Asbjoern Andersen


Take the ’80s, time travel, Kung Fu, Hitler, the God of Thunder, dinosaurs and sprinkle a bit of David Hasselhoff on top.

These are just some of the ingredients in KUNG FURY, a ’80s action spoof by director David Sandberg that raised more than $600,000 on Kickstarter (vastly exceeding their $200k goal) – and it just clocked in 16 million views on YouTube. Chances are you’ve seen it shared in your Facebook and Twitter newsfeeds more than once, too.

It’s a crazy, fun project and I was curious to hear the story about the sound for it.

To find out, I managed to get in touch with Patrik Öberg, sound designer on Kung Fury. And below, he shares how he got involved with the project, what it’s like being part of a viral sensation, and just how he created that ’80s feel and atmosphere in sound. Foley artist Tapio Liukkonen also shares his foley approach for the project – and the brilliantly cunning way he landed the job in the first place:

 



KUNG FURY Official Trailer HD


The official trailer for Kung Fury


 

Hi Patrik, please introduce yourself and the sound team on Kung Fury. How did you get involved with the project?

My name is Patrik Öberg. I am a creative freak. I do music and sound design for a living. I run my own company Nakatomi (yes, named after the greatest action movie of all time: Die Hard.. You know, the one with the building and the Ho-ho-ho jokes?!) which mainly focus on producing music and sound for films, games and commercials.

Linus Andersson, who is one of the film’s producers, called me just before Christmas 2014 and asked if I was interested in doing the sound. Without knowing more than that , I said yes. They invited me to the filming of the music video for the song True Survivor, so we could talk more about what it was they wanted me to do. It was basically everything. Usually you get a team of at least 5 or 6 guys, working around the clock on a project like this.

All I needed was to see when they set fire to a stuntman while another shot with a M16 Assault rifle in the same take, and that was it. I was hooked!

But the budget was limited and they wondered if I could do it all. I was not sure if I had the time, but all I needed was to see when they set fire to a stuntman while another shot with a M16 Assault rifle in the same take, and that was it. I was hooked!

My work on Kung Fury was, obviously, to do the sound design and edit for the film, but I also did some of the music. I did some foley, voice acting, voice casting, ADR recording, ADR edit, and of course, the final mix.
I had some help from a former colleague of mine, Jonas Andersson, who did some of the sound effects for the Hackerman part. I have worked with Jonas for pretty much my whole career. Just recently we’ve gone our own ways, but he has been a huge support to me during this process!
I also had some help from excellent foley artist Tapio Liukkonen who, I’m sure, smacked the hell out of a couple of Nazi salad heads.
 

Kung Fury started out as a Kickstarter project and has now evolved into a huge online phenomenon. What’s it been like being part of this ride?

I know, right?! It’s crazy! It’s been a true pleasure. Hard work, yes, and many late nights, sure, but truly a blessing to be a part of this project, and to have the chance to work with some insanely talented and awesome creative people is a dream come true, I think, for every person that does this kind of job. And then, to go to Cannes Film festival (!) and watch the movie together with 5-600 people clapping their hands like I don’t know what and laughing their asses of throughout the whole half hour was worth every late night spent in the studio working on this film. No doubt!

Watch the full-length version of KUNG FURY:

Want to watch the full 30-minute version of Kung Fury? Check it out below:



KUNG FURY Official Movie [HD]


 

What does the ’80s sound like to you – and what did you do to capture that sound and style in the film? Any approaches or tools for getting the ’80s sound and atmosphere that proved particularly useful?

The thing was that when I asked David if he really wanted that true 1987’s tacky sound to go all the way, or if we should do some contemporary design as well, mixed together, he said that’s exactly what he wanted. The best of both worlds. Because the VFX did not have the typical ’80s “stopmotion vs. cartoony” look, but rather more Hollywood crisp 2014 (I mean the T-rex looks better than freaking Spielberg’s dinosaurs!).
So we kind of hit it off immediately, and I guess he gave me a huge freedom to create from my heart. He is great that way. You have this tremendous respect for this guy who just goes out of his way to do something he wants and really loves, and on this scale, and with such finesse! So the last thing you want to do is to disappoint him or screw something up.

I did a lot of re-sampling of “today’s effects”, recorded in 44.100kHz/16 bit, and worked hard on getting the EQ and reverb to match the films from that era

I did a lot of re-sampling of “today’s effects”, recorded in 44.100kHz/16 bit, and worked hard on getting the EQ and reverb to match the films from that era. For example, during the animated part, when Kung Fury “goes to heaven”, I looked at hours of cartoons from that time. Several of which were my favorites when I was I kid, like “Transformers”, “Silver Fang”, “He-man” and so on… I think I did a pretty good job with that one. Of course, Mitch Murder’s track in the background obviously helped!


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I also decided to do the ADR deliberately off and recorded with typical voice-over mics to get that studio-speak feel to it. David, however, is a terrific actor; He was almost too good during the dubbing sessions and nailed it spot on, every time. So I felt kind of bad when I “unsynced” it – But I kept it pretty close to the truth, though.

Another thing was that.. David always brought a couple of chocolate bars with him to the studio, and I never really understood why he ate all that chocolate just before he recorded his lines, but I thought, well, just that he simply must be damn hungry for chocolate. But in the end I guess he saw me staring, and eventually told me his genius move behind this crazy routine. It was simply a means to sound like Batman. Good tip to you guys out there wanting that kind of voice but don’t know how to deliver :)
 



David Hasselhoff - True Survivor (from "Kung Fury") [Official Video]


Kung Fury naturally has its own theme song, performed by none other than ’80s legend David Hasselhoff


 

What was your workflow like, and where did you get the sounds for the project?

At the beginning, I was given short, unrendered sequences that looked nothing like the movie you see today, with awesome VFX and great edit. I had to imagine a lot of the stuff that was going on, for example, in the background, people getting blown up or lazer beems flying around.

Many of the environments weren’t done or in place until late in the process so I had to essentially guess, and then adjust.

Many of the environments weren’t done or in place until late in the process so I had to essentially guess, and then adjust. But they told me how they wanted it to look, so it was a matter of waiting for the VFX department to get their stuff done and delivered to me to see if I was right or totally off.

I had a lot of creative freedom so I tested many different things before I felt happy with what I wanted to do. And both David and Nils (the editor) knows sound pretty good so if they had any ideas, I listened and tried to realize their visions. But mostly it was just me and my crazy head figuring out this mad, dinosaur-robot-WW2-Viking saga in my studio.
 

How the foley was created - with foley artist Tapio Liukkonen
“When I saw the Kung Fury Kickstarter teaser I immediately loved it. I felt that there was lots of passion, talent and strong visions behind this project. I was thinking about how to get involved in it. Foley artists usually aren’t at the top of food chains in film projects so I needed to think of something different. I decided to throw my application with same attitude as young Kung Fury would make it. I took some promotional photographs on the Foley stage with same looking costumes as Kung Fury has. Then I printed them out and attached them in special ”investigation” folder with my CV and police badge. Then I posted it to Sweden as real thing – yes, very ’80s! I think Sandberg and other crew did like the twisted humor so I got attention. That happened during the Kickstarter campaign time so I was pretty early – and when film went into post production I was on board!

The film itself is very music-driven but it was fun to work with as a foley artist too. Especially the fighting scene. It took lots of time. Lots of bodyfalls, kung fu movements, whooshes and so on. For bodyfalls I used old leather jackets and jeans which I hit hard. Then these are spiced up with footstep scuffs and helmets. Whooshes were created with antennas and bamboo sticks. I knew that Patrik had recorded some stuff for foley too, but I made lots of stuff so he had possibilities in the end. For rest of film I made little details like police gears rattle on the street, casings dropping on surfaces, gun rattles, coin machine breaking etc. Lots of little details.

People use to wait for some real surprises how some sounds are made. Maybe it is these show-off videos where something miraculous has been created with weird items. I think most of time the Foley artist work is not like that. I don´t mean that weird sounds are not created from very different objects than you see in the film. I mean most of sounds are created ”boring” way. The real thing is to try to achieve some believable and natural sounds for film. I try to work with different kinds of films and people because in every project I learn something new about the art of foley. I think Kung Fury gave me some good exercises in making fast footsteps movements.”

 

What were the most fun scenes to work on?

Every scene in this film was, as you can understand, a favorite scene to get your hands on. But if must pick something, I would say the anime part. Just trying to get that authentic 1985 cartoon anime feel was both challenging and hard but I am really happy about the result.
And making the Arcade machine come to life was also a really fun thing to do. It was one of the first scenes I designed!
I also got to do many of the characters voices/dubs, and I mean, it is not Oscar material.. but my Swedish-English-Japanese performance was pretty close to greatness, I think.
 



David Hasselhoff - True Survivor (Video Commentary)


David Hasselhoff shares what it was like being involved with the project


 

Looking back at the project and its way to success, any advice or hard-earned lessons you’d like to share?

If David calls and tells you that he has a crazy, really out of this world, over the top, nobody-is-gonna-let-you-do-this idea, don’t hesitate! Do it. It is all worth it!
 

What has Kung Fury’s success meant for you as a sound designer?

I’ve learned a lot working on a project of this scale. And I made a lot of good friends that’s bound for great things in this line of work. I have gotten some offers to do more fun stuff after the summer so I will be looking into that of course, but first I will release a record with my band Block 44, and than I will have a couple of weeks off, away from the studio and the musts. But I’m sure it will be a crazy autumn, so I need to recharge my batteries and just do other stuff during the summer :)
 

A big thanks to Patrik Öberg and Tapio Liukkonen for sharing the story behind the sound for Kung Fury!

 

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    Animal Hyperrealism Vol IV is a sound library containing animal vocalisations, from real to designed creatures totaling more than 2000 individual sounds in 294 files. The sounds were recorded in zoos, and wildlife centers.

    The asset list includes but is not limited to: hippos, hyenas, vultures, dwarf mongooses, elephants, African cranes, parrots, tigers, pigmy hippos, rhea ostriches, brown bears, pheasants, wildebeests, African wild dogs and many more. The content has been recorded at 192KHz with a Sanken CO100K, an Avisoft CMPA and a Sennheiser 8050 for center plus two Sennheiser MKH8040 for stereo image.

    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

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    Unleash the raw power of fire, water, earth, and air with this comprehensive 9 GB sound library featuring 3050 high-quality sound effects across 630 files. Whether you’re designing cinematic soundscapes or enhancing video games Four Elements delivers the tools you need to harness the energy of the natural world.

    Construction Kit – 2443 Sounds

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    • Organic Fire: Campfire sizzles, torch whooshes, and flame bursts.
    • Processed Fire: Distorted impacts and unique crackles.
    • Organic Earth: Rock crashes, gravel scrapes, and heavy stone hits.
    • Processed Earth: Stylized rumbles and granular textures.
    • Organic Water: Ocean waves, hydrophone bubbles, and fluid splashes.
    • Processed Water: Underwater whooshes and stylized liquid smashes.
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    • Processed Air: Filtered gusts and dynamic noise sweeps.
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    Four Elements gives you complete creative control, blending organic recordings with processed sound layers to meet the demands of any project. Master the forces of nature with Four Elements. Let your creativity ignite.

     

    Keywords:

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    • Covers subtle distant rumbles through to massive cinematic impacts
    • Crafted 100% from synthesis for a unique, larger-than-life sound
    • Perfect for film, games, trailers, and any project needing storm power
    • Created in collaboration with Bruits.Studio’s Vincent Fliniaux and Tibo Csuko (Robotic Lifeforms 2, WATER)

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    Animal Hyperrealism Vol IV is a sound library containing animal vocalisations, from real to designed creatures totaling more than 2000 individual sounds in 294 files. The sounds were recorded in zoos, and wildlife centers.

    The asset list includes but is not limited to: hippos, hyenas, vultures, dwarf mongooses, elephants, African cranes, parrots, tigers, pigmy hippos, rhea ostriches, brown bears, pheasants, wildebeests, African wild dogs and many more. The content has been recorded at 192KHz with a Sanken CO100K, an Avisoft CMPA and a Sennheiser 8050 for center plus two Sennheiser MKH8040 for stereo image.

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    Hyper Thunder is a colossal collection of thunder and lightning, 100% crafted from the ground up using innovative synthesized technics and props recordings. Not a single real life thunder recording was used. using synthesis and props manipulation crafted to deliver impact far beyond natural recordings. Built entirely from innovative synthesis and props recordings, this library pushes the boundaries of weather sound design—perfect for when you need the raw energy of a storm dialed up to cinematic extremes.

    Featuring over 800 files, Hyper Thunder spans everything from subtle distant rumbles and rolling thunder to razor-sharp lightning strikes and earth-shaking impacts. With both designed hits and source layers, you have full control—drop in ready-to-use power or sculpt your own stormscapes using the source recordings.

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    • 800+ files of synthesized thunder and lightning
    • Both designed hits and source layers for full creative control
    • Covers subtle distant rumbles through to massive cinematic impacts
    • Crafted 100% from synthesis for a unique, larger-than-life sound
    • Perfect for film, games, trailers, and any project needing storm power
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    • “Sub drop” layers to add a rumbling low end
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    All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.

  • Hand Combat Sound Effects Massive Punches Play Track 505 sounds included, 1 mins total $29.99

    MASSIVE PUNCHES – 505 files of punch sound effects, from several sparring sessions. From quiet taps and hits to thudding and cracking impacts. Massive Punches comes in at over 1 minute, of real skin on skin body and head shots. Bring the power of bare knuckle to your next project. Recorded at 192kHz and 32bit, using microphones capable of recording ultrasonic frequencies. Massive Punches filenames are in the Universal Category System format with additional Metadata baked-in.

    Don’t need a Massive amount of Punch sound effects? We offer ‘Mini’ sound effect libraries as companions for all of our ‘Massive’ sound effect libraries. All recordings are unique to each library with no overlap. Go Mini today, and upgrade to the corresponding Massive library later, when you need more of that particular sound effect.

    40 %
    OFF

   

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