A white 3-dimensional circle wearing headphones. Asbjoern Andersen


Here are new podcast episodes that will give you insight into everything from VR audio to EQing – and take you on a nice walk through the 6.

You can learn about the mysteries of synethesia on South Matters, the divide between devs and gamers on SoundBytes, every game audio term you need to know on Beards, Cats, and Indie Game Audio, devices that want your attention on Twenty Thousand Hertz, the interesting gameplay of Soundboxing on Voices of VR, Merlijn van Veenon’s workshops on Sound Design Live, and take a sound-walk through Vancouver’s downtown eastside with CBC Radio. Happy listening!



 

Sound Matters – Ep. 16: The Bass, The Colour, The Mystery Of Synesthesia:

Episode outline: ‘”Monday’s yellow, Tuesday’s brown, Wednesday’s blue, Thursday’s light brown… If you ask people where lemons are on a piano, they will all put their hands at the top of the keyboard…”

That’s Nick Ryan, sound artist and composer – but what on Earth is he talking about? Well, sometimes people get all mixed up. Specifically, their senses are mixed. It’s called synesthesia – a perceptual phenomenon in us humans where we experience one sensory stimulation with or through a secondary sense – letters, numbers or sounds have specific colours to them, words have specific textures, and so on. One in 23 of us understand the world in this way, to varying degrees.

In this ultimate episode of the second series of Sound Matters, our unflagging host Tim Hinman straps on his sensorial spelunking kit and goes looking (and listening) for the mystery of synesthesia. Happily, he also travels to Jamaica with Professor Julian Henriques of Goldsmiths College, University of London, and talks sound systems, feeling the bass, and the important difference between mere science and SCIAANCE. Come with us in this last episode of the second series of Sound Matters. Relax and set your senses free. Brought to you by Bang & Olufsen.’

Hear the episode:
 

Beards, Cats, and Indie Game Audio – Ep. 44: A Game Audio Primer, Part 1:

Episode outline: ‘This month we decieded to cover some basics. We go over a bunch of terms and ideas that make up game audio and how we do things. This is mostly ment for developers and beginners. And to hopefully generate questions and more ideas for us to cover. If you’re thinking of doing your own audio but have no idea where to start, or how to talk to an audio person, this could be a good place to start.

Calling this one part 1 cause we want to hear from our listeners on what we missed, what you disagree with or need to correct. Let us know and we’ll build up part 2.

As well we talk about a quick bit about Mattia Cellotto’s new dry ice library. More info available here.’

Hear the episode:
 

SoundBytes Podcast – Ep. 13: Mana-Mana:

Episode outline: ‘Hello! Welcome back to episode thirteen of our monthly podcast about games and game audio. We’re back after a short break! It’s been a whole year since we started this crazy thing and we’re so thankful to you all for listening! In this episode we discuss the pressures of the games industry, the Battlefront 2 backlash, sound design warm-ups, practicing Wwise, and why the best Christmas music is by Elvis.

As we’re celebrating our 1-year anniversary, and also with Christmas and New year rapidly approaching, we’re excited to announce our holiday competition! We’ve reached out to some good friends of the podcast and put together some cool prizes that you can win – all you need to do is listen out for the competition question in the episode, and tweet your answers to the podcast twitter account! First three people with the right answers will win – winners will be announced in the January episode!

Up for grabs we’ve got:
First prize – Any library from A Sound Effect worth up to $100 (ex VAT) !!
Second prize – Ringing Rocks Library by Thomas Rex Beverly!
Third prize – rOtation by Collected Transients!
And all three winners will receive a copy of Barney’s upcoming debut library – when it’s ready !! :)

A HUGE thanks to Asbjoern from A Sound Effect, Thomas Rex Beverly and the good people at Collected Transients – please go and support them. You can visit the A Sound Effect website, as well as their Facebook page and Twitter; Thomas has his own site, and you can follow him on Facebook and Twitter; and you can check out Collected Transients site, as well as follow them on Facebook and Twitter. We’re so grateful for these guys helping us out, we hope you go and invest in their work!’

Hear the episode:
 

Popular on A Sound Effect right now - article continues below:

 

Latest releases:  
  • House 01 – A virtual grab bag of normal. A complete house as a document. Doors, windows, more doors. Lots of perspectives and various strengths and positions of just about everything.

    20 %
    OFF
    Ends 1598047199
    Add to cart
  • The All Metal sound effects library features 765 sounds of metal clashing, clanging and resonating as metal pieces are rummaged through, dropped, and tossed. Create with the various distinct sonic properties of metal objects — from squeaky gates, rattley wires, ringing wrenches, warbling sheet metal, clattering swords and more.

    Each sound was pristinely recorded at 192kHz with lots of variations for more creative freedom. Uncover the sonic treasures that await as you pitch and process the squeals, squeaks and moans of the metallic debris for limitless sound design opportunities. Strengthen your projects with the distinct buzzing, scraping and reverberation of metal impacts for both literal use and creative implementation as layers for intense sound design.

    Each sound file is embedded with diligent metadata to help you find the exact sound effect you need with fast, pinpoint search. Advanced metadata fields ensure compatibility across any database search platform such as Search by PSE, Soundminer, BaseHead, Netmix, Workspace (Pro Tools), Find Tool (Media Composer), Media Bay (Nuendo), Reaper, Adobe Premiere, and beyond.

    Key Features:

    • 765 sound effects (2GB)
    • 24 bit/96k, 24 bit/192k broadcast .wav files
    • Descriptive embedded metadata
    • 100% Royalty-Free

    Credits:

    • Saro Sahihi
    Add to cart
  • Chicago Ambisonics is a library of B-format city ambiences with “virtual microphone” software.

    Included software allows users to tweak perspective in real time for greater control and creativity. The Ambisonics format offers versatile use of the library, as the recordings can be decoded to mono, stereo, 5.1, 7.1 and beyond. The creative possibilities are endless!

    Featuring 35 high-quality urban ambiences (over 3 hours total), Chicago Ambisonics includes SurroundZone2 software by TSL Products that allows you to point “virtual microphones” any direction with a wide range of polar patterns. Unparalleled flexibility lets users match backgrounds with the specific setting of any scene.

    With more productions filming in Chicago than ever before, a Chicago sound effects library is an asset for any sound editor. Chicago Ambisonics features 24-bit/96 kHz city atmospheres captured all over Chicago including recordings from from Magnificent Mile, Chinatown, the L Train, West Loop, Kennedy Expressway, O’Hare International Airport, Lake View, & Wrigley Field.

    This library is also perfect for use in 3D Audio applications including VR experiences and 360º video – prepare your sound effects library for the future of immersive media! Pre-rendered stereo versions of all of the recordings are included as well.

    Key Features:

    • 35 pristine recordings in B-Format (FuMa) & Stereo (14GB)
    • Over 3 hours of immersive Chicago ambiences
    • Average recording length of 6 minutes
    • Diverse Chicago atmospheres: Including streets, parks, & subways
    • 24-bit/96kHz broadcast .wav files
    • SurroundZone2 software by TSL Products: Gives you full control over “virtual microphone” position and polar patterns
    • 100% Royalty-Free

    Notes:

    • Your DAW must support Quad (4-channel) tracks in order to use SurroundZone2 plug-in.
  • RAW CELLO FX features manipulated and mangled cello sound effects designed to provide the full character of the instrument and harmonic richness in order to create a completely unique set of organic samples between music and noise, intimate and vivid bold sounds expanding new possibilities out of this instrument.

    Different techniques and less-than-conventional microphone placement have been used to create gorgeous harmonics and a wide array of interesting sounds. We “played” with fingers and hands, different bows against the strings, objects and kitchen utensils, bowing, scraping or hitting single and multiple strings or parts of the wood body. 

    The collection features designed hits, bow, crescendo, screech, woosh, swell, bonus fx folder and is ready for trailer and soundtrack projects.

     

     

    Add to cart
  • This is a collection of old and modern doors.

    The collection includes wood doors , glass doors and metal doors recorded in an old theater , a cottage and an appartment.
    There are 124 files of slamming doors, doors opening and closing, creaking doors, doors handles and locks.

    Add to cart


Need specific sound effects? Try a search below:
 

Twenty Thousand Hertz – Ep. 30: The Bleeps, the Sweeps, and the Creeps!:

Episode outline: ‘There are sounds we interact with every single day and never give a second thought. Our phones, computers, cars, and other devices are constantly communicating with us through user interface sounds and it’s their job to be heard, but not distracting. In this episode, we speak Will Littlejohn, Facebook’s Director of Sound Design, and Conor O’Sullivan, Sound Design Lead at Google, about the sounds they create that help connect families, friends, and communities.’

Hear the episode:
 

Voices of VR – Ep. 603: Soundboxing: VR Exercise, Capturing Embodiment, & Virtual Economy Architecture:

Episode outline:Soundboxing is a VR rhythm game that has found a community of people who use it for exercising in VR, with some people reporting that they’ve lost up to 50 pounds from playing it. Soundboxing is similar to Audioshield in that you punch orbs set to the rhythm of songs streamed from YouTube, but rather than using an algorithmic approach Soundboxing allows users to record their own runs, which means that all of the content is user generated. Soundboxing allows users to record and edit their own runs by playing a song and punching an invisible wall, and the scoring system encourages streaks, which results in helping to cultivate and track flow states.

I’ve really enjoyed playing Soundboxing, and it’s an engaging game that has a lot of options to allow you to follow creators, curate playlists, and customize your gaming experience. For example, you can record a run with you dominant hand, and then flip the recording so that you can train yourself to become more ambidextrous. The official Soundboxing website also has user profiles, with an impressive set of archive and search integrations compared to other VR game websites.

Soundboxing was created by solo indie developer Eric Florenzano, who was working on a VR browser for Reddit and discovered how compelling it was to record your embodiment in the process of trying to figure out what comments look like in VR.’

Hear the episode:
 

Sound Design Live – This Is Why You Are Over EQing with Merlijn van Veen:

Episode outline: ‘In this episode of Sound Design Live, I speak with sound consultant and educator Merlijn van Veen while attending his Calibration and Design Techniques for Modern Sound Systems workshop at the Banff Centre for the Arts in Canada. We talk about the way that audio analyzers used in sound system tuning can easily be abused for micromanagement and over EQing, my learnings from the workshop, and your questions on line array vs point source.’

Hear the episode:
 

CBC Radio – Ecology of Sound: Hildegard Westerkamp:

Episode outline: ‘Paul Kennedy joins sound ecologist Hildegard Westerkamp on a sound-walk through Vancouver’s downtown eastside, and explores how opening our ears to our surroundings can open our minds.’

Hear the episode:
 

 

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THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:
 
 
  • Badlands Sound went to the future to recorded 42 room tones of various spaces like computer rooms, engine rooms, bathrooms, and much more all in 24bit / 96k. We also recorded electrical buzzes and distorted sci-fi winds. More than 2 hours of futuristic room tones and ambiences included in total.

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  • BEAMS is a comprehensive toolkit for beam sound design. Sounds are separated into activation oneshot, activation/deactivation mechanism, and active loop categories. Each category contains subcategories for small, medium, and large beams. You can design anything from the smallest spy-watch laser cutter to a planet destroying column of chaos. As a bonus, you’ll also get a diverse collection of burning ignition sounds as source for beam environmental destruction.

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  • Footsteps Ultimate Footsteps Play Track 1176-3056+ sounds included, 237-610 mins total From: $160

    Need footstep sound effects? Get 5 Shoes, 25+ surfaces, 15+ variations – created by Foley Supervisor Joshua Reinhardt and professional Foley walker Lara Dale.

    Deep heavy metal, crunchy snow, old boat wood, crisp grass, gritty dirt, clean tile – this library has it all. Not only does this library contain walking but it's got pretty much every performance you can think of, from scuffs to jumps and lands and scrapes. With this library you can cut Foley for pretty much any film or game that comes your way.

    Highlights:

    • 17 different Performances – From slow walk to RUN, 5 scrapes, bodyfall/land, stomps and more
    • Every file is labeled with a description of the shoe, surface and performance type.
    • Every folder has a picture of the shoe and surface plus a description of the distance of the mic from the Foley walker.
    • Combine wood creak sweeteners with Ultimate Interiors wood for scary creaky wood or add grit to a clean interior to give character.
    • Same recording studio mics and preamps used in over 50 major motion pictures
    • Same boots that were used for Sylvester Stallone in The Expendable
    • Mix and match shoes, surfaces and sweeteners to make your own custom characters
    • Can be used as a stereo or separated and mixed/matched as a mono depending which mic works best for your project

    Specs:

    Foot wear type:
    Boots, Dress Shoes, Flats, Heels, Sneakers.

    Performances:
    Extremely Slow Walk, Medium Slow Walk, Walk, Jog, Run, Stairs Slow, Stairs Fast, Stomp, Land, Scuff, Scrape 1, Scrape 2, Scrape 3, Scrape 4, Scrape 5.

    Surface Types:
    Asphalt, Carpet 1, Carpet 2, Concrete, Hardwood, Hardwood house, Hardwood deep, Hardwood parquet, Hardwood boat wood, Hardwood Dock, Lino, Marble, Tile, Dirt, Grass, Metal grate, Diamond plate Metal, Metal Slab, Wood Creak 1 old, Wood Creak 2, Gravel, Rocks, SNOW!!, Puddle, Water shallow, Water Deep.

 
Explore the full, unique collection here

Latest sound effects libraries:
 
  • House 01 – A virtual grab bag of normal. A complete house as a document. Doors, windows, more doors. Lots of perspectives and various strengths and positions of just about everything.

    20 %
    OFF
    Ends 1598047199
  • The All Metal sound effects library features 765 sounds of metal clashing, clanging and resonating as metal pieces are rummaged through, dropped, and tossed. Create with the various distinct sonic properties of metal objects — from squeaky gates, rattley wires, ringing wrenches, warbling sheet metal, clattering swords and more.

    Each sound was pristinely recorded at 192kHz with lots of variations for more creative freedom. Uncover the sonic treasures that await as you pitch and process the squeals, squeaks and moans of the metallic debris for limitless sound design opportunities. Strengthen your projects with the distinct buzzing, scraping and reverberation of metal impacts for both literal use and creative implementation as layers for intense sound design.

    Each sound file is embedded with diligent metadata to help you find the exact sound effect you need with fast, pinpoint search. Advanced metadata fields ensure compatibility across any database search platform such as Search by PSE, Soundminer, BaseHead, Netmix, Workspace (Pro Tools), Find Tool (Media Composer), Media Bay (Nuendo), Reaper, Adobe Premiere, and beyond.

    Key Features:

    • 765 sound effects (2GB)
    • 24 bit/96k, 24 bit/192k broadcast .wav files
    • Descriptive embedded metadata
    • 100% Royalty-Free

    Credits:

    • Saro Sahihi
  • Chicago Ambisonics is a library of B-format city ambiences with “virtual microphone” software.

    Included software allows users to tweak perspective in real time for greater control and creativity. The Ambisonics format offers versatile use of the library, as the recordings can be decoded to mono, stereo, 5.1, 7.1 and beyond. The creative possibilities are endless!

    Featuring 35 high-quality urban ambiences (over 3 hours total), Chicago Ambisonics includes SurroundZone2 software by TSL Products that allows you to point “virtual microphones” any direction with a wide range of polar patterns. Unparalleled flexibility lets users match backgrounds with the specific setting of any scene.

    With more productions filming in Chicago than ever before, a Chicago sound effects library is an asset for any sound editor. Chicago Ambisonics features 24-bit/96 kHz city atmospheres captured all over Chicago including recordings from from Magnificent Mile, Chinatown, the L Train, West Loop, Kennedy Expressway, O’Hare International Airport, Lake View, & Wrigley Field.

    This library is also perfect for use in 3D Audio applications including VR experiences and 360º video – prepare your sound effects library for the future of immersive media! Pre-rendered stereo versions of all of the recordings are included as well.

    Key Features:

    • 35 pristine recordings in B-Format (FuMa) & Stereo (14GB)
    • Over 3 hours of immersive Chicago ambiences
    • Average recording length of 6 minutes
    • Diverse Chicago atmospheres: Including streets, parks, & subways
    • 24-bit/96kHz broadcast .wav files
    • SurroundZone2 software by TSL Products: Gives you full control over “virtual microphone” position and polar patterns
    • 100% Royalty-Free

    Notes:

    • Your DAW must support Quad (4-channel) tracks in order to use SurroundZone2 plug-in.
  • RAW CELLO FX features manipulated and mangled cello sound effects designed to provide the full character of the instrument and harmonic richness in order to create a completely unique set of organic samples between music and noise, intimate and vivid bold sounds expanding new possibilities out of this instrument.

    Different techniques and less-than-conventional microphone placement have been used to create gorgeous harmonics and a wide array of interesting sounds. We “played” with fingers and hands, different bows against the strings, objects and kitchen utensils, bowing, scraping or hitting single and multiple strings or parts of the wood body. 

    The collection features designed hits, bow, crescendo, screech, woosh, swell, bonus fx folder and is ready for trailer and soundtrack projects.

     

     

  • This is a collection of old and modern doors.

    The collection includes wood doors , glass doors and metal doors recorded in an old theater , a cottage and an appartment.
    There are 124 files of slamming doors, doors opening and closing, creaking doors, doors handles and locks.

 
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