Home Destruction & Impact Sounds Page 18
Destruction sound libraries, impact sounds, bomb blasts, full-on slams & smashes, metal, wood, glass and rock debris, breaking and destruction sound effects & recordings – they’re all here, for the sound of utter destruction.
All Antisample sound effects in one bundle.
Reverb Chamber Impacts Vol. 1 features cinematic impacts performed in a reverb chamber.
Our Audio Craftsmen recorded a variety of items and actions in a highly live room to produce performances with rich reverberation. These were then layered and designed into 4 categories of cinematic impacts:
This library is a perfect addition to Film, TV & Game productions or trailers with a cinematic, experimental or abstract edge. Use these sounds in in sci-fi, thriller, horror and action projects to create moments of mystery, eeriness and tension.
All sounds are delivered in 24Bit 192kHz format allowing further sonic manipulation and have been meticulously edited and tagged with extensive UCS compliant metadata for ease of use.
The Sci-Fi Collection contains 983+ sound effects from every sci-fi sound library that we have released so far. It features ambiences, drones, textures, swooshes / wooshes, impacts, glitches, sequences, and more. Royalty-free.
Included libraries:
Any kind of celebration is a good excuse to make some noise!
For this, excellent tools can be some firecrackers, fireworks and various pyrotechnic devices.
If you like these sounds then this collection will blow you away!
This sound effect collection is ideal for use in game software, applications, commercials, movies, TV shows,
videos, animation, and any other entertainment industry where a high-quality audio effect is essential.
55 Sound effects of firecrackers and other pyrotechnic devices.
Original firecracker and firework sounds in several variations.
First, our Audio Craftsmen recorded subsonic frequencies, voices, water, impacts, household items, glass, paper, a gramophone and more. They then made a sonic U-turn and reversed them. The result is a collection of avant-garde, singular sounds – ideal for abstract sound design and flashback scenes in your Film, TV & Game projects.
All sounds are delivered in 24Bit 192kHz format allowing further sonic manipulation, and have been meticulously edited and tagged with extensive UCS compliant metadata for ease of use.
One-shot impact hits with aggressive bass, angry and sudden booms, big heart-stopping whams, bone-chilling metallic textures, frantic clashes, glitchy futuristic hits, dramatic and disturbing explosions, and epic cinematic bangs.
En garde!
This Historical Weapons library features all the clashes, rings, snicks, taps, whooshes and scrapes you need for your next battle-based project! Our Audio Craftsmen recorded two professional swordsmen engaging in duels with an array of authentic swords, including an 18th century court/small sword, Victorian infantry sabre, High Medieval long sword, Renaissance rapier and more!
This useful collection also includes recordings of medieval weaponry (battle axe, hand axe, warhammer) hitting and scraping the the edge, front and boss of Medieval wooden shields. The same weapons were further utilised in flesh impact sounds (where their contact made with a juicy watermelon is captured).
Our multi-mic configuration (comprising the Sennheiser MKH50, Røde NTG-3 and Line Audio CM4 Stereo Pair) provide additional perspectives to the sounds and offer a multitude of layering options. Perfect for film, TV, game or documentary projects requiring action and historical accuracy!
Sound have been separated into the follow categories:
Flesh Impacts: Gory impacts and movement made with Medieval weapons. MKH50 and NTG-3 perspectives.
Shield Impacts: Medieval weapons hitting various parts of shields. Recorded with the MKH50.
Swords: With sub-folders General Swords, Long Sword, Medieval Sword, Rapier, Sabre and Small Sword. Contains single hits and performed swordfights. Perfect for your Inigo Montoya moments! MKH50 and CM4 perspectives.
Whooshes: Performed with a wooden stick and Renaissance rapier for representing both light and heavy weapons.
Each file contains multiple takes of the named action.
All sounds were recorded in 24Bit 192kHz, and have been tagged with extensive UCS metadata for ease of use.
Large metal hits with long ringing decays.
A selection of large metal hits with long ringing decays. The sounds were recorded using a large free-standing metal gas bottle, and include metal and wood strikes, and movement sounds.
The individual impacts have a long natural resonance and decay, and the sounds are also ideal for pitch-shifting, bending and other post-processing.
Resonating metallic creaks, groans, impacts, rattles and tremors from two variations of the BlueBird cargo bicycle.
This library covers all the possible perspectives, featuring recordings from the metallic box interior, exterior and contact.
All sounds were recorded using DPA 4060 stereo pair, Jez Riley French C-Series contact microphones, Schoeps CCM4/CCM8 Mid-Side microphone and the Sound Devices 788T.
Mid-Side recordings are presented in their raw, uncoded format as well as decoded stereo files for efficient editing. Recordings have been processed using the Control V2 plugin by Brainworx.
Visit edible-audio.com for behind the scenes photos, contact information, sound library updates and exclusive deals.
Metallic Scrapes is a focused library of metal-on-metal movements, featuring a range of drags, scuffs, and surface scrapes. From short, subtle textures to longer, sustained scrapes, these sounds provide useful building blocks for adding grit, tension, or industrial detail to your projects.
Each sound is included in both raw and processed versions, giving you flexibility to choose between clean recordings for natural realism or designed variants that are ready to drop straight into your timeline.
While less dramatic than impacts or crashes, these textures are effective for layering into ambiences, creating transitional elements, or adding subtle tension in sci-fi, horror, or industrial contexts.
All files are carefully edited and delivered in 96kHz / 24-bit quality, complete with UCS-compliant metadata for fast and accurate search results in your sound effects workflow.
Metallic Impacts delivers a dynamic collection of strikes, crashes, and resonant hits created from a variety of metal objects. Each sound is provided in both raw and processed versions, giving you the choice between natural recordings for authentic realism or designed impacts for instant cinematic punch.
Designed with versatility in mind, these sounds are perfect for trailers, action sequences, combat design, or building tension in horror and sci-fi contexts. Every file has been precisely edited for immediate use, recorded and mastered at 96kHz / 24-bit to preserve detail and allow for extreme processing. All files include UCS-compliant metadata, ensuring they drop seamlessly into your sound effects workflow.
Hello Creators!
Here’s my new pack: “Fantasy Combat Sounds – Volume 02“
The approach for this pack was to create some special weapon & combat sounds suitable for RPG/Fantasy video games (although this sounds can be used in different audiovisual creations)
In this pack there are:
– Slashes, magic swords, different special attacks…
– Impacts, hits, magic impacts, etc…
– Arch sounds
Fantasy Combat Sounds
Sword Combat Sounds (Weapons)
Anime Combat Sounds
Making-Off
All this sounds were originally recorded with a Zoom H6 (cardiod microphone), and were edited in Logic Pro X, almost no processing was made, it was mainly editing the recorded material but also I used the plugin “Phaseplant” as a sampler.
Hammer Impacts contains 53 high quality impacts on nails, wood and metal surfaces, with variations of soft, medium and heavy hits. It features a mix of both single strikes and multiple strikes, offering flexibility depending on your projects.
The Carpenters Workshop audio library contains 267 High Quality sounds for woodwork and crafting, perfect for use in game development, film, animation, audiobooks and more.
Quietsub FX Construction
A large collection of 1,097 Construction sound effects. This contains the sounds made fixing around the home and noises made by professionals, as loud as they may be.
It seems people are always building something. They also make a lot of noise doing it. From home building, workshops, public works projects, home renovation and plumbing, even Blacksmiths! This collection covers all the bases.
Production of this collection was challenging. Although recording stationary sounds like hammers and saws is relatively simple, they still have to be located and gain permission to record items. Also, large construction equipment has be recorded on-site. Getting close enough can be difficult. Being polite and respectable to workers always helps. It can be dusty, dirty, and you deal with conflicting background sounds such as road traffic.
Sounds in this collection:
Everything you need for your next construction project!
Files are 24-96000 BWF with metadata.
Presenting EXCAVATOR MAYHEM — a vast collection of massive sounds captured from a real backhoe loader in action with its engine off. Mud & Water is the first volume in this series, packed with everything you need to shake your audience with authentic, colossal recordings drawn from every imaginable liquid texture. No layering, no sound design — what you hear is exactly how it sounded on site.
This library condenses more than 5 hours of recordings from 4 sessions into a curated collection, captured at a riverbank, a swamp, and a pit dug with the excavator, where a spring began filling it with groundwater, creating a massive water pool. Combined with the excavator’s boom, this setting allowed me to perform large-scale foley actions such as impacts, drops, splashes, splatters, bubbles, drains, waterfalls, and much more.
Some recordings were captured with up to 10 channels across 4 microphone perspectives, including A-format ambisonics and an experimental stereo geophone that managed to capture rich underwater textures without the need for a hydrophone. These are available in the RAW folder, while the PROCESSED folder contains both downmixes from all microphones and subtly refined versions of the sounds with light compression and EQ—nothing too aggressive, just to give you more “ready-to-go” files.
STONE PROCESSING FACTORY is a sound library that captures the process of stone materials being transformed into slabs within heavy machinery.
It includes a wide range of metallic machinery sounds, the deep rumble of heavy stone vibrations, squeaks of friction, and the hiss of air valves releasing pressure. From cutting, rinsing, grinding, heating, flaming, manual back glue scraping, to transport operations, every step and every machine sound is thoroughly recorded. And of course, the noisy, industrial atmosphere of the factory itself.
It is more than just an industrial site. Here, machinery condenses the slow forces of nature into bursts of mechanical power. For example, water mixed with sand can cut through stones, same way as the constant erosive action of canyons. The friction of countless tiny particles swings back and forth between stereo channels. And the stones resisting the machinery create vibrations that resemble the heavy bass strikes of techno music, pounding directly into our nervous system.
In the preview, these various sounds are woven together in a montage, unfolding like a cyberpunk dream.
This library includes total 47 files, consisting of 22 mono files and 25 stereo files recorded in spaced pair at 96 kHz. Approx. 1 hour and 31 minutes total.Certainly, this library was carefully tagged with rich Soundminer metadata, including marks in the recordings highlighting interesting sounds.
All the recordings were recorded, edited and mastered with love and care.
You can get a better price on levelupsound.com.
Pure Cinema is a high-quality collection of instantly usable, epic, and attention-grabbing sonic elements.Featuring everything from Shepard tones, reverses, drops, hits, whooshes, transitions, and drones, to all the versatile sound effects needed to elevate your project to a Hollywood standard.
This pack seamlessly integrates into any production, with all the editing and design carried out by our expert audio designers, utilizing practices such as creative synthesis, experimental sound recording, and groundbreaking audio editing techniques. This sound effects library includes more than 1100 audio files with UCS metadata embedded.
These sounds require no further manipulation—allowing you to streamline your workflow and speed up your project turnover with a simple drag-and-drop. Give your trailers, promos, and cinematic projects a larger-than-life impact with the Pure Cinema bundle.
MINI Geophone – 19 files of geophonic sound effects, at varying distances and intensities. From hard surface vibrations to subtle ground movements and flowing energy to echoing bass. Mini Geophone comes in at over 43 minutes, of odd and familiar noises through a geophonic filter. Bring the esoteric world of high fidelity sub-focused frequencies to your next project. Recorded at 192kHz and 32bit, using an omni-directional geophone microphone capable of recording ultrasonic frequencies. Mini Geophone filenames are in the Universal Category System format with additional Metadata baked-in.
Looking for a Massive amount of Geophonic sound effects? We offer ‘Massive’ sound effect libraries as companions for all of our ‘Mini’ sound effect libraries. All recordings are unique to each library with no overlap. Go Mini today, and upgrade to the corresponding Massive library later, when you need more of that particular sound effect.
MASSIVE GEOPHONE – 197 files of geophonic sound effects, at varying distances and intensities. From hard surface vibrations to subtle ground movements and flowing energy to echoing bass. Massive Geophone comes in at over 5 hours and 4 minutes, of odd and familiar noises through a geophonic filter. Bring the esoteric world of high fidelity sub-focused frequencies to your next project. Recorded at 192kHz and 32bit, using an omni-directional geophone microphone capable of recording ultrasonic frequencies. Massive Geophone filenames are in the Universal Category System format with additional Metadata baked-in.
Don’t need a Massive amount of Geophone sound effects? We offer ‘Mini’ sound effect libraries as companions for all of our ‘Massive’ sound effect libraries. All recordings are unique to each library with no overlap. Go Mini today, and upgrade to the corresponding Massive library later, when you need more of that particular sound effect.
The Master Gun AK-74 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.
In addition to the unsuppressed shot recordings, we’ve also sampled the AK-74 with a suppressor attachment. The suppressed AK-74 was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
The Master Gun FN SCAR 16 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 28 channels including 13 Stereo and 2 mono sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of 4 audio channels with 1 Stereo and 2 mono sources, including the Sanken CO-100k which captures frequencies above 100kHz for extreme pitch shifting workflows.
In addition to the unsuppressed shot recordings, we’ve also sampled the FN SCAR 16 with a suppressor attachment. The suppressed FN SCAR 16 was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
The Master Gun Genesis-12 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 28 channels including 13 Stereo and 2 mono sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of 4 audio channels with 1 Stereo and 2 mono sources, including the Sanken CO-100k which captures frequencies above 100kHz for extreme pitch shifting workflows.
In addition to the unsuppressed shot recordings, we’ve also sampled the Genesis-12 with a suppressor attachment. The suppressed Genesis-12 was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
With A Sound Effect, Asbjoern has created a web site where our international community can browse, learn, and share the vast fruits of our labors. Together we are accelerating the very real potential power of sound design as a recognized art form.
A Sound Effect is an excellent resource for us to keep our animated films sounding unique and exciting.
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We found the site very easy to navigate, purchasing and downloads were effortless and the effects themselves are awesome! Asbjoern has done us all a great service.
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