Tim Hinman starts his series about the sounds of cities as described by their artists. The sound designers of Dunkirk discuss the meticulous soundtrack and Nolanโs infamous approach to dialogue. Brian Guichard talks about โmusical aurasโ when experiencing epileptic seizures on Twenty Thousand Hertz. Matt and Gord talk about advocating for and referencing audio with clients. Bobby O goes into what the Cambridge Analytica scandal means for your music and social media presence. Vince, Kyle, and Mike do a GDC day-to-day wrap-up about who and what they saw. And midierror hosts a new podcast and speaks to Kenny Young about a whole slew of topics including VR audio and getting into the industry. Happy listening!
Episode outline: โSo many of us live in the hustle and bustle of cities โ vibrant, lively but noisy and distracting soundscapes. How do we exist among this noise? How do we listen through it to the smaller sounds, the delicate and subtle sounds that bring us peace, joy, inspiration? Series three of Sound Matters kicks off an eight-part international journey โ The Sound Of The Cities โ starting at home in Copenhagen, Denmark. Host and writer Tim Hinman discovers the worldโs (possibly) oldest home sound system in the Renaissance-era Rosenborg Castle, and then artist Katinka Fogh Vindelev guides Tim through the echo-chamber-like Round Tower, surprising a swath of tourists when she sings a song for the building itself. We hope this podcast will forever change how you hear your world โ please listen closely.โ
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Episode outline: โWe wrap up our Oscar nominees series with the team from Dunkirk. In this two part episode, the artists show how the carefully engineered track builds and maintains tension for the entire running time of the movie, with music playing almost continuously from the opening shot of soldiers walking down the street to the moment Finn falls asleep on the train. They talk about how the mixing time works: they make a complete pass through the film and screen it every week during the final mix; and finally, why director Christopher Nolan feels you donโt necessarily need to understand every word of dialog in his films.
โEverything is evaluated for its emotional content as it goes into the mix. Even the dialog has a pace, and a pulse, and a purpose in our mix, and it sits exactly where [Christopher Nolan] orchestrates it to be.โ Gary Rizzo
โ[Composer] Hans [Zimmer] is making the sounds that the audience hears, and Iโm making the sounds that the characters hear.โ Richard King
Oscar nominees: Alex Gibson, Gregg Landaker, Richard King, Gary Rizzo, Mark Weingartenโ
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Episode outline: โBrant Guichard has heard โThe Musicโ for as long as he can remember. Brant has a particular type of epilepsy where he hears what are called โmusical aurasโ whenever he has a seizure. Brian Foo, aka the Data Driven DJ, introduces a different musical element to Brantโs experience of seizure.โ
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Episode outline: โHere again for episode 47. We talk about getting people on board with audio and how to communicate around that. And how to analyze reference sounds and music to give clients what theyโre looking for. And we answer some questions.
If youโre going to GDC and see this before then, weโre doing a live recording of our next episode and hang out.โ
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Episode outline:
โNEWS
โข Thanks to Russian hacking and Cambridge Analytica, your social media networks are changing
โข 2017 was a great year for recorded music according to the RIAA
GUEST
โข Composer and music licensing guru Joyce Kettering
โข Register for her free webinar hereโ
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Episode outline: โA weekly podcast where we discuss all things game audio. From creative ideas to the latest techniques, project experiences to audio secrets. Here is where youโll find in-depth coverage and opinions related to game audio. โ
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Episode outline: โEpisode 2, talking to Kenny Young, award winning composer, sound designer and audio designer for some hugely successful games!โ
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