Fire of Love Documentary Sound Asbjoern Andersen


Fire of Love – now available to stream on Disney+ – is one of this year's Oscar-nominated 'Best Documentary Feature' films. Director Sara Dosa pulled together archival footage from volcanologists Katia and Maurice Krafft's own photos and films, interviews with the married couple from international TV broadcasts, and press footage of volcanic events that the Kraffts documented – including the one that ultimately claimed their lives. Here, sound designer Patrice LeBlanc talks about his approach to creating sound for this archival footage that had no sync sound, to bring these stunning yet silent images to life in a way that honors the life and work of Katia and Maurice.
Interview by Jennifer Walden, photos courtesy of Nat Geo
Please share:
Zombie sound effects library

In her Oscar-nominated documentary film Fire of Love, Director Sara Dosa explores the careers and relationship of volcanologists Katia and Maurice Krafft. Using footage (both film and still photos) captured by the couple on their many volcano excursions, TV interviews with the couple, news coverage of the volcano eruptions, and research into their lives, she pieces together their tragic narrative.

On the sound side, Maurice’s films lacked sync sound, and so it was up to sound designer Patrice LeBlanc at Bande à part in Montréal to carefully recreate the sound that you’d expect to be there – rocks and ash, lava bubbling and spouting up from the earth, rumbles and eruptions, and also the sounds of Katia and Maurice’s struggles within these environments, like slogging through mud and snow and freeing their vehicles stuck in these challenging off-road conditions, recreating the windswept, barren landscapes where they set up camp, and capturing the feeling of danger and beauty these locations offered. Using a combination of foley and sound effects libraries, he’s able to transport the viewer to these places, making you feel as though you’re standing beside an erupting volcano or canoeing across a lake of acid.

Here, he talks about his approach to adding sound to archival material, using sound to emphasize the emotional aspects of events, working with his Foley team to add a sense of reality to the moving images, and so much more!



Fire of Love Trailer | National Geographic


Fire of Love Trailer | National Geographic

Can you talk about the archival volcano footage from a sound perspective? Was there audio recorded with the original footage from Maurice and Katia? (OR, did the archival sound just serve as a reference point for you to re-create the audio?) If there was sound in the archival footage from Maurice and Katia, was any of this usable in the film? Were there any sounds from the footage that you felt were really captivating or interesting?

Patrice LeBlanc (PL): The only sound from the movie that we could say was from archival footage is from the different TV interviews. It certainly fits the bill as it was really rough sounding in certain aspects and we somehow made it worse by removing the music in a couple of clips!

FireOfLove_sound-01

Sound Designer Patrice LeBlanc

But yes, Katia and Maurice recorded every image but there was no sound. Not only was no sound synced to the images that we used, but as far as I know, there was no sound archive at all. They just never recorded sounds on their expeditions, only films and photographs. So everything you hear had to be researched and chosen for the specific intention of the scenes, be it realistic, bombastic, subdued, or metaphorical even! The film certainly has an emotional arc in its use of volcano sounds, one that follows the emotional journey of our protagonists.

 

FireOfLove_sound-02

For the archival dialogue from the interviews, did you use any clean-up and restoration tools, like iZotope RX or EQ?

PL: We didn’t want to make it cleaner. There’s a conscious choice in the movie to respect the diverse qualities of the different audio sources. It’s playful even as we hear all the numerous tones and hiss and hums of the cameras and recorders throughout the film, like the motors of Super 8 cameras, 16mm film projectors, Betacam and VHS tape hiss, optical audio hum, etc.

There’s a conscious choice in the movie to respect the diverse qualities of the different audio sources.

This was part of the language of the movie and we did not want to clean it up. But there were a couple of clips that needed intensive cleanup because we had important dialogue mixed up with music from the TV shows. We didn’t have access to separate stems so I had to remove the music using iZotope RX Spectral Repair.

 

FireOfLove_sound-03

For the sound effects you cut in, what were some of your sources? Were there useful volcano library sounds? Did you add other sounds, like low-end sweeteners, rocks and debris, fire crackling, fire whooshes, bubbling sounds, etc., to enhance the sound of the volcanoes?

PL: I worked on about 20 minutes of film in September of 2021 for an edit submitted to Sundance and I used up most of the volcano sounds that we had in our Soundminer database. So during the two months I had before receiving the final picture lock, I listened and researched sound libraries here and there.

Here are a few libraries that were integral to the sound of the volcanoes in Fire of Love:

There’s one sound library called Stromboli. It’s very thorough with lots of breathy air tones, different perspectives, and varied recording formats (mono, stereo, LCR, and surround). It’s an important volcano in the lives of Maurice and Katia so I was happy to work with that!

I worked a lot with an absolute beast of a library called Geyser and Volcano by Phonography Sound Library and another one of gasses and lava movements from Mindful Audio.

And I also used a sound pack of Falling Rock from the great Thomas Rex Beverly.

Most, if not all, were bought on A Sound Effect!

And, of course, these realistic sounds were blended and layered with other sounds to give them the emotional impact that we desired. There are mud splats subbing in for lava, fire bursts designed with the AudioFire plugin from LeSound, abstract air tones made with Native Instruments Reaktor There is even an animal roar in a sequence or two!

 

FireOfLove_sound-04

There’s a funny scene with Katia donning a metal helmet/hood, and Maurice throwing a rock at her head – it impacts with this lovely rocky metallic ‘chunk’ sound. Was that foley? Original sound? (It was perfect!)

PL: It’s part foley, and part effects. There’s a foley sound that is a bit more realistic and I added a resonance, a thonk! that is a bit more playful and cartoony!

 

FireOfLove_sound-05

Did you capture your own sounds for the film? What did you record? How did you use it in the film?

PL: I did not have the pleasure to go on a volcano field recording trip. That would have been fun!

 


Popular on A Sound Effect right now - article continues below:


Trending right now:

  • Cinematic & Trailer Sound Effects Magic – Alchemy Play Track 4213 sounds included From: $135 From: $108

    SONIC SPELLS WITH REAL PERSONALITY

    MAGIC – ALCHEMY is a professional sound effects library built from real chemical reactions and elemental forces. It delivers short, character-rich magic sound effects perfect for spellcasting, magical UI design, and fantasy storytelling. Designed to sit cleanly in a mix and shimmer with personality, these spell sounds are ideal for games, trailers, audio dramas and more. Real reactions, recorded with obsessive detail.

    MAGIC - ALCHEMY | Sound Effects | Trailer

    Magic Sounds from Real Chemical Reactions

    No digital fakery here. Every sound in MAGIC – ALCHEMY began as a live experiment — alcohol burning in jars, butane growling through pipes, fuses igniting, water swirling in glass. These are true-to-life textures, captured in a lab-grade recording setup. The result? Magical sound with depth, realism, and spark..

    Short, Sharp, and Ready to Use

    These are not long, cinematic flourishes. This library is about immediacy — short, dry, punchy magic effects that are easy to slot into your project. Ideal for game asset design, magical feedback sounds, and trailer moments where clarity counts.

     
     
     

    Three Spell Flavours: Holy, Cursed, Neutral

    Need a healing chime, a cursed hex, or something more ambiguous? The Designed section is grouped into Holy, Cursed, and Neutral categories — giving you emotional options that match your scene’s intent, whether you’re crafting a fantasy RPG or a subtle magical interaction.

    Built for Professionals, Whatever You Create

    Whether you’re layering magic for a fantasy film, adding interactive audio to a mobile game, or creating rich textures for audiobooks or theatre, MAGIC – ALCHEMY fits right in. It’s mix-ready, flexible, and full of sonic character.

    20 %
    OFF
    20 %
    OFF
    20 %
    OFF
    20 %
    OFF
  • Khron Studio - Spells Variations Vol 4

    Spell Variations Vol. 4 marks the grand finale of our magical sound series, delivering a diverse and powerful collection of spell effects. Inside, you’ll find summonings, blood spells, petrifications, healing spells, dark incantations, and much more!

    This volume includes 255 high-quality sound effects, organized into 27 distinct spell types, each with multiple variations (3 to 17) to ensure no spell sounds the same, even when reused across your project.

    Each spell type is carefully named and sorted into individual folders, giving you intuitive navigation and maximum flexibility for magical scenes, game effects, or cinematic transitions.

    Recorded, edited, and mastered in 192 kHz / 24-bit, these sounds deliver exceptional clarity and full adaptability for pitching, layering, or creative processing.

    A must-have library for professional sound designers seeking drag-and-drop magical sounds for video games, trailers, animations, or any audiovisual production.

    More about the pack
    – Intuitive file naming
    – All you’ll ever need regarding magical sounds [Use them again & again
    Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    – Totally mono compatibility
    – All sounds have several variations.
    – Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
    – For any questions or problems: khronstudio@gmail.com

    Features
    – 255 spell sounds
    – Number of Audio Waves: 255
    – Format: 192KHz / 24 bits
    – Win/Mac: Yes
    – Minutes of audio provided: 19:21

    40 %
    OFF
  • Foley Sound Effects Grenade Foley Play Track 1374 sounds included $15

    A focused collection of grenade foley, captured with precision using replica units. This library provides the essential, clean sounds of tactical handling, interaction, and impacts.

    Recorded at 96kHz/24-bit across various surfaces including steel plates, carpet, wood floorings, soil, and grass, this library offers variation for different environments. The recordings feature grenade shakes, surface impacts and rolls, pin pulls, spoon lever ejections, spoon drops, and tactical gear foley, all captured with Lewitt LCT 540 S and Shure SM7B.

    This is a practical toolkit for sound designers working in film, games, and other media, providing a tonal and versatile foundation for building realistic military action.

    50 %
    OFF
  • ‘Tiny Transitions’ deivers 275 short Whooshes and other Transition sounds. Instead of the huge, more cinematic transitional sounds that you are accustomed to hear from SoundBits, this sound pack focuses more on the smaller, not-so-intrusive production elements that come in very handy for any Sound Designer, All-In-One Film Editor or Web-, App- and Game-Developers.

    All these small motion-supporting elements that you need in your everyday work for game menus, apps, general motion designs, … or as parts of more complex moving stuff.

    You get 275 designed sounds + a selection of 290 cleaned and edited source sounds that were used to design the Tiny Transitions. These sounds are mostly different props that are scraping or sliding on different surfaces and also some vocalized whoosh attempts.

    All source sounds were recorded with Sonosax SX-R4+ and Sennheiser MKH8050+MKH30 M/S rig.

    All sounds come with embedded Soundminer Metadata.

    50 %
    OFF

Latest releases:

  • UI Interaction Elements by Cinematic Sound Design delivers a meticulously crafted sound effects library designed to enhance every click, swipe, tap, and notification in your user interface. This collection brings your apps, games, websites, and software to life, providing a rich auditory experience that makes every interaction feel responsive, intuitive, and satisfying.

    Inside this library, you’ll find over 200 high-quality sounds, ranging from subtle, crunchy clicks and soft taps to layered futuristic swipes, innovative button presses, toggle switches, and alert notifications. Each sound has been professionally recorded and mastered to ensure clarity, balance, and versatility across any platform or device.

    Whether you’re designing a mobile app, developing an interactive game, or building a modern web interface, UI Interaction Elements provides sounds that seamlessly integrate with your visual design, enhancing user feedback and engagement. The library has been meticulously designed, with each sound layered down and optimized for a maximum performance.

    Bring your interfaces to life and create a tactile, immersive experience for your users. Make your UI unforgettable, one sound at a time.

    20 %
    OFF
  • Animal Sound Effects Forests and Mountains Play Track 96+ sounds included, 220 mins total $110

    Forest and Mountains features nature and wildlife sounds from California, Washington, and Oregon.  Included are a number of bird recordings and forest ambiences, along with some insects, winds, rivers, and rain.  

    These were recorded over the past three years in various forests, foothills, and mountain environments.   A lot of these took place in or near Southern California’s Angeles Forest and San Gabriel Mountains, an area that spans 1200 Square Miles and varies vastly in terrain.

    Also included are some sounds from Northern California, along with recordings from the Pacific Northwest.

    The recording techniques for this varied as sometimes I went with the recorders running unattended to capture night, dawn and early morning.  Other times I’d record while being close by.

    Working as a Sound Effects Editor I’ve curated this collection with Editors in mind.  Background Ambiences and Spotted FX can really bring a location to life and give it so much story and character and that was a lot of the inspiration behind putting this all together. 

    Forests and Mountains

     

    The Locations

    California (61 Files) – This is where a majority of the sounds from this library were recorded and specifically Southern California.  Variety of areas and different environments, mostly around Angeles Forest, from Lower Elevation Foothills to more rugged mid-elevation Mountain Canyons and then much Higher Elevation and more remote terrain.  Also included are a few recordings from the Eastern Sierras and Northern California.

    Washington (19 Files) – Southern WA in Gifford Pinchot Forest and various Northwest Forest areas near Puget Sound.

    Oregon (16 Files) – Lakeside Recordings in forest and marsh at Klamath Lake in SE Oregon. 

    The Birds 

    Prominent / Specific Birds (36) (Closer Mic Perspective and more detailed) (* denotes multiple versions)

    Acorn Woodpecker, Barred Owl, Black-headed Grosbeak, California Towhee, *Canadian Geese, *Fox Sparrow, *Great Horned Owl, *House Wren, Northern Flicker, Oak Titmouse, Pacific Wren, Pileated Woodpecker, *Raven, Robin, *Song Sparrow, Spotted Towhee, Swainson’s Thrush

    Other Birds Featured (17) (Mixed together from various perspectives, calm to busy depending on time of day, and then closer to more medium and distant sounds.)

    Acorn Woodpecker, American Coot, California Quail, California Towhee, Cassin’s Finch, Fox Sparrow, Great Horned Owl, Hose Wren, Mallard, Mountain Chickadee, Northern Flicker, Nuttall’s Woodpecker, Oak Titmouse, Pied-billed Grebe, Common Poorwill, Raven, Red-tailed Hawk, Spotted Towhee, Steller’s Jay, Western Tanager, Western Wood-Pewee, White-breasted Nuthatch, Wilson’s Warbler, Wrentit, Yellow-throated Blackbird, Zone-tailed Hawk

    General Forest (9) – A mix of some wildlife (Chipmunk, Deer, Bullfrogs), and more general lighter forest ambiences.
    Insects (7) – Crickets from various perspectives and different forests along with some Grasshoppers.
    Rain (4) Light to heavier in a canyon with dense vegetation, some with distant birds.
    Rivers (5) Smaller detailed creeks to faster moving rivers.
    Wind (11)  A mix of calm to heavier with gusts, vegetation, and tree creaks.
    Metadata
    Detailed with descriptions and markers and photos to easily navigate and allow for options when searching.  UCS was used to categorize and various bird species are identified.  I’ve also labeled the metadata with what I consider Lower Elevation (up to 1500 feet), Middle Elevation (2000-5000 feet), and Higher Elevation (above 5000 feet).   Included are the season of the year which was mostly Spring and Summer.  Using Open-Tier in Soundminer you can use these to help get a bit more specific to particular environments.

    The Gear

    Sound Devices MixPre-3 & 6 | Zoom F3 & 6 | Sony PCM-D100

    Mics

    Sennheiser MKH 8020 | Sennheiser MKH 8040 |

    Sennheiser MKH 30 | Clippy EM 272

  • Hello Creators!

    Here’s my new pack: “General UI Sounds“

    General UI Sounds  ·  The Sound Guild

    I wanted to create a sound pack to cover different situations in an user interface.
    I hope you enjoy implementing this sounds in your project!

    Making-Off

    All this sounds were originally recorded with a Zoom H6 (cardiod microphone), and were processed in Logic Pro X, mainly editing the recorded material but also I used the Logix Pro X sampler.

    Some considerations

    1. Keep in mind this sounds can be used in a variety of situations, I put a name to the SFX but this doesn’t mean it can’t be used in other contexts.

    2. The sounds are in 44.1Khz/16 bit format. I have the original files at 96khz/24bit also, if you need this format, please contact me.

    Check all my packs on Asoundeffect

    50 %
    OFF
  • Car Sound Effects BMW Z4 E89 2009 sports car Play Track 221 sounds included, 47 mins total $65

    All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.

  • Toy Quadcopter is a focused mini library capturing the playful and high-pitched character of a toy drone in motion. Perfect for film, TV, games, and interactive media, it offers a variety of flight sounds, close fast pass-bys, slow passes, motor modulations, and essential electronic signals.
    This collection includes take-off and landing sequences, beeps for syncing, calibration and low battery warnings, as well as servo engine textures and detailed proximity recordings. Recorded with precision and clarity, it’s a compact but rich toolset for designing scenes that call for small UAVs, gadgets, or sci-fi elements.

Need specific sound effects? Try a search below:


FireOfLove_sound-07

Can you talk about the role of foley in the film? Who recorded the foley? What were some key scenes where foley really helped to add depth and life to what’s on-screen?

PL: The foley artist is Paul Hubert and it was recorded by my colleague Luc Bouchard in our own studio Bande à part, in Montréal.

And as there was no sync sound, foley became our first audio link, just hearing them walking through mud, touching rocks or ashes.

The foley in this film is important as it brings us closer to Katia and Maurice. We wanted to be with them; we wanted to feel their touch. And as there was no sync sound, foley became our first audio link, just hearing them walking through mud, touching rocks or ashes. For narrative purposes, it’s of first importance in the adventure scenes like the first volcano during the snowstorm or the ballad on the acid lake. But really, throughout the film, foley is the link between the geological world and our favorite couple.

I asked our crew to record these scenes using only paper.

There is also another aspect of the movie that is brought to life by the foley which is the animations. And for this part, I wanted something more playful, even childlike. I asked our crew to record these scenes using only paper. So the movements of clouds or waves were paper slides, explosions were folding paper balls, etc.

After the recording, I used a plugin called Envy by The Cargo Cult where I applied the envelope of these clips to real sounds and the end result is something like paper-maché explosions and crashing waves! I’m really pleased with the results.

 

Popular volcano sound effects libraries:

 

If you’re looking for volcano sounds for your projects, these sound effects libraries are trending right now:

  • Need high-quality volcanic audio from a film featured by National Geographic? You can hear it pop and snap, and occasionally rocks forming, shearing, and breaking apart. Thankfully – I didn’t melt the recorder!

     

  • Here a library of one of the most active volcano in Europe: The Stromboli.

    The actual sound library contains 73 sound recordings for a size of 2.6 GB.

    Eruptions were recording mainly from three distances:

    • at 200m of altitude and 1,3km distance from cratere

    • at 400m of altitude and 1km distance from cratere

    • at 850m of altitude and 500m distance from cratere

    I stayed here one month to manage to have the most diversified eruptions that offer Iddu the volcano. A friend who accompanied me did beautiful shoots with cameras and drone. You can have a look to the video. This project brought us to another one, that’s coming up in the next months, a type of documentary about the whole island and his inhabitants.

    So in the future I will add more sounds of Stromboli, the city, the people, the sea, the animals, the ambient etc… that you could listen and download for free on my website.

    I wanted this sound library focused on the eruptions, but I put also a few recording of the waves and water because they sound particularly strong and they suggest the volcano’s sound: All the island is little made of “fresh” lava’s rock, that make every impact very resonant in the bass frequencies.

    This library contains also a few ambient of the island, his city and his surrounding nature. And some roomtone corresponding to the place where I recorded the eruptions.

    All recording made with the Nagra VI. Neumann mics, audio technica MS and Micromix amp for some specifics recording.

  • Water & Ocean Sounds Volcanic Geyser Play Track 21+ sounds included, 25 mins total $25

    Faunethic's Volcanic Geyser sound library is a unique collection of 21 sounds from the bowels of the earth. Steaming, splashing and muddy textures, these sounds has been recorded at San Pedro de Atacama, in northern Chile. The third most important geothermal spot on earth, San Pedro de Atacama is located between 4500 to 5200 meters above sea level offering a wide and beautiful sonic diversity to its visitors.

    This collection provides authentic sound recordings, captured with high-quality equipment: DPA, Neumann and 4minX. All Faunethic tracks includes metadata carefully edited with Soundminer. All these sounds are delivered at 24/96Khz .wav files. This collection come in easily downloadable zip file.

  • Destruction & Impact Sounds Volcano Play Track 13+ sounds included, 116 mins total $155

    MAFX019 Volcano is a collection of unique sounds recorded in Ethiopia’s Afar region at Erta Ale volcano. Erta Ale is one of only a handful of volcanoes with lava lakes in the world, situated in the Danakil Depression, one of the hottest and most inhospitable places in the world. The name means Smoking Mountain in the local Afarigna language and Erta Ale does not disappoint in this regard, as you can see in the video. This place is also known as the Gateway to Hell, an appropriate moniker given the 47C/117F temperatures and lots of dead fauna we encountered.

    Volcano sound effects library - mesmerizing soundscapes from Erta Ale caldera in Ethiopia

    There were only a few lava pits when the library was recorded but plenty of continuous and violent toxic gas releases. Occasionally the ground would move creating low frequency rumbles and debris falling. I had to use a long boompole in order to suspend my trusty MKH8060 over the edge and I improvised a spaced omni array by taping the MikroUsi mics to a video tripod ballhead. The expedition wasn’t 100% risk-free but it was more than worth it for these beautiful sounds.

    11 %
    OFF
[tweet_box]Designing Volcano Sounds for Oscar-nom’d Documentary ‘Fire of Love’ – with Sound Designer Patrice LeBlanc[/tweet_box]

FireOfLove_sound-08

What was the most challenging scene for sound design? What went into it?

PL: I think the most challenging scene was the big gray clouds of Mt. Augustine. We had to find a way to make these silent hypnotic images of the rolling pyroclastic clouds menacing in some way, not just mesmerizing. We had to feel a sense of impending doom even though Katia specifies that it was a beautiful, silent moment!

Winds give it a sense of direction and thunder rumblings make it feel like there’s an otherworldly inner struggle inside those clouds.

I saved this scene for last because, for the longest time, I didn’t have any idea how to approach it. It’s really mesmerizing on its own as a silent piece. A trial and error use of different down-pitched rolling thunders, heavily EQd firecrackers, and dusty winds apparently did the job! Winds give it a sense of direction and thunder rumblings make it feel like there’s an otherworldly inner struggle inside those clouds.

 

FireOfLove_sound-09

Looking at the film’s final volcano eruption, Mount Unzen, what were some of your challenges for sound here?

PL: The most important thing for me was to respect their death – to find the moment where we go from witnessing a natural disaster to understanding and feeling the consequences. So we start with a bang, there are mudslides, and avalanche sounds (even animal roars buried in the mix) but as it all falls, it morphs into something more ethereal, more windy as everything is swept away. We didn’t want to bury them in the rubble…

 

FireOfLove_sound-10

How was working on Fire of Love a unique experience for you? What are you most proud of in terms of your sound work on the film?

PL: Obviously, Fire of Love is a very unique film, and having the chance to work on a project like that is in and of itself a unique experience. But that is the nature of archival footage-based films, and why I love working on them: they are original, personal, different-sounding beasts!

I’m proud that a film that touches so many different emotions…resonated with so many people and our sound work is at the very center of it!

It was a collection of firsts for me as it was the first time I worked on an American production, the first time I worked with Ina Fichman our Canadian co-producer, and the first time I worked with our re-recording mixer, maestro Gavin Fernandes. I met so many great people on this production (Hi Sara! Erin! Jocelyne!) and we did this on an absolutely hectic schedule complicated by Covid quarantines and lockdowns!

At first, I was proud to have just finished the film and bewildered that we pulled through when it premiered in Sundance! But in the end, I’d say that I’m proud that a film that touches so many different emotions, with such a personal and daring vision, resonated with so many people and our sound work is at the very center of it!

 

A big thanks to Patrice LeBlanc for giving us a behind-the-scenes look at the sound of Fire of Love and to Jennifer Walden for the interview!

 

Please share this:


 



 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Cinematic & Trailer Sound Effects Magic – Alchemy Play Track 4213 sounds included From: $135 From: $108

    SONIC SPELLS WITH REAL PERSONALITY

    MAGIC – ALCHEMY is a professional sound effects library built from real chemical reactions and elemental forces. It delivers short, character-rich magic sound effects perfect for spellcasting, magical UI design, and fantasy storytelling. Designed to sit cleanly in a mix and shimmer with personality, these spell sounds are ideal for games, trailers, audio dramas and more. Real reactions, recorded with obsessive detail.

    MAGIC - ALCHEMY | Sound Effects | Trailer

    Magic Sounds from Real Chemical Reactions

    No digital fakery here. Every sound in MAGIC – ALCHEMY began as a live experiment — alcohol burning in jars, butane growling through pipes, fuses igniting, water swirling in glass. These are true-to-life textures, captured in a lab-grade recording setup. The result? Magical sound with depth, realism, and spark..

    Short, Sharp, and Ready to Use

    These are not long, cinematic flourishes. This library is about immediacy — short, dry, punchy magic effects that are easy to slot into your project. Ideal for game asset design, magical feedback sounds, and trailer moments where clarity counts.

     
     
     

    Three Spell Flavours: Holy, Cursed, Neutral

    Need a healing chime, a cursed hex, or something more ambiguous? The Designed section is grouped into Holy, Cursed, and Neutral categories — giving you emotional options that match your scene’s intent, whether you’re crafting a fantasy RPG or a subtle magical interaction.

    Built for Professionals, Whatever You Create

    Whether you’re layering magic for a fantasy film, adding interactive audio to a mobile game, or creating rich textures for audiobooks or theatre, MAGIC – ALCHEMY fits right in. It’s mix-ready, flexible, and full of sonic character.

    20 %
    OFF
    20 %
    OFF
    20 %
    OFF
    20 %
    OFF
  • ‘Tiny Transitions’ deivers 275 short Whooshes and other Transition sounds. Instead of the huge, more cinematic transitional sounds that you are accustomed to hear from SoundBits, this sound pack focuses more on the smaller, not-so-intrusive production elements that come in very handy for any Sound Designer, All-In-One Film Editor or Web-, App- and Game-Developers.

    All these small motion-supporting elements that you need in your everyday work for game menus, apps, general motion designs, … or as parts of more complex moving stuff.

    You get 275 designed sounds + a selection of 290 cleaned and edited source sounds that were used to design the Tiny Transitions. These sounds are mostly different props that are scraping or sliding on different surfaces and also some vocalized whoosh attempts.

    All source sounds were recorded with Sonosax SX-R4+ and Sennheiser MKH8050+MKH30 M/S rig.

    All sounds come with embedded Soundminer Metadata.

    50 %
    OFF
  • Unbox your creativity with Professional Boxer: Cardboard. This comprehensive library features 244 high-quality Cardboard Box sound effects with various gestures ranging from single boxes sliding, handling, rubbing, opening, closing and squeaking to multiple boxes being stacked, moved, and dropped. This collection provides a diverse range of sounds and textures and can serve as great source material for sound design work, recorded at 96kHz/24 bit for ultimate sound manipulation.

    35 %
    OFF
Explore the full, unique collection here

Latest sound effects libraries:
 
  • UI Interaction Elements by Cinematic Sound Design delivers a meticulously crafted sound effects library designed to enhance every click, swipe, tap, and notification in your user interface. This collection brings your apps, games, websites, and software to life, providing a rich auditory experience that makes every interaction feel responsive, intuitive, and satisfying.

    Inside this library, you’ll find over 200 high-quality sounds, ranging from subtle, crunchy clicks and soft taps to layered futuristic swipes, innovative button presses, toggle switches, and alert notifications. Each sound has been professionally recorded and mastered to ensure clarity, balance, and versatility across any platform or device.

    Whether you’re designing a mobile app, developing an interactive game, or building a modern web interface, UI Interaction Elements provides sounds that seamlessly integrate with your visual design, enhancing user feedback and engagement. The library has been meticulously designed, with each sound layered down and optimized for a maximum performance.

    Bring your interfaces to life and create a tactile, immersive experience for your users. Make your UI unforgettable, one sound at a time.

    20 %
    OFF
  • Animal Sound Effects Forests and Mountains Play Track 96+ sounds included, 220 mins total $110

    Forest and Mountains features nature and wildlife sounds from California, Washington, and Oregon.  Included are a number of bird recordings and forest ambiences, along with some insects, winds, rivers, and rain.  

    These were recorded over the past three years in various forests, foothills, and mountain environments.   A lot of these took place in or near Southern California’s Angeles Forest and San Gabriel Mountains, an area that spans 1200 Square Miles and varies vastly in terrain.

    Also included are some sounds from Northern California, along with recordings from the Pacific Northwest.

    The recording techniques for this varied as sometimes I went with the recorders running unattended to capture night, dawn and early morning.  Other times I’d record while being close by.

    Working as a Sound Effects Editor I’ve curated this collection with Editors in mind.  Background Ambiences and Spotted FX can really bring a location to life and give it so much story and character and that was a lot of the inspiration behind putting this all together. 

    Forests and Mountains

     

    The Locations

    California (61 Files) – This is where a majority of the sounds from this library were recorded and specifically Southern California.  Variety of areas and different environments, mostly around Angeles Forest, from Lower Elevation Foothills to more rugged mid-elevation Mountain Canyons and then much Higher Elevation and more remote terrain.  Also included are a few recordings from the Eastern Sierras and Northern California.

    Washington (19 Files) – Southern WA in Gifford Pinchot Forest and various Northwest Forest areas near Puget Sound.

    Oregon (16 Files) – Lakeside Recordings in forest and marsh at Klamath Lake in SE Oregon. 

    The Birds 

    Prominent / Specific Birds (36) (Closer Mic Perspective and more detailed) (* denotes multiple versions)

    Acorn Woodpecker, Barred Owl, Black-headed Grosbeak, California Towhee, *Canadian Geese, *Fox Sparrow, *Great Horned Owl, *House Wren, Northern Flicker, Oak Titmouse, Pacific Wren, Pileated Woodpecker, *Raven, Robin, *Song Sparrow, Spotted Towhee, Swainson’s Thrush

    Other Birds Featured (17) (Mixed together from various perspectives, calm to busy depending on time of day, and then closer to more medium and distant sounds.)

    Acorn Woodpecker, American Coot, California Quail, California Towhee, Cassin’s Finch, Fox Sparrow, Great Horned Owl, Hose Wren, Mallard, Mountain Chickadee, Northern Flicker, Nuttall’s Woodpecker, Oak Titmouse, Pied-billed Grebe, Common Poorwill, Raven, Red-tailed Hawk, Spotted Towhee, Steller’s Jay, Western Tanager, Western Wood-Pewee, White-breasted Nuthatch, Wilson’s Warbler, Wrentit, Yellow-throated Blackbird, Zone-tailed Hawk

    General Forest (9) – A mix of some wildlife (Chipmunk, Deer, Bullfrogs), and more general lighter forest ambiences.
    Insects (7) – Crickets from various perspectives and different forests along with some Grasshoppers.
    Rain (4) Light to heavier in a canyon with dense vegetation, some with distant birds.
    Rivers (5) Smaller detailed creeks to faster moving rivers.
    Wind (11)  A mix of calm to heavier with gusts, vegetation, and tree creaks.
    Metadata
    Detailed with descriptions and markers and photos to easily navigate and allow for options when searching.  UCS was used to categorize and various bird species are identified.  I’ve also labeled the metadata with what I consider Lower Elevation (up to 1500 feet), Middle Elevation (2000-5000 feet), and Higher Elevation (above 5000 feet).   Included are the season of the year which was mostly Spring and Summer.  Using Open-Tier in Soundminer you can use these to help get a bit more specific to particular environments.

    The Gear

    Sound Devices MixPre-3 & 6 | Zoom F3 & 6 | Sony PCM-D100

    Mics

    Sennheiser MKH 8020 | Sennheiser MKH 8040 |

    Sennheiser MKH 30 | Clippy EM 272

  • Hello Creators!

    Here’s my new pack: “General UI Sounds“

    General UI Sounds  ·  The Sound Guild

    I wanted to create a sound pack to cover different situations in an user interface.
    I hope you enjoy implementing this sounds in your project!

    Making-Off

    All this sounds were originally recorded with a Zoom H6 (cardiod microphone), and were processed in Logic Pro X, mainly editing the recorded material but also I used the Logix Pro X sampler.

    Some considerations

    1. Keep in mind this sounds can be used in a variety of situations, I put a name to the SFX but this doesn’t mean it can’t be used in other contexts.

    2. The sounds are in 44.1Khz/16 bit format. I have the original files at 96khz/24bit also, if you need this format, please contact me.

    Check all my packs on Asoundeffect

    50 %
    OFF
  • Car Sound Effects BMW Z4 E89 2009 sports car Play Track 221 sounds included, 47 mins total $65

    All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.

  • Toy Quadcopter is a focused mini library capturing the playful and high-pitched character of a toy drone in motion. Perfect for film, TV, games, and interactive media, it offers a variety of flight sounds, close fast pass-bys, slow passes, motor modulations, and essential electronic signals.
    This collection includes take-off and landing sequences, beeps for syncing, calibration and low battery warnings, as well as servo engine textures and detailed proximity recordings. Recorded with precision and clarity, it’s a compact but rich toolset for designing scenes that call for small UAVs, gadgets, or sci-fi elements.


   

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.