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Home Sound Effects

Sound Effects

  • Electricity Sound Effects Kitchen devices Play Track 100 sounds included, 29 mins total $45

    100 sounds, 58 kitchen devices. All files are recorded 32bit, 192 kHz, with Rode NTG1, FEL Pluggy and Sonorous Objects SO.3 microphones, Sound Devices MixPre-6 II and Zoom F3 recorders. The library is also available in UCS.

  • Bring your office scenes to life with our comprehensive Sound Effects Pack featuring 78 realistic office sounds, all recorded at 24-bit, 96kHz for exceptional clarity. From typing on keyboards and phone calls to printer noises and chair movements, this collection covers a wide range of essential office sounds. Perfect for films, games, podcasts, or any project that needs authentic workplace atmosphere. Enhance your audio experience with these highly detailed and lifelike Foley effects for an immersive, professional touch.

  • Unlock the perfect sounds in the kitchen with our Foley Food Sound Effects Pack! This collection features 91 distinct food-related sounds, all recorded at an impressive 24-bit, 96kHz for superior clarity and depth. From the crisp crunch of fresh produce to the satisfying sizzle of cooking, these versatile sounds are perfect for film, game design, podcasts, or any creative project. Enhance your work with rich, lifelike food effects and bring your productions to life with unmatched realism and detail!

  • The Master Gun M110A1 SASS Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 28 channels including 13 Stereo and 2 mono sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of 4 audio channels with 1 Stereo and 2 mono sources, including the Sanken CO-100k which captures frequencies above 100kHz for extreme pitch shifting workflows.

    Suppressed Recordings

    In addition to the unsuppressed shot recordings, we’ve also sampled the M110A1 SASS with a suppressor attachment. The suppressed M110A1 SASS was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
    The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
    Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun SVD Dragunov Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 28 channels including 13 Stereo and 2 mono sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of 4 audio channels with 1 Stereo and 2 mono sources, including the Sanken CO-100k which captures frequencies above 100kHz for extreme pitch shifting workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun PSL-54 Dragunov Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun MK14 Mod 0 EBR Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 28 channels including 13 Stereo and 2 mono sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of 4 audio channels with 1 Stereo and 2 mono sources, including the Sanken CO-100k which captures frequencies above 100kHz for extreme pitch shifting workflows.

    Suppressed Recordings

    In addition to the unsuppressed shot recordings, we’ve also sampled the Mk14 Mod 0 EBR with a suppressor attachment. The suppressed Mk14 Mod 0 EBR was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
    The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
    Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • City Life Sound Effects City Rain Play Track 37 sounds included, 86 mins total $15

    These sound effects were recorded in the city of Guadalajara Mexico during a very rainy season. In this library there is Thunder, interior and exterior rain, Hailstorms, and more.
    They are ideal for background use in your projects, for soothing wet atmospheres creation or for intense “the sky is falling” scenes.
    City Rain has a runtime of 1 hour and 26 minutes and includes 38 files

    All sounds have been carefully curated and edited, providing a ready-to-use and royalty-free sample pack.
    They are UCS compliant, with embedded metadata for easy organization.

  • This is a sound library containing a wide range of designed electricity sounds. Includes arcing, crackling, zapping and more!

     

    Features:

    • All audio files in 24 bit 48kHz quality
    • All files are metadata-tagged, allowing for easy searching in sound library management tools
    • UCS compliant file naming and metadata

     

    View a summary of included sounds here

  • Whether you’re crafting, mining, building, or battling for survival, this pack has everything you need to bring your game to life! Designed for sandbox, adventure, and survival games, this massive collection delivers high-quality, royalty-free sounds covering crafting, resource gathering, combat, UI interactions, and more.

    🎮 What’s Inside?
    ✔️ Crisp wood, stone, and metal interactions
    ✔️ Mining, breaking, and chopping sounds
    ✔️ Combat-ready weapon swings, impacts, and damage effects
    ✔️ Footsteps on various surfaces
    ✔️ UI clicks, pickups, and inventory sounds
    ✔️ Extra details like drinking, eating, trap setting, and more

    Perfect for indie devs, game studios, and content creators, this pack is your go-to solution for crafting a rich, immersive game world.

    💎 DESIGNED (ULTRA)

    Perfect for films, video content, and games, this pack provides ready-to-use, professionally designed sound effects, tailored for creators who need polished sounds without extra processing. The Ultra High Resolution version may contain more variations and audio files than the High Resolution pack, with pristine 192 kHz quality that ensures excellent flexibility for projects requiring additional processing.

    KEYWORDS
    Crafting, Survival, Resource Gathering, Exploration, Adventure, Fantasy, Wilderness, Environment, Nature, DIY, Outdoors, Building, Tools, Harvesting, Survivalist, Quest, Terrain, Craftsmanship, Discovery

    🎧 Grab the “Mini Craft & Survival” SFX Pack now and start building your world!

  • These sound effects were recorded next to a pilot school in Mexico, capturing the distinctive sounds of small airplanes flying overhead. This library features a variety of flybys, from distant hums to powerful close passes, with different aircraft models and varying speeds. The recordings showcase natural Doppler effects, creating a dynamic and realistic sense of movement.

    These sounds are ideal for background use in your projects, whether you’re designing immersive aviation scenes, recreating realistic outdoor ambiences, or adding depth to documentary and cinematic settings.

    Engines in the Sky has a runtime of 32 minutes and includes 12 long-duration files.

    These sound effects have been carefully curated and edited, providing a ready-to-use and royalty-free sample pack.

    These samples can be used for various applications, from sound design and compositions for TV, film, and documentaries to video game development and music creation.

    They are UCS compliant, with the UCS-compliant document included in the download file.

    Each sample comes with embedded metadata for easy organization.

    Product Specs
    • Ambisonic Files (AMBIX format, First Order Ambisonics)
    • 96kHz 24-bit
    • Size: 2.24 GB (expanded)

  • Old Opel from the 1980s. With a real rattly exhaust feel that fits to any 80s european car.

    Recorded with Sennheiser, DPA and Line Audio microphones.

  • Recordings from a popular vintage soviet bus from the 1980s.

    1979 IKARUS 255

    Recorded with Sound Devices 744, 2x Sennheiser mkh 8040, Sennheiser mkh 416 and  2x DPA 4006a.

  • Recordings from a rare vintage Soviet bus from the 1950s.

    1953 PAZ 651.

    Recorded with Sound Devices 744, 2x Sennheiser mkh 8040, Sennheiser mkh 416 and  2x DPA 4006a.
    Onboard driving + exterior passes, maneuvers, doors etc.

  • Recordings from a vintage Soviet army SUV that was used by Soviet Union and Russia from the 1960s until 2010s.

    UAZ 469

    Recorded with Sound Devices 744, 2x Sennheiser mkh 8040, Sennheiser mkh 416 and 2x DPA 4060.
    Onboard driving + exterior passes, maneuvers, doors etc.

  • Transform your projects with our Appliance Sound Effects Pack! Featuring high-quality recordings of blenders, mixers, toasters, and more, this collection brings your culinary scenes to life. Perfect for filmmakers, podcasters, and game developers, these realistic sounds add authenticity and enhance storytelling. Elevate your audio experience today with sounds that sizzle, chop, and blend seamlessly into your work!

  • Introducing our Kitchen Glassware Sound Effects Pack, designed to elevate your audio projects with the perfect blend of realism and ambiance! This collection features high-quality recordings of clinking glasses, pouring liquids, and the gentle sounds of glassware being handled. Ideal for filmmakers, podcasters, and game developers, these authentic sounds create an inviting atmosphere for any culinary scene. Whether you’re crafting a cozy dinner party or a lively bar environment, our sound effects will bring your vision to life. Enhance your storytelling today!

  • The Master Gun Steyr AUG Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun SIG MCX Spear LT Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun Remington M1903A3 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun Norinco SKS Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 28 channels including 13 Stereo and 2 mono sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of 4 audio channels with 1 Stereo and 2 mono sources, including the Sanken CO-100k which captures frequencies above 100kHz for extreme pitch shifting workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun Marlin Model 1895 Trapper Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 28 channels including 13 Stereo and 2 mono sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of 4 audio channels with 1 Stereo and 2 mono sources, including the Sanken CO-100k which captures frequencies above 100kHz for extreme pitch shifting workflows.

    Suppressed Recordings

    In addition to the unsuppressed shot recordings, we’ve also sampled the Marlin 1895 Trapper with a suppressor attachment and subsonic ammo. Both the suppressed Marlin 1895 Trapper and subsonic ammo was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
    The suppressed & subsonic recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
    Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.

  • Firearms Sound Effects The Pistol [GameDev Edition] Play Track 593 sounds included, 88 mins total $19

    The Pistol [GameDev Edition] is a streamlined version of the UCS Edition – crafted specifically for developers who need high-impact, ready-to-use pistol sounds without the bulk of raw source material.

    This edition focuses entirely on designed and polished content, making it ideal for anyone who wants plug-and-play firearm sounds directly in their game.

    At its core are recordings based on two real handguns:
    Glock 17 (9mm, blank-firing)
    Glock 23 (.40 S&W)

    Optimized at 48kHz/16-bit, these assets are tailored for in-engine performance without sacrificing punch or clarity.

    You get a wide selection of powerful shots, mechanical details, stylized weapons, and immersive spatial elements – structured for modular implementation.

    The Sound of Calculated Precision – Watch the Trailer

    The Pistol - Trailer

    Whats in “The Pistol”?

    • Polished & Designed SFX from authentic Handgun Recordings – Captured from real Glock 17 and Glock 23 pistols.
    • Designed Guns – Reimagined firearm sounds

    • CRYO-17 – Frosty, sharp, and cold.
    • G18 – Fast-firing tactical pistol.
    • G24 Titan – Heavy, deep, and powerful.
    • G35 Cyclone – Rapid-fire, high-RPM beast.
    • GLOOM-66 – Crunchy, lo-fi, and straight from the past.
    • STRIKE-9 – Cinematic, bold, and impactful.

    • Gunshots – Dry & Tails – Isolated shots, indoor & outdoor tails, and modular components.
    • Mechanical Actions – Reloads, mag inserts, racking, handling and more.
    • Bullet & Shell Sounds – Pass-bys and shell drops.
    • Designed Ambiences – First-order Ambisonic and Binaural soundscapes for immersive spatial sound.

    Key Features

    48kHz/16-bit WAV – High-resolution audio for professional-grade production.
    • Powerful Gunshots – Includes dry shots, environment-based tails, and designed variations.
    Detailed Firearm Mechanics – From subtle handling to aggressive tactical interactions.

    Streamlined. Stylized. Built for Impact.

    The Pistol [GameDev Edition] delivers what matters: tight, punchy firearm sounds ready to drop straight into your game.

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