of the archer and the act of archery. Included are eight recorded bows (2 crossbows, olympic recurve, traditional recurve, longbow, long compound, short compound, and Magyar bow) with 2 additional ‘mythic’ bows of our own design, each using 3 types of arrows (aluminum, carbon, and bamboo) on 3 varying surfaces (hard, soft, and dirt) from 4 simultaneous recording positions (at bow, at target, midflight mono, and midflight stereo). Each bow and each arrow type have a character all there own.
The content’s dynamic range is wide, from whispering bamboo arrows gliding on rests as they are drawn to firing position, to the powerful THWACK of crossbow bolts striking their target. All non-firing sounds were recorded in a controlled studio environment while all recordings of the bows being fired were taken on a plot of wide-open rural farmland, encompassed by forests. When needed, this ambient natural environment provided an ideal impulse response to be used in the design and editing of some of the sounds to create a heightened effect.
A multitude of takes are provided across each bow/arrow/surface/position combination for easy randomization and differentiation of sounds, or to track any number of unique archers at any given moment.
Go ahead, let them fight in the shade.
“Helinä” can be translated as “the tinkling sound made by the shaking of tiny bells”. These may be wind chimes, and some are quite large, but the meaning of the name still rings true. Beautiful, glorious, and entrancing wind chimes, all stirred up for your designing and listening pleasure.
We’ve meticulously recorded and only very lightly edited 15 different sets of wind chimes composed of varying materials, shapes, and sizes. The result is a stirring array of shimmering textures from the soft dull knock of bamboo to the brilliant crystalline sparkle of obsidian.
The chimes sets and performances include:
Chimes: Bamboo, Glass Shards, Porcelain Bell, Cast iron Bell, Glass Bell, Stoneware, Obsidian, Buoy, Paper/Mixed, Copper, Aluminum, Bronze, Agate, Shells, Capiz
Performances: Flowing (Short, Med, Long), Breeze (Light), Windy (Moderate), Stormy (Heavy), Quaking, Plops, Gusts, Strikes, Grabbing, Releasing
You’ll get incredible tonal depth, preciously sustained tails, and conveniently isolated strikes and “gusts” resulting in a natural representation of each chime. All of the chime-work was recorded in 192 kHz so you can bend, stretch, and twist with the comfort of the extended harmonic content of each chime. The majority of the stereo content is presented in Mid-Side format (noted in tracklist and metadata) such that the stereo width can be dialed in as desired and a clean mono track can be had without any added processing or summing. All of the performances resulted in 50 separate files for each of the 15 chimes, making layering and matching performances a breeze. In addition to the chime sets, we’ve included four stereo wind captures, in different capacities and locations, for adding context and ambiance to any wind chime-appropriate environment you may find yourself working on.
The doors are very kind, but don’t make them angry. They could lose their temper resulting in a very noisy bang.
This library enriches the sfx world with new door and gate objects, both source and designed, with variety of expressive actions and perspectives. The everyday usual noises along with fantasy stimulating sounds – e.g. deep “dungeon” metal door, high pitch squeaking wire-netting gate, heavy church gate and so on. To make the slams and smashes even more hard, heavy and dirty, wildly designed “Angry” versions have been added.
Library highlight:
• 18 door and gate objects, recorded in old, gloomy houses and a church
• 6.29 GB, 645 files, several takes for each action
• “Close-Up”, “Near”, “Middle” and “Behind” perspectives in selected cases, plus mix of them
• 192khz/24 bit including ultrasonic information- the greatest resolution for next design processes
• Sound Devices MixPre6, Sanken CO100K, Sennheiser MKH30, DPA 4007, DPA 4060, Schertler Dyn Uni P48
• Photo reference for each object
Over 375 sounds of creaking and cracking materials, including breaking cables, ropes under tension and about to split, wires and strings under stress, metal friction causing tension. Recorded with a combination of Sanken CO100K and Nevaton microphones for full frequency sound content. Saved as 192KHz these files allow for high resolution editing. Useful for impact sounds in cinema, games or documentary, but also for cartoon sounds or even creature sounds as many of the recordings contain vowel-like screeching and scraping.
Imagine a scene where a rope is about to break over an edge, an object being torn by a huge cable, a wooden structure about to collapse under stress and so on… Our brain is triggered by those rattling sounds or spine-breaking cracks coming from little fibers being split apart, parts of the structure creaking, wires scraping over edges…
These sounds can be perceived as delicate but have a great psychological impact as we interpret these and know what is about to happen. So suspense is built with both background and close-up sounds. Useful when building tension, when creating a sense of upcoming climax, these sonic elements will work out to amplify the details that are often important but not always visible for the eye.
All the source material and recording are acoustic, there are no digital effects applied. This guarantees natural organic harmonics, even way beyond our hearing. Pitching down the 192 KHz files will let you discover another collection of sounds!
You can find the following libraries in this collection >
Game Footsteps is a professional foley studio recorded sound library featuring 1655 footstep sound effects across 20+ surface types and shoe aesthetics. With a focus on recording with boots and sneaker shoe styles, you’ll hear just about every surface you’d hear in games and film. Find hard surfaces like cobblestone, brick, concrete to softer surfaces like sand, wood, snow gravel & more. Most footsteps include different pacing patterns such as: walking, walking slowly, running and jumping. Any movement pace is covered.
Squeaky doors and creaky doors: is a collection of over 800 squeaky and creaky doors with natural room reverberation.
Includes light and heavy squeak from different door types and recording locations, fast, slow, long, short.
Each sound file has been carefully named and tagged for easy search in Soundminer and is Universal Category System (UCS) compliant.
(see the full track list below).
Props Box 2 sound library is a collection of different sounds emitted by everyday objects used in weird ways. It can be a great and handy tool in designing more complex sound effects for games, or just a go to pack to quickly fill the gaps in movies and other linear media.
The library gives you 193 files, featuring more than 2000 sound effects, as each recording contains different variations of the same activity. The total length of the files is 234 minutes.
Props include:
Cardboard • electric hair ball remover • foam pipes • glass box • glass jar • glass plates • leather box • metal bowl • metal brush • metal cage • metal chain • metal container • cutlery • garlic presser • keys • knife sharpener • metal bars • nuts • paper book • paper thick and thin • pepper mill • plastic bag • chips • bottles • plastic boxes • calculator • jars • toys • silica gel • sponge • stone mortar • tapes • wooden box • wooden brush • toothpicks • nutcrackers
As for the post processing, everything was edited and mastered. Editing came down to removing unwanted sounds between takes, and mastering to removing harsh sounding frequencies, compressing and setting everything on level that is comfortable to work with, so you don’t have to constantly adjust the levels while looking for specific sound.
Inside you’ll find recordings with materials like cardboard, foam, glass, leather, metal, paper, plastic, wood and different objects.
Are you looking for the most creative Magic Spells sound design for your project? Then look no further / you are at the right place….
Unearth the mystical power of ELEMENTAL FANTASY MAGIC SOUND EFFECTS, a memorising collection of high quality, ready-to-use spell-casting sounds that will transmogrify your film, game, or animation from wheezy wizard to unstoppable sorcerer! You cannot afford to miss on the cutting edge sounds of EARTH, FIRE, WATER, AIR (wind) and WOOD spells and rituals contained within, expertly crafted by our industry-leading AAA sound designers.
LIMITLESS POTENTIAL
Every action, scene, and scenario is covered by a vast array of WHOOSHES, THROWS, IMPACTS, CHARGED SPELLS, LOOPS, DRONES, and many other variations, expertly designed to give your project the magic touch.
ENDLESS FLEXIBILITY
With a dizzying selection of variant options, including LOOPS, LAYERS, DIFFERENT INTENSITY LEVELS, MULTIPLE LENGTHS, SIMPLIFIED and COMPLEX VERSIONS, FULL SEQUENCES, and many more, a whole world of magical possibilities is at your fingertips.
PERFECT FOR:
• Video Games
• Slot Games
• Film / Animation
• Ads / Trailers
• YouTube Videos
• Live Events
• Sound Design
…and all other audio-visual productions
TECHNICAL DETAILS:
• 240 Audio Files (80 original sounds)
• WAV Format: 24 Bit, 96 kHz and 16 Bit, 44.1 kHz
• MP3 Format: 320 Kbps
• Unpacked Size: 299 MB
• Total Run Time: 18m 46s
So what are you waiting for?
Get ELEMENTAL MAGIC SOUND EFFECTS now unleash the true magical potential within your project!
Want this awesome sound pack even cheaper + tons more of magic spells?
Check out our FULL Fantasy Magic Spells library: https://asoundeffect.com/sound-library/medieval-fantasy-magic/
The “Crash & Smash – Designed” sound effects library contains 350 sounds of destruction.
You get 5 categories (Glass, Metal, Stone, Wood, Plastic) each with 50 edited, layered and designed sounds of destruction and demolition. Additionally you get 100 mixed heavy Crash and Destruction Sounds in 5.0 Surround.
These were fully created and designed in surround not just upmixed. You also get the downmixed versions in 2.0 Stereo.
All sounds were designed from the original Crash & Smash.
You can easily create a vast amount of new crashes by combining, layering and arranging these sounds. Comes with embedded Sound Miner Metadata.
Available in two versions:
This sound library delivers a composite and very versatile collections of sounds of all kinds of things that can be opened and/or closed.
Obviously there are several doors, hatches and drawers but also lots of other opening and closing sound effects that will come in handy in your everydays sound design work, especially for Cartoon productions and Game Audio. You will also find, Roller Shutters, Boiling Pot Lids, Umbrellas, Water Boilers, Boxes, … most with several variations.
You can use the sounds as they are or use them for intense sound design.
All Sounds were recorded with Sennheiser MKH8050 + Ambient Emesser 208 MS-Rig in a Sound Devices 744T and 788T and also with a Sony PCM-D100.
Break’n’Shards is a high-resolution, ultrasonic-grade library about much more than hitting and breaking. Its also about shards: stepping, jumping and stomping, friction sliding, scooping up, pouring ground and more. Bright, sharp, screeching and crackling delicate details.
Vaeyan IV delivers a massive set of assorted sound design ingredients for your audio alchemy. It includes assets captured from natural ambiances, vehicles, tools, cameras, slingshots, scissors, clay whistles, flutes, ceramic jars, dumpsters, kitchen appliances, deconstructed fans, toys, doors, windows, vintage furniture, fountains, projectors, and even a slap bracelet. That’s right, a slap bracelet.
As with Vaeyan I, II, and III, this is a huddling of field recordings and sound designs that do not quite form a library on their own. However, together they make up an audio FX treasure chest gleaming with gold and silver audio loot!
This library is the result of tinkering with shotgun mics recording inside of different tube structures. When our initial tests produced a wide range of sonic colors, we went all in.
The tubes used include organic and man-made materials, some rigid, some flexible, some dense, some light, all with varying lengths, diameters, and thicknesses. They consist of bamboo, PVC, 2 variations of vinyl, thin plastic, copper, tin, rubber, dense foam, and a steel-coiled membrane. Each material has a different effect on the sounds passing through them. We generated turbulent drones, thick strikes, resonant scrapes, noisy bells, delicate debris, and more. The overarching characteristics are soft, insulated, and misty. Due to the behavior of the waves in the open tubes and the pickup pattern of the shotgun mics, there is a natural frequency modulation that gives the sound a slightly narrowed, hollow timbre. They work very well in simulated settings, enclosed spaces, and when there is a need to exaggerate the magnitude of tiny worlds. But they are equally as useful as raw design fodder, especially when a unique texture is needed.
This is our first library created solely for the sake of experimentation, though based on the results, it may not be the last!
Need the sound of objects being pushed, pulled, dragged, moved – or perhaps sliding and scraping over different surfaces? The Drag & Slide SFX library gets you exactly that: More than 500 dragging and sliding sounds that are ready to be used as they are – or for intense sound design.
Bags, Barrels, Blades, Bottles, Cabinets, Chairs, Coat-hangers, Crates, Dining Tables, Fridges, Frying Pans, Iron Boxes, Iron Tables, Metal Cans, Metal Chairs, Nightstands, Pallets, Paper bags, Plates, Racks, Rakes, Shoes, Shovels, Sledgehammers, Spray cans, Stones/rocks, Toolboxes, Vacuum Cleaners, Various heavy objects, Wooden Boards – and more!
All sounds were cleaned, edited and filled with BWF-Metadata for instant use in your projects – and many of the files in the pack contain more than one sound. Recorded with Sound Devices 744T, 788T, Sennheiser MKH8050, Ambient ATE208, Sony PCM-D100
A massive collection of 423 impacts, smashes, hits and explosions.
24-bit impacts, recorded and designed with ice, glass, metal, water, wood and other sources. Clean and processed, from small wood knocks to massive designed bomb blasts and deep pulses.
All sounds were recorded or designed at 24-bit 96kHz, with embedded meta data.
To build the range and palate of character that we needed for this collection, we transformed community park and green-way bridges into large-scale percussive instruments. We sought out 12 very special bridges in particular locations and sampled many different performances on them to elicit the right sorts of impacts that we were looking for. Each performed impact has 3 layers, 2 mono and 1 stereo, all with different perspectives due to mic placement. These sounds are highly dynamic, containing an artful blend of the locale they were captured in, and can add some very rich color to any explosion, impact, or crushing event in your editing mix. Go ahead and do your best (or worst)!
These sounds can take a beating. Enjoy!
The Crash & Smash sound effects library contains over 1110 sounds of destruction. For this collection I went on a rampage at several junk yards around my hometown, collecting a vast amount of crash sound effects. This one is highly focused more on crashing sounds with all the rumble and debris, giving you hundreds of variations of glass smashes, rolling stones and stone hits, wood breaks and impacts and metal crashes.
As usual the sounds come perfectly cleaned and edited so you can instantly place them in your timeline or design new sounds with it. Of course they also got some EQ and compression treatment but weren’t further “designed”, so you have nice and flexible source material for your own productions.
All sounds come with embedded Soundminer Metadata sorted in subfolders for:• Glass
• Metal
• Stone
• Wood
• Plastic
With A Sound Effect, Asbjoern has created a web site where our international community can browse, learn, and share the vast fruits of our labors. Together we are accelerating the very real potential power of sound design as a recognized art form.
A Sound Effect is an excellent resource for us to keep our animated films sounding unique and exciting.
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We found the site very easy to navigate, purchasing and downloads were effortless and the effects themselves are awesome! Asbjoern has done us all a great service.
We’ll definitely be back!
There are many great independent sound effect libraries available these days. The main problem with having so many, is keeping track of them!
A Sound Effect is a great hub, and is one of the first places I visit to look for sounds by category or genre. I started coming here to see if I could find libraries that I knew I had heard, but forgot WHERE I had heard them.
And in the process discovered libraries I never would have found otherwise. Great work! Keep it up!
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A Sound Effect is a wonderful resource for indie sound effects libraries. On top of that, it has some of the finest sound design, film and game audio interviews!
I often need very specific types of sounds so I've become a big supporter of independent recorders.
Until now I've always had to go to their individual websites. Now I can find them all in one place.
And, Asbjoern is great to work with!
A Sound Effect is a well curated boutique sound effects shop and a great place to find industry interviews and learning resources.