Episode outline: ‘Have you ever thought about the person who makes the sounds you hear when you play a video game? Footsteps, swords clanging, armor creaking… Alexis Farand is a foley artist at Ubisoft Montreal who has created sound effects for games like Assassin’s Creed Odyssey, Rainbow Six Siege, and For Honor. In this interview, Alexis shares his passion for foley and talks about some of his favorite tricks from the sound studio. For more information about the studio, visit the Ubisoft Montreal’
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Episode outline: ‘Randy Thom started his career in radio after moving to a town in Ohio before making the transition to film in 1975. After another move as well as being persistent and searching for someone who would allow him a foot in the door, he eventually started working on Apocalypse Now as a sound effects recordist. He has been nominated for 15 academy awards and won for The Right Stuff and The Incredibles. Randy has an amazing story, and we can’t wait to share it with you all!
Thank you to a Toivo, a Finnish fan of John and the podcast who helped in mastering this episode. He is the reason our episodes sound so wonderful as of late and we thank him for volunteering his time to our podcast.’
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Episode outline: ‘Rene & Tim are joined by guests who are all just getting started with working in ATMOS. After having to figure ATMOS out on their own, without the benefit of a full tech staff, we discuss the mistakes made, lessons learned & some discovered tricks. Guests on this episode are Korey Pereira , Nicole Auringer and Glenn Eanes. They are all doing audio post production out of Austin Texas. Special thanks to Soundcratfer Studios for hosting us for this talk.’
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Episode outline: ‘Rock musicians Alain Johannes and Norm block talk about recording the music for Ghost Recon Breakpoint, taking inspiration from the game’s South Pacific island setting and tense atmosphere. This episode was recorded on the Ubisoft booth at the Los Angeles Convention Center during E3, in June 2019.’
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Episode outline: ‘We chat with Miles Rogers from Meyer Sound about a wide range of cinema focused speakers including the Bluehorn System, Amie Precision Studio Monitor, HMS Cinema Surround Loudspeakers and the VLFC (Very Low Frequency Control Element) recently used by Director Francis Ford Coppola for Apocalypse Now: Final Cut.’
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Episode outline: ‘Have you ever dreamed of hearing your favorite video game music played by an orchestra? Music Director and Conductor Ivan Linn talks about how he rewrote and adapted over a decade of Assassin’s Creed music for an multimedia concert featuring an 80-piece orchestra and choir and footage from Assassin’s Creed games. The Assassin’s Creed Symphony Tour is a co-production of Ubisoft and MGP Live.’
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Episode outline: ‘From the sixties to the nineties parents worried messages hidden in rock albums would make their children do drugs and worship the devil. The truth could only be revealed if these records were played backwards. Bryan Gardiner unveils the history behind the backmasking panic and Curiosity Daily’s Ashley Hamer explains why our brains hear hidden messages… even when they’re not there!’
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