Environment recordings, ambiences and soundscapes – from all over the world, and beyond
If you're after high quality footsteps sounds on unique surfaces, this library is for you: ‘Footsteps One’ is the first library of the series aimed at providing exciting and unique footstep sounds for your next project. All the sounds were recorded in quiet remote locations in Northern Finland.
Each surface comes with walk, scuff and stomp sounds with a lot of variations. Also included is bonus material like frozen stairs walk and snowscrapes recorded at various lengths.
You get the sounds in two formats: 96 KHz 24 bit and in 44.1 KHz 16 bit, for more convenient ways of utilizing the sounds in games and other media.
Don’t forget to check out the ‘Footsteps Bundle’ which gives you both of the libraries with a special bundle discount price!
A footstep library built from long walks in cold and snowy conditions. Recorded in a remote, deserted Swedish forest, miles away from the nearest road.
Different types of snow and boots were recorded as well as different paces:
• Thin/hard packed
• Frozen stairs and porches
• Leather boots
Each track is easy to edit into multiple single footsteps for sweetening your tracks with real snow.
There are sounds of forests, swamps and meadows recorded in Ukraine, mostly in spring and summer. Recordings consist of coniferous and deciduous forests, different swamps and few meadows.
Recording gear: Sounddevices 744t, Oktava MC-012
With this second forest opus, you will add details to your forest atmosphere. Various foliage, cracking branches, night animals and other great elements that will enhance the surrounding nature. From pine, to deciduous trees and exotic foliage this collection will help you to cover many type of forest ambiances.
The Forest Ambience 1 library focuses on the ambient sounds of Central Florida’s forest ecology. The focus of this library is a collection of as much general background ambience as possible with minimal focus on any one individual element. It also focuses on a Mid Day – Early Dusk time frame.
The range of ambiences include windy gusts through thick canopies, forests alive with birds and bugs, and erie dead silences void of any life recorded near one of the nation’s largest active bombing ranges. Also included are a few plane flyovers and some outdoor trail ambience near an apartment complex as a bonus.
Captured in environments such as:
• Bottomland hardwoods
• Pine Flatwoods
• Upland hardwoods
• Urban nature trail
'Forest Ambience One' is the first library in my nature ambience series where I intend to record the vast and unique forests of Finland and their changing sound between the four seasons.
This library consists of 21 unique pine and birch forest ambiences recorded in Northern Finland during summer. Most of the ambiences have occasional birds in them but I was lucky to capture the sound of the forests without the birds too.
Due to the varying weather during the summer I also decided to record some of the locations when it was raining lightly and also when the rain had passed to get that after rain dribble.
The average length of each ambience is between 3-5 minutes so you can easily create your own ambience loops for e.g. video games.
Forest Ambience One is recorded with Sound Devices 702 and a stereo pair of Sennheiser 8040's in ORTF – and you get the sounds in two formats: 96 kHz, 24 bit and in 44.1 KHz, 16 bit, for more convenient ways of utilizing the sounds in games and other media.
A varied collection of forest atmospheres – from very quiet places like “Sequoia” National park to more lively woods, this library gives you great material with nice acoustics. Ambisonic recordings are particularly great for those sounds.
Get a collection of 134 impulse responses – recorded in the forest.
What if, instead of going to the forest to record the sound, we can find a way to bring the characteristics of the forest to us? Say, for example, we have recorded a sound in the studio like the sound of chopping wood or foley footsteps, but we want them to sound like they are in the forest?
There is a way to emulate this. To make our source sound like it is, in fact, in a forest. The answer is to use the impulse response of the forest and one of the convolution reverb plugins for your DAW.
An impulse response of the forest (or “forest IR”), is the sum of reflections from trees, foliage and the ground by very short signal at high volume. For this sound library, I recorded different impulses in a stereo at different locations of the forest with perfect conditions. Also, the library includes alternate versions of these impulses for use in the processing of the sounds that are far away from the listener.
For using these impulse responses, you need a convolution reverb plugin (not included). The library can be used with the built-in convolution plugins in many DAWs like ProTools, FL Studio amd Sony Vegas, and there are other commercial options on the market, but costs can be high. For starters, you can use a free convolution reverb from the following
A wide choice of IR’s will allow you to choose the most appropriate nuanced impulse response for your material. As you gain more experience with this forest IR, you will find that you can quickly adjust the ratio and volume level for wet and dry channels and effectively use other options of convolution reverb. This powerful forest reverb emulation will be incredibly effective for your sounds.
FOREST summer edition of Japan is nature sounds and ambiances captured in different forests of Central Japan, from the Kanto region.
This library contains recordings of deep forest ambiances and direct close cicadas & birds and creeks, streams, and waterfalls in a Japanese forest.
All of these nature ambiances are recorded using different microphone set-ups. Ortf stereo set-up and xy & ortf combination set up brings variations to stereo images from the locations.
France Faunethic sound library is a unique collection of 128 sounds recorded at different seasons in various locations.
All these sounds has been recorded and produced with high quality equipment at 24 Bit / 96 kHz.
This library provides authentic and interesting sounds, recorded with DPA, MBHO and Neumann mics powered by an Aeta 4minX.
All Faunethic tracks include metadata carefully edited, compatible with Soundminer, Soundly and Basehead.
This collection of sounds includes a variety of ambiences recorded during a one-week travel to France. They where recorded in Tauxigny, a small village close to Tours. This iconic place is also knowm because of their castle as well as the Loire Valley.
31 tracks recorded in different time spaces. 48Khz and 24 bits HD Audio. Birds, nature and crystalline countryside ambiences are included.
This library was recorded in southern France and Komagane, Japan for a diverse collection of cricket, grasshopper and frog sounds. With a Fostex FR2, Sennheiser 418S and Olympus LS11, these focused sounds were captured without the rumbling of nearby traffic or wind. They are clean enough to be dropped right into your project, and they are long enough to offer loop points for interactive use.
Get the sounds of 10 species of frogs, toads and treefrogs in this unique animal SFX library.
It features amphibians such as American Bullfrog, American Toad, Gray Treefrog, Green Frog, Mink Frog, Northern Leopard Frog, Pickerel Frog, Spring Peeper, Wood Frog, Western Chorus Frog as well as mixed frog chorus recordings.
The library has been recorded in Québec locations such as Laval, Knowlton, Bondville, Brome, Coaticook, St. Hubert, Sutton, and Longueuil. A total of 50+ minutes of frog recordings are included!
In the winter of 2013-2014, both the Northeast and the Northwest were slammed with snow, ice, wind, and blizzards. The SkewSound team braved the frigid cold and recorded what we could: footsteps, compression, breaking ice, body falls, and much more.
Our content was obtained during storms and their aftermath in Seattle, WA, Portland, OR, and Salem, MA. The frostbite SFX library contains some great impact sweeteners and sounds unique to winter temperatures. You won’t be disappointed!
Prepare for shivers! Frozen Footsteps is a huge library of winter footstep & foley sounds recorded on 8 expressive and cold surfaces in real -20 °C (and below) temperatures.
Containing over 2400 sounds in 81 files, Frozen Footsteps foley sfx library is created for game and film sound design. If your game needs winter footstep sounds, or you are missing some authentic source material to take your studio foley tracks to the next level, this is the library for you.
All surfaces were recorded in real movement with multiple walking and running velocities. Frozen Footsteps library includes also real jumping and landings sounds. Jumping sounds are often missing from other foley libraries, but are extremely useful for creating character movement sounds for games. This package gets you covered.
7 surfaces were recorded during two freezing winter nights in a quiet rural area in Finland. Everything from ground to trees was totally frozen and covered in frost. However, snow hadn’t fallen yet. This special moment allowed recording footsteps on unique surfaces that are usually under snowpack. To make the package complete, the frozen snow sounds were recorded later, with real crusty snow. In freezing temperatures, as well.
All sounds were carefully edited in iZotope RX and Pro Tools 12 removing the background and clothing noise. This was quite a task, but it was worth it. This makes the sounds extremely clear, versatile, and easy to use.
Library highlights:- 8 frozen surfaces
– 2400+ sounds in 81 sound clips
– Sneak, walk, run, jump, slide, scuffs, and more
– 96 kHz, 24-bit stereo WAV files
– 1.20 GB
– Carefully edited & noise-free
– Soundminer & BWAV metadata
This library features the sizzle of burning water with sounds that were recorded to capture the feeling of heat and the dynamics of heat exchange. These easily recognizable sounds can be used for literal frying or as sweeteners for magic sounds or anything else whi needs to feel hot. Files last from eight seconds to two and a half minutes allowing flexible use for foley, ambiences, layers, or wherever your imagination leads you.
Please note this product was originally called “Animal Sounds.”
Fun Animals Voices is a fun and one of a kind animal sound library. It contains a massive 1212 sound effects and consists of both studio recordings and on location nature recordings.
This sound pack is 2 parts.
1) 1085 animal impersonations by professional voice actors. Animals included: Bear, Cat, Chicken, Cow, Crow/Raven, Dogs (small, large), Duck, Frog, Goat, Gorilla, Hippo, Horse, Hyena, Lizard, Monkey, Mouse, Owl, Pig, Peacock, Pigeon, Rabbit, Seagull, Seal/Walrus, Sheep, Snake, Sparrow, Tasmanian Devil (comical), Turkey/Ostrich, Tweety Bird, Vulture, Wolf, Zebra.
2) 127 nature recordings of ambiences, birds, swamps and others.
ALL sounds from Fun Animal Voices are included our full sound library Pro Sound Collection so if you need more sounds be sure to check it out before purchase.
Badlands Sound went to the future to recorded 42 room tones of various spaces like computer rooms, engine rooms, bathrooms, and much more all in 24bit / 96k. We also recorded electrical buzzes and distorted sci-fi winds. More than 2 hours of futuristic room tones and ambiences included in total.
GAF SFX04 Liquids is a sound effects library dedicated to water sounds.
This library gets you the sounds of geysers – all recorded as close as humanly possible to the geysers of Yellowstone National Park. A total of 75 whooshy, bubbly, watery sounds are included.
Go (Baduk/Weiqi) is Asia's infamous and ancient strategy game. Incredibly popular in Japan, China, and Korea for over 2000 years, it rivals chess for the world's most challenging strategy board game. “Game of Go” presents the game's iconic sounds characterized by stone pieces clicking down on a thick wooden board for use in film, game development, and beyond.
The Game Pack Mini 01: FPS contains over 7 minutes (200 files) of high quality ready to use individual designed assets for use with an FPS style game.
This pack offers a chance to sample some our released & upcoming new libraries for a accessible low price.
This pack has also been created to assist anyone learning our game audio implementation guide series found here.
The assets have been designed for use with computer game media, however this pack is suited for all forms of audio media.
All assets have been recorded & produced at 96kHz/24bit with high quality hardware.
Included in this pack, Individual Designed assets for:
Please Note: this is a mini sample pack with minimal asset variations. Please see our vendors page for full unique packs that contain multiple asset variations & much more!
Need airport sounds and ambiences? This collection provides good coverage of the common and domestic areas of a modern airport. In total, 19 different recording locations inside the Norwegian airport of Gardermoen have been recorded. A picture from every location is also included for reference.
All files that contain PA announcements have added metadata with a short description of the message. This makes it easier to find the correct announcement for your project. The majority of the announcements are done in both Norwegian and English which is convenient for non-Norwegian speaking sound editors.
Gardermoen airport is the largest airport in Norway, located 35 kilometres northeast of Oslo. Gardermoen is the main international airport in Norway and acts as the main domestic hub. It is also the second busiest airport in the Nordic countries, connecting around 30 domestic and 120 international destinations. In 2014 more than 24 million passengers traveled through Gardermoen.
This collection of sounds, include a variety of ambiences, gear drones, and room tones recorded during the last few years!
54 tracks recorded in different recording sessions during last few years. 48Khz and 24 bits HD Audio. Room Tones, Designed Ambiences and Gear Drones recorded and edited for audio atmos designers!
All the files have metadata embedded for Soundminer and similar programs. They both include Spanish and English description.
With A Sound Effect, Asbjoern has created a web site where our international community can browse, learn, and share the vast fruits of our labors. Together we are accelerating the very real potential power of sound design as a recognized art form.
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