Eric Marks from The Motion Picture Sound Editors (MPSE) association recently hosted a super interesting roundtable on creature sound design and vocalizations, featuring such talents as Michael Kent (God of War: Ragnarok, Mass Effect, Dragon Age), Beau Jimenez (The Last of Us: Part II, God of War: Ragnarok), Jeff Darby (Ratchet & Clank: Rift Apart, Death Stranding), and Ash Read (Horizon: Forbidden West, Returnal). Get their insights in the in-depth roundtable discussion below:
Hereโs MPSEโs official introduction:
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Many characters in todayโs films, shows and games are wholly unique in their visual design, and need to sound distinct from creatures in the real world around us. Beasts and monsters from decades past could be covered by a handful of custom sounds, but what about characters who need vocal treatment for an entire script?
Letโs learn about how these unique voices are brought to life by some of the best sound designers in the games industry:
Video created by MPSE
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More creature sound design insights:
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If you want to learn more about creature vocalizations and creature sound design, check out these stories:
โข How to Design Fierce Creature Vocals โ Huge Sound Design Tutorial (includes 26 free SFX!)
โข Why rocks rock for creature sound design โ with Thomas Rex Beverly
โข Video: Paula Fairfield talks โGame of Thronesโ creature sound design
โข Creature Sound Design Insights from David Farmer, sound designer on The Hobbit & LOTR
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Popular creature sound libraries:






