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  • Bundles Geophonic Design Bundle 2 Play Track 99 sounds included $26.50

    Let’s get ready to rumble!

    Geophonic Design Vol. 2 is our second collection of distinctive designed sounds whose frequencies range all the way to 10Hz.

    Featuring recordings captured with the coveted Lom Geofón, this bundle is erupting with 102+ mins (7.15 GB) worth of ambiences, cinematic impacts, movement, oneshots, glitches and speaker-shakers perfect for more ominous and mysterious film, TV and game projects.

    These complex sounds derive from the subsonic resonances of trams, trains, bridges, sand, a gramophone and more, and are intended to produce a real sense of heavy darkness in your designs.

    Our Audio Craftsmen have carefully captured and meticulously edited each sound for maximum sonic quality, enabling to you drop each sample into your projects with no need for further enhancement or modification.

    All sounds are delivered in 24Bit 192kHz format allowing further sonic manipulation and have been meticulously edited and tagged with extensive UCS compliant metadata for ease of use.

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  • Geophonic Design Vol. 4 comprises a unique collection of designed organic recordings captured with the Lom Geofon. These sounds include infrasonic frequencies that go all the way to 10Hz, yielding a darker tonal aesthetic. In this library are cinematic impacts and abstract synthesised ambiences ideal for your more mysterious film, TV and game designs.

    Our Audio Craftsmen have carefully edited each sound for maximum sonic clarity so that you can drop each sound directly into your project timeline and get down to work with minimal fuss.

    All sounds are delivered in 24Bit 192kHz format allowing further sonic manipulation and have been meticulously edited and tagged with extensive UCS compliant metadata for ease of use.

  • The unbeatably versatile Hydrophonic Design Bundle comprises three libraries of designed source recordings captured simultaneously with our Aquarian H2a Hydrophone and Sennheiser MKH50 microphone.

    Our Audio Craftsmen designed a wide range of hydro-recordings using dopplers, comb filters and other creative processes to produce an assortment of unique sonic textures. These include whooshes, passes, tones, movements, impacts, oneshots and ambiences suitable for layering into water environments, sci-fi and space scapes, and horror projects alike.

    Each sound has been carefully edited by our Audio Craftsmen for maximum sonic clarity so that you can drop each sound directly into your project timeline and get down to work with minimal fuss.

    All sounds are delivered in 24Bit 192kHz format allowing further sonic manipulation and have been meticulously edited and tagged with extensive UCS compliant metadata for ease of use.

    50 %
    OFF
  • Hydrophonic Design Vol. 1 is the latest of our water-themed collections. This library is overflowing with sounds recorded with our dual-mic over and underwater set-up.

    These recordings – captured with the Sennheiser MKH50 and Aquarian H2a Hydrophone – have been carefully designed by our Audio Craftsmen to produce a huge variety of dopplers, impacts, oneshots and ambiences. Worldise your space battle scenes with brassy hits and sci-fi gun shots, or add suspense to underwater game sequences with moody ambiences and bubbling pass-bys. Bring the fun to your sound design process with this versatile collection!

    Our Audio Craftsmen have carefully edited each sound for maximum sonic clarity so that you can drop each sound directly into your project timeline and get down to work with minimal fuss.
    All sounds are delivered in 24Bit 192kHz format allowing further sonic manipulation and have been meticulously edited and tagged with extensive UCS compliant metadata for ease of use.

  • Bundles Videogame Foley Bundle Play Track 9386 sounds included, 643 mins total $180

    Design realistic, believable and immersive foley interactions with this feature complete bundle of high resolution sound effects with videogame development in mind.

    Inside Videogame Foley Bundle you’ll find a plethora of sound effects such as footsteps on varied ground textures (grass, mud, wood, glass, dirt, leaves, water, amongst others) but also different shoe types on a neutral surface allowing you to mix these onto varied outcomes. Clothing and other wearable accessories are also present to truly immerse you on the character you’re inhabiting or to create believable NPCs with short and snappy sounds coming from leather jackets, denim pants, winter coats, belt buckles jiggling, rummaging on backpacks and pouches of all sizes, zippers, snow pants, you name it. Hundreds of different interactions with a BB Rifle can also be found on this library, allowing you to create foley for a weapon your character might be carrying.

    A variety of pages and stationery material textures abound, ailing from books, magazines, comics, artbooks, synthetic shielding bags, cardboards and office supplies with respective actions such as crumpling, tearing and handling for all of them. No office sound pack is truly complete without a vintage typewriter, so expect close and personal recordings of all its components in addition to regular typing takes.

    Over 1500 vehicle sound effects are also present, including one-shot mono sound effects taken from every component present in the cars themselves, ranging from dashboard buttons, seat adjustment levers, A/C, insertion and removal of car keys, handbrakes, pedals, doors opening and closing with both interior and exterior perspectives. Long and evolving ambisonic takes with each vehicle driving or parked revving different RPMs are perfect to edit and loop each speed or idle moment to a certain scene, wrapping up this section of the library with VR ambitions in mind.

    Also assembled is a collection of vintage, lo-fi sounds taken from over 80 tapes from everybody’s favorite magnetic video recording formats: VHS and Betamax. 3 hours of background ambiences were recorded from assorted home videos, ranging from sports crowds, outdoor ambiences, water parks, amongst other oddities; ready to be dropped onto late 70s, early 80s flavored projects and retro-futuristic user interfaces. Rewind, fast forward, tape insertion and removal sounds from both players can be found for your foley aspirations.

    Environmental interactions are spread through multiple folders including:

    • Buttons & Switches: everything from simple button presses (of all shapes, sizes and materials, including light switches), to plugging-in sounds of plastic devices and simple mechanisms being interacted with.
    • Doors: door handle one-shots ranging from old/decrepit wooden doors to slick/modern ones; closing and opening sounds of multiple door types; insertion, removal and turning sounds of keys on numerous locks; hinges creaking and screeching.
    • Drawers & Cupboards: all types of drawer sounds based on metallic and wooden surfaces, both with and without bearings; small office cabinet sounds; creaky and quiet cupboards with and without simple lock sounds.
    • Foliage: interactions with multiple foliage types like dropping dry/leafy tree branches, logs clashing with one another, grabbing sounds of branches/plants, brushing against different plant types, pulling plants from its root, stick impacts/snaps and tree branch sways.
    • Rocks: regular interactions with rocks of various sizes ranging from drops, grabs and scraping.
    • Rummaging & Jiggling: textures being handled in several ways, from rummaging/dropping/dragging/handling/jiggling sounds of scrap, wood, metallic fragments, plastic and cardboard boxes, cans, plastic bottles, metal plates, a metal chain, furniture, wooden box filled with domino pieces, glass bottles, a screeching steering wheel lock and plenty of other materials/interactions.

    The bulk of this library is comprised of thousands of micro one-shot sound effects, all edited, mixed, cleaned up and ready to be dropped onto audio middleware solutions such as Wwise or FMOD, helping the editor/sound designer with a comprehensive workflow, concise metadata and accessible folder hierarchy. Given the variety and cheer number of sounds present, you can create completely new and original content by layering and mashing these high resolution files with one another, mangle and destroy them with samplers, use effects chains to remodel something slick and clean onto complex outcomes for any action present in the videogame you’re currently working on, avoiding auditory repetition and fatigue whilst keeping gamers totally immersed on their upcoming adventures. Your imagination is the limit.

    With over 35GB of content spread through 643 minutes, you’re guaranteed to find the perfect foley sound effect for any upcoming videogame venture.

    Videogame Foley Bundle contains:

  • Bundles Videogame Foley Essentials Vol. II Play Track 1454 sounds included, 46 mins total $40

    Continuing the popular Videogame Foley Essentials series, Vol. II offers up an additional 1454 individual sound effects all mixed at the same volume level, carefully cleaned-up of any unnecessary background noise and artifacts ready to be dropped onto any audio middleware solution such as Wwise or FMOD. These sounds were created with videogame development in mind, meaning all sounds are short and snappy one-shots with dozens of iterations each, capable of being layered, stretched and bent with surprising results. The goal is to help the editor/sound designer on their workflow by simply dropping these ready-to-go sound batches on their middleware projects, avoiding auditory repetition and fatigue for the gamer whilst keeping them totally immersed on their upcoming adventures.

    You’ll find on this library the following folders with clear nomenclature and respective metadata pertaining to various interactions either with environmental objects or the characters you’ll find in the game itself:

    Foliage: interactions with multiple foliage types like dropping dry/leafy tree branches, logs clashing with one another, grabbing sounds of branches/plants, brushing against different plant types, pulling plants from its root, stick impacts/snaps and tree branch sways.
    Footsteps: numerous one-shots of different ground textures (deep water, shallow water, glass, grass, mud and wood).
    Rocks: regular interactions with rocks of various sizes ranging from drops, grabs and scraping.
    Rummaging & Jiggling: textures being handled in several ways, from rummaging/dropping/dragging/handling/jiggling sounds of a metal chain, furniture, wooden box filled with domino pieces, glass bottles and a screeching steering wheel lock.

  • Bundles Videogame Foley Essentials Vol. III Play Track 1355 sounds included, 265 mins total $50

    Continuing the popular Videogame Foley Essentials series (Vol. I, Vol. II), Vol. III offers an additional 1355 individual sound effects all mixed at the same volume level, carefully cleaned of any unnecessary background noise and artifacts. These sounds are ready to be integrated into any audio middleware solution, such as Wwise or FMOD. Recorded with videogame development in mind, all sounds are short, snappy one-shots with dozens of iterations, making them ideal for layering, stretching and bending to achieve surprising results. The goal is to streamline the workflow for editors and sound designers by providing ready-to-use sound batches for their middleware projects, avoiding auditory repetition and fatigue for gamers while keeping them fully immersed in their upcoming adventures.

    You’ll find in this library the following folders with clear nomenclature and corresponding metadata related to various interactions either with environmental objects or the characters in the game:

    Beverages: interactions with various bottles, cans and textures, including breaking, scraping, mixing and dropping ice cubes into glasses; bubbling through a straw; opening and pouring sodas, wine and water into glasses and sinks, with an emphasis on cap, cork and liquid shaking sounds; and crushing soda cans.
    Clothing: numerous one-shots of various clothing textures being torn.
    Household: regular interactions with household objects such as faucets, toilets, showers and washing machines from bathrooms and kitchens; handling small machinery like coffee machines, electric squeezers, hair dryers, hand blenders, liquifiers, microwaves, mixers, portable ACs and vacuum cleaners, power drills, printers and shavers; styrofoam sounds, including picking, dropping, breaking and rubbing; unsorted object interactions such as jiggling Christmas decorations, opening and closing two types of umbrellas, handling and lighting matchsticks, shaking and opening a painkiller bottle, inserting and removing a jack cable from an amp, and screeching sounds from a mini-oven door.

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