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  • Cloth and Fabric Sound Effects Cloth Play Track 340+ sounds included From: $45

    The Cloth sound effects library is dedicated to cloth and textile movement sound effects.

    It features a wide range of different materials being handled, such as backpacks, pillows, sheets, leather belts and jackets, table cloths, shirts, canvases, gloves, rain jackets, chinos, jeans, pullovers and much more.

    The Cloth SFX library was recorded using a highly sensitive Sennheiser MKH8040 microphone and a Sounddevices 702t recorder with ultra low noise preamps, to capture the sometimes subtle nuances these materials produce.

  • Cloth Rip 1: Clothing is a collection of almost 400 cloth rip sound effects, using 7 different types of standard clothing and materials, recorded, edited, and delivered as 96k/24bit audio.  As usual with Soundopolis SFX libraries, there is a plethora of variation, including fast, slow, short and long rips.

  • Take advantage of 287 MB of high-quality recordings of clothing foley for your latest foley project. Recorded with a Sennheiser MKH-416 and a DPA 4062, this library contains a superb selection of various materials, from denim jeans to wool jackets and more.

    Works great with Reformer Pro but if you don’t own the plugin, you can still purchase and use the sounds in this pack separately.

  • Materials & Texture Sound Effects Dressing Foley Play Track 111+ sounds included, 130 mins total $25

    Get the movement noise and handling sounds of a wide range of dresses and clothes, bags, necklaces, hats and footwear. Most items include photos too, to make the items easier to identify.

    Dresses & clothing include:
    Velvet jacket • canvas jacket • canvas coat • extra long mens coat • fur coat • horsehide leather lacket • extra long horsehide leather coat • plastic raincoat • denim jacket • military army jacket • silk nightgown • silk shirt • mens bathrobe • jeans • linen skirt • black jeans • linen pants • military pants • finish boots braces

    Footwear includes:
    Japanese clogs • training shoes • mens' and womens' sandals • leather and canvas • turkish slippers • riding boots • military boots • canvas sneakers

    Necklaces include:
    Bijou Wooden copper balls • wood cubes • bijou plastic pearl • classified links • metal death head • fiber micro pearl • big plastic pearl and more

    Bags include:
    Small women's handbag • Grandmother handbag • Mini handbag • Cane handbag • Cane shoulder bag • Braided handbag • Indian shoulder bag • Military canvas bag

    Hats:
    Woolen hat • summer straw panama hat • basketball cap

    Belts & more:
    Canvas belt • plastic belt • leather belt • classic leather belt • ties • silk sheets • leather holster


    The L/R stereo channels have been split into 2 mono channels: Left: Sennheiser MKH 416 shotgun microphone, Right: Audio Technica AT899 Subminiature Microphone
  • A straightforward pack filled with quick + slow tears from a range of soft and thick fabrics.

    Easy to use, and all you need if your character tears a piece of clothing off to create a bandage, or rips their pants whilst falling (other situations are allowed)

    Recorded in a studio environment and recorded in 24 192Khz and so you can pitch it to match different materials and textures

  • Bundles Videogame Foley Bundle Play Track 9386 sounds included, 643 mins total $180

    Design realistic, believable and immersive foley interactions with this feature complete bundle of high resolution sound effects with videogame development in mind.

    Inside Videogame Foley Bundle you’ll find a plethora of sound effects such as footsteps on varied ground textures (grass, mud, wood, glass, dirt, leaves, water, amongst others) but also different shoe types on a neutral surface allowing you to mix these onto varied outcomes. Clothing and other wearable accessories are also present to truly immerse you on the character you’re inhabiting or to create believable NPCs with short and snappy sounds coming from leather jackets, denim pants, winter coats, belt buckles jiggling, rummaging on backpacks and pouches of all sizes, zippers, snow pants, you name it. Hundreds of different interactions with a BB Rifle can also be found on this library, allowing you to create foley for a weapon your character might be carrying.

    A variety of pages and stationery material textures abound, ailing from books, magazines, comics, artbooks, synthetic shielding bags, cardboards and office supplies with respective actions such as crumpling, tearing and handling for all of them. No office sound pack is truly complete without a vintage typewriter, so expect close and personal recordings of all its components in addition to regular typing takes.

    Over 1500 vehicle sound effects are also present, including one-shot mono sound effects taken from every component present in the cars themselves, ranging from dashboard buttons, seat adjustment levers, A/C, insertion and removal of car keys, handbrakes, pedals, doors opening and closing with both interior and exterior perspectives. Long and evolving ambisonic takes with each vehicle driving or parked revving different RPMs are perfect to edit and loop each speed or idle moment to a certain scene, wrapping up this section of the library with VR ambitions in mind.

    Also assembled is a collection of vintage, lo-fi sounds taken from over 80 tapes from everybody’s favorite magnetic video recording formats: VHS and Betamax. 3 hours of background ambiences were recorded from assorted home videos, ranging from sports crowds, outdoor ambiences, water parks, amongst other oddities; ready to be dropped onto late 70s, early 80s flavored projects and retro-futuristic user interfaces. Rewind, fast forward, tape insertion and removal sounds from both players can be found for your foley aspirations.

    Environmental interactions are spread through multiple folders including:

    • Buttons & Switches: everything from simple button presses (of all shapes, sizes and materials, including light switches), to plugging-in sounds of plastic devices and simple mechanisms being interacted with.
    • Doors: door handle one-shots ranging from old/decrepit wooden doors to slick/modern ones; closing and opening sounds of multiple door types; insertion, removal and turning sounds of keys on numerous locks; hinges creaking and screeching.
    • Drawers & Cupboards: all types of drawer sounds based on metallic and wooden surfaces, both with and without bearings; small office cabinet sounds; creaky and quiet cupboards with and without simple lock sounds.
    • Foliage: interactions with multiple foliage types like dropping dry/leafy tree branches, logs clashing with one another, grabbing sounds of branches/plants, brushing against different plant types, pulling plants from its root, stick impacts/snaps and tree branch sways.
    • Rocks: regular interactions with rocks of various sizes ranging from drops, grabs and scraping.
    • Rummaging & Jiggling: textures being handled in several ways, from rummaging/dropping/dragging/handling/jiggling sounds of scrap, wood, metallic fragments, plastic and cardboard boxes, cans, plastic bottles, metal plates, a metal chain, furniture, wooden box filled with domino pieces, glass bottles, a screeching steering wheel lock and plenty of other materials/interactions.

    The bulk of this library is comprised of thousands of micro one-shot sound effects, all edited, mixed, cleaned up and ready to be dropped onto audio middleware solutions such as Wwise or FMOD, helping the editor/sound designer with a comprehensive workflow, concise metadata and accessible folder hierarchy. Given the variety and cheer number of sounds present, you can create completely new and original content by layering and mashing these high resolution files with one another, mangle and destroy them with samplers, use effects chains to remodel something slick and clean onto complex outcomes for any action present in the videogame you’re currently working on, avoiding auditory repetition and fatigue whilst keeping gamers totally immersed on their upcoming adventures. Your imagination is the limit.

    With over 35GB of content spread through 643 minutes, you’re guaranteed to find the perfect foley sound effect for any upcoming videogame venture.

    Videogame Foley Bundle contains:

  • Bundles Videogame Foley Essentials Vol. I Play Track 4394 sounds included, 134 mins total $60

    Videogame Foley Essentials was created with the goal of assisting all editors and sound designers alike on their newly found videogame ventures, ready to satisfy all your foley needs.

    You’ll find on this library the following folders with clear nomenclature and respective metadata pertaining to various interactions either with environmental objects or the characters you’ll find in the game itself:

    • Buttons & Switches: everything from simple button presses (of all shapes, sizes and materials, including light switches), to plugging-in sounds of plastic devices and simple mechanisms being interacted with.
    • Clothing & Accessories: quick and snappy movement sounds from pants and jackets of diverse materials for all weather conditions; backpacks, pouches, belt buckles, keychains and zippers jiggling; rummaging and dressing-up takes of all the aforementioned clothing pieces and accessories.
    • Doors: door handle one-shots ranging from old/decrepit wooden doors to slick/modern ones; closing and opening sounds of multiple door types; insertion, removal and turning sounds of keys on numerous locks; hinges creaking and screeching.
    • Drawers & Cupboards: all types of drawer sounds based on metallic and wooden surfaces, both with and without bearings; small office cabinet sounds; creaky and quiet cupboards with and without simple lock sounds.
    • Footsteps: numerous one-shots of different shoes on a neutral surface (two shoe types, boots, tap dancing shoes, high heel boots, medium heel shoes, slippers, pool slippers and barefoot), while also including certain ground textures (bark, dirt, dry leaves, dry pine tree leaves, gravel, different plants, sand and wet dirt).
    • Rummaging & Jiggling: textures being handled in several ways, from rummaging/dropping/dragging/handling/jiggling sounds of scrap, wood, metallic fragments, plastic and cardboard boxes, cans, plastic bottles, metal plates and plenty of other materials/interactions.

    These sounds were created with videogame development in mind, meaning all sounds are short and snappy one-shots with dozens of iterations each, capable of being layered, stretched and bent with surprising results. All audio files were mixed at the same volume level, carefully cleaned-up of any unnecessary background noise and artifacts ready to be dropped onto any audio middleware solution such as Wwise or FMOD. The goal is to help the editor/sound designer on their workflow by simply dropping these ready-to-go sound batches on their middleware projects, avoiding auditory repetition and fatigue for the gamer whilst keeping them totally immersed on their upcoming adventures.

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