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Home The Game Audio Power List

The Game Audio Power List

Game Audio Power List

Welcome to our Ultimate Game Audio page: The A Sound Effect blog is home to a huge number of game audio posts, and we're now making it easier to find the very best ones - so whether you're looking for game audio resources, interviews, guides, tips, sounds, books, jobs, community pages, or more that has to do with sound for games, this extensive list has you covered.

It's taken (quite!) a while to compile, but we hope it'll help you in your game audio journey - and we're continuously updating the list, so keep checking back for more. Happy exploring, and be sure to share with your friends and collagues, so more people can benefit from these resources!


Please share:
Zombie sound effects library
 

 

Game audio stories and resources:

 

↑ back to overview

Shortcut:

You’ll always be able to find the Game Audio Power List at asoundeffect.com/gameaudio



Essential Game Audio Interviews:

 

We’ve published a huge number of game audio interviews on the A Sound Effect blog over the years
– here are some of our favorite ones:
 

Crafting Ghost of Tsushima’s Tremendous Sound

Go behind the gloriously grounded sound of Ghost of Tsushima – with Audio Director Rev. Dr. Bradley D Meyer and Senior Sound Designer Josh Lord:
 

Read the story here

How The Last of Us Part II’s incredible sound was made:

The Naughty Dog sound team gives you the full story behind the sound for The Last of Us Part II here:
 
 

Read the story here

The Secrets to Creating Jurassic World Evolution’s Excellent Game Audio:

Interested in what goes into creating outstanding sound for games? This interview on the sound for Jurassic World Evolution is a must-read:

Read the story here

Jesper Kyd on Composing the Viking-themed Score for ‘Assassin’s Creed Valhalla’

BAFTA-award winning composer Jesper Kyd takes you behind the score for Assassin’s Creed Valhalla:
 

Read the story here


Creating the Soaring Sound of Microsoft Flight Simulator 2020:

Find out how the stunningly-realistic sound of Microsoft Flight Simulator 2020 was made in this huge interview:

Read the story here

Designing Half-Life: Alyx’s Superb VR Sound:

How the Valve sound team expanded the sound of the beloved Half-Life 2D-game into the VR realm:

Read the story here

Making the magical sound of ‘Ori and The Will of the Wisps’

Get the story behind the beautiful sound of ‘Ori and The Will of the Wisps’:
 

Read the story here

Shaping the satisfying sound of ‘Star Wars Jedi: Fallen Order’

How Respawn Entertainment’s sound team designed their first Star Wars game — Jedi: Fallen Order:

Read the story here


Behind the glorious sound of ‘God of War’:

In this exclusive, in-depth A Sound Effect interview, Mike Niederquell and the sound team at Playstation takes you behind the scenes on the stunning sound for the game.
 
 
 
 

Read the story here

Read – or hear – how Hitman 3’s hard-hitting sound was made:

Hitman 3 is a hit with both players and reviewers, and here’s the story on how its excellent sound was made – now available as both a written Q&A and an audio interview:
 
 
 

Read the story here

Game Audio (Super) Deep-Dive: Behind The Outer Worlds’ Otherworldly Sound:

Obsidian Entertainment’s The Outer Worlds was released a short while ago and fans are loving it. The sound team, led by Audio Director/Composer Justin E. Bell, played a huge role in bringing this dystopian space adventure to life.
 

Read the story here

Creating Call of Duty: Modern Warfare’s Award-Winning Sound – huge sound team interview:

The Game Awards just named Call of Duty: Modern Warfare as having the Best Audio Design. In this in-depth A Sound Effect interview, the team members talk about their approach to designing an immersive and realistic sound experience:

Read the story here


Creating the charming sound design – and glorious honks – for ‘Untitled Goose Game’:

Em Halberstadt takes you behind the scenes on the sound for ‘Untitled Goose Game’:

Read the story here

Behind the beautiful sound of Monument Valley 2 – with Todd Baker

This is how Todd Baker created the stunning, lush sound of Monument Valley 2:

Read the story here

Designing the delightfully vintage sound of ‘Cuphead’ – with Samuel Justice

Samuel Justice takes you behind the scenes on the sound for this striking indie game:

Read the story here

Making the sound of ‘Minecraft Dungeons’ with Mojang’s audio team:

How Mojang’s audio team took the sound of Minecraft into a new direction:

Read the story here


 

Find more game audio posts here

↑ back to overview


Game Audio Resources:

 

The A Sound Effect blog features a number of game audio guides, covering everything from the technical aspects of game audio and implementation, to tools, techniques and audio business insights – here’s a hand-picked selection:

10 Essential Tips for Game Audio Freelancers

Here are BAFTA Award-winning sound designer Rebecca Parnell’s 10 essential tips for game audio freelancers:

Read the story here

3 Principles of Sound Design for Games – by Rob Bridgett

At the brink of a powerful new console generation, here’s a reminder not to lose sight of the fundamentals of sound design:

Read the story here

37 tips for great game audio success – from the community:

Get lots of insights from the community on how to create great game audio:
 

Read the story here

4 Effective Ways to Break into Game Audio:

Adam Croft shares 4 fundamental things you can do to make that game audio dream a reality:
 

Read the story here


A Short Guide to Freelance Rates – and what to charge for your work:

Struggling with setting rates as a freelancer? Here’s a guide to help you get the numbers right:
 
 

Read the story here

An Introduction to Game Audio Scripting in Unity (Part 1 & 2)

Game audio scripting offers lots of exciting opportunities – this guide helps you get the hang of it:
 
 

Read the story here

Building the Dream Work Environment at A Shell in the Pit

In this interview, Gord McGladdery shares with us how he maintains an innovative work environment and a resilient business model:

Read the story here

Creating audio for games – with Martin Stig Andersen:

Acclaimed sound designer & composer Martin Stig Andersen shares some of his techniques, approaches – and favorite gear – in this new video:
 

Read the story here


Defining Your Creative Goals with Audio Storyboards:

Game sound designer Bryan Higa shares inspiring insights on how to use audio storyboards in your creative process:
 
 
 
 

Read the story here

Game Audio: Making it with a small team, a short timeframe and minimal resources:

Horus Station takes place in an abandoned space craft – and its atmospheric sound was created by a small team in a very short timeframe and with minimal resources. Here are the key insights and lessons learned by Can Uzer and the team:

Read the story here

Game Audio Glossary: Game Development Roles – and how they relate to your game audio work:

Find out how different game development roles relate to your game audio work:
 
 
 

Read the story here

Game Audio Guide: How to write a (game-changing) audio design document today:

Some years ago, veteran sound designer and game audio director Zachary Quarles wrote an excellent guide on how to do an audio design document – and this is his followup to that guide:
 

Read the story here


Gear is not the ticket to entry in the game audio community

How to build a lean, effective game audio setup that gets you off the ground – without breaking the bank:
 
 

Read the story here

Guide: Essential books about sound – for film, games and audio post production

An overview of excellent books on sound for film, games, recording and audio post:
 
 

Read the story here

How to get your game audio pipeline right – workflows, organization and the tools you need

Getting your game audio pipeline right is essential for a smooth-running development process – here’s how to do it:

Read the story here

How to prepare for – and power through – a layoff in the game audio industry, with Brian Schmidt:

Game audio veteran and GameSoundCon creator Brian Schmidt on how to bounce back from a game audio layoff:

Read the story here


REAPER for Game Audio – Getting Started & Rendering

Learn how to make the most of REAPER for game audio:
 
 
 

Read the story here

Reaper for Game Audio – Part III: Project Scopes & Subprojects

Find out why project management can be one of the most powerful and unique features that Reaper has to offer:

Read the story here

The road ahead for game audio

Game audio guru Damian Kastbauer reflects on the road ahead for the audio community, and the challenges and opportunities it offers:

Read the story here


Transmodality in game sound design: How we use sound to fill in the sensory blanks:

Ashton Mills explores how game audio can help convey information from a broad range of senses – for a much richer gaming experience:

Read the story here

Unreal Engine’s built-in game audio capabilities demonstrated using blueprints

Tzvi Sherman demonstrates the many game audio possibilities you get with Unreal Engine’s blueprints:
 

Read the story here

What Wwise can do for your game audio

Tzvi Sherman demonstrates many of Wwise’s powerful tools for implementing your sounds into a game engine:
 
 

Read the story here

Why sound is crucial in stealth games

Greg Lester just released a great video on the importance of carefully-crafted sound design in stealth games:
 
 

Read the story here


 

Find more game audio posts here

↑ back to overview

Please share these resources:

If you’re finding these resources useful, please share a link to this page with your network so more people can benefit from them – thanks in advance!


Essential Sound Design Guides:

 

As a bonus, here’s a hand-picked selection of some of the very best guides and resources for sound design
and sound recording from the A Sound Effect blog:

How to create horror sound effects that are truly scary (and gory!)

Find out how to create your own horror sounds, brutal gore sound effects, scary ambiences and ghoulish monster vocalizations in this exclusive guide:

Read the story here

How to create impressive fire and ice magic sound effects

Learn about tools, techniques – and surprising props – for creating magic sounds in this in-depth video tutorial:
 
 

Read the story here

How to Design Fierce Creature Vocals

Chase Steele returns with an excellent new tutorial on creature vocalizations (and he throws in 26 free sound effects for you too as a bonus!):
 

Read the story here

How To Design Futuristic Vehicle Sound Effects

Sound Spark’s Chase Steele shares his approaches and ideas for designing futuristic vehicle sound effects:
 
 

Read the story here


How To Design Stellar Spaceship Sound Effects – an Essential Sci-Fi Sound Design Guide:

Find out how to create fantastic spaceship sound effects in this special, in-depth guide – complete with examples, free sounds to design from and much more:

Read the story here

How To Design Superb Sci-Fi UI Sound Effects:

Discover the key to excellent Sci-Fi UI sounds in this guide by Ruslan Nesteruk – with additional insights from veteran sound designers Mark Camperell, Jason Cushing and Ivo Ivanov:
 
 

Read the story here

How To Design Supreme Sci-Fi Weapon Sound Effects:

How do you design awe-inspiring sci-fi weapon sound effects? This in-depth sound design guide will show you how:
 
 
 
 

Read the story here

Rule of Thirds: A Sound Design Approach by Barney Oram

Sound designer Barney Oram shares his approach to making the creative process easier:
 
 
 
 
 

Read the story here


Sound Advice: The Key to Outstanding Animation Sound Design

Experienced animation sound designer Jeff Shiffman shares his tips, tricks and insights for outstanding animation sound design:
 

Read the story here

Ten Second Technique: Tips to Improve Your Sound Design by Barney Oram

Sound designer Barney Oram shares the 10-second technique he uses to improve his sound design skills:
 
 

Read the story here

The Essential Guide To Recording Weapon Sound Effects – With Watson Wu

Few people on this planet have more experience with weapon sound effects recording than Watson Wu, and in this exclusive guide he shares how you do it right:

Read the story here

The Essential Primer to Recording Car Sound Effects

Max Lachmann and the team at Pole Position Production have spent a decade perfecting their car recording methods. This is how they do it today:
 
 

Read the story here


 

Find more sound design guides here

↑ back to overview

Want a bonus sound effects gift?

Do you run a blog, website or similar resource about game audio? If you share a link to the Game Audio Power List – https://asoundeffect.com/gameaudio – there, be sure to give us a heads up about it here to receive a special SFX gift from us, as a way of saying thanks!


 

Game sound effects:

 

New & popular game sound effects libraries:

 

If you need game sound effects, here’s an overview of some of the most popular releases from the independent sound community:

 

Most popular game sound effects in the last 30 days:

  • Animal Sound Effects Animal Hyperrealism Vol III Play Track 1711 sounds included $170

    Animal Hyperrealism Vol III is a library containing sounds themed animal vocalisations, from real to designed creatures totaling more than 1700 individual sounds in 279 files.

    The sounds were recorded in zoos and wildlife centers. The asset list includes but is not limited to: european red deers, monkeys, reindeers, hornbills camels, crickets, tamarins, boars, frogs, red ruffed lemurs, parrots, and many more.

    The content has been recorded at 192KHz with a Sanken CO100K plus a Sennheiser 8050 for center image and a couple of Sennheiser MKH8040 for stereo image.
    Part of the cheats section of the library features samples recorded at 384KHz. For these sounds an additional microphone was employed, specifically the CMPA by Avisoft-Bioacoustics which records up to 200 KHz. This microphone was used to record most of the library but the 384KHz format was preserved only where energy was found beyond 96KHz not to occupy unnecessary disk space.
    All files are delivered as stereo bounce of these for mics, though in some instances an additional couple of CO100K was added to the sides.
    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.
  • Weather Sound Effects Florida Thunder Play Track 500+ sounds included, 300 mins total $49

    Florida Thunder by Eric Berzins contains 111 distinct wav files with over 200 dry thunderclaps and over 300 thunderclaps with rain. All files were recorded in the US state of Florida between 2021 and 2025. Florida has more lightning strikes than any other U.S. state! All files have been meticulously edited and cleaned, and have embedded UCS-compliant Soundminer metadata.

    17 %
    OFF
    Ends 1759269599
  • A pack of 20 courthouse crowd sound clips: halls, atriums, courtrooms, & corridors. 1.5 GB.

  • Audiobeast is proud to present our second sample library; the only library of its kind to focus entirely on weapons being fired in urban environments!  For this recording session we were given access to a military training site known as a FIBUA (Fighting In Built-Up Area) consisting of streets with a variety of buildings, vehicles, and exclusive permission to fire weapons in several locations.  Pictures of the street and gas station locations and firing points are included.

    The aim of this library was to offer the slapback type tails needed for gun sound design for convincing city scenes in film, games and tv production.  It’s always been difficult to find gun recordings in a city environment so we hope this library helps sound people everywhere.

    This Library contains over 3 GBs of weapons being fired in multiple urban environments, a street, outside of a gas station and inside of a tower block. 218 WAV files of single shots, bursts and many with multiple takes, all recorded at 96 khz 24 bit, with heaps of information on microphones used and distance from the firearms.

    Various distances were captured, from the DPA4062 on the guns themselves, to the distant other end of the street 100 metres away. To add, some mics were positioned around corners, a nearby graveyard, through walls and in armored vehicles to capture a variety of perspectives.

    Minimal cleanup on the recordings was carried out very carefully so as not to introduce any artefacts into the recordings, they are presented as raw as possible.

    If you need a wider selection of interior gun recordings please check out our first library – The London Warehouse Firearms library

  • Animal Sound Effects Collections Animal Hyperrealism Vol I Play Track 290+ sounds included $170

    Animal Hyperrealism Vol I is a library containing sounds themed animal vocalisations, from real to designed creatures totaling more than 1300 individual sounds in 290 files.

    The sounds were partly recorded with animals trained for media production, partly recorded in zoos and wildlife centers. The asset list includes but is not limited to: african lions, bengal tigers, horses, donkeys, cows, exotic birds, owls, bobcats, pumas, dromedaries, wolves, dogs, geese, lemurs, gibbons and many more.

    All the content has been recorded at 192KHz with a Sanken CO100K plus a Sennheiser 8050 for center image and a couple of Sennheiser MKH8040 for stereo image. All files are delivered as stereo bounce of these four mics, though in some instances an additional couple of CO100K was added to the sides.

    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.

 
Newest game sound effects libraries:

  • Spell Variations Vol. 4 marks the grand finale of our magical sound series, delivering a diverse and powerful collection of spell effects. Inside, you’ll find summonings, blood spells, petrifications, healing spells, dark incantations, and much more!

    This volume includes 255 high-quality sound effects, organized into 27 distinct spell types, each with multiple variations (3 to 17) to ensure no spell sounds the same, even when reused across your project.

    Each spell type is carefully named and sorted into individual folders, giving you intuitive navigation and maximum flexibility for magical scenes, game effects, or cinematic transitions.

    Recorded, edited, and mastered in 192 kHz / 24-bit, these sounds deliver exceptional clarity and full adaptability for pitching, layering, or creative processing.

    A must-have library for professional sound designers seeking drag-and-drop magical sounds for video games, trailers, animations, or any audiovisual production.

    More about the pack
    – Intuitive file naming
    – All you’ll ever need regarding magical sounds [Use them again & again
    Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    – Totally mono compatibility
    – All sounds have several variations.
    – Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
    – For any questions or problems: khronstudio@gmail.com

    Features
    – 255 spell sounds
    – Number of Audio Waves: 255
    – Format: 192KHz / 24 bits
    – Win/Mac: Yes
    – Minutes of audio provided: 19:21

    40 %
    OFF
  • Hello Creators!

    Here’s my new pack “Cartoon Voices”.

    Cartoon Voices  ·  The Sound Guild

    I hope this voices will help you give more life to your characters in your project. There’s different voices for different situations: emotions, attacks, hurt, laughs, coughs, efforts, dialogues, surprise, upset, question, etc…
    They can be used in different styles of video games or other media projects.
    These 109 sounds can be used in a variety of situations, I put a name to the SFX but this doesn’t mean it can’t be used in other contexts.
    All this sounds have been recorded with a professional voice actor.
    I hope you enjoy implementing this voices in your project!

    Check all my packs on Asoundeffect

    50 %
    OFF
  • Bundles Combat Bundle – Ultimate Fighting Play Track 469 sounds included, 11 mins total $50

    Unleash the full power of combat audio with the Combat Bundle, a premium collection of four crafted sound packs designed to bring every fight scene to life. Featuring a massive library of realistic punches, bone-crushing impacts, powerful weapon swings, blade clashes, shield blocks, and brutal stabs, this bundle delivers everything you need to create truly immersive and dynamic battle sequences.
    Perfect for game developers, filmmakers, and sound designers, the Combat Bundle combines authenticity, detail, and intensity to ensure every strike, block, and clash feels impactful and cinematic. Whether you’re designing action-packed brawlers, RPGs, animations, or films, this all-in-one bundle provides the essential audio tools to elevate your combat scenes and keep players and audiences fully engaged.

  • Bundles Hand Combat Bundle Play Track 430 sounds included, 4 mins total $38

    Bring the intensity of close-quarters combat to life with the Hand Combat SFX Bundle — a powerhouse collection of 430 professionally designed punch, hit, and slam sound effects crafted for high-impact action scenes. This bundle combines four premium libraries into one essential toolkit for sound designers, game developers, filmmakers, and animators.

    Inside, you’ll find a wide range of realistic body hits, powerful punches, bone-crushing smashes, swift swings, and visceral impacts — all designed to deliver cinematic weight, realism, and energy. Whether you’re designing for a gritty brawler game, an animated fight sequence, or a blockbuster film, these sounds give every strike the punch it deserves.

    Bundle Includes:

    • 430 Total WAV Files
    • Over 4.5 Minutes of Combat Audio
    • 48 kHz / 24-bit & 44.1 kHz / 16-bit Quality
    • Total Size: ~52 MB

    No weapons, no armor — just raw, unfiltered impact. The Hand Combat SFX Bundle is your go-to resource for delivering the sound of hand-to-hand warfare with unmatched clarity and force.

     

  • The Carpenters Workshop audio library contains 267 High Quality sounds for woodwork and crafting, perfect for use in game development, film, animation, audiobooks and more. 


 
Overall most popular sound effects libraries in the last 30 days:

  • Animal Sound Effects Animal Hyperrealism Vol III Play Track 1711 sounds included $170

    Animal Hyperrealism Vol III is a library containing sounds themed animal vocalisations, from real to designed creatures totaling more than 1700 individual sounds in 279 files.

    The sounds were recorded in zoos and wildlife centers. The asset list includes but is not limited to: european red deers, monkeys, reindeers, hornbills camels, crickets, tamarins, boars, frogs, red ruffed lemurs, parrots, and many more.

    The content has been recorded at 192KHz with a Sanken CO100K plus a Sennheiser 8050 for center image and a couple of Sennheiser MKH8040 for stereo image.
    Part of the cheats section of the library features samples recorded at 384KHz. For these sounds an additional microphone was employed, specifically the CMPA by Avisoft-Bioacoustics which records up to 200 KHz. This microphone was used to record most of the library but the 384KHz format was preserved only where energy was found beyond 96KHz not to occupy unnecessary disk space.
    All files are delivered as stereo bounce of these for mics, though in some instances an additional couple of CO100K was added to the sides.
    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.
  • Weather Sound Effects Florida Thunder Play Track 500+ sounds included, 300 mins total $49

    Florida Thunder by Eric Berzins contains 111 distinct wav files with over 200 dry thunderclaps and over 300 thunderclaps with rain. All files were recorded in the US state of Florida between 2021 and 2025. Florida has more lightning strikes than any other U.S. state! All files have been meticulously edited and cleaned, and have embedded UCS-compliant Soundminer metadata.

    17 %
    OFF
    Ends 1759269599
  • A pack of 20 courthouse crowd sound clips: halls, atriums, courtrooms, & corridors. 1.5 GB.

  • Audiobeast is proud to present our second sample library; the only library of its kind to focus entirely on weapons being fired in urban environments!  For this recording session we were given access to a military training site known as a FIBUA (Fighting In Built-Up Area) consisting of streets with a variety of buildings, vehicles, and exclusive permission to fire weapons in several locations.  Pictures of the street and gas station locations and firing points are included.

    The aim of this library was to offer the slapback type tails needed for gun sound design for convincing city scenes in film, games and tv production.  It’s always been difficult to find gun recordings in a city environment so we hope this library helps sound people everywhere.

    This Library contains over 3 GBs of weapons being fired in multiple urban environments, a street, outside of a gas station and inside of a tower block. 218 WAV files of single shots, bursts and many with multiple takes, all recorded at 96 khz 24 bit, with heaps of information on microphones used and distance from the firearms.

    Various distances were captured, from the DPA4062 on the guns themselves, to the distant other end of the street 100 metres away. To add, some mics were positioned around corners, a nearby graveyard, through walls and in armored vehicles to capture a variety of perspectives.

    Minimal cleanup on the recordings was carried out very carefully so as not to introduce any artefacts into the recordings, they are presented as raw as possible.

    If you need a wider selection of interior gun recordings please check out our first library – The London Warehouse Firearms library

  • Animal Sound Effects Collections Animal Hyperrealism Vol I Play Track 290+ sounds included $170

    Animal Hyperrealism Vol I is a library containing sounds themed animal vocalisations, from real to designed creatures totaling more than 1300 individual sounds in 290 files.

    The sounds were partly recorded with animals trained for media production, partly recorded in zoos and wildlife centers. The asset list includes but is not limited to: african lions, bengal tigers, horses, donkeys, cows, exotic birds, owls, bobcats, pumas, dromedaries, wolves, dogs, geese, lemurs, gibbons and many more.

    All the content has been recorded at 192KHz with a Sanken CO100K plus a Sennheiser 8050 for center image and a couple of Sennheiser MKH8040 for stereo image. All files are delivered as stereo bounce of these four mics, though in some instances an additional couple of CO100K was added to the sides.

    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.

 

↑ back to overview

Need specific sound effects? Try a search below:

 

If you’re looking for something in particular, try this custom sound effects search box:


↑ back to overview

 

More game audio resources:

 

AUDIO JOBS

– find audio jobs around the world:


Soundlister is home to 1000s of Audio Jobs, with a large number of them being game audio jobs. We continue to share a number of new game audio opportunities each week, and we’ve also added a new search tool to help you explore past opportunities + a way to see all posts tagged with a specific job title – effectively allowing you to browse by title.
 

Visit the Audio Jobs page on Soundlister Get the Audio Jobs Newsletter Join the Audio Jobs Group on Facebook Search for audio jobs

 

Bonus: Want an easy-to-remember shortcut to those audio jobs? The url audiojobs.org will always take you straight to the latest audio job posts on Soundlister


 

↑ back to overview

AUDIO PODCASTS

– find great podcasts about sound

The newly-formed Audio Podcast Alliance features a carefully-chosen selection of the absolute best podcasts about sound out there, with many of them focusing on game audio. Discover the cream of the crop of what the community has to offer when it comes to audio-related podcasts below:

Click below to jump straight to your chosen podcast (and hear their newest episode):

AMPS Podcast • CAS In Conversation • Field & Foley • Immersive Audio Podcast • LA Post Production Sound Design • Level with Emily Reese • Location Sound Podcast • Sound Business • Soundbytes Podcast • SoundGirls Podcast • Soundtrack Show • Soundworks Collection • The A Sound Effect Podcast • The Dolby Institute Podcast • The Game Audio Journey • The Sound Architect Podcast • Tonebenders • Twenty Thousand Hertz

Visit the full Audio Podcast Alliance page

Bonus: Want an easy-to-remember shortcut to those podcasts about sound? The url audiopodcast.org will always take you straight to the podcast overview


↑ back to overview

 

AUDIO PROFESSIONALS

– find talented audio professionals from around the world for your projects:

If you’re looking to grow your audio team, Soundlister offers an overview of 1000s of audio professionals from all over the world – with a dedicated overview of audio pros specializing in game audio (whether it’s audio directors, composers, field recordists, foley artists, sound editors, sound designers, re-recording mixers or voice actors):
 

Find audio professionals who specialize in game audio

Bonus: Want an easy-to-remember shortcut to those audio pros? The url audiopros.org will always take you straight to the 1000s of audio pros on Soundlister

↑ back to overview

 

GAME AUDIO BOOKS

– find great books about sound for games:

There are a number of great books on game audio, and we’ve gathered a few examples for you below:

• 100 Unusual, Novel and Surprising Ways to be a Better Sound Designer in Video Games – by Rob Bridgett (get the book here)

• Aaron Marks’ complete guide to game audio – (get the book here)

• Leading with Sound – by Rob Bridgett (get the book here)

• New Realities in Audio: A Practical Guide for VR, AR, MR and 360 Video – by Stephan Schütze (get the book here)

• Principles of Game Audio and Sound Design – by Jean-Luc Sinclair (recommended by Dave Raybould – get the book here)

• Pro Tools 10 for Game Audio – by Greg deBeer (recommended by Ruben Antonio Infante – get the book here)

• Tales of a Technical Sound Designer – by Damian Kastbauer (get the book here)

• The Game Audio Strategy Guide– by Gina Zdanowicz & Spencer Bambrick (get the book here)


More books about sound:

If you’re looking for more books on sound for games, film and television, check out Julien Matthey’s excellent list, enhanced with ongoing suggestions from other members of the worldwide audio community:

Find many more books about sound here

Bonus: Want an easy-to-remember shortcut to those books about sound? The url booksaboutsound.org will always take you straight to the book overview

↑ back to overview

 

GAME AUDIO GROUPS

– find game audio community groups around the world


Want to meet up with friends and colleagues in the game audio community? Game audio groups often arrange local audio community meetups, talks, trips and other social events – and the Worldwide GameAudio page maintains an excellent list of community groups around the world:

 

Bonus: Want an easy-to-remember shortcut to those game audio groups? The url gameaudiogroups.com will always take you straight to the game audio group overview

↑ back to overview

Please share these resources:

If you’re finding these resources useful, please share a link to this page with your network so more people can benefit from them – thanks in advance!

 

GAME AUDIO ON SOCIAL MEDIA

– find groups and conversations on game audio:

LinkedIn and Facebook:

Game Audio • Game Sound Design • Game Sound Design Group • Sound designers group • Video Game – Composers & Sound Designers

Twitter hashtags:

#GameAudio • #GameMusic • #GameAudioDev

Discord:

The Game Audio Channel on the The Audio Community Discord Server

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SHOWCASE YOUR AUDIO WORK

– showcase your skills and be discovered by those who need them, completely free:


As an audio professional, Soundlister lets you showcase your skills and be discovered by those who need them. It offers an easy way to present your showreel, highlight your favorite projects and let visitors know where to find you on social media:
 
Set up your free profile on Soundlister here

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THE AUDIO EVENTS CALENDAR

– find audio-related events around the world – and online:

Looking to find audio-related events such as audio industry conferences, community meetups, special events, Q&As, online courses and more? Check out the Audio Events Calendar, where we’ve shared more than 800+ events since its launch.
 

Browse the Audio Events Calendar

Bonus: Want an easy-to-remember shortcut to those audio events? The url audioevents.org will always take you straight to the Audio Events Calendar

 

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BONUS: Expand your skillset with the free Sound Success Guide:

Want to branch out beyond game audio? Learning new sound skills can open up opportunities for additional revenue – and with the (entirely free) 60+ page Sound Success Guide, you get insights from 20 industry experts on how to get started and succeed in 18 different types of audio jobs:


Sound Success Guide



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THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Foley Sound Effects Grenade Foley Play Track 1374 sounds included $15

    A focused collection of grenade foley, captured with precision using replica units. This library provides the essential, clean sounds of tactical handling, interaction, and impacts.

    Recorded at 96kHz/24-bit across various surfaces including steel plates, carpet, wood floorings, soil, and grass, this library offers variation for different environments. The recordings feature grenade shakes, surface impacts and rolls, pin pulls, spoon lever ejections, spoon drops, and tactical gear foley, all captured with Lewitt LCT 540 S and Shure SM7B.

    This is a practical toolkit for sound designers working in film, games, and other media, providing a tonal and versatile foundation for building realistic military action.

    50 %
    OFF
  • Car Sound Effects Toyota MR2 1984 sports car Play Track 228 sounds included, 44 mins total $65

    All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.

  • Animal Sound Effects Collections Botswana Play Track 49+ sounds included, 136 mins total From: $60

    Botswana Faunethic sound library is a unique collection of 49 sounds recorded through several national parks of the country (Okavango, Chobe,…). All these sounds has been recorded and produced with high quality equipment in multichannel.

    This collection offers a wide diversity of soundscapes and animals sounds such as:

    -Bush, savanna and forest soundscapes.
    -Hippopotamus grunt and vocals.
    -Elephants vocals, showering and drinking.
    -Zebras and impalas fighting.
    -Lion chasing an elephant during one night.
    -Birds and insects at different perspectives.
    -Villages

    If you want to hear more about this field recording trip, feel free to check this post.
    The multichannel version contains 40 tracks in native 4.0 and 9 tracks recorded in stereo only.

    This library provides authentic and interesting sounds, recorded with DPA, MBHO and Neumann mics powered by an Aeta 4minX.
    All Faunethic tracks includes metadata carefully edited, compatible with Soundminer, Soundly and Basehead.

Explore the full, unique collection here

Latest sound effects libraries:
 
  • Quietsub FX Complete Bundle

    Quietsub FX is a library of 15,055 sound effects at 24 bit 96,000 BWF. The library is organized into a number of collections related to specific categories, and a large miscellaneous category. The library was recorded to be as comprehensive as possible with an emphasis on quality and choice for users.

    The Complete Bundle includes the following parts:

    Quietsub FX gives you a wide ranging library of sound effects. Production of the library focused on creating high quality and choice for users, which ultimately is what creators want. This package is ideal for film, video, radio, podcast, and wherever sound effects are used.

    All files include metadata.

  • Quietsub FX Transportation

    An extensive collection of 1,321 Transportation sounds. If it has means of movement to carry people or goods, whether by engine or human propulsion, you’ll likely find it here.

    This collection comes in two parts. The transportation portion, and Transit Chimes.

    Transit Chimes: Transit Chimes are the sounds you hear all the time on public transportation. Dings, dongs, attention getters. This collection of 70 sound effects gives everything you need to satisfy your craving for these noises. Use them in your productions, or start your own transit system.

    Transportation: People are always going somewhere. And they sure make lots of noise doing it. Just about anything that moves people or freight can be found here.

    Recording for this category is outside the studio affair. A tremendous amount of time driving and walking around, as well as planting yourself in strategic locations where vehicles do their thing.

    • Cars general
    • Classic cars
    • Sports cars
    • Boats
    • Aircraft
    • Bicycles
    • Buses
    • Motorcycles
    • Trucks general
    • Garbage Truck
    • Highway and street backgrounds
    • Traffic sounds

    This extensive collection touches all the bases.

    Files are 24-96000 BWF with metadata.

  • Quietsub FX Video Transition Sound Effects

    A great collection of 128 Video Transition Sound Effects. These are designed to be used at video edit points to add impact.

    Video Editors will enjoy these video transition effects. In recent years, sound effects began appearing in videos to accompany the actual visual edit. This was the inspiration for creating this collection.

    There’s no better way to add depth to video edits than with short sounds and ramps. These work great with short video breakup visuals and flashes.

    This collection is made up of various wipes and transitions.

    Cut away. Chop, Hack etc. These sounds will make those video transitions more interesting.

    Files are 24-96000 BWF with metadata.

  • Quietsub FX Sci-Fi Sounds

    A collection of 192 Sci-Fi Sounds.

    There’s lots of science fiction out there, but still no little green men. Possibly that’s what makes sci-fi so popular. The dream of something you think may exist, but cannot be proven. Sci-Fi, of course, has its own sounds. In this collection of 183 sound effects, you will find most of what you will need to outfit your next spacecraft.

    Included in this collection:

    • Alien interiors
    • Blasters
    • Backgrounds
    • Space ship sounds

    Files are 24-96000 BWF with metadata.

  • Quietsub FX Mechanical Parts

    A collection of 159 mechanical sounds made by small motors. This is the result of a massive editing job involving small metal and plastic parts, and any other item made by humans and others.

    Stuff that clicks, winds, and moves by itself.

    This collection covers the world of small mechanics. Sounds in this collection include:

    • Clicking
    • Cranking
    • Metal levers
    • Metal movement
    • Winding
    • Running
    • Slowing
    • Squeaking

    You can get all wound up with this kind of thing. Something for any mechanical mind.

    Files are 24-96000 BWF with metadata.


   
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