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Apr 6, 2019 |

9 New Podcasts Worth Hearing: Gary Rydstrom, VR Horror, Game Audio, Voice User Interfaces, Sound Healing, and much more!

By Adriane Kuzminski
A white sphere wears over-the-ear headphones.
This month, we have many podcasts that are new or have never been featured in these roundups.

Hear from Eyal Amir from Waves Audio about his career and plugins in a brand new audio programmer podcast. Listen to Nakhane explain his life experiences and creative processes that inspire his music. Listen to the first episode of The Audio Round Table by Audio Pizza and iBlindTech, where the hosts talk about their careers in sound. Sound Designer Gary Rydstrom shares his long relationship with Steven Spielberg and involvement with beloved films like Saving Private Ryan, Jurassic Park, and Toy Story. Learn about designing Voice User Interfaces, from prototyping to handling errors. Hear from sound designer and sound healer Torkom Ji about spatial audio and ambient soundscapes in VR. Barney and Derek speaks with Alex Previty on the audio for Spider-Man for PS4, and Sam Huges talks with Anthony Hales from SIDE about voice-over for games. And finally, hear an interview with Travis Stewart aka Machinedrum where he talks about his career and process of creating electronic music.

Soundstage Access โ€“ Ep 16: Gary Rydstrom, Sound Designer (โ€˜Jurassic Parkโ€™, โ€˜Ready Player Oneโ€™)

Episode outline: โ€˜What an honor to share this conversation with legendary Sound Designer/Editor/Mixer Gary Rydstrom, who has been collaborating to create the soundscape of Steven Spielberg films for over 25 years and whose credits include โ€˜Jurassic Park,โ€™ โ€˜Toy Storyโ€™ and โ€˜Star Wars: The Force Awakensโ€™ among many others.

In our conversation, we discuss Garyโ€™s creative relationship with Steven Spielberg, working in animation on many beloved Pixar movies, the bone-shaking experience of recreating the battle sounds in โ€˜Saving Private Ryan,โ€™ the thrilling NYC car chase from โ€˜Ready Player Oneโ€™ and much more!โ€™

Hear the episode:


The Audio Programmer Podcast โ€“ Ep 1: w/ guest Eyal Amir (Software Engineer, Waves)

Episode outline: โ€˜In this episode of The Audio Programmer Podcast, we go back to a great conversation I had with Eyal Amir from Waves Audio, discussing his amazing transition from musician to software, some of the plug-ins heโ€™s built, and more! โ€˜

Hear the episode:



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The Sound Architect Podcast โ€“ S02E03: Anthony Hales โ€“ Technical Director, Global Audio at SIDE, Pole To Win

Episode outline: โ€˜Sam chats to Anthony Hales about the casting process, working on blockbuster video games, advice for actors auditioning for or recording at SIDE and more!โ€™

Hear the episode:



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Audio Pizza/The Audio Round Table Promo โ€“ Meeting the TARTs โ€“ TART01

Episode outline: โ€˜Introducing the first Session of a new show on Audio Pizza, The Audio Round Table. Kid friendly sessions for TART will continue to appear on Audio Pizza however if you want to subscribe separately to The Audio Round Table, hereโ€™s the RSS and Apple Podcast links.

New sessions will come out first on the direct feed but you may occasionally need to put up with Scottโ€™s and Mattโ€™s potty mouthes.

One runs their mouth for a living, and another helps people look like they love their job. Someone thinks their old band sucks and that they should tell them exactly why, and the other one just wants to be regular. Welcome to the TARTs.โ€™

Hear the episode:



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UX Podcast โ€“ Ep 207: Designing voice interfaces with Ben Sauer

Episode outline: โ€˜We have high expectations for voice interfaces, after all weโ€™ve been talking since birth. Itโ€™s natural and nuanced. Ben Sauer joins us to help us navigate the complex world of designing for voice.

Multimodal โ€“ listening and replying, designing voice first, touch free design, error handling, prototyping voice interfaces โ€“ we cover a great deal in this episode. Thereโ€™s even a mention of fermented Swedish herring.โ€™

Hear the episode:



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Soundbytes Podcast โ€“ EP 29 โ€“ Interview with Alex Previty

Episode outline: โ€˜Welcome back to episode twenty-nine of our monthly podcast about games and game audio. We were at GDC this month, and we took the opportunity during the week to sit down with our friend, Alex Previty, for an interview. Alex is an audio designer at Insomniac Games, and recently worked on their 2018 title, โ€˜Spider-Manโ€™ for the PS4. We talked about Alexโ€™s background in games, about his entry into the world of sound design, and about some of his work on Spider-Man. A huge thanks to Alex for taking some time out of a very busy week to chat with us, it was a very interesting and inspiring interview!โ€™

Hear the episode:



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Song Exploder โ€“ Ep 155: Nakhane

Episode outline: โ€˜Nakhane is a singer and songwriter from Johannesburg, South Africa. His first album, Brave Confusion, won the South African Music Award for best alternative album in 2014. He starred in the award-winning film โ€œThe Wound,โ€ which was shortlisted for the Oscar for Best Foreign Film.

Nakhaneโ€™s second album was originally released in 2018, and then released in the US in 2019, as a deluxe version. The deluxe version includes this song, โ€œNew Brighton,โ€ featuring guest vocals from Anohni. In this episode, as Nakhane breaks the song down, he talks about his complicated relationship with Christianity, why the song wasnโ€™t on the original version of the album, and what it was like to work with one of his musical heroes.โ€™

Hear the episode:



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Voices of VR Podcast โ€“ Ep 749: Using VR Horror as Fear Resistance Training + Sound Healing & Psychedelic Culture

Episode outline: โ€˜Torkom Ji tells the story of how he used Resident Evil 7 VR as a form of fear resistance training, and transformational shadow work to overcome his fears. Heโ€™s also a co-founder of Visual Reality, which is bringing psychedelic culture and visionary art into virtual reality. Heโ€™s a sound healer & music producer who has been performing his Quantum Harmonics for the last couple of years in the Visual Reality section of VRLA, and he tells me about the process of cultivating ambient soundscapes that explore aspects of time, and how cycles of nature can be experienced through the polarities of expansion/compression, rise/fall, and a tonal field of basic harmonics in the overtone series. I found this to be a fascinating exploration of remediating fear through virtual simulations of the horror genre, how psychedelic culture is blurring the boundaries of reality, and the trends of spatial audio and ambient soundscapes that are able to create contextual layers of augmentation.โ€™

Hear the episode:



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hanging out with audiophiles โ€“ Ep 40: MACHINE DRUM

Episode outline: โ€˜Episode 40 welcomes Travis Stewart aka Machine Drum to the pod!

Travis is a badass Iโ€™ve know for some time now and is someone Iโ€™m lucky to call a friend at this point. We made it to brunching status !

Iโ€™ve had him over to the house in Nashville and we jammed once which makes me think

We really need to do that again!

Iโ€™ve also sung on a JETS track U.N.I. which was a real rush.

Travis is one of those characters that gets the magic side of music.

He gets the fact that the presentation of ideas is important. To DREEEEAAAAMMMM

He gets that you donโ€™t need much kit to make amazing shit (you can quote me on that)

He also gets that itโ€™s good to share.

So enjoy our ramble back in time. Yes!

We get into some Machinedrum time travel. How did a kid from small town USA get to wander so free?

The man is prolific and talented having pushed quality sounds through labels of distinction such as:

Ninja Tune

LuckyMe

Merck Records

Planet Mu

Producing work for Theophilus London, Jesse Boykins III, Azealia Banks, and oh so many more!

YUP

Heโ€™s legit!!

This chat was from August 2018 so itโ€™s been stewing somewhat and yet itโ€™s as fresh as ever!

Great timing as JETS have a brilliant LP coming May 24 through Innovative Leisureโ€™

Hear the episode:



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