We kicked off a little contest a few days ago, asking you to guess the origins of a mysterious monster sound. Here’s the original track:
You’ve sent in a *lot* of great guesses as to where it came from – and now the time has come to reveal what it really is.
It’s a plunger! And while it’s perhaps slightly less terrifying than you may have imagined, it’s turned out to be a great source for those watery monster sounds – especially with a bit of tweaking and processing added. And the sounds are a part of the just-released The Plunger sound effect library from Antisample, which comes with 300+ sounds – both raw recordings and designed monster sounds – captured from a plunger.
If you want to get creative and add some of those sounds to your sonic arsenal, you can get the pack right here:
The winner is… Linas Mak, who correctly guessed that it was indeed the elusive plunger behind those monster sounds. Congratulations to Linas, who receives all three libraries from Antisample – and a big thanks to all of you who took part in the fun! It was a pleasure reading your ideas :)
Hi Zdravko, how did you discover that the plunger was effective for creature sounds?
I don’t think I have discovered something new when I used the plunger to create the monster sounds.
The reason I recorded the plunger was that I needed some type of expressive sound for a game called Courier of the Crypt’s “tentacle” monster that could be controlled yet somewhat random. I tried voice acting but I am not really good at that and other libraries didn’t have watery type monsters.
I really didn’t think the plunger would solve my problem but I tried it anyway. Turns out that stretching and pitch shifting the samples would create a monster sound which sounded good right of the bat.
Where and how did you record it?
The plunger was recorded in my home and in the vine cellar. The whole process was quite simple. I had a bucket, a plunger and water.
The bucket full of water was used to create bubbles below the surface, hits and the expressive type sounds. Then I emptied the bucket so that I had small amount of water (so that the plunger didn’t get stuck all the time) and recorded those sounds. Depending on how you pressed the plunger it produced the different sound.
What are some of your ideas on how to process the plunger sounds for that monster / sea creature sound?
The obvious think would be to try stretching and pitch shifting the sound. This should give you immediate result. In the pack I have also provided the “dry” samples, which aren’t really dry but I have removed the room reverb so that you can layer these sounds with the core files. Using both will give you more bigger monster sound.
You should really try it and play with it as much as possible to see what you can do. One thing I like to do is use the chorus or flanger with all parameters turned all the way up (wet, 100% depth, 100% rate) and then side-chain it to the original non-processed sound.
The really quick way to create something interesting is to use some type of sampler like S-Layer from Twisted Tools, import 128 sounds and click the random button. Instant monster sound effects :)
Want to hear more from The Plunger? Here are some more examples:
Once again congrats to Linas, and thanks to all of you who took part!
Here’s what Linas will be receiving:
Here’s what Linas will be receiving:
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