Horror sound design and sound effects guide 2024 Asbjoern Andersen


Welcome to the Ultimate Guide to Horror Sound - The 2024 Edition: Are you ready to discover the secrets behind the most horrifying sound effects ever created? Do you need some spine-chilling sounds for your projects - or do you want to learn how to craft your own sounds that will make your audience scream? You're in luck, as we have a massive collection of exclusive stories, interviews, sounds and guides for you here, freshly updated for 2024 - so let's dive into the world of horror sound design:
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How to make your own horror sound effects:

How to Design Fierce Creature VocalsHaunting Horror Sounds Effects for InterfacesHow to Design Horror Sounds – with horror sound veteran Joe DzubanSounds of Horror & Emotional States – with 2 x Oscar winning sound designer & sound supervisor Karen Baker Landers5 tips for making the most of Dehumaniser 2How to create horror sound effects that are truly scary (and gory!):Tips: How to create your own horror sounds


Ready to scare: Nightmare-inducing horror sound effects:

See the special Horror Sound Effect Highlights here!


Exclusive horror sound stories:

Alan Wake 2The WatchersThe Exorcist: BelieverTrapTrue Detective: Night CountrySaw XTalk to MeEvil Dead RiseScornWinnie-the-Pooh: Blood and HoneyKnock at the CabinM3GANThe Dark Pictures AnthologyThe Black PhoneBodies Bodies BodiesSpeak No EvilThe QuarryArchive 81MasterPreyMidnight MassCandymanHalloween KillsDemonicContagionThe Conjuring: The Devil Made Me Do ItThe Haunting of Bly ManorTwin Peaks: Fire Walk With MeThe Third DayLovecraft CountryHalloweenThe Haunting of Hill HouseHereditaryThe NunA Quiet PlaceAnnabelle: CreationIt Comes At NightAlien: CovenantBlair WitchThe MistPenny DreadfulLights OutThe Conjuring 2


Bonus: More horror sound stories:

Behind the sound of birth/rebirth, Enys Men, The Texas Chain Saw Massacre, Infinity Pool, The Callisto Protocol, Inside The Exorcist, Darq, Through The Woods, The Evil Within, Outlast, and Colina: Legacy + how scarehouse sound is made & How Sound Is Used To Create Suspense In Horror Movies

 
 

Get a free horror sound effects pack:

 

Slava Pogorelski Horror Sounds


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How to make your own horror sound effects:


 
How to Design Fierce Creature Vocals – Huge Sound Design Tutorial (includes 26 free SFX):

 

Want to learn how to design creature vocalizations? Chase Steele is back with a new in-depth tutorial, covering everything from sourcing and layering creature source material to editing, processing and transforming those recordings into some mean creature vocals:



How to Design Fierce Creature & Monster Voices - Huge Sound Design Featuring 26 Free Sound Effects!


Bonus: Download 26 free SFX from this tutorial

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How to create Haunting Horror Sounds Effects for Interfaces (includes 15 free SFX):


Interested in learning how to design horror sound effects – particularly targeted towards horror-type interfaces? Check out this exclusive, in-depth A Sound Effect tutorial by Chase Steele:



How to make Haunting Horror Sound Effects for UI / interfaces (includes free sounds!)


Bonus: Download 15 free SFX from this tutorial

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How to Design Horror Sounds – with horror sound veteran Joe Dzuban (‘The Conjuring’, ‘Insidious’, ‘Annabelle’ & many more):


How to design horror sound effectsSound designer Joe Dzuban worked on five films with horror director James Wan, starting with Insidious in 2010. Since then, he’s designed and/or mixed the sound for a dozen top horror films including The Conjuring, Annabelle, Malignant, Scary Stories to Tell in the Dark, and Crimson Peak. Here, Dzuban shares his insights and tips on how to design amazing horror sounds:
 

Read Joe Dzuban’s horror sound design tips and insights

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Sounds of Horror & Emotional States – with 2 x Oscar winning sound designer & sound supervisor Karen Baker Landers:


Karen Baker Landers horror soundIn this A Sound Effect interview for AirCon, 2 x Oscar-winning supervising sound editor/sound designer Karen Baker Landers (Skyfall, Gladiator, Braveheart) talks about creating cringe-inducing horror sound, how to use subtle environmental sounds to express a character’s emotional state – and she shares her secret for creating Oscar-winning sound:
 

Watch the video

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5 tips for making the most of Dehumaniser 2:


Dehumaniser 2 guideDehumaniser 2 by Krotos is an excellent vocal sound design system – and Michał Pukała from Krotos has provided this helpful guide featuring 5 tips on how you can make the most of it:
 

Read the tutorial

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How to create horror sound effects that are truly scary (and gory!):


How do you create your own horror and gore sound effects? Saro Sahihi from SoundBits has a lot of experience with that, having done both a full-on gore sound library, as well as some SFX libraries with really creepy, ghostly sounds and shocking transitions. And in this special A Sound Effect guide, he shares his tips on how to make those horrific sounds. Here’s Saro with his tips for horror sound effects creation:

Read the guide

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Horror Sound Effect Highlights:

 

Popular horror sound effects libraries on sale:

  • Gore Sound Effects Just Gore Play Track 820 sounds included $20

    Welcome to the Bloodfeast. Welcome to 496 files containing over 820 goregeous bone breaking, blood soaking and flesh slicing Splatter SoundFX.

    This huge hardgoreconstruction kit contains all the sounds of gore you need for your horror-, action-, thriller-, slasher-, monster-, martial-arts-, zombie- or fantasy-, movie or video-game.

    …and, there is a chainsaw too, of course.

     

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  • Magic & Fantasy Sound Effects Phantom Magic Play Track 545 sounds included, 31 minutes mins total $39.20

    Now you can harness supernatural powers in sound design and bring peak levels of mesmerizing magic to your next project. Phantoms in the night, mischievous wizards, sorcerers conjuring black magic, supernatural creatures and telekinetic objects all come to life in fantastic 96k/24bit sound with Phantom Magic. The library delivers game trinkets, spells and sparkles, casts and conjures, potions and power-ups, shields and revives, lightning impacts, transitions, whooshes, and more.

    20 %
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  • Need the sound of objects being pushed, pulled, dragged, moved – or perhaps sliding and scraping over different surfaces? The Drag & Slide SFX library gets you exactly that: More than 500 dragging and sliding sounds that are ready to be used as they are – or for intense sound design.

    Drag & Slide features recordings from sources such as:

    Bags, Barrels, Blades, Bottles, Cabinets, Chairs, Coat-hangers, Crates, Dining Tables, Fridges, Frying Pans, Iron Boxes, Iron Tables, Metal Cans, Metal Chairs, Nightstands, Pallets, Paper bags, Plates, Racks, Rakes, Shoes, Shovels, Sledgehammers, Spray cans, Stones/rocks, Toolboxes, Vacuum Cleaners, Various heavy objects, Wooden Boards – and more!

    Technical details:

    All sounds were cleaned, edited and filled with BWF-Metadata for instant use in your projects – and many of the files in the pack contain more than one sound. Recorded with Sound Devices 744T, 788T, Sennheiser MKH8050, Ambient ATE208, Sony PCM-D100

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  • The “Screams & Shouts 2 – Humans” sound effects library brings you over 1.200 human shouts of pain and death, disturbing screams plus grunts of anger, struggle and attack from several men, women and children.

    All sounds have been edited precisely and cut clean for instant use in your projects.

    50 %
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  • This release features 873 screams, shouts, moans, grunts, hisses from female/male humans, zombies, monsters and creatures. Fantastic for horror, suspense, thrillers, action movies and games

    All sounds are 100% dry. Reverb was just applied for the demo.

    60 %
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  • Horror Sound Effects Asylum Play Track 504 sounds included $55.20

    Scary horror sounds inspired by Hollywood Box office Hits – The Conjuring, The Exorcist and The Shining, we present to you the psychopath’s favorite: Asylum – Epic Stock Media’s hair-raising sound library of hollywood film scare tactics. Unchained access to some of the most cutting edge designed horror production sound effects in the world derived from stunning 192k 24bit recording sessions. Be the first to unleash our best sound library yet! Check the audio preview for spine chilling inspiration.

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  • Drones & Mood Sound Effects Abstract Ambiences Play Track 60 sounds included $20

    The “Abstract Ambiences” is a collaboration of SoundBits and Monte Sound.

    This bundle offers you a collection of abstract and surreal ambiences, ready to be used in your next production. Wether in surround or stereo, this kit will be sure to please. The bundle offers a full mix, as well as a construction kit to mix and match the stems as you wish, giving you maximum flexibility in post production.
    All sounds are delivered in 96kHz / 24bit. All sounds are royalty free.

    Think of movies like “Alien”, “Event Horizon” “or games like “Dead Space”, “Doom” or “Bioshock”. But you will also get the right feel and idea for other disturbing-cyberpunk and unsettling industrial dark spaces.
    A symbiosis of organic original field-recordings like Room Tones, Construction Sites, Traffic, Fun-Fair, Motors, … and synthetic elements like spectral- and granular synthesis.

    • 60 ready-to-use abstract ambiences in 5.0 surround
    • Stereo Downmixes of all ambiences included!
    • All files with 2:30 Minutes length
    • Perfectly balanced Surround Sounds for easy integration in games, movies and more
    • Categories:
      Doomed Soundscapes, Dark Drones, Futuristic Dungeons, Alien Worlds, SciFi Horror, Weird Radio Messages and Interference and Disturbing and Terrifying Noises, Eerie Textures & more

    50 %
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  • Get 500 sound effects of mainly metal and wood impacts, metal junk hits, crashes, heavy door slams, metal drops, metal wall and oil tank hits in this SFX library.

    All sounds were recorded with a RODE NTG-3, a RODE NT-4 and a Beyerdynamic MC950 microphone on a Sound Devices 744T (+ SD MixPre-D). Each sound was heavily edited and cleaned, so there is no noise or other unwanted sounds. The sounds were layered, EQed and compressed for that extra punch – so they can be instantly used to sonically treat your medieval and sci fi battles, fighting and walking robots and anything else that needs some heavy metal treatment.

    You can use the sounds right away. No further editing needed. But you can, of course… :)

    50 %
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Trending horror sound effects libraries:

  • Animal Sound Effects Animal Hyperrealism Vol III Play Track 1711 sounds included $180

    Animal Hyperrealism Vol III is a library containing sounds themed animal vocalisations, from real to designed creatures totaling more than 1700 individual sounds in 279 files.

    The sounds were recorded in zoos and wildlife centers. The asset list includes but is not limited to: european red deers, monkeys, reindeers, hornbills camels, crickets, tamarins, boars, frogs, red ruffed lemurs, parrots, and many more.

    The content has been recorded at 192KHz with a Sanken CO100K plus a Sennheiser 8050 for center image and a couple of Sennheiser MKH8040 for stereo image.
    Part of the cheats section of the library features samples recorded at 384KHz. For these sounds an additional microphone was employed, specifically the CMPA by Avisoft-Bioacoustics which records up to 200 KHz. This microphone was used to record most of the library but the 384KHz format was preserved only where energy was found beyond 96KHz not to occupy unnecessary disk space.
    All files are delivered as stereo bounce of these for mics, though in some instances an additional couple of CO100K was added to the sides.
    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.
  • Audiobeast is proud to present our second sample library; the only library of its kind to focus entirely on weapons being fired in urban environments!  For this recording session we were given access to a military training site known as a FIBUA (Fighting In Built-Up Area) consisting of streets with a variety of buildings, vehicles, and exclusive permission to fire weapons in several locations.  Pictures of the street and gas station locations and firing points are included.

    The aim of this library was to offer the slapback type tails needed for gun sound design for convincing city scenes in film, games and tv production.  It’s always been difficult to find gun recordings in a city environment so we hope this library helps sound people everywhere.

    This Library contains over 3 GBs of weapons being fired in multiple urban environments, a street, outside of a gas station and inside of a tower block. 218 WAV files of single shots, bursts and many with multiple takes, all recorded at 96 khz 24 bit, with heaps of information on microphones used and distance from the firearms.

    Various distances were captured, from the DPA4062 on the guns themselves, to the distant other end of the street 100 metres away. To add, some mics were positioned around corners, a nearby graveyard, through walls and in armored vehicles to capture a variety of perspectives.

    Minimal cleanup on the recordings was carried out very carefully so as not to introduce any artefacts into the recordings, they are presented as raw as possible.

    If you need a wider selection of interior gun recordings please check out our first library – The London Warehouse Firearms library

  • Weather Sound Effects Florida Thunder Play Track 500+ sounds included, 300 mins total $49

    Florida Thunder by Eric Berzins contains 111 distinct wav files with over 200 dry thunderclaps and over 300 thunderclaps with rain. All files were recorded in the US state of Florida between 2021 and 2025. Florida has more lightning strikes than any other U.S. state! All files have been meticulously edited and cleaned, and have embedded UCS-compliant Soundminer metadata.

    17 %
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    Ends 1759269599
  • Animal Sound Effects Collections Animal Hyperrealism Vol I Play Track 290+ sounds included $180

    Animal Hyperrealism Vol I is a library containing sounds themed animal vocalisations, from real to designed creatures totaling more than 1300 individual sounds in 290 files.

    The sounds were partly recorded with animals trained for media production, partly recorded in zoos and wildlife centers. The asset list includes but is not limited to: african lions, bengal tigers, horses, donkeys, cows, exotic birds, owls, bobcats, pumas, dromedaries, wolves, dogs, geese, lemurs, gibbons and many more.

    All the content has been recorded at 192KHz with a Sanken CO100K plus a Sennheiser 8050 for center image and a couple of Sennheiser MKH8040 for stereo image. All files are delivered as stereo bounce of these four mics, though in some instances an additional couple of CO100K was added to the sides.

    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.

Can’t find what you need? Search for more horror sound libraries here

 

The most popular horror sound effects libraries out there:

Click to see the most popular horror sound effects libraries here

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Behind the sound for scary horror movies, series and games
– Exclusive A Sound Effect interviews:

 
 

Alan Wake 2


Behind the Haunting Sound of Alan Wake 2Gamers are thrilled with Remedy Entertainment’s Alan Wake 2. This long-anticipated sequel to Alan Wake (2010) deviates from the original action-adventure game by leaning into the darker aspects as a survival horror game. In this massive interview, the Alan Wake 2 sound team discusses their aesthetic inspirations for the game, how they created new vocals for the ‘Taken’ and ‘Fade Outs,’ how they designed Washington State and the Dark Place like two different games, how they used music to support gameplay and misdirect the player, how they designed immersive environments, how they handled the sound for teleporting, and much, much more:

Read the in-depth interview

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The Watchers


Creating a Killer Live Concert for Shyamalan’s TrapDirector Ishana Shyamalan’s debut feature The Watchers is a supernatural horror film that blends elements of Irish folklore like faeries and changelings with natural elements that have a dark twist, like an enchanted forest that traps visitors inside and flocks of birds (called devil birds) that panic and flee as the sun sets. For the sound team, this created a fun opportunity to explore nature sounds in a new way, to create unique vocalizations for ‘The Watchers’ and design how they’d sound when mimicking humans. Here, sound supervisors Jill Purdy and Sylvain Bellemare talk about working with director Ishana Shyamalan, finding the sound of the magical forest and the wildlife within, designing sounds for the folklore-inspired ‘Watchers,’ and so much more:

Read the in-depth interview

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The Exorcist: Believer


Sculpting the Supernatural Sound of The Exorcist: BelieverDirector David Gordon Green’s new Exorcist trilogy has kicked off with The Exorcist: Believer – in theaters now. The film follows two young girls who are possessed by the same demon.

Here, sound supervisor/re-recording mixer Rich Bologna – who previously worked with Dir. Gordon Green on his Halloween retcon trilogy – talks about the collaborative use of sound design and music to create an unsettling atmosphere/mood leading up to the chaotic, multi-phase exorcism.

He talks about designing a lush and inviting opening to the film, which plays in contrast to where the film leads. He talks about how they handled the sound of the demon, the subjective psychological POV moments, and more!

Read the in-depth interview

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Trap


Creating a Killer Live Concert for Shyamalan’s TrapDirector M. Night Shyamalan’s film Trap mainly unfolds at a pop concert. To make the performance feel ‘live’ and to keep it going throughout all locations in the stadium, the sound team – led by sound supervisors Dashen Naidoo and Jill Purdy – needed to craft reactive concert crowds, create a unique sonic perspective of the concert for the different locations in stadium, and then shift to the killer’s POV (and incorporate the film’s score) to portray his anxiety and to tell the story Shyamalan intended for the film. Here, Naidoo and Purdy detail their approach to achieving a convincing concert sound, using sound to build tension, and so much more:

Read the in-depth interview

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True Detective: Night Country


The Chilling Sound of HBO’s True Detective: Night CountryHBO’s hit series True Detective is back with Season 4. This time around the show is helmed by Writer/Director/Exec. Producer Issa López, who chose a sound team led by co-supervising sound editors Martín Hernández and Stephen Griffiths.
True Detective: Night Country is set in Alaska during the sunless winter season. The unforgiving environment and persistent darkness act as an antagonistic character working against the detectives who are trying to untangle the events that led to the mysterious deaths of a team of research scientists. Here, Hernández, Griffiths, and sound editor Jake Fielding talk about building the environment’s character using expressive wind sounds, evocative vocal elements, and descriptive sound design, effects and foley to add an additional dimension to the story:

Read the in-depth interview

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Saw X


How Saw X’s Insane Sounds of Gore Were Made – with Sound Designers Adam Stein and David RoseSaw X is the 10th installment of the Saw franchise, which began nearly two decades ago. These horror films are known for Jigsaw’s death traps, which require the victims to physically harm themselves in order to save their own lives.

The traps are inventive, and brutal, and offer extraordinary opportunities for sound!

Here, supervising sound editor/sound designer Adam Stein and sound designer David Rose talk about creating the sound of the death traps (and the resulting gore) in Saw X:

Read the in-depth interview

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Talk to Me


Crafting the Tense and Terrifying Sound of ‘Talk to Me’ – with Sound Supervisor/Re-recording Mixer Emma BortignonHorror film Talk to Me is the debut feature film from directors Danny and Michael Philippou. It first premiered at Sundance 2023 in the Midnight category and was later picked up by A24 for a wide theatrical release over the summer. The imaginative Australian film follows a group of young friends who mess around with a mysterious embalmed hand that lets them contact (and become briefly possessed by) the dead.

Here, award-winning sound supervisor/re-recording mixer Emma Bortignon talks about creating unique sounds for each possession and designing tense, tonal ambiences, what went into the sound of a dying kangaroo, how the mix evolved during the post process, how she mixed sounds into the surrounds to keep the audience on edge, and so much more:
 

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Evil Dead Rise


Behind the Gruesome Sound of ‘Evil Dead Rise’ – with Peter Albrechtsen, Garret Farrell, and Gabriel GutiérrezHorror film Evil Dead Rise is a cinematic experience that makes full use of the Dolby Atmos surround format – with action sounds happening in the overheads, demonic vocals swirling around the theater, and music stems intermingling with sound design that’s panned around the room. Fans of the Evil Dead films will not be disappointed.

Here, sound designer/supervising sound editor Peter Albrechtsen, dialogue editor/re-recording mixer Garret Farrell, and re-recording mixer Gabriel Gutiérrez talk about paying homage to the original films, exploring new sounds for this film (like unique vocal processing for the Deadites), and experimenting with the design and mix to make Evil Dead Rise a fun horror adventure:
 

Read the in-depth interview

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Scorn


Behind Scorn’s Nightmare-Inducing Game Audio – with Lead Sound Designer Koca KastavaracEbb Software’s disquieting horror/survival game Scorn takes players to a desolate alien planet filled with organic-metallic machines that offer a means of protection against combatants by adding ‘enhancements’ to the player and they provide a possible means of escape but at a devastating cost to the player’s humanity.

The visual design is reminiscent of H.R. Giger’s art and the sound of the game (which is devoid of dialogue) is dark, foreboding, and slimy yet sharp and resonant.

Here, lead sound designer Koca Kastavarac talks about how they created the heavy atmospheres/environmental sounds, the diegetic sounds of the machines, the sounds of enemies such as the Parasite, Cyborg, Workers, etc., how they overcame technical challenges like adding an occlusion system, and much more:
 

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Winnie-the-Pooh: Blood and Honey


Designing the Sound of Gore for ‘Winnie-the-Pooh: Blood and Honey’ – with Supervising Sound Designer Ryan HattonAuthor A. A. Milne’s beloved children’s book bear Winnie-the-Pooh has taken on a new persona: cold-hearted killer. Since the character is now part of the public domain, director/writer Rhys Frake-Waterfield saw his opportunity to tell a very different story set in Hundred Acre Wood.

His horror film Winnie-the-Pooh: Blood and Honey – in select theaters – catches up with a grown-up Christopher Robin, who went off to college and abandoned his long-time woodland pals. Left to fend for themselves, Pooh and Piglet have gone feral, as Christopher finds out upon his return to the woods.

Here, supervising sound designer Ryan Hatton talks about creating creepy, uninviting ambience for Pooh’s stomping ground, how he created some of the film’s gory scenes, how he used sound as a cost-effective storytelling tool for the low-budget film, how they made the mix more impactful, and much more:
 

Read the in-depth interview

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Knock at the Cabin


Crafting the Captivating Sound of ‘Knock at the Cabin’ — with Sound Supervisor David ForsheeDirector M. Night Shyamalan’s Knock at the Cabin tells the unsettling story of a family who encounters of group of strangers in a remote cabin, forcing them to make an unthinkable choice to avert the ultimate disaster. Since the story mainly unfolds in one location, sound played a crucial role in defining the character of the space and helping the audience to clue into what’s happening off-screen.

Here, supervising sound editor David Forshee talks about building up the insect sounds in the woods using custom recordings from recordist Colin Hart as the base, working with the Alchemy Post foley team to help emphasize each character’s personal traits and helping to add weight and texture to the handcrafted weapons, designing apocalyptic events (like a tsunami) yet making it feel like it was captured using a smartphone camera, working sounds against the score, and more:
 

Read the in-depth interview

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M3GAN


Behind the Menacing Sound of M3GAN – with Sound Designer P.K. HookerDirector Gerard Johnstone’s horror-comedy M3GAN is a fun and frightening trip into the near-future where robotics and artificial intelligence have progressed enough to be used in a life-like doll, named M3GAN, that not only interacts with a child but is able to learn, process that information, and reprogram itself to become better suited to the child’s needs – even (over)protect the child from harm.

Here, supervising sound editor/sound designer P.K. Hooker talks about creating the mechanical, vocal, and electrical/digital sounds for M3GAN, and how those sounds change over the course of the movie to reflect M3GAN’s evolution from caring companion to evil robot. He also goes into detail about specific attack scenes, like M3GAN’s encounter with the neighbor, the scene in the elevator & much more:
 

Read the in-depth interview

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The Dark Pictures Anthology


Designing the Frightening Sound of ‘The Dark Pictures Anthology’ – with Audio Director Barney PrattSupermassive Games has released four games in their narrative-drive horror/survival series The Dark Pictures Anthology, one game per year since the first installment Man of Medan in 2019.

Each game is a different sub-genre of horror, has a unique score, and hosts a new cast of characters. And since the creative cycles for two games overlapped every year, Audio Director Barney Pratt had to do a lot of project juggling to keep them on schedule.

Here, he compares their approach to sound on each release, talks about how advancements in technology (like spatial audio) influenced their approach, what went into creating each game’s unique score, the character sound design, and several creatures featured in the games. He also shares details on the sound of the latest installment, The Devil in Me , such as recording custom sound, mixing in real-time, and more:
 

Read the in-depth interview

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The Black Phone


The Black Phone - behind the soundDirector Scott Derrickson’s horror film The Black Phone is set in the ’70s, and the culture of that era influenced supervising sound editor Paul Hackner’s approach to sound editing and mix on the film. Here, he talks about using the song structure of Pink Floyd and other ’70s bands as a guide to designing the stylized dream sequences, how they created the balloon-filled chaos of Finn’s abduction, how to create the perfect jump scare, and more!
 

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Bodies Bodies Bodies


Bodies Bodies Bodies - behind the soundDirector Halina Reijn’s horror-comedy film Bodies Bodies Bodies (distributed by A24) follows a group of rich 20-somethings who throw a hurricane party at a remote family mansion. As their party game goes awry, snarky backstabbing takes front stage. The hurricane rages outside and the fake friends find their party going from bad to deadly.
Award-winning sound supervisor/re-recording mixer Luciano Vignola and sound designer Mariusz Glabinski talk about creating a long-lasting hurricane that is interesting and dynamic, building intense dialogue scenes, using foley to heighten the chaos and flesh out quiet scenes, and much more! 

Read the in-depth interview

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Speak No Evil


Speak No Evil - behind the soundDanish director Christian Tafdrup’s disturbing film Speak No Evil – which premiered in the Sundance 2022 Midnight category – tells the tale of a mild-mannered Danish family who visits an offbeat Dutch family they had recently met on vacation. The houseguests’ stay turns from friendly to frightening, with an ending that’s dubbed ‘shocking’ by Sundance audiences. Here, sound designer/re-recording mixer Marco Vermaas talks about building intensity through the film’s soundscape and what it was like to sound design that vivid ending.
 

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The Quarry


The Quarry - behind the sound Here, Soundcuts Audio Director Adele Cutting talks about the all-important dialogue (voiced in 8 different languages), their approach to creating cinematic sound that nods to classic horror films, crafting responsive ambiences using open-world game techniques, scoring interactive music and working with licensend music, designing the werewolf sounds, and so much more!

 

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Archive 81


Archive 81 - behind the sound Netflix’s Archive 81 horror series – executive produced by James Wan – follows video archivist Dan Turner, who takes a job restoring and logging tapes that were damaged in a fire. As Dan watches the disturbing footage, he uncovers a sinister cult that’s involved in the disappearance of Melody (the woman who shot the footage).
Here, supervising sound editor Mark Relyea and sound designer Daisuke Sawa talk about designing scary sounds using static, building a supernatural portal, creating the voice of the demon Kaelego, and enhancing the ritual chanting of the cult followers.

Re-recording mixers Alexandra Fehrman and Richard Weingart discuss the use of the Dolby Atmos surround field, and the processing chains used to create different perspectives in the series.

 

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Master


Master - behind the soundFor director Mariama Diallo’s feature film debut Master – in US Dramatic Competition at Sundance – she tells a supernatural story that leans on social isolation, exclusion, and racism. Here, sound supervisor/sound designer Robert Hein and re-recording mixer Robert Fernandez talk about using sound to support these feelings and to add a sense of darkness and horror.
 

Read the in-depth interview

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Prey


Prey - behind the sound Director Dan Trachtenberg’s Predator prequel Prey (distributed by Disney+, Hulu) is set in 1719, so the sound team – led by supervising sound editors Chris Terhune and Will Files – got to reimagine the advanced weaponry and armor known from previous Predator films in a more primitive form.
In turn, the Predator in Prey faces off with humans who are also less technologically advanced – a tribe of Comanche with stone and wood weapons and a roaming pack of French fur traders, who have black powder muskets and pistols.

Here, Terhune talks about redesigning iconic Predator sounds to fit the more primitive time, Dialogue/ADR Supervisor Jessie Anne Spence discusses the unique opportunity to record and edit Comanche dialogue and group, and re-recording mixer Craig Henighan (who co-mixed with Terhune) talks about finding the emotion for the mix in Dolby Atmos.
 

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Twin Peaks: Fire Walk With Me


Twin Peaks: Fire Walk With Me- behind the sound In celebration of Twin Peaks: Fire Walk With Me’s 30-year anniversary: Sound supervisor Doug Murray shares lots of fascinating sound stories behind the haunting film and the Twin Peaks series, the creative joys of “sound painting” with David Lynch, channeling Alan Splet’s sensibilities, its impact on film sound today, the sound for signature scenes – and how it transformed him as a sound designer. Hear the full interview below:
 

Hear the in-depth interview

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Midnight Mass


Midnight Mass sound
Mike Flanagan, known for The Haunting of Hill House and The Haunting of Bly Manor, has a new series on Netflix — Midnight Mass. Here, supervising sound editors Trevor Gates and Jonathan Wales (also re-recording mixer) talk about location building, creating the show’s choir, designing disturbing sequences, and so much more!
 

Read the in-depth interview

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Halloween Kills


Halloween Kills sound
Halloween is the longest-running horror film franchise to date. Beginning in 1978, there have been 13 Michael Myers films including the latest Halloween Kills in theaters now. Here, supervising sound editor/re-recording mixer Rich Bologna at WB Sound in NYC shares his tale of designing and mixing Halloween Kills, his collaboration with director David Gordon Green, and his sonic contributions to this legendary film franchise:
 

Read the in-depth interview

↑ back to the horror sound overview
 
 
Candyman


Candyman sound
Director Nia DaCosta’s horror film Candyman — in theaters now — takes a unique approach to storytelling, using both unique visual elements and important social issues to explain the existence of Candyman. Here, sound supervisor/sound designer/re-recording mixer Michael Babcock talks about the role of sound as a storytelling tool, and how he created the sonic vocabulary of this film.
 

Read the in-depth interview

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Demonic


Demonic soundNeill Blomkamp’s ‘Demonic’ is an interesting blend of high-tech virtual reality and ancient demonic folklore. Here, sound team members Jo Rossi (sound supervisor/re-recording mixer), Vince Renaud (sound supervisor/re-recording mixer), and Nolan McNaughton (sound designer/effects editor) dive into details of designing the simulated world, demons, dream sequences, and more:
 

Read the in-depth interview

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Contagion


Contagion soundThere’s been a resurgence in the popularity of director Steven Soderbergh’s film Contagion due to its realistic and mostly-accurate portrayal of a global pandemic. Here, Soderbergh’s longtime-collaborator supervising sound editor/re-recording mixer Larry Blake looks back to how they crafted its sound.
 

Read the in-depth interview

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The Conjuring: The Devil Made Me Do It’s credibly creepy sound

The Conjuring 3: The Devil Made Me Do It sound
Writer/director Mike Flanagan brings back his composing and post sound team for his second Netflix series The Haunting of Bly Manor. Here, The Newton Brothers composing duo, supervising sound editor Trevor Gates, and re-recording mixer Jonathan Wales discuss the sonic differences between Hill House and Bly Manor and how they helped support this slow-burn story through sound:
 

Read the in-depth interview

↑ back to the horror sound overview
 
 
The Haunting of Bly Manor


The Haunting of Bly Manor soundWriter/director Mike Flanagan brings back his composing and post sound team for his second Netflix series The Haunting of Bly Manor. Here, The Newton Brothers composing duo, supervising sound editor Trevor Gates, and re-recording mixer Jonathan Wales discuss the sonic differences between Hill House and Bly Manor and how they helped support this slow-burn story through sound:
 

Read the in-depth interview

↑ back to the horror sound overview
 
 
The Third Day


The Third Day soundHBO Max’s new limited series The Third Day — starring Jude Law and Naomie Harris — is a feast of sound that adds a sense of unease and uncertainty to mirror the characters’ experiences. Oscar-winning supervising sound editor/re-recording mixer Niv Adiri talks about his cinematic approach to designing and mixing the disturbing sound of the show:
 

Read the in-depth interview

↑ back to the horror sound overview
 
 
Lovecraft Country


Lovecraft Country soundHBO’s Lovecraft Country series is an interesting mix of historical-drama and horror elements that have given the sound team lots of avenues to explore. Here, sound supervisor Tim Kimmel and sound designer Paula Fairfield talk about their approach to world-building and monster making.
 

Read the in-depth interview

↑ back to the horror sound overview
 
 
Halloween:


The original Halloween is one of my favorite horror movies, and the 2018 version of Halloween (a direct sequel to the original movie) has premiered to great reviews.

This interview gets you the story on how sound supervisors Will Files and P.K. Hooker found brutal sonic inspiration in Michael Myers’ no-frills method of murder – and used that to create a soundscape that’s equally simple yet savage.
 

Read the in-depth interview

↑ back to the horror sound overview
 
 
The Haunting of Hill House:


Audience reactions to Netflix’ new horror series The Haunting of Hill House have been strong, with horror legend Stephen King hailing it as close to a work of genius.

Many reviewers are particularly praising the sound design for the series – and it’s a great pleasure to present this interview on how its powerful sound was made, as told by Emmy-award winning supervising sound editor/sound designer Trevor Gates.

 

Read the in-depth interview

↑ back to the horror sound overview
 
 
Hereditary:


Hereditary Sound

Hereditary is being hailed as one of the best horror movies in recent years, and it sounds fantastic.

Here’s the in-depth story on how the sound team at Parabolic NY carefully controlled the tension in Hereditary with sound.

They also discuss the finer points of the sounds of gore, how you make a room tone sound evil – and a sinister sonic element heard throughout the film that you probably haven’t noticed.

Read the in-depth interview

↑ back to the horror sound overview
 
 
The Nun:


The nun soundThe Nun is the latest installment in The Conjuring’s horror universe, and it was a huge hit at the box office.

In this exclusive interview, supervising sound editors Bill R. Dean and Ron Eng tell the story about its scary sound – covering everything from recording bells and homemade crosses, designing demon vocals, how they used the Dolby Atmos surround field, to how the jump-scare scenes never got old (especially for one re-recording mixer).

Read the in-depth interview

↑ back to the horror sound overview
 
 
A Quiet Place:


A Quiet Place Sound

Sound and silence are key elements in A Quiet Place, and for sound designers Ethan Van der Ryn and Erik Aadahl it was an incredibly thrilling – and challenging – project to work on. Here’s how they created the crucial sound of A Quiet Place:

Read the in-depth interview


Popular on A Sound Effect right now - article continues below:


Trending right now:

  • Cinematic & Trailer Sound Effects Magic – Alchemy Play Track 4213 sounds included From: $135 From: $108

    SONIC SPELLS WITH REAL PERSONALITY

    MAGIC – ALCHEMY is a professional sound effects library built from real chemical reactions and elemental forces. It delivers short, character-rich magic sound effects perfect for spellcasting, magical UI design, and fantasy storytelling. Designed to sit cleanly in a mix and shimmer with personality, these spell sounds are ideal for games, trailers, audio dramas and more. Real reactions, recorded with obsessive detail.

    MAGIC - ALCHEMY | Sound Effects | Trailer

    Magic Sounds from Real Chemical Reactions

    No digital fakery here. Every sound in MAGIC – ALCHEMY began as a live experiment — alcohol burning in jars, butane growling through pipes, fuses igniting, water swirling in glass. These are true-to-life textures, captured in a lab-grade recording setup. The result? Magical sound with depth, realism, and spark..

    Short, Sharp, and Ready to Use

    These are not long, cinematic flourishes. This library is about immediacy — short, dry, punchy magic effects that are easy to slot into your project. Ideal for game asset design, magical feedback sounds, and trailer moments where clarity counts.

     
     
     

    Three Spell Flavours: Holy, Cursed, Neutral

    Need a healing chime, a cursed hex, or something more ambiguous? The Designed section is grouped into Holy, Cursed, and Neutral categories — giving you emotional options that match your scene’s intent, whether you’re crafting a fantasy RPG or a subtle magical interaction.

    Built for Professionals, Whatever You Create

    Whether you’re layering magic for a fantasy film, adding interactive audio to a mobile game, or creating rich textures for audiobooks or theatre, MAGIC – ALCHEMY fits right in. It’s mix-ready, flexible, and full of sonic character.

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  • Khron Studio - Spells Variations Vol 4

    Spell Variations Vol. 4 marks the grand finale of our magical sound series, delivering a diverse and powerful collection of spell effects. Inside, you’ll find summonings, blood spells, petrifications, healing spells, dark incantations, and much more!

    This volume includes 255 high-quality sound effects, organized into 27 distinct spell types, each with multiple variations (3 to 17) to ensure no spell sounds the same, even when reused across your project.

    Each spell type is carefully named and sorted into individual folders, giving you intuitive navigation and maximum flexibility for magical scenes, game effects, or cinematic transitions.

    Recorded, edited, and mastered in 192 kHz / 24-bit, these sounds deliver exceptional clarity and full adaptability for pitching, layering, or creative processing.

    A must-have library for professional sound designers seeking drag-and-drop magical sounds for video games, trailers, animations, or any audiovisual production.

    More about the pack
    – Intuitive file naming
    – All you’ll ever need regarding magical sounds [Use them again & again
    Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    – Totally mono compatibility
    – All sounds have several variations.
    – Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
    – For any questions or problems: khronstudio@gmail.com

    Features
    – 255 spell sounds
    – Number of Audio Waves: 255
    – Format: 192KHz / 24 bits
    – Win/Mac: Yes
    – Minutes of audio provided: 19:21

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  • Foley Sound Effects Grenade Foley Play Track 1374 sounds included $15

    A focused collection of grenade foley, captured with precision using replica units. This library provides the essential, clean sounds of tactical handling, interaction, and impacts.

    Recorded at 96kHz/24-bit across various surfaces including steel plates, carpet, wood floorings, soil, and grass, this library offers variation for different environments. The recordings feature grenade shakes, surface impacts and rolls, pin pulls, spoon lever ejections, spoon drops, and tactical gear foley, all captured with Lewitt LCT 540 S and Shure SM7B.

    This is a practical toolkit for sound designers working in film, games, and other media, providing a tonal and versatile foundation for building realistic military action.

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  • ‘Tiny Transitions’ deivers 275 short Whooshes and other Transition sounds. Instead of the huge, more cinematic transitional sounds that you are accustomed to hear from SoundBits, this sound pack focuses more on the smaller, not-so-intrusive production elements that come in very handy for any Sound Designer, All-In-One Film Editor or Web-, App- and Game-Developers.

    All these small motion-supporting elements that you need in your everyday work for game menus, apps, general motion designs, … or as parts of more complex moving stuff.

    You get 275 designed sounds + a selection of 290 cleaned and edited source sounds that were used to design the Tiny Transitions. These sounds are mostly different props that are scraping or sliding on different surfaces and also some vocalized whoosh attempts.

    All source sounds were recorded with Sonosax SX-R4+ and Sennheiser MKH8050+MKH30 M/S rig.

    All sounds come with embedded Soundminer Metadata.

    50 %
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Latest releases:

  • UI Interaction Elements by Cinematic Sound Design delivers a meticulously crafted sound effects library designed to enhance every click, swipe, tap, and notification in your user interface. This collection brings your apps, games, websites, and software to life, providing a rich auditory experience that makes every interaction feel responsive, intuitive, and satisfying.

    Inside this library, you’ll find over 200 high-quality sounds, ranging from subtle, crunchy clicks and soft taps to layered futuristic swipes, innovative button presses, toggle switches, and alert notifications. Each sound has been professionally recorded and mastered to ensure clarity, balance, and versatility across any platform or device.

    Whether you’re designing a mobile app, developing an interactive game, or building a modern web interface, UI Interaction Elements provides sounds that seamlessly integrate with your visual design, enhancing user feedback and engagement. The library has been meticulously designed, with each sound layered down and optimized for a maximum performance.

    Bring your interfaces to life and create a tactile, immersive experience for your users. Make your UI unforgettable, one sound at a time.

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  • Animal Sound Effects Forests and Mountains Play Track 96+ sounds included, 220 mins total $110

    Forest and Mountains features nature and wildlife sounds from California, Washington, and Oregon.  Included are a number of bird recordings and forest ambiences, along with some insects, winds, rivers, and rain.  

    These were recorded over the past three years in various forests, foothills, and mountain environments.   A lot of these took place in or near Southern California’s Angeles Forest and San Gabriel Mountains, an area that spans 1200 Square Miles and varies vastly in terrain.

    Also included are some sounds from Northern California, along with recordings from the Pacific Northwest.

    The recording techniques for this varied as sometimes I went with the recorders running unattended to capture night, dawn and early morning.  Other times I’d record while being close by.

    Working as a Sound Effects Editor I’ve curated this collection with Editors in mind.  Background Ambiences and Spotted FX can really bring a location to life and give it so much story and character and that was a lot of the inspiration behind putting this all together. 

    Forests and Mountains

     

    The Locations

    California (61 Files) – This is where a majority of the sounds from this library were recorded and specifically Southern California.  Variety of areas and different environments, mostly around Angeles Forest, from Lower Elevation Foothills to more rugged mid-elevation Mountain Canyons and then much Higher Elevation and more remote terrain.  Also included are a few recordings from the Eastern Sierras and Northern California.

    Washington (19 Files) – Southern WA in Gifford Pinchot Forest and various Northwest Forest areas near Puget Sound.

    Oregon (16 Files) – Lakeside Recordings in forest and marsh at Klamath Lake in SE Oregon. 

    The Birds 

    Prominent / Specific Birds (36) (Closer Mic Perspective and more detailed) (* denotes multiple versions)

    Acorn Woodpecker, Barred Owl, Black-headed Grosbeak, California Towhee, *Canadian Geese, *Fox Sparrow, *Great Horned Owl, *House Wren, Northern Flicker, Oak Titmouse, Pacific Wren, Pileated Woodpecker, *Raven, Robin, *Song Sparrow, Spotted Towhee, Swainson’s Thrush

    Other Birds Featured (17) (Mixed together from various perspectives, calm to busy depending on time of day, and then closer to more medium and distant sounds.)

    Acorn Woodpecker, American Coot, California Quail, California Towhee, Cassin’s Finch, Fox Sparrow, Great Horned Owl, Hose Wren, Mallard, Mountain Chickadee, Northern Flicker, Nuttall’s Woodpecker, Oak Titmouse, Pied-billed Grebe, Common Poorwill, Raven, Red-tailed Hawk, Spotted Towhee, Steller’s Jay, Western Tanager, Western Wood-Pewee, White-breasted Nuthatch, Wilson’s Warbler, Wrentit, Yellow-throated Blackbird, Zone-tailed Hawk

    General Forest (9) – A mix of some wildlife (Chipmunk, Deer, Bullfrogs), and more general lighter forest ambiences.
    Insects (7) – Crickets from various perspectives and different forests along with some Grasshoppers.
    Rain (4) Light to heavier in a canyon with dense vegetation, some with distant birds.
    Rivers (5) Smaller detailed creeks to faster moving rivers.
    Wind (11)  A mix of calm to heavier with gusts, vegetation, and tree creaks.
    Metadata
    Detailed with descriptions and markers and photos to easily navigate and allow for options when searching.  UCS was used to categorize and various bird species are identified.  I’ve also labeled the metadata with what I consider Lower Elevation (up to 1500 feet), Middle Elevation (2000-5000 feet), and Higher Elevation (above 5000 feet).   Included are the season of the year which was mostly Spring and Summer.  Using Open-Tier in Soundminer you can use these to help get a bit more specific to particular environments.

    The Gear

    Sound Devices MixPre-3 & 6 | Zoom F3 & 6 | Sony PCM-D100

    Mics

    Sennheiser MKH 8020 | Sennheiser MKH 8040 |

    Sennheiser MKH 30 | Clippy EM 272

  • Hello Creators!

    Here’s my new pack: “General UI Sounds“

    General UI Sounds  ·  The Sound Guild

    I wanted to create a sound pack to cover different situations in an user interface.
    I hope you enjoy implementing this sounds in your project!

    Making-Off

    All this sounds were originally recorded with a Zoom H6 (cardiod microphone), and were processed in Logic Pro X, mainly editing the recorded material but also I used the Logix Pro X sampler.

    Some considerations

    1. Keep in mind this sounds can be used in a variety of situations, I put a name to the SFX but this doesn’t mean it can’t be used in other contexts.

    2. The sounds are in 44.1Khz/16 bit format. I have the original files at 96khz/24bit also, if you need this format, please contact me.

    Check all my packs on Asoundeffect

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  • Car Sound Effects BMW Z4 E89 2009 sports car Play Track 221 sounds included, 47 mins total $65

    All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.

  • Toy Quadcopter is a focused mini library capturing the playful and high-pitched character of a toy drone in motion. Perfect for film, TV, games, and interactive media, it offers a variety of flight sounds, close fast pass-bys, slow passes, motor modulations, and essential electronic signals.
    This collection includes take-off and landing sequences, beeps for syncing, calibration and low battery warnings, as well as servo engine textures and detailed proximity recordings. Recorded with precision and clarity, it’s a compact but rich toolset for designing scenes that call for small UAVs, gadgets, or sci-fi elements.

Need specific sound effects? Try a search below:


 
 
Annabelle: Creation:


annabelle creation soundIt’s a great pleasure to share the story behind the sound for Annabelle: Creation, which went straight to the top at the US box office.

In this in-depth interview, supervising sound editor/sound designer Bill R. Dean shares how they used sound to really ramp up the fear factor in the movie – and what it took to create that sound.

You also get an exclusive video clip with Bill R. Dean, on a rather novel sound design approach for the movie (involving light bulbs, filament and synth sounds).

Read the in-depth interview

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It Comes At Night:



Psychological horror movie It Comes at Night is proving very popular with both critics and moviegoers – and below, supervising sound editor/re-recording mixer Damian Volpe and re-recording mixer Robert Fernandez share the full story behind the film’s tense and unnerving sound:

Read the in-depth interview

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Alien: Covenant:


alien covenant sound designRidley Scott’s Alien: Covenant is the latest installment in the legendary, genre-defining sci-fi franchise.
And this interview gets you the inside-story behind the sound for the much-awaited movie, as told by Oscar-nominated supervising sound editor/sound designer Oliver Tarney and sound designer Michael Fentum.

Here, they discuss their approach to sound design on Alien: Covenant, from building on original Alien sound concepts to creating new sounds for the Neomorph, the Covenant ship, the radio transmissions from the Prometheus, and more.

Read the in-depth interview

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Blair Witch:


Blair Witch sound
The original Blair Witch Project movie made a huge splash when it premiered back in 1999, and now there’s a sequel out, simply entitled Blair Witch.

I’m very excited to be able to share the inside-story behind the sound for the new film – and without further ado, here’s the interview with Blair Witch supervising sound editor/re-recording mixer Andy Hay:

Read the in-depth interview

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The Mist


The Mist Sound‘The Mist’ is an interesting series based on a Stephen King story – and here, supervising sound editor Bryan Parker & Emmy-award winning sound designer Paula Fairfield take you behind the scenes on its creepy sound:

Read the in-depth interview

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Penny Dreadful:


Penny Dreadful soundSound Supervisor Jane Tattersall takes you behind the scenes on the sound for the show, shares her favorite sound moments – and what it takes to make sound that is well and truly scary:

Read the in-depth interview

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Lights Out:


Lights out sound
Lights Out by David F. Sandberg has received lots of praise for its great scares – and a truly unsettling story, too. Here, Jennifer Walden speaks with Lights Out’s award-winning sound designer and supervising sound editor Bill R. Dean. He shares the team’s approach to horror sound, how they used dynamics to create some very effective scares, the surprising sources for some of the movie’s signature sounds – and much more:

Read the in-depth interview

↑ back to the horror sound overview
 
 
The Conjuring 2:


The Conjuring 2 sound
James Wan’s spine-chilling horror movie The Conjuring 2 went straight to number 1 at the box office. And here, supervising sound editor/sound designer Joe Dzuban shares the story behind the creative sound work, the value of temp mixes – and how the right talents (and tools) can take horror sound to the next level:

Read the in-depth interview


 
↑ Back to top

↑ back to the horror sound overview
 
 
More horror sound stories:

Exploring the Haunting Sound of ‘Enys Men’– with director/sound designer Mark Jenkin
Inside the Intense Sound of ‘Infinity Pool’ – with Jill Purdy and Alex Bullick
How realistic sound heightens the horror in ‘birth/rebirth’
How Jeff Schmidt created the terrifying sound for hit podcast series Inside The Exorcist
Behind The Callisto Protocol’s Terrifying, Immersive Sound:
Capturing the Sound of Horror for The Texas Chain Saw Massacre game – with Watson Wu & team:
Designing the sound of Darq – an indie game audio deep-dive
Why Game Audio is Vital in Through The Woods from Antagonist
Sound for Scarehouses – A Q&A with Marc Straight
The (surprisingly filling) approach to horror sound design for The Evil Within
Game audio: Highlighting the horror sounds of Outlast
Video: Creating the chilling sound for Colina: Legacy

How Sound Is Used To Create Suspense In Horror Movies



How Sound Is Used To Create Suspense In Horror Movies | Movies Insider


↑ back to the horror sound overview
 
 
Bonus ideas: How to create your own horror sounds:

 

If you want to have a go at creating your horror sounds, here are some DIY ideas from sound designer David Filskov’s excellent Guide to Sound Effects:

Bats flying

I used an umbrella opening and closing rapidly for the sound of bats flying one time… turned out great. I think I had to filter out some of the low frequency material, though.
-Tim Clarke

A pair of leather gloves flapped about is a good substitute for wings flapping when a bat takes off.
– Garry Taylor

Blood and guts being torn out

I know how to make a nice sound of blood and guts being torn out. Just make a milk pulp, put it into your mouth, and then try to say “Ghhhh”. Mix it with the end section of any water splash sample or add a sample where you’re moving out your hand from a bucket of water.
– Adam

Gore and squidge

Wet wash leather – fantastic for gore and squidge.
– Mark Estdale

Fruits! Especially tomatoes (for splatters) and potatoes (for wet crunchy sounds). Another classic is making a goo with eggs and dip rags and paper towels into them and play.
– Gustaf Grefberg

Rat shrieks

Pitched-up chickens.
– Ben Burtt

Up-pitched kittens. Especially the screechy ones.
– Gustaf Grefberg

Stone coffin opening

Slide off the top of a toilet tank.
– Ben Burtt

Spirits screaming

Dolphin and sea-lion cries, other animal screams and human vocalizations.
– Ben Burtt

Tentacles, sliding

Get a few day’s worth of stubble on your face. Go somewhere real quiet and record running your hand and arm under your chin – it mixes in nice with the hairs on your arm. Or as I just found out, get a mouse mat with a rubberized or cloth surface and rub that under your chin :-) To further this idea maybe put some shaving gel on and take a credit card and lightly rub it across? That way you get bristly with a bit of slime.
– Dave Sullivan

Having just eaten a bowl of macaroni and cheese shells, I have to say it’s the most convincing tentacle sound I’ve ever heard. It also made the bowl harder to finish :-)
– Jay Semerad

Vocalization of monster

Metal pressed against dry ice.
– Paul Arnold

Slide a straw up or down in a McDonald’s large drink plastic lid. Try pitching it down and stretching it – and voilá! McZilla.
– Max Hodges
↑ back to the horror sound overview

 
 

Need specific sound effects? Try a search below:

 

If you’re looking for something in particular, try this custom sound effects search box:


↑ back to the horror sound overview

 

Please share this:


 



 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Cinematic & Trailer Sound Effects Magic – Alchemy Play Track 4213 sounds included From: $135 From: $108

    SONIC SPELLS WITH REAL PERSONALITY

    MAGIC – ALCHEMY is a professional sound effects library built from real chemical reactions and elemental forces. It delivers short, character-rich magic sound effects perfect for spellcasting, magical UI design, and fantasy storytelling. Designed to sit cleanly in a mix and shimmer with personality, these spell sounds are ideal for games, trailers, audio dramas and more. Real reactions, recorded with obsessive detail.

    MAGIC - ALCHEMY | Sound Effects | Trailer

    Magic Sounds from Real Chemical Reactions

    No digital fakery here. Every sound in MAGIC – ALCHEMY began as a live experiment — alcohol burning in jars, butane growling through pipes, fuses igniting, water swirling in glass. These are true-to-life textures, captured in a lab-grade recording setup. The result? Magical sound with depth, realism, and spark..

    Short, Sharp, and Ready to Use

    These are not long, cinematic flourishes. This library is about immediacy — short, dry, punchy magic effects that are easy to slot into your project. Ideal for game asset design, magical feedback sounds, and trailer moments where clarity counts.

     
     
     

    Three Spell Flavours: Holy, Cursed, Neutral

    Need a healing chime, a cursed hex, or something more ambiguous? The Designed section is grouped into Holy, Cursed, and Neutral categories — giving you emotional options that match your scene’s intent, whether you’re crafting a fantasy RPG or a subtle magical interaction.

    Built for Professionals, Whatever You Create

    Whether you’re layering magic for a fantasy film, adding interactive audio to a mobile game, or creating rich textures for audiobooks or theatre, MAGIC – ALCHEMY fits right in. It’s mix-ready, flexible, and full of sonic character.

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  • ‘Tiny Transitions’ deivers 275 short Whooshes and other Transition sounds. Instead of the huge, more cinematic transitional sounds that you are accustomed to hear from SoundBits, this sound pack focuses more on the smaller, not-so-intrusive production elements that come in very handy for any Sound Designer, All-In-One Film Editor or Web-, App- and Game-Developers.

    All these small motion-supporting elements that you need in your everyday work for game menus, apps, general motion designs, … or as parts of more complex moving stuff.

    You get 275 designed sounds + a selection of 290 cleaned and edited source sounds that were used to design the Tiny Transitions. These sounds are mostly different props that are scraping or sliding on different surfaces and also some vocalized whoosh attempts.

    All source sounds were recorded with Sonosax SX-R4+ and Sennheiser MKH8050+MKH30 M/S rig.

    All sounds come with embedded Soundminer Metadata.

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  • Unbox your creativity with Professional Boxer: Cardboard. This comprehensive library features 244 high-quality Cardboard Box sound effects with various gestures ranging from single boxes sliding, handling, rubbing, opening, closing and squeaking to multiple boxes being stacked, moved, and dropped. This collection provides a diverse range of sounds and textures and can serve as great source material for sound design work, recorded at 96kHz/24 bit for ultimate sound manipulation.

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Explore the full, unique collection here

Latest sound effects libraries:
 
  • UI Interaction Elements by Cinematic Sound Design delivers a meticulously crafted sound effects library designed to enhance every click, swipe, tap, and notification in your user interface. This collection brings your apps, games, websites, and software to life, providing a rich auditory experience that makes every interaction feel responsive, intuitive, and satisfying.

    Inside this library, you’ll find over 200 high-quality sounds, ranging from subtle, crunchy clicks and soft taps to layered futuristic swipes, innovative button presses, toggle switches, and alert notifications. Each sound has been professionally recorded and mastered to ensure clarity, balance, and versatility across any platform or device.

    Whether you’re designing a mobile app, developing an interactive game, or building a modern web interface, UI Interaction Elements provides sounds that seamlessly integrate with your visual design, enhancing user feedback and engagement. The library has been meticulously designed, with each sound layered down and optimized for a maximum performance.

    Bring your interfaces to life and create a tactile, immersive experience for your users. Make your UI unforgettable, one sound at a time.

    20 %
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  • Animal Sound Effects Forests and Mountains Play Track 96+ sounds included, 220 mins total $110

    Forest and Mountains features nature and wildlife sounds from California, Washington, and Oregon.  Included are a number of bird recordings and forest ambiences, along with some insects, winds, rivers, and rain.  

    These were recorded over the past three years in various forests, foothills, and mountain environments.   A lot of these took place in or near Southern California’s Angeles Forest and San Gabriel Mountains, an area that spans 1200 Square Miles and varies vastly in terrain.

    Also included are some sounds from Northern California, along with recordings from the Pacific Northwest.

    The recording techniques for this varied as sometimes I went with the recorders running unattended to capture night, dawn and early morning.  Other times I’d record while being close by.

    Working as a Sound Effects Editor I’ve curated this collection with Editors in mind.  Background Ambiences and Spotted FX can really bring a location to life and give it so much story and character and that was a lot of the inspiration behind putting this all together. 

    Forests and Mountains

     

    The Locations

    California (61 Files) – This is where a majority of the sounds from this library were recorded and specifically Southern California.  Variety of areas and different environments, mostly around Angeles Forest, from Lower Elevation Foothills to more rugged mid-elevation Mountain Canyons and then much Higher Elevation and more remote terrain.  Also included are a few recordings from the Eastern Sierras and Northern California.

    Washington (19 Files) – Southern WA in Gifford Pinchot Forest and various Northwest Forest areas near Puget Sound.

    Oregon (16 Files) – Lakeside Recordings in forest and marsh at Klamath Lake in SE Oregon. 

    The Birds 

    Prominent / Specific Birds (36) (Closer Mic Perspective and more detailed) (* denotes multiple versions)

    Acorn Woodpecker, Barred Owl, Black-headed Grosbeak, California Towhee, *Canadian Geese, *Fox Sparrow, *Great Horned Owl, *House Wren, Northern Flicker, Oak Titmouse, Pacific Wren, Pileated Woodpecker, *Raven, Robin, *Song Sparrow, Spotted Towhee, Swainson’s Thrush

    Other Birds Featured (17) (Mixed together from various perspectives, calm to busy depending on time of day, and then closer to more medium and distant sounds.)

    Acorn Woodpecker, American Coot, California Quail, California Towhee, Cassin’s Finch, Fox Sparrow, Great Horned Owl, Hose Wren, Mallard, Mountain Chickadee, Northern Flicker, Nuttall’s Woodpecker, Oak Titmouse, Pied-billed Grebe, Common Poorwill, Raven, Red-tailed Hawk, Spotted Towhee, Steller’s Jay, Western Tanager, Western Wood-Pewee, White-breasted Nuthatch, Wilson’s Warbler, Wrentit, Yellow-throated Blackbird, Zone-tailed Hawk

    General Forest (9) – A mix of some wildlife (Chipmunk, Deer, Bullfrogs), and more general lighter forest ambiences.
    Insects (7) – Crickets from various perspectives and different forests along with some Grasshoppers.
    Rain (4) Light to heavier in a canyon with dense vegetation, some with distant birds.
    Rivers (5) Smaller detailed creeks to faster moving rivers.
    Wind (11)  A mix of calm to heavier with gusts, vegetation, and tree creaks.
    Metadata
    Detailed with descriptions and markers and photos to easily navigate and allow for options when searching.  UCS was used to categorize and various bird species are identified.  I’ve also labeled the metadata with what I consider Lower Elevation (up to 1500 feet), Middle Elevation (2000-5000 feet), and Higher Elevation (above 5000 feet).   Included are the season of the year which was mostly Spring and Summer.  Using Open-Tier in Soundminer you can use these to help get a bit more specific to particular environments.

    The Gear

    Sound Devices MixPre-3 & 6 | Zoom F3 & 6 | Sony PCM-D100

    Mics

    Sennheiser MKH 8020 | Sennheiser MKH 8040 |

    Sennheiser MKH 30 | Clippy EM 272

  • Hello Creators!

    Here’s my new pack: “General UI Sounds“

    General UI Sounds  ·  The Sound Guild

    I wanted to create a sound pack to cover different situations in an user interface.
    I hope you enjoy implementing this sounds in your project!

    Making-Off

    All this sounds were originally recorded with a Zoom H6 (cardiod microphone), and were processed in Logic Pro X, mainly editing the recorded material but also I used the Logix Pro X sampler.

    Some considerations

    1. Keep in mind this sounds can be used in a variety of situations, I put a name to the SFX but this doesn’t mean it can’t be used in other contexts.

    2. The sounds are in 44.1Khz/16 bit format. I have the original files at 96khz/24bit also, if you need this format, please contact me.

    Check all my packs on Asoundeffect

    50 %
    OFF
  • Car Sound Effects BMW Z4 E89 2009 sports car Play Track 221 sounds included, 47 mins total $65

    All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.

  • Toy Quadcopter is a focused mini library capturing the playful and high-pitched character of a toy drone in motion. Perfect for film, TV, games, and interactive media, it offers a variety of flight sounds, close fast pass-bys, slow passes, motor modulations, and essential electronic signals.
    This collection includes take-off and landing sequences, beeps for syncing, calibration and low battery warnings, as well as servo engine textures and detailed proximity recordings. Recorded with precision and clarity, it’s a compact but rich toolset for designing scenes that call for small UAVs, gadgets, or sci-fi elements.


   

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