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Home Sound Effects Monster Within

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Monster Within

$45

1,500 Monster & Creature sounds!

We’re proud to announce our newest sound library: Monster Within! Clocking in at 1,500 files, we’ve not only included 18 different creatures, monsters, and aliens, but also 25 categories for them! Everything from Attacks, Roars, Giant Footsteps, to detailed foley, vocals and flesh ripping. We think this is a must have Monster and Creature library to add to your collection.


WHAT’S INSIDE

Monster Within is massive. Just look at the list below or download the PDF excel sheet to get an idea of all that you get. Monster Within features more than 1,500 files, 2GB GB of 24bit/96khz .WAV files, all meticulously embedded with Soundminer and Basehead metadata. Monster Within was created by Rick Hernandez, a Los Angeles based professional sound designer. Rick is an accomplished AAA video game sound designer and field recordist. He also works on feature films & television. Learn more about Rick and his company Melee Sound Design.

Monster Within includes the following:

– 18 different creatures and monsters
– Attacks
– Body Movements
– Breathing
– Charges
– Damage
– Death
– Enter
– Exit
– Foley
– Footsteps
– Footsteps Giant
– Grunts
– Hits
– Idles
– Impacts
– Jumps
– Melee
– Pain
– Reactions
– Screams – Roars
– Spawns
– Special Effects
– Swings / Swipes
– Taunts
– Vocals

Licensor: : SoundMorph Categories: , , .
Type: Monster sound effects / recordings
Specs: 24 Bit / 96 kHz • 2 GB • Includes metadata
Delivery:
Instant - blazingly-fast - digital download
License type:
Royalty-free - you can select the number of users on checkout
Wishlist:  
 

Full sound effects list for Monster Within:

View sound list

Download

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SoundMorph is a sound design company based in San Francisco and Montreal.
Our team members come from all over the world including the United States, Canada and France.

SoundMorph was conceived on the idea of creating sound effects and sound design libraries based on the evolution of sound.
We believe, like any medium, sound evolves with time, and therefore new sounds are needed for new times.

Our experience in games, film, cartoons, and television has given us the knowledge to design the best sounds for your project.


 
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