If you’re after high quality footsteps sounds on unique surfaces, this library is for you: ‘Footsteps One’ is the first library of the series aimed at providing exciting and unique footstep sounds for your next project. All the sounds were recorded in quiet remote locations in Northern Finland.
Surfaces included:
Forest Plain • Frozen Stairs • Grass • Gravel • Pine Needle Ground • Snow Deep • Snow Packed • Snow Scrapes • Wood Scrap
Each surface comes with walk, scuff and stomp sounds with a lot of variations. Also included is bonus material like frozen stairs walk and snowscrapes recorded at various lengths.
You get the sounds in two formats: 96 KHz 24 bit and in 44.1 KHz 16 bit, for more convenient ways of utilizing the sounds in games and other media.
Don’t forget to check out the ‘Footsteps Bundle’ which gives you both of the libraries with a special bundle discount price!
The SECOND edition of Footsteps Outdoor Sessions!
In addition to the first version, the bundle contain now 13 NEW textures of floors. Many different ground surfaces with some action footsteps, such as slow walk, Walk, Jog, Run, Scuff, Jump and Land.
The library contains 290 files on various surfaces: Asphalt, Carpet, Ceramic, Concrete, Dirt, Grass, Gravel, Metal, Mud, Sand, Stone, Rock, Snow, Ice, Water, Wood and more. It also contains 814 isolated foot files.
Like the last edition: The bundle includes the Kontakt FootSteps Player!
• A player that allows you to play all footsteps in real-time!
• 57 Footsteps Texture Kit Preset (NKI)
• Just import it like a new library in Kontakt.
• The full Kontakt 5.5 version is required (not included).
Each sound has been meticulously edited individually, All files were recorded and are delivered in 24 Bit / 96 kHz Broadcast Wave files, all embedded with metadata information for easy import and ensure a fast and easy workflow.
Footsteps Vol. 2 is the follow-up to our popular Footsteps library. Our Audio Craftsmen performed a series of runs, walks, jumps, scuffs, and stops in our acoustically-treated Foley stage pits.
Steps were recorded on various textured ground surfaces, including carpeted floor, gravel, leaves, rocks, wood, and metal. The results are full-effect footsteps, ready to be cut without even leaving your chair!
This versatile collection can be used across platforms, contexts and genres, so they’re perfect for Film, TV and Game projects alike.
All sounds are delivered in 24Bit 96kHz format allowing further sonic manipulation and have been meticulously edited and tagged with extensive UCS compliant metadata for ease of use.
Game Footsteps is a professional foley studio recorded sound library featuring 1655 footstep sound effects across 20+ surface types and shoe aesthetics. With a focus on recording with boots and sneaker shoe styles, you’ll hear just about every surface you’d hear in games and film. Find hard surfaces like cobblestone, brick, concrete to softer surfaces like sand, wood, snow gravel & more. Most footsteps include different pacing patterns such as: walking, walking slowly, running and jumping. Any movement pace is covered.
The Gun Shell sound effects library features a comprehensive collection of sounds made with empty gun shell casings. Including 12 different shell types, 7 surfaces, and a huge amount of takes (3600+ files in total), this library is more than just a collection of falling shell sounds. It includes shells colliding with each other, rolling, bouncing, being picked up, and more.
These expressive little sounds can add the essential detail in your project, or you can use them creatively to craft totally new sound effects layers for weapons or item/coin pick up. Ammo box handling foley and bullet belt link sounds are also included.
Included calibers / shell types:
7.62×39mm • 7.62×54mmR • 9mm • .22LR • .30-06 • .38 SPL • .44 MAG • .45 ACP • .223 REM • .308 WIN • 12-gauge Shotgun Paper Shell • 12-gauge Shotgun Plastic Shell
Included surfaces:
Concrete floor • Wooden floor • Carpet floor • Rumbling metal • Hard metal • Gravel • Dirt
Recorded in a quiet studio environment in 96 kHz / 24 bit, these well-edited and meta-tagged sound clips make it easy to add the perfect gun shell sounds in your projects. In addition to a massive amount of variations of shells falling on different surfaces, the sounds are useful for sweetening bullet impacts, creating collect/pick up sound assets, and pitch-shifting them to create totally new sci-fi weapons.
An informative PDF spec sheet is included with a lot of details about the shells. There you can easily find example firearms using the specific cartridge to accurately match the correct shell sounds with the guns in your projects.
The library comes in two versions: One with multiple takes in a single audio clip, the other has a new audio clip for each shell drop. Both versions are included with this library.
Get the sounds of the Hindustan Contessa Classic, a sedan built by Hindustan Motors in the eighties.
The Hindustan Contessa Classic featured is a 1985 model, and the library includes everything from pull ups, pull aways, revs, breaking, ignition sounds, engine idle, pass-by's, onboard driving, doors, windows, interior and exterior perspectives. More than an hour of recordings are included for a great range of car sounds.
Knights, the Cavalry, the Three Musketeers, Cowboys, Indians, Arnold Schwarzenegger in TRUE LIES: The cool guys sit on horses.
Bring these animals to vibrant life with our extensive HORSES SFX library.
You get 9 GB of high quality and royalty free SFX of countless horse voices, a mass of Foley sounds, pass-bys and steps in various gaits and different surfaces.
The Horses library just received a 4.8/5 rating at The Audio Spotlight!
• Library ships in 96/192 kHz, 24-bit High Definition Audio
• 9 GB of MOVEMENTS, HORSE VOICES & FOLEY
• Playable KONTAKT 5 instrument for horse steps
• Effective workflow: well-grounded Soundminer Metadata
An electric car sound library with a range of FX from the Hyundai SUV, Kona.
The library includes numerous driving FX on both gravel and asphalt including pass-bys, take offs, corners, approaches and skids.
It also contains a large range of interior recordings from driving at highway speed all the way to buttons and switches.
Multiple FX on each track – recorded in Sydney, Australia.
Please note that my sound libraries do not go on sale (this is so prices are fair all year round), and they are sold exclusively on asoundeffect. :-)
This library was recorded in different locations. The main one is the woods to record the detail of the mountain bicycles when riding. Other locations were on asphalt roads, to obtain the delicious sound of the wheels and chain spinning and drifting.
The library was recorded in mono and stereo depending on the perspective of the rider.
The Rock Slides sound effects library includes 57 recordings of various small rock, pebble, and other debris slides.
There were multiple microphone positions used, but the two most common were a stereo microphone placed on the middle of the slope, capturing the slides from left – center – right as they slid down the mountain.
The other was the stereo microphone placed at the bottom of the slope as the rocks traveled down the slope towards the microphone. This captured more of a crescendo with the sound of rocks growing louder as they travel closer to the microphone.
Take advantage of 669 MB of high-quality recordings of rocks, bricks, stones and gravel for your latest foley project. Recorded with a Sennheiser MKH-416 and a DPA 4062, this library contains a superb selection of materials being dropped, scraped, ground and smashed together.
Works great with Reformer Pro but if you don’t own the plugin, you can still purchase and use the sounds in this pack separately.
Rolling Objects, the next step of our Materials & Textures SFX series, is a diverse collection of 270 HQ sounds which covers a wide range of objects rolling on various surfaces.
The possibilities you have with this library are genuinely endless. You can cover anything from vehicle sound design to landslides and giant boulders to more innovative concepts like drone textures and sci-fi mechanical movements.
Some of the most exciting elements included are large metallic pipes rolling on concrete, tree logs and gravel sloping downwards, a Chinese meditation ball slipping from an aluminum rail, a metal barrel moving on various surfaces, various kid toys rolling on wooden surfaces.
Sand & Granules is a sound library containing a variety of granules being poured, handled, and manipulated in various ways.
Includes the sound of:
Features:
Shattering Bricks is a collection of 243 brick & rock impact sound effects.
Brick shatters, impacts, hits, tumbles and more
Collection consist of 154 designed sound effects and 89 source sound effects. All sound effects were recorded with two Sennheiser MKH8040
at superb 192KHZ. Recording session took place in a quiet canyon between mountains.
All SFX have baked-in Soundminer’s meta data.
Download includes additional 44.1kHz 16Bit version for Unreal Engine.
RECORDED WITH: Sound Devices MixPre 6 + 2 x Sennheiser MKH 8040
EDITED AND MASTERED WITH: Pro Tools, BOOM ReCenter, iZotope RX, Brusfri, FabFilter, ReFuse, Reaktor
STEPS Dirt & Gravel is a collection of 96 footstep sound effects.
Collection consists of 85 single, mono footsteps,
6 mono sequences and 5 designed sound effects such as stereo walk and group walk.
All footsteps were recorded outdoors.
All SFX have baked-in Soundminer’s meta data
Download includes additional 44.1kHz 16Bit version for Unreal Engine.
RECORDED WITH: Sound Devices MixPre-6 + DPA 4060
EDITED WITH: iZotope RX7, Pro Tools
A SOUND COLLECTION THAT ROCKS
Packed with the breaking, cracking, falling, rolling, rattling, dragging and shattering of stones, rocks, bricks, pebbles, gravel, sand and porcelain, Stones and Debris offers you a great selection of ultra-realistic sound effects. Use the recordings to flexibly create all types of stone debris, from settling dust and small falling stones to large rock avalanches or massive destruction.
In addition to the source recordings, this package includes a range of pre-designed destruction sounds of collapsing buildings and walls, huge cracks, landslides as well as dumping rubble. These sounds will help you on the fly when everything breaks, a city is under attack and houses collapse after an explosion or earthquake.
RECORDED WITH ACOUSTIC PRECISION
We have spared no effort in creating a highly versatile tool of stone recordings. Besides the sessions in our studio, we captured the sounds in quarries, abandoned buildings, forests and volcanic landscapes to get as many different stones and rocks as possible. Stones and Debris gives you maximum flexibility to layer, transform or create new sounds and adds detailed textures to your projects.
Choose from 3.57GB high-quality concrete, hand rub, gravel, grass, leaf, twig, plywood, shoe and wood recordings for your latest Foley project.
Recorded with a Sennheiser MKH 60-1 and a DPA 4060 in pristine quality (192kHz), this library contains a superb selection of materials being slid, rubbed, rustled, rolled and stepped on.
Works great with Reformer Pro but if you don’t own the plugin, you can still purchase and use the sounds in this pack separately.
SUV Dirt Track Racing contains extensive sound effects of two racing SUVs (Ford F-150 2004 and Ford Explorer 2004) recorded on a speedway in Ontario, Canada. With an amazing collection of driving, revving and racing sounds in different perspectives, this library gives you that full throttle, pedal to the metal sound that you only get from genuine racing vehicles.
Our Audio Craftsmen have sourced engine sounds of the modified SUVs from interior – exterior perspectives, exhaust nodes, and engine perspectives. We also recorded sounds of the SUV’s racing each other, including high revs, drifting through gravel, pass bys, suspension sounds and much, much more.
The library also includes sounds of a driver getting inside the car, opening doors, putting on helmets and seatbelts, starting the engine, turning off the engine etc. We captured both vehicles in isolation and racing each other – driving constantly, passing by, engine idles and explosive revs.
All of the sounds were captured using either a Sanken CS-M1 or a DPA 4060, carefully edited and ready to be used straight away in your projects. They can be used to represent many different types of Racing Vehicle, SUV, Motorbike, Muscle Car due to the nature of their engines being pushed to the limit during recording.
Big. Wheels. They are the coolest things to kids and the toughest things to ride as adults. The Biggest Big Wheel library will take you on a trip down memory lane to the time you rode your big wheel to the park with your friends or that time you decided to try and ride it to the corner store. This library includes general riding sounds on grass, gravel, pedal movement, and more! All 52 files are 96kHz /24-bit WAV and are all ready to be placed in your project!
Developed in exclusive collaboration with Academy Award®-winners Mark Mangini & Richard L. Anderson, The Odyssey Collection: Foley Effects provides clean, natural recordings of everyday actions for seamless integration into your projects.
With a huge variety of props, surfaces, and variations of each sound, this go-to Foley sound library has you covered. Craft your scenes with common Foley recordings like footsteps, cloth rustle, and body grabs – as well as practical and peculiar objects like chair slides, glasses, coins, plastic, aerosol spray, butterfly wing flaps, and much more.
What is Foley? Foley is technically the act of recording sound effects performed in-sync to picture, using various props and surfaces, often on a Foley stage. In this case, these Foley-like sounds were recorded by Mangini and Anderson to fill out temp mixes of feature film projects before the traditional Foley process – with a focus on discrete actions within natural sonic environments.
“Much of what constitutes this library are wild sounds that Richard and I recorded because we didn’t have Foley yet. We would usually perform our ‘pre-Foley’ sound effects in acoustic spaces like rooms, halls, or wherever would make them sound most natural and useful in perpetuity across different projects.” – Mark Mangini (Blade Runner 2049, Mad Max: Fury Road)
Explore sounds from Odyssey Foley
Foley effects need to strike the perfect balance of natural and expressive. Each recording in this library was masterfully captured in natural acoustic environments while creating the sound for hundreds of major feature films and TV shows – with an incredible attention to detail for variations in action to make sure you’re covered for all kinds of movement.
Optimized Metadata for quicker searches and better results.
You need to actualize your creative vision in an instant. That’s why the PSE Editorial Team team has invested over 20,000 hours of library development work – eyes, ears, hands, imaginations – editing and cataloging each audio file in The Odyssey Collection. The result is a reliable wealth of professional sound effects to boost your projects – each with meticulous, rich descriptions optimized to our metadata standard for lightning-fast, pinpoint search results.
The Odyssey Collection: Foley Effects is also included in Pro Sound Effects’ CORE: Pro.
Features:
“The Sound of Survival” is a comprehensive sound library designed for survival games, inspired by the most iconic titles in the genre. It consists of 598 fully categorized sound effects, recorded at the highest possible quality in 24 bits, and available in two sampling frequencies, 192Khz and 96Khz. This extensive sound collection has been meticulously crafted with the needs of those who want practically all the sounds of a survival game in one package in mind, offering an immersive and realistic auditory experience for your game project.
Preview
– Youtube soon...
– Soundcloud
Sound categories include:
– Character: Encompasses a wide variety of sounds related to the actions and expressions of the playable character, from drinking and eating to exertion and attacks, adding depth and realism to the character.
– Construction: Contains sound effects related to the construction and demolition of objects in the game, such as building structures and destroying objects.
– Crafting: Includes sounds of crafting and object creation, from crafting neutral materials to creating food and items made of metal, stone, and wood.
– Environment: Offers sounds that immerse players in the game environment, from lighting a bonfire to the crash of a falling tree, creating an immersive experience in the game world.
– House: Includes sounds related to interactions in indoor spaces, such as opening/closing doors and drawers, contributing to the sense of exploration and inhabiting interior spaces.
– Inventory/Bag: Comprises sounds of manipulating the character’s inventory, from picking up items to moving tools and various items in the player’s bag.
– Tools/Items: Contains sounds related to various tools and items, such as lighting and extinguishing torches, repairing objects, and using tools in the game.
– Weapons: Includes sounds related to weapons and attacks, from the swish of a spear to the impact of arrows, adding realism to combat sequences.
– Pick-Up Materials: Encompasses sounds when picking up various materials, such as wood, stone, metal, and other essential resources for crafting and survival.
This library provides a complete range of sound effects to enhance immersion in survival games, from in-game action to the subtle sounds of the environment. With “The Sound of Survival,” game creators can take the survival experience to a new level.
More about the pack
– Sample rate available at 192khz and 96khz.
– Intuitive file naming
– All you’ll ever need regarding survival sounds [Use them again & again
– Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
– Totally mono compatibility
– All sounds have several variations.
– Use your imagination and feel free to use any sound for other than the one described, remember that the world of sound is totally subjective.
– For any questions or problems: [email protected]
Design realistic, believable and immersive foley interactions with this feature complete bundle of high resolution sound effects with videogame development in mind.
Inside Videogame Foley Bundle you’ll find a plethora of sound effects such as footsteps on varied ground textures (grass, mud, wood, glass, dirt, leaves, water, amongst others) but also different shoe types on a neutral surface allowing you to mix these onto varied outcomes. Clothing and other wearable accessories are also present to truly immerse you on the character you’re inhabiting or to create believable NPCs with short and snappy sounds coming from leather jackets, denim pants, winter coats, belt buckles jiggling, rummaging on backpacks and pouches of all sizes, zippers, snow pants, you name it. Hundreds of different interactions with a BB Rifle can also be found on this library, allowing you to create foley for a weapon your character might be carrying.
A variety of pages and stationery material textures abound, ailing from books, magazines, comics, artbooks, synthetic shielding bags, cardboards and office supplies with respective actions such as crumpling, tearing and handling for all of them. No office sound pack is truly complete without a vintage typewriter, so expect close and personal recordings of all its components in addition to regular typing takes.
Over 1500 vehicle sound effects are also present, including one-shot mono sound effects taken from every component present in the cars themselves, ranging from dashboard buttons, seat adjustment levers, A/C, insertion and removal of car keys, handbrakes, pedals, doors opening and closing with both interior and exterior perspectives. Long and evolving ambisonic takes with each vehicle driving or parked revving different RPMs are perfect to edit and loop each speed or idle moment to a certain scene, wrapping up this section of the library with VR ambitions in mind.
Also assembled is a collection of vintage, lo-fi sounds taken from over 80 tapes from everybody’s favorite magnetic video recording formats: VHS and Betamax. 3 hours of background ambiences were recorded from assorted home videos, ranging from sports crowds, outdoor ambiences, water parks, amongst other oddities; ready to be dropped onto late 70s, early 80s flavored projects and retro-futuristic user interfaces. Rewind, fast forward, tape insertion and removal sounds from both players can be found for your foley aspirations.
Environmental interactions are spread through multiple folders including:
The bulk of this library is comprised of thousands of micro one-shot sound effects, all edited, mixed, cleaned up and ready to be dropped onto audio middleware solutions such as Wwise or FMOD, helping the editor/sound designer with a comprehensive workflow, concise metadata and accessible folder hierarchy. Given the variety and cheer number of sounds present, you can create completely new and original content by layering and mashing these high resolution files with one another, mangle and destroy them with samplers, use effects chains to remodel something slick and clean onto complex outcomes for any action present in the videogame you’re currently working on, avoiding auditory repetition and fatigue whilst keeping gamers totally immersed on their upcoming adventures. Your imagination is the limit.
With over 35GB of content spread through 643 minutes, you’re guaranteed to find the perfect foley sound effect for any upcoming videogame venture.
Videogame Foley Bundle contains:
Videogame Foley Essentials was created with the goal of assisting all editors and sound designers alike on their newly found videogame ventures, ready to satisfy all your foley needs.
You’ll find on this library the following folders with clear nomenclature and respective metadata pertaining to various interactions either with environmental objects or the characters you’ll find in the game itself:
These sounds were created with videogame development in mind, meaning all sounds are short and snappy one-shots with dozens of iterations each, capable of being layered, stretched and bent with surprising results. All audio files were mixed at the same volume level, carefully cleaned-up of any unnecessary background noise and artifacts ready to be dropped onto any audio middleware solution such as Wwise or FMOD. The goal is to help the editor/sound designer on their workflow by simply dropping these ready-to-go sound batches on their middleware projects, avoiding auditory repetition and fatigue for the gamer whilst keeping them totally immersed on their upcoming adventures.
With A Sound Effect, Asbjoern has created a web site where our international community can browse, learn, and share the vast fruits of our labors. Together we are accelerating the very real potential power of sound design as a recognized art form.
A Sound Effect is an excellent resource for us to keep our animated films sounding unique and exciting.
A Sound Effect is a great asset to have discovered.
We found the site very easy to navigate, purchasing and downloads were effortless and the effects themselves are awesome! Asbjoern has done us all a great service.
We’ll definitely be back!
There are many great independent sound effect libraries available these days. The main problem with having so many, is keeping track of them!
A Sound Effect is a great hub, and is one of the first places I visit to look for sounds by category or genre. I started coming here to see if I could find libraries that I knew I had heard, but forgot WHERE I had heard them.
And in the process discovered libraries I never would have found otherwise. Great work! Keep it up!
We're always looking for new sounds to mangle, so when A Sound Effect had a holiday sale, I tried them out.
The purchase experience is really smooth and quick, and delivery is almost instant.
I'll definitely come back to them again in the future!
A Sound Effect is a wonderful resource for indie sound effects libraries. On top of that, it has some of the finest sound design, film and game audio interviews!
I often need very specific types of sounds so I've become a big supporter of independent recorders.
Until now I've always had to go to their individual websites. Now I can find them all in one place.
And, Asbjoern is great to work with!
A Sound Effect is a well curated boutique sound effects shop and a great place to find industry interviews and learning resources.