Game Audio Opportunties Asbjoern Andersen


Game audio guru Damian Kastbauer reflects on the road ahead for the audio community, and the challenges and opportunities it offers:
Written by Damian Kastbauer
Please share:

Reality. Nothing brings you closer to the shared dream of life than the change experienced by a group of people. Mass change propels us into the moment, faced with the realization that we are not alone. While personal change can often be an internal experience operating on a level just-under-the-surface of acknowledgement or realization, the mechanism of change among a group of people brings a shared awareness that must be faced together. 

The cancellation of this year’s Game Developers Conference was a strong indication of what has transpired in the wake of the pandemic. The continued isolating measures bring many things into sharp focus, including issues present in our global game development environment. We are a community distributed across all countries and walks of life, united by a passion for creating experiences that connect people with a form of expression.

We are a community distributed across all countries and walks of life, united by a passion for creating experiences that connect people with a form of expression

These experiences can be singular, collaborative, cooperative, educational, and ultimately shared.

This interactive art form extends beyond the walls of our homes, across borders, and subverts an easy understanding of the impact it can have on people’s lives as a form of “entertainment”, especially during crises of one kind or another.

 

The Power of Perspective

As an artistic expression it is inevitable that games will continue to grow and represent the myriad of possibilities channeled through the medium. Over time, this opportunity to engender different perspectives from diverse authorship will expand to encompass connections with people who can appreciate these different points of view. An interesting play on Andy Warhol’s famous quote “In the future, everyone will be world famous for 15 minutes” recently posited instead that “In the future, everyone will be famous for 15 people in the world”, which is to imagine that for the output of any artist, a small and passionate audience will exist.

These games, made as a form of expression, have the ability to help prepare folks for change by surfacing issues and perspectives through the lens of play in a way that can make these ideas uniquely attractive. 

These games, made as a form of expression, have the ability to help prepare folks for change

Whether it’s empathy invoked towards the vanishing titans in Shadow of the Colossus, the recurring moral/ ethical decisions of Bioshock, or reconciling the hardships of That Dragon, Cancer, there is a power in engaging with these stories in a way that is different than passive entertainment. The simple expression of sacred geometry in Engare, the sublime beauty of visual storytelling in Gorogoa, and the boundless joy of Proteus, each have a chance at framing life outside the screen. Their contribution to the format can help us cope, understand, and process the changes around and within us. Additionally, the ability of VR to place oneself in somebody else’s shoes has enabled a horrific reenactment of WW1 in the location-based War Remains, and placed you at the center of a nighttime border crossing in Carne y arena. Both experiences underline the power of the medium. These singular moments can bring both internal and external change in the way we view and experience life.

 

Game Audio Change Agents

As sonic artists, our role in game development is as a piece of the larger whole. We are a collaborator and contributor with equal opportunity to communicate the intentions and creative vision. We help blur the lines of immersion by providing an aural component to the visual. We are everywhere and nowhere in the context of interaction, as our frequencies unfold unseen through time. We speak to parts of the brain in whispers that enmesh sound expressions deeply within the entire experience. We have tools at our disposal to engage, absorb, and reflect the dramas unfolding on-screen and across the globe in an immaterial way when opportunities are presented or leveraged. 

It becomes clear at some point, either as part of an audio team or as the sole audio contributor, that advocacy within the larger game development team is key to the successful execution of sound ideas and implementation. You are always bumping up against other disciplines and their workflows, oftentimes leveraging their hard work in order to add sound. Think of the hours of work from the art team that go into animating a walk cycle and the process of tagging footstep sounds by hand (and the process of re-conforming those sound tags when/ if the timing changes).

Advocacy within the larger game development team is key to the successful execution of sound ideas and implementation

Now imagine you want to create an automated solution that plays a footstep sound when the toe and heel of the skeleton break the physics ground-plane. It’s something that has been achieved by a handful of developers, but requires collaboration across the art, programming, physics, and audio teams. 

The work involved with pulling off a cross-discipline collaboration at this scale requires daily care-and-handling of your interpersonal interactions. How you present our audio craft as something worth the investment, while also respecting the impact it will have on others pipelines, is something that must be illustrated and reinforced over time. While finding these opportunities to improve technology and fidelity help gain ground towards minimizing redundant or less creative workflows, there are other ways to wield this good will and respect.


Popular on A Sound Effect right now - article continues below:


Trending right now:

  • Car Sound Effects Extreme Drift Play Track 360 sounds included, 220 mins total $49

    The Extreme Drift SFX library includes 360 HQ (24bit/96kHz) close and distant range perspective, auto racing recordings. Audio material of vehicles, drifting and maneuvering around race tracks at various speeds and densities taking corners and speeding on long straightaways.

    You will find idle engine sounds, powerful engine revs, slow and fast starts, crazy accelerations and wild breaking, roaring overtakings, tandem battles, tire screeches and skids echoing beautifully in the air. The audio found in our library is not limited to startups, shutdowns and gear shifts, but also offers ambiences of pit lane and working team crews.

  • Mechanical Sound Effects Old Engines Grab Bag Play Track 486 sounds included, 265 mins total $129

    “Old Engines Grab Bag” is a pack of numerous old, unique and characterful engines from early 1900s. It’s a massive collection of 56GB multitrack 192kHz recordings of old tractors and stationary engines, both diesel and gasoline fueled.

    The intention wasn’t to cover vehicles driving, but to get isolated and very closely recorded mechanical elements of engines and exhaust pipes as a source material for sound design. There are many starts, idles, revs, offs, RPMs variations, backfires etc. Some are heavy and large sounding, some are small and funny. Tractors were captured EXT and most of stationary engines INT, but since they are very closely recorded there is just a little amount of reverb on most of them.

    Most of engines are 1 or 2 cylinders and low horse power and their RPMs are also low. Thanks to this, many of those sounds aren’t tonal and can easily be used as additional layer with other design elements. They work great for adding vintage character, designing junky or funny vehicles, crazy huge steampunk machines or engines malfunction.

    Sounds were recorded using multi-mic setup: Sanken CO-100k (most of the time pointing mechanical parts), Sennheiser MKH-8060 (mainly for isolated exhaust pipe), Schoeps CMC6XT mk41/mk8 (general image) and part also with Trance Audio Inducer contact mics (adding unique mechanical perspective).

    The library is delivered as multitrack 192kHz files, as well as stereo mix of all microphones. Thanks to using microphones with extended frequency range, drastic pitch changes can be applied.
    All files have extensive metadata created in Soundminer, including leg picker with microphone labels.

    Demo files include pitched sounds, which are not delivered with library.

  • This pack includes 13 magic sounds, including fireball, water, lightning, curse and healing spells. Elevate your game’s enchanting atmosphere instantly with this expertly crafted sound collection.

    30 %
    OFF
  • Looking for baby sounds? So were we, and here's roughly how long it took to capture them: It took a very, very long time and lots of patience to gather this precious collection of laughing, dreaming, grouching, coughing, crying, shouting, talking, weeping, whining, burping and babbling bundles of joy.

    We invited a lot of babies at the age from 3 to 24 months – boys and girls – to our studio.

    They followed our call, brought their parents and the funny and often loud recordings started. We also equipped every new parent in our office with our best microphones and recorders and instructed them on how to record their own babies at home. You'll just love the multicolored, sweet and piercing high-quality recordings.

    The library comes with 152 files in 96kHz/24bit High Definition Audio and has a size of more than 500MB. All sounds are royalty free, guaranteeing you best quality as always.


Latest releases:

  • This collection features an assortment of high quality sci-fi game sounds, from mechs to laser guns and interface sounds. It also includes a selection of original retro synth music, composed to suit a variety of moods.

    33 %
    OFF
    Ends 1714687199
  • Immerse your audience in the heart of fantasy battles with RPG Weapons Vol.1, the premier sound effects pack designed specifically for game developers, animators, and audiobook producers. This meticulously curated collection is your ultimate resource for bringing to life epic encounters and immersive fantasy worlds.

    Featuring a diverse array of designed weapon sound effects, RPG Weapons Vol.1 includes everything from the clashing of swords to the twang of bows, the stealthy swoosh of throwing knives, the devastating impact of a meteor hammer, and the bone-crushing force of a club. Each sound has been crafted with precision, ensuring the highest quality and versatility for your projects.

    38 %
    OFF
    Ends 1714514399
  • “Death Space” is a sound album about science fiction space horror. These cool sounds can be used in movie trailers, games, and online videos. The album is inspired by an old science fiction movie “Event Horizon” , “Dead Space” contains 100 sounds, 96K, 24bit high-quality WAV files, with a total duration of 11 minutes and 19 seconds. Hope you like it!

    20 %
    OFF
    Ends 1714687199
  • Universal Category System (UCS) Hurricane Nicole Play Track 40 sounds included, 179 mins total $20

     

    The Hurricane Nicole sound effects library from Eric Berzins captures the raw power of Hurricane Nicole as it made landfall in Florida in November 2022. You will hear strong and forceful gusts, moaning and whistling winds, and intense pouring rain. With 40 meticulously edited audio files, including three bonus recordings from Hurricane Ian in September 2022, you will have a large palette of hurricane sounds at your fingertips.

    Delivered in 24-bit 48 kHz format, and accompanied by full UCS-compliant Soundminer Metadata, integrating these sounds into your workflow is seamless. With a total runtime of 179 minutes, “Hurricane Nicole” provides a wide variety of wind and rain textures, allowing you to easily evoke the visceral experience of a major hurricane. Add Hurricane Nicole to your sound effects collection today!

    20 %
    OFF
    Ends 1714514399
  • Fabric Sound Effects Inventory Play Track 44 sounds included $10

    The Inventory SFX Pack contains 44 sounds for Inventory/Backpack interactions, including Rummaging, Zip/Unzip, and general Inventory access sounds. Ideal for video game developers and animators.

    23 %
    OFF
Need specific sound effects? Try a search below:


Opportunities to Advocate

Imagine challenging the current “default male” player character paradigm by taking the lead on building the ability to change: gender dialog, vocalizations, and Foley materials into the audio system during pre-production. Today’s middleware tools make it easy to establish dynamic and flexible implementation from the start. Arriving first with an audio system in place (game parameters, states & switches, naming standards, asset management) can help drive the conversation early on as decisions are being made on the game engine and design side. 

Other current examples of the influence that audio can have in the way that a game is perceived include: the successful marriage of gameplay driven exertion vocalizations in the most recent Spider Man brings depth to the character and a reminder that, beneath the mask, Peter Parker is still human after all. Also, Bringing Greek voice actors to the game Assassins Creed Odyssey not only succeeds at more accurately portraying the culture and story of ancient Greece but also in representation for some: “Maybe it takes something like a video game, a thing you were just playing for fun, to make you realize unexpectedly that you could relate better than you thought you could all along.” More simply, audio sublimely supporting the underlying message of connection in Death Stranding. Sound and all of its aspects align to play a pivotal role in helping to deliver on these subtle subversions of what could have been far shallower experiences. 

Sound and all of its aspects align to play a pivotal role in helping to deliver on these subtle subversions of what could have been far shallower experiences

By presenting diverse player choices, gaining visibility for the different ways that people play, and challenging assumptions, we have the ability to touch all people. It can help inform the way that people view their reality, understand the changing landscape of terminology, and present alternate perspectives of circumstance. Towards these goals we can create opportunities to advocate for these issues and weave them into the fabric of what we contribute.. As collaborators, as audio specialists, as game developers, we can be agents of change.

 

Linked in a Revolutionary Spiral

Looking forward to the year ahead, there are questions about what shape the world we live in will take. What contribution can we make to support each other during the challenges ahead? How does our effort each day contribute to stability and balance amidst the turmoil of global change? In what way does our creative output help frame peoples’ experiences? Are games simply a pure form of distraction and escapism or can they also allow for these larger questions to be answered? How do we, as a community, aid in the understanding of and help bridge the gap between our differences?

Moving forward from here, it feels vital that we find ways to support each other towards a shared goal of education, advocacy, and compassion: Education about the role of audio in games, advocacy for our craft and its dynamic potential and most of all, compassion for all lives. We are linked in a revolutionary spiral facing the changes of today, together.

This article doesn’t offer any easy answers. It barely speaks to the question of “why” we should even try. But if this sentiment has reached you, look for ways to increase your understanding of the people that surround you and feed this understanding back into your work.

Moving forward from here, it feels vital that we find ways to support each other towards a shared goal of education, advocacy, and compassion

Practice tolerance, empathy, and mindfulness as part of your interactions and use this practice to weave a fabric of frequencies that can somehow embody these ideals. Grow respectful connective tissue that can help bear the weight of shared change among people. Recognize you are not alone in this struggle and be strong enough to both ask for, and give help when needed.

Wherever you are today: Stay good, stay safe, and keep it easy.

“It’s not the note you play that’s the wrong note – it’s the note you play afterwards that makes it right or wrong.”― Miles Davis

About me:

You may know me from such rambling word plays such as: Opening a Trans-Dimensional Portal Using Time-Based Effects, How to Survive a Game Audio Layoff, or Envisioning Our Interactive Audio Future. Tune-in for the Wwise Wworld Wwide Online Expo April 29th starting at 1:00pm EST on https://www.twitch.tv/audiokinetic 
 

Please share this:


 



 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • 67 %
    OFF
  • Ever wondered how to get the creatures, beasts and monsters in your project as badass and nasty as possible?

    This collection is filled with high-quality sound effects that let your clients tremble in their seats. The curated package comes with everything you need: Vocals like attacks, breaths, threats, alerts, idle sounds, die screams and foley sounds such as bodyfalls, steps and movement.

    With this set of handpicked sounds you have the world of cinematic creature sound design at your fingertips.

     

    The Library includes:

    Beast, Coloss, Dwarf, Fishman, Gnome, Golem, Hellhound, Imp, Insect, Kraken, Minotaur, Ogre, Orc, Reptile, Witch, Wraith, Yeti, Zombie, Attack, Breath, Death, Idle, Step, Threaten, Voice, Foley

  • Looking for baby sounds? So were we, and here's roughly how long it took to capture them: It took a very, very long time and lots of patience to gather this precious collection of laughing, dreaming, grouching, coughing, crying, shouting, talking, weeping, whining, burping and babbling bundles of joy.

    We invited a lot of babies at the age from 3 to 24 months – boys and girls – to our studio.

    They followed our call, brought their parents and the funny and often loud recordings started. We also equipped every new parent in our office with our best microphones and recorders and instructed them on how to record their own babies at home. You'll just love the multicolored, sweet and piercing high-quality recordings.

    The library comes with 152 files in 96kHz/24bit High Definition Audio and has a size of more than 500MB. All sounds are royalty free, guaranteeing you best quality as always.

Explore the full, unique collection here

Latest sound effects libraries:
 
  • This collection features an assortment of high quality sci-fi game sounds, from mechs to laser guns and interface sounds. It also includes a selection of original retro synth music, composed to suit a variety of moods.

    33 %
    OFF
    Ends 1714687199
  • Immerse your audience in the heart of fantasy battles with RPG Weapons Vol.1, the premier sound effects pack designed specifically for game developers, animators, and audiobook producers. This meticulously curated collection is your ultimate resource for bringing to life epic encounters and immersive fantasy worlds.

    Featuring a diverse array of designed weapon sound effects, RPG Weapons Vol.1 includes everything from the clashing of swords to the twang of bows, the stealthy swoosh of throwing knives, the devastating impact of a meteor hammer, and the bone-crushing force of a club. Each sound has been crafted with precision, ensuring the highest quality and versatility for your projects.

    38 %
    OFF
    Ends 1714514399
  • “Death Space” is a sound album about science fiction space horror. These cool sounds can be used in movie trailers, games, and online videos. The album is inspired by an old science fiction movie “Event Horizon” , “Dead Space” contains 100 sounds, 96K, 24bit high-quality WAV files, with a total duration of 11 minutes and 19 seconds. Hope you like it!

    20 %
    OFF
    Ends 1714687199
  • Universal Category System (UCS) Hurricane Nicole Play Track 40 sounds included, 179 mins total $20

     

    The Hurricane Nicole sound effects library from Eric Berzins captures the raw power of Hurricane Nicole as it made landfall in Florida in November 2022. You will hear strong and forceful gusts, moaning and whistling winds, and intense pouring rain. With 40 meticulously edited audio files, including three bonus recordings from Hurricane Ian in September 2022, you will have a large palette of hurricane sounds at your fingertips.

    Delivered in 24-bit 48 kHz format, and accompanied by full UCS-compliant Soundminer Metadata, integrating these sounds into your workflow is seamless. With a total runtime of 179 minutes, “Hurricane Nicole” provides a wide variety of wind and rain textures, allowing you to easily evoke the visceral experience of a major hurricane. Add Hurricane Nicole to your sound effects collection today!

    20 %
    OFF
    Ends 1714514399
  • Fabric Sound Effects Inventory Play Track 44 sounds included $10

    The Inventory SFX Pack contains 44 sounds for Inventory/Backpack interactions, including Rummaging, Zip/Unzip, and general Inventory access sounds. Ideal for video game developers and animators.

    23 %
    OFF

   

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.