Asbjoern Andersen


Broadcast audio veteran Mike Thornton joined forces with Russ Hughes to form Pro Tools Expert which is now is a cornerstone for a lot of us in the pro audio community. It delivers news, guides and great insights into the world of pro audio, and features a vibrant, lively community as well.

But what’s Mike’s story, how did the site come about, what trends is he seeing in pro audio – and what’s his take on the recent controversy surrounding the new Pro Tools pricing? I decided to get in touch with Mike to find out:

 

Hi Mike, please introduce yourself and Pro Tools Expert:

I am the Editor of Pro Tools Expert and I have been in the broadcast industry all my working life, some 35 years. I started as an apprentice with Marconi Communications Systems Ltd, becoming a broadcast audio test engineer and later development engineer, whilst still an apprentice! I continued to work for them until they dropped out of the broadcast sector in 1981.

Pro Tools Expert Editor Mike Thornton

Pro Tools Expert Editor Mike Thornton

From there I went to work for Piccadilly Radio (the commercial local radio station in Manchester, England) as an engineer helping to keep the station on the air, before becoming the OB department in 1985 and their senior engineer in 1986.

I left Piccadilly Radio in 1990 having built Key 103 for them as well as pioneer live acoustic sessions with visiting artists like Dean Friedmann and The Alarm. Once freelance I worked on the TV OB circuit, mainly in the North West of England, before joining forces with a couple of others, to set up a sound-only OB truck – The Omnibuss Mobile. One of the highlights for me was being the first person to mix a live TV Outside Broadcast programme in Dolby Surround in the UK for Granada TV in The Omnibuss Mobile.

One of the highlights for me was being the first person to mix a live TV Outside Broadcast programme in Dolby Surround in the UK

I got into Pro Tools in the mid 90s starting with v2 when it was 4 tracks on a good day with a following wind! Ever since I have been recording, editing and mixing documentaries, comedy and drama for both radio and TV as well as doing the occasional music project.

Regular readers of Sound on Sound will also be familiar with my Pro Tools column and I am also known as “Mr RX It” providing training and tips & tricks on iZotope’s RX software and more recently as “Mr Loudness” with my loudness training resources. You can read more about my career on my LinkedIn profile
 

How did you get the idea for PTE in the first place?

I went on a course run by my union, BECTU – The Digital Toolkit, which was a series of affordable training days on Saturdays covering areas like building web sites, managing money, Marketing Yourself as a Freelancer, Social Media and so on. I found these incredibly informative, practical and hands on.

Although there were blogs and forum sites about Pro Tools they were focused on ‘Music’ rather than Post.

As a direct result of the Marketing and Social Media days I decided to have a go at doing my own blog. I had been aware that although there were blogs and forum sites about Pro Tools they were focused on ‘Music’ rather than Post.

So I set up Pro Tools For Media, and slowly built up a following, added Twitter and RSS feeds and gained a niche world wide following. Then just before the Pro Tools 10 launch I was approached by Russ Hughes of the AIR Users blog, which was a music Pro Tools blog, to see if I was interested in working together and possibly merging our two sites. The outcome was Pro Tools Expert www.pro-tools-expert.com and the site has taken off with around 5 million unique visits per year now.
 

What’s been one of the best moments running the site?

It has to be the launch of Pro Tools 11.

We worked very closely with Avid and were able to produce a range of resources, posts and stories ready for the launch including a video 44 minute presentation that Russ and I prepared called Pro Tools 11 – Everything You Want To Know – Review To Follow which alone has had over 250,000 views making it the most popular video on our YouTube channel by far. I was also in NAB for the press launch so all I did as the event finished was to text Russ “Go” and we had all the information and inside track on everything to do with Pro Tools 11. Being there, I was also able to interview a number of the key Avid staff, talk more about, and get the full back story on the development and launch of PT11.

But actually thinking about it more, for me the best moments are being able to help people find answers and solutions to problems that are bugging them and this is the key driver for am and all the team, to be able to help people, do things better, easier, etc.
 

There’s been some debate in the community about the new pricing model for Pro Tools – what’s your take on the situation?

This has been one of the most difficult issues that we have handled on PTE, not helped by the fact, that by this point we weren’t getting any information from Avid about their plans and strategies, perhaps because we haven’t been overwhelmingly positive about the Avid Everywhere concept. There seem to be two key strategies at play here. The first is the option to be able to rent Pro Tools and the second is that all users will need to subscribe to upgrade plans, by the end of 2015 if they want to have access to the latest version of Pro Tools.
 

This has been one of the most difficult issues that we have handled on PTE

Being able to rent Pro Tools is an excellent idea so that if a facility needs to have additional seats then they only pay for them whilst they need them. However they haven’t addressed the need to be able to rent HD software, which is in reality the target market and the most likely to use this kind of offering, which is a real shame. Also for some businesses having a fixed monthly cost is a very helpful way of managing costs, Adobe do it and that seems to have worked well, some people choose to lease hire a car because although they never will own it, they have the confidence that they have a fixed monthly cost for running a car. Ironically some of our team rent Adobe plans and lease their cars so we ‘get’ how it works.

Moving onto the upgrade plans, as a professional earning my living from Pro Tools, paying a fixed fee every year to know that I will always have the latest version is fine. It is a fixed repeating cost, like insurance or internet access. The price is not too dissimilar to what we would pay for a major upgrade and we get some Avid support included as well.

However for smaller users that perhaps are earning a living from Pro Tools, this is arguably an unnecessary expense they could do without.

For me the biggest problem has been the messaging, when the Avid upgrade plan was first announced it was billed as a Support Plan, which a lot of users kicked against because most don’t need or use Avid Support, even though the key part of the support plan is upgrades for the year as well as support.

One interesting observation is that we may be seeing that users are happy to rent/subscribe for plug-ins but that there is a resistance by users to adopt a rental/subscription model for DAWs

Add to that, the fact that features have been announced, but as yet are not available, like Track Freeze and the Cloud Collaboration features, and so users have been asked to sign up to an upgrade plan with no certainty of what features they are going to get for their money. With Avid not yet delivering on promised features and long term bugs remaining unresolved, its understandable that many users are feeling uneasy about their continued investment into Avid.

That said, there are a number of features that have been introduced into Pro Tools 12 that no one is aware of until recently, not least of which are the changes introduced into the I/O Setup window that makes opening and working on sessions from other facilities so much easier largely because they have separated the hardware setup and routing from the session related routing and introduced a Monitor path which includes automatic down mixing for when you open a surround session on a stereo system.

One interesting observation is that we may be seeing that users are happy to rent/subscribe for plug-ins but that there is a resistance by users to adopt a rental/subscription model for DAWs.

It is interesting to see how Gobbler, Exponential Audio and Slate Digital have handled their subscription/rental launches compared to how Avid handled theirs. To be fair to Avid, they were first to market and so the others have been able to learn from Avid’s mistakes, but Gobbler, Exponential Audio and Slate Digital’s messaging and product plans have been so much clearer and largely have been received very favourably.


Popular on A Sound Effect right now - article continues below:


Trending right now:

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What’s the most important trend in pro audio you’re seeing at the moment?

It is summed up by a phrase I have coined, the cottage-isation of our industry, both in the music and post sectors. What I mean by this, is more and more people are working from home or in very small facilities working largely ‘in the box’ without the need for large format consoles, big rooms, large multi-room studio complexes and so on.

It is summed up by a phrase I have coined, the cottage-isation of our industry, both in the music and post sectors.

Take sound post production in a feature film for example. It is more than likely that, most of not all, the different stages of the post production workflow will be done by different individuals working from home, just take a look at the series we did a while back on Audio Post Production Workflows and most of this work was done in home based facilities. Working in the box also means we don’t need lots of expensive hardware to do what we can do. A computer with a reasonable monitoring environment and we can do almost everything. The term ‘bedroom boy’ is no longer valid as some kind of insult, this is the reality of the industry.
 

Anything readers can do support Pro Tools Expert?

Firstly visit the site, read the content. Secondly, support our partner brands and click on the adverts. We can only run a free web site with the support of our partner brands, if they don’t feel its worth supporting us then the site will fold. Thirdly visit and subscribe to our premium video tutorial platform. We have over 500 tutorial videos which subscribers can access for $2.99 per month with a 7 day free trial. We would like to offer your readers the opportunity to have a 30 day free trial. Please use PTESOUNDEFFECT code when you sign up for the 7 day free trial and it will be extended to a 30 day free trial. Either way people will need to enter their credit card details but as long as you cancel before the end of your trial you will not be charged.
 

A big thanks to Mike Thornton for sharing the story behind Pro Tools Expert – and for running an excellent site. Be sure to pay it a visit, if you haven’t done so already.
 

Please share this:


 



 
 
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A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Introducing MOTION GRAPHICS, a complete Motion Graphics sound effects library from SoundMorph!

    Motion Graphics focuses on all the elements you might need for sound design on a trailer, a cinematic scene or a visual that is heavy with motion graphics, whether it be abstract or straight forward, Motion Graphics has all the elements and textures you could think of. Motion Graphics are something all of us sound designers run into at one point or another, so this library is an excellent addition to your sound effects tool box.

    Motion Graphics was created by and in collaboration with sound designer Rostislav Trifonov (SoundMorph Elemental library contributor).

    Motion Graphics features 650 24bit/96 kHz .wav files, all meticulously embedded with Soundminer & Basehead metadata.

    The library features:

    • 450 + designed sound effects
    • 190 + source audio files
    • Whooshes
    • Impacts
    • Risers
    • Stingers
    • Low end and Sub Bass
    • Impulse Responses
    • Passbys
    • Textures – noise, grit, glitch
    • Ambiences
    • Buttons and Clicks
    • Mechanical Elements
    • Granular effects
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  • Modular UI is an advanced user interface library designed by world-renowned sound designer and musician Richard Devine.

    Designed and sourced entirely from Richard Devine’s personal and exclusive Eurorack modular synths and processors collection, the Modular UI soundpack combines the retro, clean sound of analog with the futuristic tech of the new wave of advanced analog and digital synthesis from modular synths, evoking flashbacks of iconic sound design heard in both classic and modern sci-fi films.

    The Modular UI soundpack gives you access to sounds created by one of the masters of modular synths and sound design, and is sourced from equipment that would take a lifetime to purchase and assemble, giving an incredible value to this soundpack both artistically and financially.

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Explore the full, unique collection here

Latest sound effects libraries:
 
  • Kawaii UI Bundle is the ultimate bundle for cute user interface sounds.
    In this Bundle you get both volumes of our Kawaii UI libraries.
    Kawaii UI + Kawaii UI 2

    These libraries provide an adorable blend of cute, satisfying interface sounds, crafted to enhance user experience and feedback.
    Bring your games and apps to life with the Kawaii UI Bundle.

    It’s ideal for creating joyful menus, delightful HUDs, playful navigation and notifications, engaging pop-ups, and expressive text.

    Kawaii UI Trailer
    Kawaii UI 2 Trailer

    The source recordings inside are a treasure trove of physical button presses, clicks, pops, taps, mouth sounds, toks, shakers, general synthesised UI sounds, FM bells and telemetry style sounds.. Kawaii UI Bundle provides you with the essential building blocks to craft your own distinctive designs.  Combining these elements gives sound designers a robust sonic palette to create new UI sounds.

    13 %
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  • Vegetation Footsteps is a detailed collection of footwear and movement variations recorded on dry leaves and forest floor textures. Featuring walk, run, sprint, scuff, pivot, and single step actions, this library captures the nuanced crunch and rustle of layered vegetation underfoot. With performances in sport shoes, sandals, leather shoes, high heels, and barefoot, each sound is designed for realistic character movement across natural environments. Ideal for games, film, and animation, Vegetation Footsteps offers clean, focused assets for building immersive terrain interaction.

  • A collection of 135 potion sound effects.

  • A collection of 140 individual power up ability sound effects.

  • A collection of 103 bowling sound effects.


   

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