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The Cloth sound effects library is dedicated to cloth and textile movement sound effects.
It features a wide range of different materials being handled, such as backpacks, pillows, sheets, leather belts and jackets, table cloths, shirts, canvases, gloves, rain jackets, chinos, jeans, pullovers and much more.
The Cloth SFX library was recorded using a highly sensitive Sennheiser MKH8040 microphone and a Sounddevices 702t recorder with ultra low noise preamps, to capture the sometimes subtle nuances these materials produce.
Cloth Rip 1: Clothing is a collection of almost 400 cloth rip sound effects, using 7 different types of standard clothing and materials, recorded, edited, and delivered as 96k/24bit audio. As usual with Soundopolis SFX libraries, there is a plethora of variation, including fast, slow, short and long rips.
Take advantage of 287 MB of high-quality recordings of clothing foley for your latest foley project. Recorded with a Sennheiser MKH-416 and a DPA 4062, this library contains a superb selection of various materials, from denim jeans to wool jackets and more.
Works great with Reformer Pro but if you don’t own the plugin, you can still purchase and use the sounds in this pack separately.
Get the movement noise and handling sounds of a wide range of dresses and clothes, bags, necklaces, hats and footwear. Most items include photos too, to make the items easier to identify.
Footwear includes:
Japanese clogs • training shoes • mens' and womens' sandals • leather and canvas • turkish slippers • riding boots • military boots • canvas sneakers
Necklaces include:
Bijou Wooden copper balls • wood cubes • bijou plastic pearl • classified links • metal death head • fiber micro pearl • big plastic pearl and more
Bags include:
Small women's handbag • Grandmother handbag • Mini handbag • Cane handbag • Cane shoulder bag • Braided handbag • Indian shoulder bag • Military canvas bag
Hats:
Woolen hat • summer straw panama hat • basketball cap
Belts & more:
Canvas belt • plastic belt • leather belt • classic leather belt • ties • silk sheets • leather holster
A straightforward pack filled with quick + slow tears from a range of soft and thick fabrics.
Easy to use, and all you need if your character tears a piece of clothing off to create a bandage, or rips their pants whilst falling (other situations are allowed)
Recorded in a studio environment and recorded in 24 192Khz and so you can pitch it to match different materials and textures
Design realistic, believable and immersive foley interactions with this feature complete bundle of high resolution sound effects with videogame development in mind.
Inside Videogame Foley Bundle you’ll find a plethora of sound effects such as footsteps on varied ground textures (grass, mud, wood, glass, dirt, leaves, water, amongst others) but also different shoe types on a neutral surface allowing you to mix these onto varied outcomes. Clothing and other wearable accessories are also present to truly immerse you on the character you’re inhabiting or to create believable NPCs with short and snappy sounds coming from leather jackets, denim pants, winter coats, belt buckles jiggling, rummaging on backpacks and pouches of all sizes, zippers, snow pants, you name it. Hundreds of different interactions with a BB Rifle can also be found on this library, allowing you to create foley for a weapon your character might be carrying.
A variety of pages and stationery material textures abound, ailing from books, magazines, comics, artbooks, synthetic shielding bags, cardboards and office supplies with respective actions such as crumpling, tearing and handling for all of them. No office sound pack is truly complete without a vintage typewriter, so expect close and personal recordings of all its components in addition to regular typing takes.
Over 1500 vehicle sound effects are also present, including one-shot mono sound effects taken from every component present in the cars themselves, ranging from dashboard buttons, seat adjustment levers, A/C, insertion and removal of car keys, handbrakes, pedals, doors opening and closing with both interior and exterior perspectives. Long and evolving ambisonic takes with each vehicle driving or parked revving different RPMs are perfect to edit and loop each speed or idle moment to a certain scene, wrapping up this section of the library with VR ambitions in mind.
Also assembled is a collection of vintage, lo-fi sounds taken from over 80 tapes from everybody’s favorite magnetic video recording formats: VHS and Betamax. 3 hours of background ambiences were recorded from assorted home videos, ranging from sports crowds, outdoor ambiences, water parks, amongst other oddities; ready to be dropped onto late 70s, early 80s flavored projects and retro-futuristic user interfaces. Rewind, fast forward, tape insertion and removal sounds from both players can be found for your foley aspirations.
Environmental interactions are spread through multiple folders including:
The bulk of this library is comprised of thousands of micro one-shot sound effects, all edited, mixed, cleaned up and ready to be dropped onto audio middleware solutions such as Wwise or FMOD, helping the editor/sound designer with a comprehensive workflow, concise metadata and accessible folder hierarchy. Given the variety and cheer number of sounds present, you can create completely new and original content by layering and mashing these high resolution files with one another, mangle and destroy them with samplers, use effects chains to remodel something slick and clean onto complex outcomes for any action present in the videogame you’re currently working on, avoiding auditory repetition and fatigue whilst keeping gamers totally immersed on their upcoming adventures. Your imagination is the limit.
With over 35GB of content spread through 643 minutes, you’re guaranteed to find the perfect foley sound effect for any upcoming videogame venture.
Videogame Foley Bundle contains:
Videogame Foley Essentials was created with the goal of assisting all editors and sound designers alike on their newly found videogame ventures, ready to satisfy all your foley needs.
You’ll find on this library the following folders with clear nomenclature and respective metadata pertaining to various interactions either with environmental objects or the characters you’ll find in the game itself:
These sounds were created with videogame development in mind, meaning all sounds are short and snappy one-shots with dozens of iterations each, capable of being layered, stretched and bent with surprising results. All audio files were mixed at the same volume level, carefully cleaned-up of any unnecessary background noise and artifacts ready to be dropped onto any audio middleware solution such as Wwise or FMOD. The goal is to help the editor/sound designer on their workflow by simply dropping these ready-to-go sound batches on their middleware projects, avoiding auditory repetition and fatigue for the gamer whilst keeping them totally immersed on their upcoming adventures.
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