The 100 sound design Asbjoern Andersen


‘THE 100’ is a popular, post-apocalyptic series from The CW, currently in its third season. Peter Lago has worked on sound design for the entire series, with the exception of the pilot – and in this special post, he reflects on his sound for ‘THE 100’, and how your sonic mindset can change everything.

He also shares two rare, powerful-sounding behind-the-scenes listens to snippets of the show with just his sound design. This post originally ran on Peter’s own blog, and is reprinted here with his kind permission. Here’s Peter Lago, on the sound for ‘THE 100’:



The 100 - Official Trailer


The trailer for The 100, season 1


(note: the following contains spoilers)

I have had the privilege of being part of the dynamic and creative team on the CW’s THE 100, serving as sound designer on 44 of the 45 episodes. It has been an exciting and challenging job, but one that has required quite a bit of soul-searching along the way on my part in order to bring out the best sonic fingerprint possible. With sound editorial and mixing on three seasons complete, I would like to share a little bit about my thought process, motivations and discoveries with regard to the soundscape for THE 100.

Just as actors do, all of us craftspeople (writers, directors, cinematographers, editors, Et al.) have to dig into our arsenals of experience in order to breathe exuberant life into our individual cogs in the giant wheel that is THE 100. With regard to sound design, there are a number of things that inform and influence my work. For THE 100, it began with reading the first novel by Kass Morgan, watching the pilot episode (which I did not work on), and reading a handful of the show’s scripts.

The show was definitely steeped in sci-fi, but with an overall sense of the dilapidated, the run-down and melancholy

This provided a sense of the world I was supposed to build and expand upon. It also gave me initial impressions on specific sound design elements (technology, creatures, mood, etc.). The show was definitely steeped in sci-fi, but with an overall sense of the dilapidated, the run-down and melancholy. It felt scary, yet rambunctious, exciting and big. Old and new. Unique. Okay, these were broad-stroke concepts, but enough for me to get started.



THE 100: Lexa v Roan


A scene from the show with just sound design

Sound editorial for each episode normally begins with a spotting session, where a number of our key post production crew meet and discus specific issues, ideas, concepts, and approaches to making the episodes sonically awesome. I don’t normally go to these sessions, as my editorial schedule is pretty full, but I do get the notes from my sound supervisor, Charlie Crutcher (who also shares my enthusiasm for this show).

The picture cut is also a vital component in informing my approach to design, as the picture editors are in fact the architects who sculpt and structure the footage into a cohesive and artistic representation of the original script.

The overall sound design approach became bigger, bolder, more active and bombastic. Hard-hitting and violent.

They provide a timing, a heartbeat if you will, and I feed off their impressions. So far, so good. The shows were coming in, and we were all good.
But at some point in the first season, it all went to hell. Things became darker, bleaker, harder, painful and threatening. The faceless enemy proved terrifying and haunting, and the Dropship became a claustrophobic prison in a Brave New World. It all changed, and I had to adjust my thought process accordingly. And it was exciting. The overall sound design approach became bigger, bolder, more active and bombastic. Hard-hitting and violent. Okay, cool. I can do that.

The final episode of Season One was epic for me, but once again, just as I’d settled into my design groove, and just as we were about to wrap up on that first season, a massive cliffhanger presented a potential shift in the upcoming season’s sound design.

Mount Weather changed everything.



THE 100: Skaikru v The Cliffs


Another scene from the show, with just sound effects, Foley & Backgrounds

It was clean, pristine and not so mean (at first). Woah. Totally different than the big, bombastic First Season. It was at that point that I had a sudden epiphany about what THE 100 really was, and what I could have been defining my editorial style as during that first season… and it drastically redefined my approached to the sound design on both Seasons 2 and 3.

THE 100 is pulp fiction.

Not the incredibly awesome 1994 Quentin Tarantino film, but the grimy, shocking, violent and cynical gangster/crime paperbacks of the 1930s.

Seeing and hearing the show in this fashion suddenly opened my eyes to a million thing I should have seen/heard from the start

Those short, dime-store rags were chock full of gritty and hard-hitting, politically and socially questionable storylines, with colorful and shady characters, mayhem, murder, lust, revenge and not-so-happy endings.

Seeing and hearing the show in this fashion suddenly opened my eyes to a million thing I should have seen/heard from the start. I’ve always loved old, gritty black-and-white gangster films, as well as the film of Kurasawa, and the more modern martial arts films that have come out of Hong Kong as of late. Needless to say, my creative juices started flowing and I was extra-motivated to dive into this further. I’ve always wanted to cut on something “grindhouse-y”, and suddenly, THE 100 became just that. Suddenly Lexa wasn’t just the Commander; she was a bad-ass Amazon warrior queen with ninja skills. Titus wasn’t just the Flamekeeper; he was a fighting Shaolin monk. Lincoln and Bellamy weren’t men; they were Titans. Raven, Octavia, Miller, Harper, Monty, Jasper… they were The Avengers. And why not?? Things sound better when they’re supercharged.


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    Five perspectives:
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    So passbys are MED – EXT and handling are CU – EXT. Exterior? Of course: we recorded everything outside!

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    We used this field to create the UserData and give you the minimal set of information about the recording in the filename.

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    Here’s a handy comparison table:

     

    'City Bicycles'  Sound Library by Frick & Traa
    Responses:

    344 AUDIO:City Bicycles has a plethora of content, for a great price. The perfect balance between a great concept, great presentation and outstanding execution, lands them an almost perfect score of 4.9..

    The Audio Spotlight: City Bicycles is worth getting if you are in need of great sounding and well edited bicycle sounds.

    Watch a video created by Zdravko Djordjevic.

    City Bicycles sound examples

     

  • This is a unique bicycle library that captures this characteristic bike in clean, quiet, nicely performed true exterior rides. Including multiple perspectives, speeds and actions. From fast passbys on asphalt to slow onboard recordings and smooth stops.

    The GoodBike is a smooth sounding retro bike that doesn’t rattle or squeak, it has a really nice tire sound for a subtle presence in the mix.

    Speeds and actions:
    Three speeds. Departures from slow, medium to fast getaways. Arrivals from slow stops with gently squeaking handbrakes to heavy stuttering skids.

    Five perspectives:
    1. Onboard Front: captures the whirring tire and surface sound.
    2. Onboard Pedal: nice overall combination of pedaling, crank creaks, chain rattle, tire and surface sounds.
    3. Onboard Rear: close up sound of the rear axle, with chain, sprocket and switching of gear.
    4. Tracking shot: mono recording of the passby, keeping the bike in focus while passing by.
    5. Static XY shot: stereo recording of the passby that emphasizes speed.

    Overview of perspectives and mic placement:

    Onboard recordings are 2-3 minutes long depending on speed. Higher speeds > shorter duration.
    All 3 onboard mics are edited in sync with one another to make layering easy.
    All Passbys, Arrivals and Departures move from Left to Right.

    Metadata & Markers:

    FREE UPDATE to City Bicycles: now conforms to UCS with new metadata to quickly find your sounds.

    Because we know how important metadata is for your sound libraries we have created a consistent and intuitive description method that adheres to the Universal Category System. This allows you to find the sound you need easily, whether you work in a database like Soundminer/Basehead/PT Workspace work, or a Exporer/Finder window. We made a video that helps you navigate the library ans find your best bicycle sounds faster and easier.

    CategoryFull
    A quick way to filter out sounds you don’t need: like handling sounds or vice versa bicycle onboards.

    UserCategory
    Fastest way to find the type of action you need for all bicycles. Passby needed, just click and voila.

    OpenTier

    Once you’ve selected the bike you can open up OpenTier and audition and select the perspective you want to use.

    Scene &  Performer
    This field contains the type of bicycle or other sound. So you can find the bike you like fast.

    iXMLTrackLayout
    This is a neat little identifier you will find in the Waveform displays and you can see in a glance what Listening position you are.

    MicPerspective

    We have another way to find perspectives but it is more limited to distance to the recorded subject.
    So passbys are MED – EXT and handling are CU – EXT. Exterior? Of course: we recorded everything outside!

    UserComments
    We used this field to create the UserData and give you the minimal set of information about the recording in the filename.

    Additionally, we added Markers to some wave files, so specific sound events are easy to spot in Soundminer and other apps.

    If you have any questions about this, please contact us info@frickandtraa.com!

    Need more?
    The GoodBike library is a part of the ‘City Bicycles – Complete Bundle‘ available here in the A Sound Effect store. It consists of all 4 bicycles and includes additional surfaces and extras ranging from one-off  bicycle passes captured in the city and bounces and rattles. If you buy the complete bundle you get 1 package for free!

    Here’s a handy comparison table:

    'City Bicycles'  Sound Library by Frick & Traa

     

    Here’s a handy comparison table:

    'City Bicycles'  Sound Library by Frick & Traa
    Responses:

    344 AUDIO:City Bicycles has a plethora of content, for a great price. The perfect balance between a great concept, great presentation and outstanding execution, lands them an almost perfect score of 4.9..

    The Audio Spotlight: City Bicycles is worth getting if you are in need of great sounding and well edited bicycle sounds.

    Watch a video created by Zdravko Djordjevic.

    City Bicycles sound examples

     


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In the real world, no one would be able to survive the harsh physical/emotional damage and destruction everyone on this show sustained… and in this extremely short amount of time they’ve been on the ground? Less than a year? Ridiculous! But in a pulp world, it’s totally logical. All caution is thrown to the wind and it’s totally okay. This makes the approach to the series fun for me, and I took this as a cue to go big or go home. It’s a comic book. It’s a superhero tale. It’s a graphic novel (PLEASE!!). It’s pulp fiction.

This makes the approach to the series fun for me, and I took this as a cue to go big or go home

Furthermore, I came to realize that each season of THE 100 was in fact a self-contained volume of short stories in a hopefully much-broader collection of pulp stories set on Earth in the future.

No long, drawn-out, overly-inflated storylines, but lean, mean kick-ass tales of survival that come to an often blood or violent resolution before starting all over again the following season. Like The Martian Chronicles meets Mad Max meets Kill Bill.

PULP SCIENCE FICTION, if you will.

I love when a show can tell a strong and compelling multi-dimensional tale in a short number of episodes, and so far, this season has delivered with the hard-hitting, politically and socially-charged storylines, colorful and shady characters, mayhem, murder, lust, revenge and not-so-happy endings. Yes, this season has seen its share of controversy, and though totally heartbreaking to most of us, in the big picture, those moments of controversy are integral to the gritty pulp fiction genre. I’m not saying I agree or disagree with some of the story decisions, but man, what a ride! You gotta give the writers that much. City of Lights, ALIE, Skaikru history, Grounder religion, Commander lineage, nightbloods… All this and more to come… That’s a lot to chew on for 16 episodes (10 aired so far!), so I say we all just sit back and enjoy the craziness!

I always look forward to the sonic challenges presented in THE 100, and with each new season, I’ve been able to expand my editorial style and grow as an editor. I hope Season Four brings on a mountain of new, terrifying and delicious challenges for the extraordinary characters we love so dearly, and I hope I’m successful in making them sound good. Stay pulp, friends!

 

Please share this:


 

A big thanks to Peter Lago for letting me share this post about THE 100!

About Peter Lago
Peter Lago is a sound effects editor/designer with extensive experience in features, TV, documentaries, and new media. He has developed a strong reputation for delivering high quality, well-detailed and expressive tracks in a timely and efficient manner. Some of Peter’s credits include: The 100, The Shannara Chronicles, Arrow, Witches of East End, Sushi Girl, Climate Refugees and The Celestine Prophecy. Peter has received two MPSE Golden Reel awards for excellence in sound editorial.

Peter works out of the Warner Bros. Studio lot.

For more information, please visit Peter’s blog



 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • The Seagulls sfx library includes 28 tracks of both single, isolated seagull screams, and bigger flocks of nesting seagulls, calling out to each other and their chicks. There are plenty of classic call sounds, but also some weird throaty and raspy screaming, and what could sound like seagull laughing sounds.

    All tracks are recorded with the very useful zoom function of the Telinga microphone and dish.
    Library includes both untreated tracks, and noise reduction processed tracks in two separate folders. Noise reduction processed tracks have carefully been cleaned up with a CEDAR NR system.

    Though these birds are in an abundance around most harbours and industry around here, they are not always easy to record. You mostly hear them from a distance, or from places not easy to access. When you try to get close to them, they will usually fly away.

    Many hours have been spent on rooftops, gardens, backyards, a junkyard, and different harbours to get this material.

  • This is a unique bicycle library that captures road surfaces from the perspective of super quiet bicycle. These are clean, quiet, nicely performed true exterior rides. Including multiple perspectives, speeds and actions. From fast passbys on asphalt to slow onboard recordings and smooth stops.

    The Extra Surfaces library provides 162 sounds captured on the following road types Large Bricks, Gravel, Grit, Icy Asphalt.

    The four additional ‘onboard road’ surfaces are the perfect extension for your other ‘City Bicycle’ library of taste. Just add it as a layer, mix it and voila your bicycle can move from gravel to bricks to grit or from large bricks to slippery icy asphalt roads.

    Speeds and actions:

    Three speeds. Departures from slow, medium to fast getaways. Arrivals from slow stops with gently brakes to smooth departures.

    Five perspectives:
    1. Onboard Front: captures the whirring tire and surface sound.
    2. Onboard Pedal: nice overall combination of pedaling, crank creaks, chain rattle, tire and surface sounds.
    3. Onboard Rear: close up sound of the rear axle, with chain, sprocket and switching of gear.
    4. Tracking shot: mono recording of the passby, keeping the bike in focus while passing by.
    5. Static XY shot: stereo recording of the passby that emphasizes speed.

    Overview of perspectives and mic placement:

    Onboard recordings are 2-3 minutes long depending on speed. Higher speeds > shorter duration.
    All 3 onboard mics are edited in sync with one another to make layering easy.
    All Passbys, Arrivals and Departures move from Left to Right.

    Metadata & Markers:

    FREE UPDATE to City Bicycles: now conforms to UCS with new metadata to quickly find your sounds.

    Because we know how important metadata is for your sound libraries we have created a consistent and intuitive description method that adheres to the Universal Category System. This allows you to find the sound you need easily, whether you work in a database like Soundminer/Basehead/PT Workspace work, or a Exporer/Finder window. We made a video that helps you navigate the library ans find your best bicycle sounds faster and easier.

    CategoryFull
    A quick way to filter out sounds you don’t need: like handling sounds or vice versa bicycle onboards.

    UserCategory
    Fastest way to find the type of action you need for all bicycles. Passby needed, just click and voila.

    OpenTier

    Once you’ve selected the bike you can open up OpenTier and audition and select the perspective you want to use.

    Scene &  Performer
    This field contains the type of bicycle or other sound. So you can find the bike you like fast.

    iXMLTrackLayout
    This is a neat little identifier you will find in the Waveform displays and you can see in a glance what Listening position you are.

    MicPerspective

    We have another way to find perspectives but it is more limited to distance to the recorded subject.
    So passbys are MED – EXT and handling are CU – EXT. Exterior? Of course: we recorded everything outside!

    UserComments
    We used this field to create the UserData and give you the minimal set of information about the recording in the filename.

    Additionally, we added Markers to some wave files, so specific sound events are easy to spot in Soundminer and other apps.

    If you have any questions about this, please contact us info@frickandtraa.com!

    Need more?
    The GoodBike library is a part of the ‘City Bicycles – Complete Bundle‘ available here in the A Sound Effect store. It consists of all 4 bicycles and includes additional surfaces and extras ranging from one-off  bicycle passes captured in the city and bounces and rattles. If you buy the complete bundle you get 1 package for free!

    Here’s a handy comparison table:

     

    'City Bicycles'  Sound Library by Frick & Traa
    Responses:

    344 AUDIO:City Bicycles has a plethora of content, for a great price. The perfect balance between a great concept, great presentation and outstanding execution, lands them an almost perfect score of 4.9..

    The Audio Spotlight: City Bicycles is worth getting if you are in need of great sounding and well edited bicycle sounds.

    Watch a video created by Zdravko Djordjevic.

    City Bicycles sound examples

     

  • This is a unique bicycle library that captures this characteristic bike in clean, quiet, nicely performed true exterior rides. Including multiple perspectives, speeds and actions. From fast passbys on asphalt to slow onboard recordings and smooth stops.

    The GoodBike is a smooth sounding retro bike that doesn’t rattle or squeak, it has a really nice tire sound for a subtle presence in the mix.

    Speeds and actions:
    Three speeds. Departures from slow, medium to fast getaways. Arrivals from slow stops with gently squeaking handbrakes to heavy stuttering skids.

    Five perspectives:
    1. Onboard Front: captures the whirring tire and surface sound.
    2. Onboard Pedal: nice overall combination of pedaling, crank creaks, chain rattle, tire and surface sounds.
    3. Onboard Rear: close up sound of the rear axle, with chain, sprocket and switching of gear.
    4. Tracking shot: mono recording of the passby, keeping the bike in focus while passing by.
    5. Static XY shot: stereo recording of the passby that emphasizes speed.

    Overview of perspectives and mic placement:

    Onboard recordings are 2-3 minutes long depending on speed. Higher speeds > shorter duration.
    All 3 onboard mics are edited in sync with one another to make layering easy.
    All Passbys, Arrivals and Departures move from Left to Right.

    Metadata & Markers:

    FREE UPDATE to City Bicycles: now conforms to UCS with new metadata to quickly find your sounds.

    Because we know how important metadata is for your sound libraries we have created a consistent and intuitive description method that adheres to the Universal Category System. This allows you to find the sound you need easily, whether you work in a database like Soundminer/Basehead/PT Workspace work, or a Exporer/Finder window. We made a video that helps you navigate the library ans find your best bicycle sounds faster and easier.

    CategoryFull
    A quick way to filter out sounds you don’t need: like handling sounds or vice versa bicycle onboards.

    UserCategory
    Fastest way to find the type of action you need for all bicycles. Passby needed, just click and voila.

    OpenTier

    Once you’ve selected the bike you can open up OpenTier and audition and select the perspective you want to use.

    Scene &  Performer
    This field contains the type of bicycle or other sound. So you can find the bike you like fast.

    iXMLTrackLayout
    This is a neat little identifier you will find in the Waveform displays and you can see in a glance what Listening position you are.

    MicPerspective

    We have another way to find perspectives but it is more limited to distance to the recorded subject.
    So passbys are MED – EXT and handling are CU – EXT. Exterior? Of course: we recorded everything outside!

    UserComments
    We used this field to create the UserData and give you the minimal set of information about the recording in the filename.

    Additionally, we added Markers to some wave files, so specific sound events are easy to spot in Soundminer and other apps.

    If you have any questions about this, please contact us info@frickandtraa.com!

    Need more?
    The GoodBike library is a part of the ‘City Bicycles – Complete Bundle‘ available here in the A Sound Effect store. It consists of all 4 bicycles and includes additional surfaces and extras ranging from one-off  bicycle passes captured in the city and bounces and rattles. If you buy the complete bundle you get 1 package for free!

    Here’s a handy comparison table:

    'City Bicycles'  Sound Library by Frick & Traa

     

    Here’s a handy comparison table:

    'City Bicycles'  Sound Library by Frick & Traa
    Responses:

    344 AUDIO:City Bicycles has a plethora of content, for a great price. The perfect balance between a great concept, great presentation and outstanding execution, lands them an almost perfect score of 4.9..

    The Audio Spotlight: City Bicycles is worth getting if you are in need of great sounding and well edited bicycle sounds.

    Watch a video created by Zdravko Djordjevic.

    City Bicycles sound examples

     

Explore the full, unique collection here

Latest sound effects libraries:
 
  • All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is only available in UCS.

  • Sirens VEHICLE SIRENS: Europe Play Track 450+ sounds included $115

    VEHICLE SIRENS: EUROPE is the ultimate emergency siren collection, featuring more than 20 authentic tones from across Spain, France, Italy, the UK, Germany, and the Netherlands. From police, ambulance, and fire services, every signature tone has been captured with clarity and precision to deliver the most comprehensive European siren library ever made.

    Every wail, yelp, hi-lo, polytone and air horn has been captured from multiple perspectives: static takes in close, medium and distant, pass-bys, approaches, aways, ambisonic interiors, and natural reflections across diverse environments – from narrow village alleys to vast mountain valleys – all carefully captured to deliver true-to-life acoustics.

    A year of research, field recording, and editing – distilled into a single library.

    15 %
    OFF
  • A collection of sounds of opening and closing drawers from various desks and cabinets.

    Includes:
    • Cabinet Drawer
    • Desk Drawer
    • Drawer
    • Dresser Drawer
    • Kitchen Drawer
    • Office Desk Drawer
    • Paper Drawer
    • Wardrobe Drawer
  • Foley Sound Effects Elevator Sounds Play Track 69 sounds included, 14 mins total $10
    This pack includes the following sounds:
    • elevator operation while moving;
    • elevator doors opening and closing;
    • elevator buttons and the elevator call button.
  • Door Sound Effects Door Sounds Play Track 93 sounds included, 3 mins total $9

    This small sound collection includes:

    • Door Lock Opening and Closing (6 sounds)
    • Interior Door Opening and Closing (12 sounds)
    • Iron Door Opening and Closing (4 sounds)
    • Knocking Door (14 sounds)
    • Old Wooden Door Opening and Closing (17 sounds)
    • Squeaking and Creaking Doors (40 sounds)

   

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