Black November deals now live! Get them here

6 Tips For Creating Your First Sound Design Showreel:

By Asbjoern Andersen
Tips for making your first sound design reel
Want your showreel to sound its best? Lewis Thompson shares his tips and key takeaways after reviewing a number of showreels:
By Lewis Thompson

Iโ€™ve recently been mentoring some folks starting out on their audio journey. I thought Iโ€™d share some of the most common feedback Iโ€™ve found myself giving when it comes to beginnerโ€™s sound design showreels.

(disclaimer โ€“ this is all my very subjective opinion. These arenโ€™t necessarily the most important things to address, just small things that Iโ€™ve noticed across almost every showreel Iโ€™ve seen)
ย 

1. Add more detail to ambiences


Iโ€™ve never really noticed it myself until recently but ambiences in showreels can be overlooked, The first thing I always do when making a soundscape is build up the ambiences as much as possible. Here are some tips:

Start with a stereo bed (room tone, generic wind, etc) and then layer in mono SFX for literally anything in the scene that could make noise. Some obvious ones include birds in trees, fridges, fluorescent lights โ€“ but thereโ€™s probably tonnes more stuff you can add sounds to.

Closed windows? Add some filtered exterior ambience leaking through. Vents and pipes? Add something flowing through them. Giant metal structure? Let it creak and resonate in the wind.

The first thing I always do when making a soundscape is build up the ambiences as much as possible

You can then set the volume, pan, and pre-pan reverb for all of these SFX to position them in the world โ€“ making sure to automate all of those parameters based on the camera position. If itโ€™s too busy, you can always take some of those things out later. Subtlety is key :)

Bonus points if you do some cool, game specific stuff with all of these new sounds! For example, if youโ€™ve added birds in the trees, then make sure theyโ€™re geographically accurate to the gameโ€™s location โ€“ and then you can even make them fly away when the player fires a gun!

My personal aim is to make sure that the ambience is completely unique for every possible camera position in the world. Maybe itโ€™s overkill โ€“ but I love this kind of stuff.
ย 

2. Beef up the Foley


Everyone includes footsteps โ€“ but I often see other foley such as cloth movements shying away in the final mix. Own that stuff! The cloth wants to be heard. A little bit.

Foley adds so much weight and life to the characters and you can really feel it when itโ€™s missing

The sound of jackets, zips, backpacks, accessories, etc should probably be audible with basically every movement โ€“ ESPECIALLY whilst running. Every character has a unique outfit so itโ€™s a fun opportunity to do a quick cosplay like them and record some Foley sounds.

Foley adds so much weight and life to the characters and you can really feel it when itโ€™s missing. My final foley tip is that bodyfalls and impacts can probably be bigger than you think!
ย 

3. Make some stereo SFX mono instead

Iโ€™ve noticed this a few times now where sound effects which are attached to certain things in the distance are actually using very โ€˜wideโ€™ sounding source material. The result being it doesnโ€™t sound like itโ€™s positioned correctly.

Donโ€™t be afraid to make things mono if needed. Reaper is good at making items mono in the item properties window, so Iโ€™d recommend using this โ€“ or even setting up a custom shortcut for it!

If you still want something to sound big and wide, but the source youโ€™re using is a bit too โ€˜stereoโ€™ โ€“ then you can make the source SFX mono and add stereo reverb + stereo widening plugins afterwards โ€“ such as Valhalla Supermassive and iZotope Ozone Imager (both free!)
ย 

4. Add some cinematics


If youโ€™re making a sound design showreel, you probably donโ€™t have any music in there. Thatโ€™s good! But sometimes these clips are calling out for a bit of non-diegetic sound to add tension, impact, oomph, etc. Thatโ€™s where cinematic sound effects come in.

When it comes to redesigns, I like to replace anything that music would typically be doing in a scene with cinematic SFX. Say itโ€™s a horror clip โ€“ you can make it a lot scarier by adding metal hits, drones, and risers to emphasise all of the key story beats.

When it comes to redesigns, I like to replace anything that music would typically be doing in a scene with cinematic SFX

Theyโ€™re also great for adding impact and excitement to any action scene. The Fast and Furious films are a gold mine for this stuff โ€“ they may be a bit too muchโ€ฆ but they certainly sound awesome.

Trending right now
Explore all
  • SmartsoundFX Starter Pack
    SmartsoundFX
    100,00ย $
    50,00ย $
    50% OFF
    50% OFF
    SmartsoundFX Starter Pack
    1000 files included
  • Forged In Fury Vol 1
    Khron Studio
    17,00ย $
    5,95ย $
    65% OFF
    65% OFF
    Forged In Fury Vol 1
    394 sounds included
  • from 27,80ย $
    Cannons
    4723 sounds included
  • Demolition Aftermath Vol.1
    Khron Studio
    20,00ย $
    7,00ย $
    65% OFF
    65% OFF
    Demolition Aftermath Vol.1
    299 sounds included โ€ข 22 min total

5. Make your showreel shorter


Some people disagree, but I personally think that showreels should typically be short and snappy. It depends on who youโ€™re putting your showreel in front of โ€“ but in general, I think a showreel that is too long and slow will turn listeners away.

Personally, Iโ€™d aim for a showreel around a minute long, and each clip within it to be below 15 seconds. Honestly, even clips which are 5 seconds long are a good idea as a little showreel-filler IMO.

I also like the idea of having a little sound effect for the start/end titles โ€“ but it needs to be short and sweet! No matter how you edit your showreel though, try to make sure it doesnโ€™t start with 5 seconds of silence. Unless youโ€™re John Cage.
ย 

6. Get feedback, but more importantly, know when to move on


I strongly recommend sharing any redesigns and showreels with friends, mentors, airwiggles.com, etc and getting feedback. Implementing and understanding external feedback is a great skill to develop.

However, my final tip is that sometimes when youโ€™ve done a few rounds of feedback and there are still things you want to change, at some point itโ€™s best to just let go. It may be more beneficial to take all of your learnings and new skills and put them to use on something new.

This is also a great way of building up a lot of variety of clips within your showreel. Keep doing this and you should have something relevant to show for any job application that comes up.

If you got this far I hope you found it useful! By all means this isnโ€™t a hard-and-fast list of everything you must do โ€“ itโ€™s just stuff that Iโ€™ve found myself repeating to several people who have been starting out. Hopefully it helps :)

And finally I just wanted to plug our new game audio social platform Airwiggles that weโ€™re beta testing! If you have an interest in audio then you can help us by bookmarking the site and sharing some cool audio stuff.

A big thanks to Lewis Thompson for letting us share his tips for great sound design showreels! Got some tips to share? Be sure to leave a comment:

ย 

About Lewis Thompson:

ย 
Sound designer Lewis ThompsonLewis Thompson is a sound designer and composer who works for audio outsourcer Soundcuts, on projects such as The Quarry and As Dusk Falls. In his spare time, he is a game audio mentor and organises Guildford and Bristol based audio meetups which you can find on his twitter here.



THE WORLDโ€™S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:

A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:
  • from 27,80ย $
    Cannons
    4723 sounds included
  • Seismic Core - Sonic Enhancers
    Rock The Speakerbox
    59,00ย $
    41,30ย $
    30% OFF
    30% OFF
    Seismic Core - Sonic Enhancers
    548 sounds included โ€ข 45 min total
  • Forged In Fury Vol 2
    Khron Studio
    17,00ย $
    5,95ย $
    65% OFF
    65% OFF
    Forged In Fury Vol 2
    586 sounds included
Explore the full, unique collection here