• 0
    $0
    • No products in the cart.
  • 0
    $0
    • No products in the cart.

Home Sound Effects

Sound Effects

  • The Master Gun SIG P320 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun SIG M18 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 28 channels including 13 Stereo and 2 mono sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of 4 audio channels with 1 Stereo and 2 mono sources, including the Sanken CO-100k which captures frequencies above 100kHz for extreme pitch shifting workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun Remington 700.308 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun SA 1911 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun HK VP9 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Suppressed Recordings

    In addition to the unsuppressed shot recordings, we’ve also sampled the HK VP9 with a suppressor attachment. The suppressed HK VP9 was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
    The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
    Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun GM6 Lynx Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 16 channels including 8 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun AI AWM Bundle Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 28 channels including 13 Stereo and 2 mono sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of 4 audio channels with 1 Stereo and 2 mono sources, including the Sanken CO-100k which captures frequencies above 100kHz for extreme pitch shifting workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun HK USP45 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 28 channels including 13 Stereo and 2 mono sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of 4 audio channels with 1 Stereo and 2 mono sources, including the Sanken CO-100k which captures frequencies above 100kHz for extreme pitch shifting workflows.

    Suppressed Recordings

    In addition to the unsuppressed shot recordings, we’ve also sampled the HK USP45 with a suppressor attachment. The suppressed HK USP45 was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
    The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
    Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun Glock 17 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun FN FNX45 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Suppressed Recordings

    In addition to the unsuppressed shot recordings, we’ve also sampled the FN FNX45 with a suppressor attachment. The suppressed FN FNX45 was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
    The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
    Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun Desert Eagle Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • Experience the firepower of our Firearm sound effects pack, featuring 200 meticulously recorded audio clips. Perfect for filmmakers, game developers, and audio enthusiasts, this comprehensive collection covers a wide range of firearms—from pistols to rifles and beyond. Each sound is expertly crafted to capture the intensity and realism of gunshots, reloads, and handling noises, ensuring authenticity in every scene. Whether you’re creating a high-octane action sequence, a gritty war drama, or a tactical shooter game, these versatile sounds add depth and immersion to your projects. Dive into a world of cinematic gunfire and elevate your sound design with our extensive library of firearm sound effects, enhancing the impact and realism of your storytelling.

     

    Visit our full range of SFX packs at www.amplar.io

  • From the gentle chirps of a bird falling asleep to the powerful calls for food, this library offers a rich variety of magpie vocalizations. Additionally, it includes foleys recordings of magpies walking on wood and concrete, as well as the fluttering of their wings and a lot of preening.
    Magpie Studio is a sound library capturing the vocal journey of young magpies, from their first cries to their early adult calls. This collection tells the story of four chicks that fell from their nest after being abandoned by their parents.
    Most of the sounds were recorded in a studio environment in mono, with each chick recorded individually, along with a few stereo recordings featuring all four together. Only one long recording was made outdoors, capturing the moment they were released back into the wild.
    The chirping of the young magpies has not been edited individually, as their early vocalizations are not yet distinct enough to be identified as separate “words” or “sentences”. Instead, longer recordings are provided to capture the broadest range of their developing vocal expressions and so categorized by mood. However, the adult magpie’s calls have been carefully edited and categorized by complexity—ranging from simple one- or two-syllable calls to more intricate vocalizations—allowing you to create your own bird conversations.
    All sounds were recorded in 96 kHz / 24-bit quality.

    • Mono recordings were captured using a Neumann KM 150.
    • Stereo recordings were made with a Neumann AB pair.
    • All recordings were done using a Nagra recorder.

    P.S.: All the birds regained their strength and were successfully released back into their natural habitat.

  • City Life Sound Effects Supermarket Ambience Play Track 36 sounds included, 83 mins total $15

    It was n’t easy finding a supermarket that does n’t play annoying background music but luckily I found 3 of them.
    Wearing DPA 4065 in ear microphones, it looks hours of suspicious loitering and standing still whilst reading packet ingredients over and over.
    Also staring endlessly at my phone and the supermarket shelves to capture the elusive sounds of the supermarket environment.
    Cash registers, bag packing, package rustling, pallet trucks, fridges, freezers and indistinct chatter.

    Recorder: Zoom F3
    Microphones: DPA 4560’s
    Microphone Configuration: In ear / discreet / binaural
    Documentation Included: Copyright, EULA, Images, Metadata (exported in multiple formats)

  • Cinematic & Trailer Sound Effects INTRUSIVE Play Track 120 sounds included, 20 mins total $30

    Are you searching for the sound that makes blood run cold, the echo that heralds the Unseen? INTRUSIVE offers a unique collection of 120 dissonant ping sound effects (24 Bit / 48 kHz, WAV), designed to elevate your horror and trailer productions to the next level.

    INTRUSIVE provides you with an original and unsettling sonic palette. Each sound has been carefully crafted to evoke the tension and suspense your audience craves.

    -Create Oppressive states: Immerse yourself in a world of dissonance and build the perfect soundtrack for your most chilling scenes.
    -Announce Danger: Use the dissonant pings to foreshadow the Inevitable, warn of the presence of the unknown, and heighten tension to the maximum.

    -Add a Touch of Originality: Set your productions apart with unique sounds that will spark curiosity and terror in equal measure.

    Why Choose INTRUSIVE?

    -Superior Quality: All our sounds are high-quality and ready to use in your projects.
    -Unparalleled Variety: Explore a wide range of dissonant pings, from the most subtle to the most strident.

    INTRUSIVE comes with a free Sound Effects library exclusive to A Sound Effect customers, LOW POINT: Trailer Booms. You will get 35 meticulously crafted sounds to deliver maximum impact and emotional resonance to shake the very foundations of the screen. LOW POINT provides the perfect sonic foundation for your most epic trailers.

  • Cinematic & Trailer Sound Effects Futurescapes Play Track 115 sounds included, 241 mins total $75

    Futurescapes is a collection of ten highly stylized 5.1 surround soundscapes, as well as a toolkit of the elements used throughout.  These 4 hours of audio are perfect for sci-fi, horror, and thriller settings – anytime you need some deep tension.  Whether you need ready-to-go soundscapes for your projects, or you want to mix-and-match elements with your own material, this collection is perfect.

  • Environments & Ambiences Wind Textures IV Play Track 78+ sounds included, 530 mins total $70

    Wind Textures IV delivers a new collection of immersive wind sounds recorded over a period of three years in the resonant Guadarrama Mountains, located in Central Spain.

    • You will hear long sweeping gusts in coniferous forests, some of them covered by snow.
    • Violet winds roaring in grasslands and more forests.
    • Turbulent winds constantly buffeting in high mountain summits.
    • Tonal interior winds howling and blasting through windows, shutters and a couple of cars.
    • Just wind, no wildlife.
    • Moderate, heavy and turbulent wind, with gusts up to 120 kph.
    • Gear used: Sound Devices MixPre 6-II, Zoom F3, Sennheiser 8040s and 30 in DMS decoded to Quad, Sennheiser 8040s in ORTF, LOM Usis in AB.
    • UCS Compatible Metadata embedded. Fields included CatID, Category, Subcategory, FX Name, Filename, Description, BWDescription, Library, RecType, RecMedium, Microphone, Designer, Manufacturer, Keywords, VendorCategory.
  • Foley Sound Effects Spinning Tops Play Track 72 sounds included, 29 mins total $35

    6 different spinning tops on 12 different surfaces, close perspective recordings. All files are recorded 32bit, 192 kHz, with RØDE NTG1 and FEL Pluggy XLR EM272 microphones, Sound Devices MixPre-6 II and Zoom F3 recorders. The library is also available in UCS.

  • Steel Strings is a collection of 150 meticulously recorded sound effects, capturing the raw, resonant, and percussive sounds of a Fender Jaguar guitar—played in ways that was never intended. Inspired by the concept of a prepared piano, the strings were manipulated and played using unconventional objects, including soft mallets, drumsticks, metal rods, wooden sticks, metal plates, screwdrivers, and more. The result is a diverse palette of sounds that bear little resemblance to a traditional guitar, instead offering an array of metallic scrapes, deep impacts, resonant overtones, and rhythmic rattles.

    To achieve maximum sonic depth, the strings were extremely detuned, creating deep overtones and unique textures. The guitar pickups were bypassed entirely, with the instrument recorded acoustically using high-quality contact microphones: the Lom Audio Geofón and Zeppelin Design Labs Cortado MkIII. This approach captures every nuance of the strings’ raw mechanical vibrations, and the deep resonance of the guitar’s alder wood body.

    20 %
    OFF
  • Cicadas were collected from different locations in Japan.
    OMNI, XY and ORTF microphone setups were used to achieve optimal audio quality.
    Combining the XY and ORTF sound sources produces middle and side effects.

  • Environments & Ambiences NSL – Clocks & Bells Play Track 65 sounds included, 100 mins total $24

    This Sound-Pack features a diversity of 65 Samples including Ticking, Tick Tocks and Tic Tacs Sounds. Everything you need to become a Watchmaker yourself !

  • City Life Sound Effects Ambiences from Paris, France Play Track 65 sounds included, 176 mins total $59.99

    Step into the vibrant and diverse soundscape of Paris with Ambiences from Paris, a meticulously recorded sound library capturing the authentic atmosphere of the city and its surroundings. From the rhythmic hum of metro journeys to the grandeur of the Louvre, the lively chatter in historic cafés, and the serene ambiance of the gardens of Versailles, this collection offers an immersive audio experience.

    This library features:
    🏙️ Urban Atmospheres – Bustling streets, busy cafés, markets, and iconic landmarks.
    🚇 Transport Sounds – Metro rides, train journeys from London to Paris, station ambiences, and public announcements.
    🏛️ Cultural Landmarks – The Louvre Museum, Notre Dame, and the grand halls of Versailles.
    🌿 Natural Soundscapes – Tranquil gardens, riverside walks, and peaceful plazas.
    🎢 Theme Park Energy – The excitement of theme park queues, rollercoaster screams, and park crowds.

    Whether you’re a filmmaker, game developer, or sound designer looking for authentic French ambiences, Ambiences from Paris delivers an expansive collection of rich, high quality and evocative recordings, perfect for bringing your projects to life.

  • Funny / Comedy / Cartoon Screams of Agony Play Track 103 sounds included, 2 mins total $35

    Screams of Agony is a library designed for provocative soundscapes from the extremes of horror to comedy. This library, designed for customizability and versatility, features nearly 20 different people recorded in a treated, studio vocal booth, pushing the limits of their voices. The performers were given the direction of scream like you’re being tortured”. The resulting recordings range from blood curdling, to goofy. You may feel a shiver run up your spine, or find yourself laughing uncontrollably over the vocal performances presented here. These recordings are as useful in the foreground as they are in the background of the soundscape and absolutely soar when layered together for ambiences of mayhem or apocalypse or glazed with reverb for surreal, dreamlike effects.

  • Electricity Sound Effects Electromagnetic SFX Bundle Play Track 85+ sounds included, 30 mins total $19

    Hear what was never meant to be heard – the sonic essence of electromagnetic energy, where electric hums, glitching circuits, and pulsating fields create a world beyond human hearing.

    This library is structured as a bundle:

    🔶 Construction Kit – A diverse collection of raw electromagnetic recordings, featuring plasma ball zaps, flickering light bulb hums, Tesla coil arcs, microwaves, laptop currents, and electric clocks. These sounds provide endless possibilities for crafting futuristic, sci-fi, and experimental soundscapes.

    🔶 Designed – A set of production-ready sounds, carefully crafted from the Construction Kit. This collection includes energy pulses, robotic glitches, laser shots, sci-fi alarms, electric surges, UI beeps, and more, making it perfect for game audio, cinematic trailers, futuristic interfaces, and electronic music production. Optimized for quick and efficient implementation, yet flexible for further customization.

    All recordings were made using the electromagnetic DIY Priezor and TASCAM Portacapture X8 at 192 kHz/32-bit, ensuring ultra-high fidelity and an extensive frequency range.

    47 %
    OFF

Your location

New Sound Effects

Best Sellers

Recent Reviews

What others are saying:

\n