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Home Sound Effects Kitchen Action

Kitchen Action

$15

This clearly arranged library has various sound recordings from everyday kitchen needs. Brewing a coffee, boiling or roasting, clattering cutlery or kitchen utensils, the dishwasher or extractor hood, all of these things are in this library.

Whether popping, scratching, hitting, throwing, foley, taking and laying, humming and lashing, hissing, squeaking, rattling, or buckling. Boiling water, roasting meat, sizzling soda, the hum of induction.

This library offers various possibilities to extract textures for your sound design.

Licensor: : DKToneworks Categories: , .
Type: Kichten sound effects / recordings
Specs: 200+ sounds • 172 files • 16 Bit / 48 kHz • 458 MB • Not metatagged
Duration:
Approx. 5 minutes total
Delivery:
Instant - blazingly-fast - digital download
License type:
Royalty-free - you can select the number of users on checkout
Wishlist:  
 

Full sound effects list for Kitchen Action:

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My name is Dennis Kahl. I do sound design for video games.

I am working as Audio Director at Savage Game Design since January 2019. My daily tasks include:

  • The general Audio conception for new games.
  • Implementation of effects and configurations, voice recordings, and mastering.
  • Quality control in SFX, VFX, and music.
  • Imaginative use of audio production tools, Foley performance and capture, props, and recording technique to create high-quality content.
  • Pipeline workflow with data structure, assets and content management, formats, memory.
  • Provide strong vision and direction for the audio in the game.
  • Management of external musicians, voice actors, and advisors and the correct integration into the workflow.
  • Close collaboration with project and creative management and departments for assets, terrain, vehicle, and weapon design.
  • The fundamental conception of processes, workflow, pipelines, and audiovisual design.

I also do smaller field recordings, set cutscenes to sound and music. 

In February 2015, I graduated in Game Sound Design at the Audiocation Audio Academy in Lippstadt in Germany. I learned about using Sample-Libraries, working methods, techniques, work sequences, recordings, and settings of video sequences, layer tracks, Foley FX, and sophisticated sound samples.

In 2016 I worked with Bravo Zero One Studios in a cooperative project with Bohemia Interactive and created the Jet Sounds for the Arma 3 – Jets DLC.


 
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