Home Cinematic & Trailer Sound Effects Page 24
Cinematic sound effects, recorded and designed for trailer sound work, as well as sonic impacts, transitions, braams and beyond
The Master Gun – Mossberg 590 Tactical Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
The Master Gun AK-101 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
The Master Gun SR-25 AR-10 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.
In addition to the unsuppressed shot recordings, we’ve also sampled the VHS-2 with a suppressor attachment. The suppressed VHS-2 was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
The Master Gun PM Md.63 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.
In addition to the unsuppressed shot recordings, we’ve also sampled the PM Md.63 with a suppressor attachment. The suppressed PM Md.63 was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
The Master Gun Barrett M99 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
The Master Gun HK G36E Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
The Master Gun FN FAL Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
The Master Gun VHS-2 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.
In addition to the unsuppressed shot recordings, we’ve also sampled the VHS-2 with a suppressor attachment. The suppressed VHS-2 was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
The Master Gun Maxim 9 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
The ultimate voiceover experience, “NARRATOR: Fight & Action Commentator” audio pack! Featuring not one, not two, but FOUR commentator characters; “Soulless, Energetic, Merciless, and Professional!”, this pack brings diverse styles to elevate any combat or action scenario. Inspired by legendary fighting games, produced to deliver maximum impact.
With 134 original spoken lines and multiple variations for each, the pack covers everything from round counts and fight calls to dramatic declarations like “Impressive, Fatality, You Win, and many many more”. Whether you’re designing intense arenas, epic tournaments, or cinematic battles, this pack is your perfect companion to deliver high-octane energy and immersion.
Perfect for films, video content, and games, this pack provides ready-to-use, professionally designed sound effects, tailored for creators who need polished sounds without extra processing. The Ultra High Resolution version contains 24bit/ 48kHz resolution samples that ensures excellent flexibility for projects requiring additional processing.
Don’t settle for ordinary. Bring the heat, bring the hype, and bring the fight to life! Take your game to the next level with professional-grade narration!
Keywords:
Narrator, Dialogue, Commentator, Voiceover, Fight, Fighting, Fighter, Action, Energetic, Dynamic, Intense, Combat, Tournament, Sports, e-sports, Arena, Battle, Announcer, Dramatic, Hype, Competitive, Martial Arts
Delve into a world of musical creativity with this versatile collection of elements. From the soulful melodies of the alto saxophone and bass clarinet to the ethereal tones of synthesizers and the rhythmic pulse of electric bass, each instrument adds its own unique flavor to the mix. Layer them together with the timeless resonance of a grand piano, the exotic charm of a kalimba, and the percussive texture of shaker hits to craft intricate soundscapes that elevate your musical compositions to new heights of expression. Perfect for sound designers seeking to infuse their projects with a rich tapestry of musicality and emotion.
Hello Creators!
Here’s my new pack: “Punches & Fighting Sounds“
The pack contains:
Punches, break bones, combos, fatalities, impacts, whooshes, slaps, special attacks, wounds, etc…
The approach for this pack was to create some punches SFX and sounds for fighting videogames. They are also suitable for RPG/Fantasy video games (although this sounds can be used in different audiovisual creations).
Making-Off
All this sounds come from different recordings with my Zoom H6, then they were heavily processed with tools like: PitchMonster MTransformer, Logic Pro X stock plugins.
Some considerations
1. Keep in mind this sounds can be used in a variety of situations, I put a name to the SFX but this doesn’t mean it can’t be used in other contexts.
2. The sounds are in 44.1Khz/16 bit format. I have the original files at 96khz/24bit also, if you need this format, please contact me.
365 Files arranged by type and bpm, these construction kits and individual sounds are ready to be used in any video, movie or game. While having a more scientific character in mind, they can be applied to any theme or subject. Most files are already loopable. Breakdowns are available in separate folders with separate drums, percussion, bass, melody, ambience.
Bonus files include loops with more audio effects, rhythmic variations and more single sounds.
Hollow Tales Music Pack is a collection of 11 original tracks that fill the air with mystery and suspense. With 43 files, including full compositions, stripped-down light versions, seamless loops, and bone-chilling stingers, this pack is crafted to turn your project into a haunting experience. Hollow Tales is the perfect soundtrack for games, films, or any project where a sense of magical darkness takes center stage. Get ready to make your project creepy in all the right ways.
“Sci-Fi Textures and Loops” are unique sound effects in WAV 24 Bit 96 kHz format that are suitable for creating a dark, mysterious, alien atmosphere when creating science fiction films, games, and music tracks.
“Sci-Fi Textures and Loops” are unique sound effects in WAV 24 Bit 96 kHz format that are suitable for creating a dark, mysterious, alien atmosphere when creating science fiction films, games, and music tracks.
“Sci-Fi Textures and Loops” are unique sound effects in WAV 24 Bit 96 kHz format that are suitable for creating a dark, mysterious, alien atmosphere when creating science fiction films, games, and music tracks.
“Sci-Fi Textures and Loops” are unique sound effects in WAV 24 Bit 96 kHz format that are suitable for creating a dark, mysterious, alien atmosphere when creating science fiction films, games, and music tracks.
“Sci-Fi Textures and Loops” are unique sound effects in WAV 24 Bit 96 kHz format that are suitable for creating a dark, mysterious, alien atmosphere when creating science fiction films, games, and music tracks.
This soundlibrary arises from recordings with plugins and effects.
In these sounds you will find whooshes with air, fire, animal and cloth sounds.
After working these sounds in post production, this library comes with 52 incredible whoosh sounds that will bring your vídeo, trailer or movie to life.
In this library you will find ambient sounds at day in a urban town.
The sounds were recorded on urban town of Tavira at day in different locations.
In these sounds you will find pedestrians, cars, motorcycles passing by among others.
Illumination Designed Bundle Vol. 1 features an experimental collection of sounds crafted from the electromagnetic signals of various light source.
This bundle offers a variety of sci-fi inspired sounds, including cinematic elemenets, drones/ambiences and explosions. Our Audio Craftsmen used a Lite2Sound photodiode amplifier to capture the electric signal lights emit. These were then meticulously edited and manipulated to create a series of unique sounds.
The 3.27GB collection includes three volumes:
Illumination Designed Vol. 1:
A series of unique cinematic elements that blend stingers, risers, impacts and low frequency rumbles.
Illumination Designed Vol. 2:
A series of unique ambiences and drones.
Illumination Designed Vol. 3:
A series of futuristic, hi-tech explosions.
This bundle is designed to enhance film, TV, and game productions or trailers with an experimental, cyberpunk, or abstract edge. The sounds are suitable for genres like sci-fi, thriller, and fantasy, adding mystery, eeriness, and tension to projects.
All sounds are delivered in a high-quality 24Bit 96kHz format, allowing for further sonic manipulation. They have been meticulously edited and tagged with extensive UCS compliant metadata for easy organization and use.
These recordings were made from a variety of sources and then manipulated To create our Sinister Textures Sample Pack
We recorded Ambiance/Atmospheres, Appliance hums, Contact Movement on a variety of surfaces and Water and then carefully manipulated and designed each sound to make them Eerie, Scary, Horrorfull and down right Sinister so that you can use them as tones and or tension within your project.
We used a variety of Microphones to capture the base sounds such as the NTG4, H4N Pro and our contact pickup
Sinister Textures will give you enough audio to give your project the authentic sound of Horror boosting your project to the next level. Sinister Textures has been edited to allow a drop in ready and Royalty Free sample pack. These Samples can be used in a variety of projects from Sound Designing/Compositions for TV, Film, Documentaries and Video Games. UCS Compliant and Metadata is attached to the samples
We’ve followed up Sinister Textures Volume 1 with something more Ghoulish and Sinister
These recordings were made from a variety of Electronical sources, Geofone recordings and Software Synths/Instruments and then re-mangled and tortured till there was nothing left but fear, making them suggestively Eerie, Scary, Horror full and down right extra Sinister
Sinister Textures Volume 2 contains 50 terrifying audio samples and has a total running time of 1 Hour and 36 mins and 10 seconds, which is exactly the same amount of time you wait in the cue to enter through the gates of Hell……… or so we’re told.
Sinister Textures 2 will give you enough audio to give your project an undertone of Horror boosting your project to the next level. Sinister Textures 2 has been edited to allow a drop in ready and Royalty Free sample pack. These Samples can be used in a variety of projects from Sound Designing/Compositions for TV, Film, Documentaries and Video Games. UCS Compliant and Metadata is attached to the samples
With A Sound Effect, Asbjoern has created a web site where our international community can browse, learn, and share the vast fruits of our labors. Together we are accelerating the very real potential power of sound design as a recognized art form.
A Sound Effect is an excellent resource for us to keep our animated films sounding unique and exciting.
A Sound Effect is a great asset to have discovered.
We found the site very easy to navigate, purchasing and downloads were effortless and the effects themselves are awesome! Asbjoern has done us all a great service.
We’ll definitely be back!
There are many great independent sound effect libraries available these days. The main problem with having so many, is keeping track of them!
A Sound Effect is a great hub, and is one of the first places I visit to look for sounds by category or genre. I started coming here to see if I could find libraries that I knew I had heard, but forgot WHERE I had heard them.
And in the process discovered libraries I never would have found otherwise. Great work! Keep it up!
We're always looking for new sounds to mangle, so when A Sound Effect had a holiday sale, I tried them out.
The purchase experience is really smooth and quick, and delivery is almost instant.
I'll definitely come back to them again in the future!
A Sound Effect is a wonderful resource for indie sound effects libraries. On top of that, it has some of the finest sound design, film and game audio interviews!
I often need very specific types of sounds so I've become a big supporter of independent recorders.
Until now I've always had to go to their individual websites. Now I can find them all in one place.
And, Asbjoern is great to work with!
A Sound Effect is a well curated boutique sound effects shop and a great place to find industry interviews and learning resources.