Introducing Sound Sharing - share and learn with the sound community Asbjoern Andersen

When it comes to sound, is there something you're particularly good at, or know a great deal about? If you have the time and energy, it'd be fantastic if you could share your knowledge with your friends and colleagues in the community.

A growing number of people in the sound community are already stepping up to help share knowledge, insights and socialize in live online events - but getting an overview of what's happening is tricky, so to help with that, we're launching the Sound Events initiative. Here's what it's all about:

Please share:
Current events:

Igniter Live webinar on Wwise • Time: Friday, 2PM EST (19:00 BST) • Twitch Link
Virtual Audio Conference – The Void Time: Ongoing. Browser LinkDiscord Join Server Link
The Game Audio Denz’n’Friends Virtual Meetup • TIme: 5pm Pacific Daylight Time, 8pm Eastern Daylight time, UTC – 5 • Event link
Club Cubase Google Hangout Time: March 27 2020 6 PM CET • Link
Game Audio Collective Chit Chat with Paul Weir: Time: Mar 27, 2020 02:00 PM London. Zoom Link. Meeting ID: 883 108 288.


What is the Sound Events initiative?


It’s quite simple: If you have some knowledge to share about game audio, film sound, audio post – or another area related to sound you know a lot about that you feel like sharing – well, by all means, please do.

So if you’re holding a live online class, Q&A, a social sound meetup or similar event to share knowledge and insights – or just to socialize & talk shop online – with others in the community, please share the details, and we’ll do what we can to help get the word out about it.


If you’re someone who’d like to stay updated on events like those just mentioned, we’re setting up a mailing list and overview on these pages too, to keep you informed of what’s happening so you won’t be missing out.

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Arranging a sound event? Please share your event details here:

Please share the details about your event below, and we’ll help get the word out – please fill out the following details and click Submit Event.
You’re also welcome to share info using the form below if you know about someone else holding an event.

Your Name (required)

Your Email (required)

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Want to stay updated on upcoming Sound Events? Here’s how:

We’ll be listing upcoming events on this page, and adding them to the Audio Events Calendar too.

If you want to be notified via email, you can subscribe below to hear about Sound Events so you don’t miss out. You can of course unsubscribe anytime:

Email address:

I accept the terms & conditions and that my data is transferred to Mailchimp for processing

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Why we need to stand together – a call-to-action by George Vlad:

A call to action from George Vlad
Hi there.

I’m George Vlad and I normally write about field recording. I’ve been working from home (and from remote places in the field) for more than a decade. I could say I was socially isolating before it was the norm! While this has its advantages and drawbacks, there are some downsides that are very important to anticipate.

As humans, we are social animals. We crave contact, meaningful interaction and validation. This goes out the window when you’re stuck at home for weeks or months. Social media, counter-intuitively, can only exacerbate loneliness and isolation. This effect is compounded when you’re blasted with bad news every second. To make a long story short, these emotions are difficult to identify and to see when they appear, but their effects are deep and lasting. These aren’t lessons you want to learn the hard way.

This is a very real call to action. Ask yourself, what can you do for your friends and colleagues?

We live in weird and surreal times. Some of our colleagues have never had to work from home. Others are seeing projects dry up for the foreseeable future. It’s our responsibility to do anything within our means to help. And I’m not stating this as a generic and abstract concept. This is a very real call to action. Ask yourself, what can you do for your friends and colleagues?
I went through that thought process over the past few weeks. I started by offering to hold 30-minute video calls in which I discuss a variety of subjects with whoever wants to join me. I can offer advice and feedback on field recording, game audio, expeditions and related topics. I’m happy to see the great response I received and I’m also a bit overwhelmed by the number of people contacting me.

It’s your turn now. Is there a particular discipline you’re good at? Do you have insight into something that others don’t? You can start by being generous with others and sharing your knowledge. It’s easier than ever to hold conference calls, and there’s no shortage of places where you can find people who need it.
Do you have suggestions or additions? Feel free to comment below. Stay safe and be strong.

– George

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Resources for running virtual classes, courses and talks:

Need to set up a course or online community event? Here’s a great overview of resources that’ll help you run virtual classes and courses. There’s also an excellent guide by Willy McCarter on how to run classes with the Zoom video conferencing platform here

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Please share this:


A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:
  • Destruction & Impact Metamorphosis Play Track 2328 sounds included $190

    Metamorphosis is a huge collection of recorded source, synthesized material and hybrid sounds. The library was created to cover a wide range of themes, with rich textures, aggressive impacts and a large selection of pass bys, bass drops, pyrotechnics and many more types of material.

    All of the Recorded Section was captured at 384KHz with microphones capable of recording up to 200KHz among with more conventional mics. The resulting assets are sounds that can be stretched to new extremes for greater sound design opportunities.
    In many cases I took the liberty to slow down the assets while editing the sounds to deliver what I thought was the most useful version of a given recording though in most cases I have also included other takes at the original 384KHz sample rate to get the best of both worlds.

    All of the Synthesized Content was created in Serum while the Hybrid Section was created by manipulating the Recorded and Synthesized sounds.

    Techniques such as morphing were used to blur the lines in between the nature of the two sources, making for ambiguous yet extremely versatile material that can be employed on both realistic and abstract designs.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.
    Add to cart
  • Destruction & Impact Ancient Armour & Weapons Play Track 1020 sounds included, 107 mins total $99.17

    Ancient Armour and Weapons is the result of months of recording, editing and arranging historic prop foley and combat sounds. Recorded at a dedicated foley stage in London, UK with a wealth of experience in crafting sound for feature film, TV and video games.

    The library has been designed to give sound editors and media creators some of the core audio elements needed to create epic sword fights, brutal melee conflicts and more; whilst proving multiple content options for editors to use either compiled sounds or original recordings from a choice of microphones. In addition to the search capabilities of the sound selection, care has been taken to arrange the recordings into a sequenced order. Multiple versions of each sound have been recorded in line so this content can be combined and layered easily.

    Background foley for mass groups has been provided with a selection of layers. These tracks can be panned to create 2.0, 5.1, 7.1 and up to 7.1.4 mixes.

    Content Groups Included:
    Blood, gore, swords, metal shields, wood shields, spear, axe, arrows, historic armour impacts, whoosh, body fall wearing period dress, mass group foley, prop impacts, metal scrapes and more.

    *This library does not contain voices or music*

    Add to cart
  • Sci-Fi Cyberpunk Sci-Fi Play Track 227 sounds included, 38.47 mins total $50 $15

    Cyberpunk Sci-Fi is a collection of UI, voice, ambience, atmospheric and futuristic craft sounds that could be ideal to bring your dystopian project to life. Many of the sounds are open to interpretation, UI and vehicle sounds could be swapped around to your liking; this is the future after all.

    70 %
    Ends 1588197600
    Add to cart
Explore the full, unique collection here

Latest sound effects libraries:
  • 8-Bit Retro sound library is a collection of retro-sounding beeps, bleeps, loops, and jingles, that all sound like they came straight out of those legendary arcade video games and the time when Nintendo, C64 and Atari ruled The Earth!

    Perfect for games, cartoons, movies, and other projects involving retro game themes, you can use these 8-bit sound effects as they are, or explore vast new sound possibilities by playing around with them, combining, looping, and layering them. If you need a fresh and versatile collection of retro-sounding 8-bit sound effects for your production that will instantly throw your audience back to the 80’s era and the time of classic arcade games and consoles, 8-Bit Retro sound library is a must-have!

    8-Bit Retro sound library contains 672 sound effects (116MB) in 16 Bit / 44.1 kHz Stereo WAV format, embedded with metadata to speed up your workflow, and separated into three categories: 1.Loops 2.Jingles 3.Various

  • Destruction & Impact Smooth Play Track 140 sounds included $39 $25

    SMOOTH is a collection of 140 24-bit/48khz wave sound effects.

    I’ts delicate, soft, deep, eerie, cinematic. Its sounds are crafted for slow motion shots, abstract film sequences, motion design shots and mysterious, not aggressive, evocative and ethereal projects.
    All sounds are organized into 8 categories:

    • Organic Deepness
    • Subtle Impacts
    • Ethereal Whooshes Swells and Risers
    • Droplets and Splashes
    • Atmospheres and Drones
    • Shine and Bright
    • Tonal

    They are total wet and 100% reverbered, designed with a “light touch”, definitely the opposite of big distorted and punchy sounds.

    36 %
    Ends 1586728799
  • Drones & Moods Synthetic Drones Play Track 177 sounds included, 305 mins total $30

    Synthetic Drones is the beginning of a new, affordable series aimed at delivering high quality cinematic soundscapes, with variety and flexibility in mind to induce dread and discomfort onto your audiovisual ventures.

    Synthetic Drones was achieved by running a multitude of analog synthesizers through complex effects chains, resulting in resonant, cold, mechanical ambiences where its source remains abstract and mysterious.

    Each audio file contains several variations of the same synthesizer and effects chain, ranging from simple resonant notes, abstract rhythmic clanging and organic soundscapes, rounded up with a futuristic approach, perfect for gloomy science-fiction projects. The takes are long and evolving, giving you creative freedom to use them however deemed necessary.

  • Animals & Creatures Wolves Play Track 500+ sounds included, 78 mins total $55


    This library provides the highest quality vocal sounds of the members of a wolves pack in their social interaction: Howls solo and in groups from 2 to 9, fierce growls, extremely bassy grumblings, barks, snorts, whines, yapping. All the raw material was collected using the method of passive week-long observation with minimal intrusion, nothing was staged or provoked. A large part of the library is made of unintentional recordings of the accidental territorial quarrel between a polar wolf SEVER and an alpha male HORT: very aggressive growls, teeth clacking and other fight sounds. Luckily, despite the terrifying sonic impression, no one was injured. About 60 hours of raw recordings were edited into 1 hour 18 minutes, 151 files with 500+ individual sounds. Wolves are very emotional, expressive and surprisingly musical. So, these sounds can be equally useful for films and games representing wolves, as well as for creature and monster sound design. Some of the recordings sound very humanlike.

    10% of this library revenue goes to the shelter for wolves.

  • Mechanical Just Whoosh 4 | Whoosh Sweeteners Play Track 532 - 1614 sounds included From: $55 From: $30.80

    JUST WHOOSH 4 sends forth an armada of highly trained and bloodthirsty Whoosh Sweeteners, ready to take over and beef up any feeble Whooshes, spineless Pass-Bys and wimpy Transition sound effects in no time.
    So they finally do what they should: intensifying the sense of motion and velocity of anything that moves on screen.
    From short, fast pass-bys, through magical fireballs to massive, droning, portly passing spaceships – This Whoosh Sweetener Toolkit does the job.

    To strike with even more precision and efficiency, the fleet splits up into three squadrons:

    1st STRIKE

    Noise & Interference
    Rattle & Mechanics
    Spacecrafts & SciFi
    537  Sounds | 1,84 GB
    2nd STRIKE

    Abstract & Fantasy
    Engines & Motors
    Projectiles & Ballistics
    545 Sounds | 1,82 GB
    3rd STRIKE

    Friction & Organic
    Metallic & Dystopian
    Synthetic & Artificial
    Water & Bubbles
    532 Sounds | 1,58 GB


    44 %
    Ends 1587419999
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