Asbjoern Andersen


Podcasts have transformed how we learn about what’s going on the in the world, and we’re finding even more sound-focused episodes by mainstream podcasts from Gimlet Media and Radiotopia.

In this roundup, you can hear about the importance of sound in UX design, how ringtones for phones have evolved over the years (almost into silence), and go on a strange journey that all started with a poorly-edited track of ambience (thanks to George Hufnagl for the recommendation).

You can also hear about the connections of music and meditation, Frank Preve’s career in the music tech industry, the massive amount of planning that went into the audio mix for the Eagles Super Bowl Parade, an interview with Paula Fairfield about the sound design of Game of Thrones, and a chat with Brian Schmidt about his incredible history in game audio. Happy listening!

Wireframe – Sounds like Good Design

Episode outline: ‘Sound is becoming more important in the world of design, especially as our devices shrink and we become less attached to screens. Wireframe speaks to sound designer Connor Moore and psychoacoustic expert Susan Rogers on the best ways to design for the ear.’

Hear the episode:


 

99% Invisible – Ep 368: All Rings Considered

Episode outline: ‘Before we turned our phones to silent or vibrate, there was a time when everyone had ringtones — when the song your phone played really said something about you. These simple, 15 second melodies were disposable, yet highly personal trinkets. They started with monophonic bleeps and bloops and eventually became actual clips of real songs. And it was all thanks to a man named Vesku-Matti Paananen.’

Hear the episode:
 

The Introvert Entrepreneur – Ep 170: Craig Shepard on Stillness, Music, and Challenging Assumptions

Episode outline: ‘Composer Craig Shepard finds innovative ways to bring our attention to the ordinary through music and stillness. We discuss releasing assumptions and embracing mindfulness. as well as how to build trust through small gestures.

Craig Shepard makes music related to stillness. Growing up in Connecticut, he would go for long walks in the middle of snowy nights, stopping to listen to the sheen of millions of snowflakes hitting the ground. Recent projects include On Foot: Brooklyn, a 91-day, 780-mile walking project in New York, and Trumpet City, a mass outdoor installation that has been realized in Seattle, New York City, and in Zurich and Bern, Switzerland. He directs the Music for Contemplation concert series and organizes Creating Music Together workshops and retreats.’

Hear the episode:
 

 

Popular on A Sound Effect right now - article continues below:

 

Latest releases:  
  • Sci-Fi Beams Play Track 1139 sounds included $149 $99

    BEAMS is a comprehensive toolkit for beam sound design. Sounds are separated into activation oneshot, activation/deactivation mechanism, and active loop categories. Each category contains subcategories for small, medium, and large beams. You can design anything from the smallest spy-watch laser cutter to a planet destroying column of chaos. As a bonus, you’ll also get a diverse collection of burning ignition sounds as source for beam environmental destruction.

    34 %
    OFF
    Ends 1597442399
    Add to cart
  • Metal Smash – What do you get when you go to the junkyard with the best Schoeps Microphones money can buy.

    Every effect is also recorded with a sub sonic microphone to add depth to the smashes. Great complicated crashes with extra metallic details.

    20 %
    OFF
    Ends 1597355999
    Add to cart
  • The sounds presented in this pack were recorded during the shooting of a short film taking place by the ocean. We shot in different places, in the marina, on a boat, in an industrial harbor area, in a wharehouse of boat maintenance.

    Even if some sounds of the pack are not fully in the theme, I voluntarily left them because they were recorded at the same time and in order to serve the film.

    The most represented sounds in this pack are those recorded in the marina, the wind blowing in the masts of the boats, at the seaside, as well as a detailed recording of the zodiac boat.

    Sounds were recorded using Sound Devices 633, in 24bits 96Khz, Schoeps CCM 21 mic in ORTF, with an extra CCM 41 for the center (LCR), and using an extra contact mic to record the motor of the zodiac boat.

    All the sounds are raw (No EQ, No Compression, No Fx).

    This pack contains 40 sounds, 80 files, for the ambiences.

    It also contains 15 sounds, 39 files for the zodiac boat.

    All embedded with detailed metadata on Soundminer.

    Add to cart
  • Welcome to “MOTION MODE”, an intense collection of sounds to induce movement and evoke excitement in your production.

    You will find whooshes, transitions, noises, granular textures, movements, stutters and hits with a powerful Sci-fi feel.

    Special attention was put in the dynamics of the sounds to ensure the creation of an energetic pack aimed to enhance atmospheres, add movement and enrich musical compositions.

    If you liked some of my previous libraries like “Dodge this” and “The Transition” you are gonna love this one.

    29 %
    OFF
    Ends 1597183199
    Add to cart
  • Huge deep and textural organic whoosh by’s. These are un-altered but a total blast. Want more fun, just (again) compress and pitch to fit, and hell, maybe add a little distortion.

    A great collection of organic sliding whooshes. They sound great, have lots of movement and are almost always complicated movements not just simple whoosh by’s.

    20 %
    OFF
    Ends 1597183199
    Add to cart


Need specific sound effects? Try a search below:
 

The Listening Podcast – Listening with Francis Preve

Episode outline: ‘With a career that includes designing sounds for Ableton, Dave Smith, Korg, Roland, and Xfer, plus serving as Technology Editor for Beatportal.com, Francis Preve has carved a niche as one of the tech industry’s most in-demand sound designers. His work as a college professor in Austin, Texas, provides additional insight into how musicians of all skill levels interface with synthesizers, while his career as a technology journalist gives him a deeper appreciation of great product design and development.

Over the years, Preve’s musical output has included remixes for Dragonette, Orbital, Gabriel & Dresden, Sander Kleinenberg, and Dave Seaman. His original productions include collaborations like “Yin/Yang” with Wolfgang Gartner, “Glow Ballz” with Matt Lange, and “Get Down” with John Acquaviva & Olivier Giacomotto. He is also the founder of Symplesound, a soundware company focused on creating intuitive instruments and presets.

In 2017, Preve introduced his Scapes artform—entirely synthesized recreations of field recordings—which got the attention of the immersive sound design industry. He has presented and/or moderated panels on sound, synthesis, and production at conferences including SXSW, MacWorld, O’Reilly, and Project BBQ.’

Hear the episode:
 
Reply All – Ep 147: The Woman in the Air Conditioner

Episode outline: ‘Halen had just moved in to his apartment when one night he hears footsteps coming into his room. Alex investigates.’

Hear the episode:


 

Sound Design Live – Sound system design for the Eagles Super Bowl Parade

Episode outline: ‘In this episode of Sound Design Live I talk with Chris Leonard who is Director of Audio at IMS Technology Services. We discuss his sound system design and mix for the largest public event ever in Philadelphia covering 1 mile for the Eagles Super Bowl Parade, dealing with wide dynamic energy coming through a podium mic, and how to build relationships and get more work with Project Managers.’

Hear the episode:
 

Gold Derby – Paula Fairfield (‘Game of Thrones’ sound designer): ‘It was a huge ride’!

Episode outline: ‘Paula Fairfield (‘Game of Thrones’ sound designer) chats with Gold Derby editor Matt Noble: ‘It was a huge ride’ on the backs of dragons!’

Hear the episode:
Video Thumbnail
 

Nick Murray – Brian Schmidt Interview – GameSoundCon & Video Game Composer/Sound Designer/Audio Director:

Episode outline: ‘In this interview, I spoke with Brian Schmidt on all things game audio & music. If you’re interested in making music for video games, this is the interview to watch as we go over everything! Well, we at least scratch the surface!

Brian Schmidt is the founder and creator of GameSoundCon. The 2008 recipient of the Game Audio Network Guild’s Lifetime Achievement Award, Brian has been creating game music, sounds and cutting edge game sound technology since 1987. With a credit list of over 130 games and a client list including Zynga, Sony, Electronic Arts, Capcom, Sega, Microsoft, Data East, Namco, SounDelux and many others.’

Hear the episode:
Video Thumbnail
 

 

Please share this:


 


 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:
 
 
  • Sci-Fi Beams Play Track 1139 sounds included $149 $99

    BEAMS is a comprehensive toolkit for beam sound design. Sounds are separated into activation oneshot, activation/deactivation mechanism, and active loop categories. Each category contains subcategories for small, medium, and large beams. You can design anything from the smallest spy-watch laser cutter to a planet destroying column of chaos. As a bonus, you’ll also get a diverse collection of burning ignition sounds as source for beam environmental destruction.

    34 %
    OFF
    Ends 1597442399
    Add to cart
  • Animals & Creatures WINGS Play Track 1444+ sounds included From: $99

    We are extremely proud to present our first library, WINGS – a one-of-a-kind sound library.

    From tiny insects to small birds, from fairies to dragons, WINGS offers a creative palette with a diverse range of sounds to choose from.

    With over 1400 files (more than 4 GB for the 192 kHz version ) we’re confident you will find the perfect sound.

    When purchasing WINGS you get 2 packs, our Design category that includes 180 files and the Source category that offers more than 1200 sounds. Featuring the very best of our foley sessions.

    All single flaps have been careful edited, allowing for unique speed or rate adjustments.

    Pick your preferred version at the introductory prices below:

  • Roomtones & Ext. Ambiences Eerie Forest Play Track 30+ sounds included, 154 mins total From: $85

    Eerie Forest is a collection of subtle ambiences recorded at night in dense forests in the regions of Transylvania and Moldova, Romania over two trips in Spring and Autumn 2017. The library features soft wind, distant hum, vegetation rustles, dogs barking at various distances, church bells tolling, a variety of owl species and other birds like ravens and woodcocks. All these elements are not foreground, but rather washed-out, echoey and atmospheric.

    Eerie Forest is not suitable for foreground sound elements as the recordings are very soft and subtle. Make sure you check out the demos before you purchase.

 
Explore the full, unique collection here

Latest sound effects libraries:
 
  • Sci-Fi Beams Play Track 1139 sounds included $149 $99

    BEAMS is a comprehensive toolkit for beam sound design. Sounds are separated into activation oneshot, activation/deactivation mechanism, and active loop categories. Each category contains subcategories for small, medium, and large beams. You can design anything from the smallest spy-watch laser cutter to a planet destroying column of chaos. As a bonus, you’ll also get a diverse collection of burning ignition sounds as source for beam environmental destruction.

    34 %
    OFF
    Ends 1597442399
  • Metal Smash – What do you get when you go to the junkyard with the best Schoeps Microphones money can buy.

    Every effect is also recorded with a sub sonic microphone to add depth to the smashes. Great complicated crashes with extra metallic details.

    20 %
    OFF
    Ends 1597355999
  • The sounds presented in this pack were recorded during the shooting of a short film taking place by the ocean. We shot in different places, in the marina, on a boat, in an industrial harbor area, in a wharehouse of boat maintenance.

    Even if some sounds of the pack are not fully in the theme, I voluntarily left them because they were recorded at the same time and in order to serve the film.

    The most represented sounds in this pack are those recorded in the marina, the wind blowing in the masts of the boats, at the seaside, as well as a detailed recording of the zodiac boat.

    Sounds were recorded using Sound Devices 633, in 24bits 96Khz, Schoeps CCM 21 mic in ORTF, with an extra CCM 41 for the center (LCR), and using an extra contact mic to record the motor of the zodiac boat.

    All the sounds are raw (No EQ, No Compression, No Fx).

    This pack contains 40 sounds, 80 files, for the ambiences.

    It also contains 15 sounds, 39 files for the zodiac boat.

    All embedded with detailed metadata on Soundminer.

  • Welcome to “MOTION MODE”, an intense collection of sounds to induce movement and evoke excitement in your production.

    You will find whooshes, transitions, noises, granular textures, movements, stutters and hits with a powerful Sci-fi feel.

    Special attention was put in the dynamics of the sounds to ensure the creation of an energetic pack aimed to enhance atmospheres, add movement and enrich musical compositions.

    If you liked some of my previous libraries like “Dodge this” and “The Transition” you are gonna love this one.

    29 %
    OFF
    Ends 1597183199
  • Huge deep and textural organic whoosh by’s. These are un-altered but a total blast. Want more fun, just (again) compress and pitch to fit, and hell, maybe add a little distortion.

    A great collection of organic sliding whooshes. They sound great, have lots of movement and are almost always complicated movements not just simple whoosh by’s.

    20 %
    OFF
    Ends 1597183199
 
FOLLOW OR SUBSCRIBE FOR THE LATEST IN FANTASTIC SOUND:
 
                              
 
GET THE MUCH-LOVED A SOUND EFFECT NEWSLETTER:
 
The A Sound Effect newsletter gets you a wealth of exclusive stories and insights
+ free sounds with every issue:
 
Subscribe here for free SFX with every issue

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.