Home Sound Effects Gun Shell SFX Collection
$49
The Gun Shell sound effects library features a comprehensive collection of sounds made with empty gun shell casings. Including 12 different shell types, 7 surfaces, and a huge amount of takes (3600+ files in total), this library is more than just a collection of falling shell sounds. It includes shells colliding with each other, rolling, bouncing, being picked up, and more.
These expressive little sounds can add the essential detail in your project, or you can use them creatively to craft totally new sound effects layers for weapons or item/coin pick up. Ammo box handling foley and bullet belt link sounds are also included.
Included calibers / shell types:
7.62×39mm • 7.62×54mmR • 9mm • .22LR • .30-06 • .38 SPL • .44 MAG • .45 ACP • .223 REM • .308 WIN • 12-gauge Shotgun Paper Shell • 12-gauge Shotgun Plastic Shell
Included surfaces:
Concrete floor • Wooden floor • Carpet floor • Rumbling metal • Hard metal • Gravel • Dirt
Recorded in a quiet studio environment in 96 kHz / 24 bit, these well-edited and meta-tagged sound clips make it easy to add the perfect gun shell sounds in your projects. In addition to a massive amount of variations of shells falling on different surfaces, the sounds are useful for sweetening bullet impacts, creating collect/pick up sound assets, and pitch-shifting them to create totally new sci-fi weapons.
An informative PDF spec sheet is included with a lot of details about the shells. There you can easily find example firearms using the specific cartridge to accurately match the correct shell sounds with the guns in your projects.
The library comes in two versions: One with multiple takes in a single audio clip, the other has a new audio clip for each shell drop. Both versions are included with this library.
At Effect Sense, we create inspiring, high-quality sound effects collections for creative professionals. Owned by a Finnish sound designer Pyry Survo, our goal is to create sound libraries that in itself could inspire you to create new content to your product. Our standards are high and we work hard to provide you with the best audio quality and usable content.
We love sound effects. We record, edit, and master them with passion and precision. Our sound libraries include hard-to-access sound sources like roller coasters and amusement rides, all in 96 kHz, 24 bit high definition audio. Our collections include tons of excellent source material for sound designers and game developers.
With A Sound Effect, Asbjoern has created a web site where our international community can browse, learn, and share the vast fruits of our labors. Together we are accelerating the very real potential power of sound design as a recognized art form.
A Sound Effect is an excellent resource for us to keep our animated films sounding unique and exciting.
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We found the site very easy to navigate, purchasing and downloads were effortless and the effects themselves are awesome! Asbjoern has done us all a great service.
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There are many great independent sound effect libraries available these days. The main problem with having so many, is keeping track of them!
A Sound Effect is a great hub, and is one of the first places I visit to look for sounds by category or genre. I started coming here to see if I could find libraries that I knew I had heard, but forgot WHERE I had heard them.
And in the process discovered libraries I never would have found otherwise. Great work! Keep it up!
We're always looking for new sounds to mangle, so when A Sound Effect had a holiday sale, I tried them out.
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A Sound Effect is a wonderful resource for indie sound effects libraries. On top of that, it has some of the finest sound design, film and game audio interviews!
I often need very specific types of sounds so I've become a big supporter of independent recorders.
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A Sound Effect is a well curated boutique sound effects shop and a great place to find industry interviews and learning resources.
Jonathan Grover –
A great and useful library. I would love to see a sequel with more surface types (grass, snow). It might also be useful to master / compress / normalize some of the sounds, as some of them sound further away than others, some are a bit too quiet to use out of the box in-game, etc. That being said, it’s a very useful library and was helpful for closing our FPS project.