How To Be Collaborative and Creative in the Game Audio Industry – with Gary Miranda

Award-winning Audio Designer Gary Miranda shares his approach to collaborating with game teams to craft immersive sonic universes. He talks about effectively collaborating with in-house game audio departments, shares his views on creating immersive game audio, getting the most from middleware, what changes he’d like to see in game audio, and more!

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Crafting the Authentic Sound of ‘Assassin’s Creed Mirage’ – with Ubisoft Bordeaux’s Game Audio Team

Ubisoft Bordeaux’s game audio team on “Assassin’s Creed Mirage” talks about how they created the sound of ninth-century Baghdad (including building believable, multi-national crowds), what went into designing their ambience and Foley systems to support the stealth and parkour-focused movements, how they created the sound of the new ability ‘Assassin Focus,’ how they incorporated Arabic musical instruments into the UI sounds, and so much more!

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Behind the Haunting Sound of Alan Wake 2 – huge interview with the audio team at Remedy!

Gamers are thrilled with Remedy Entertainment’s new survival horror game ‘Alan Wake 2’. This in-depth interview with the sound team – led by Audio Director Richard Lapington – covers their many creative and technical achievements for the game – from custom diegetic music to live-action versus gameplay aspects to sound designed elements and much, much more.

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