Asbjoern Andersen


This week we have a special podcast roundup featuring what’s popular with VR and 3D audio. In these episodes, you’ll learn about headphone technology that conforms to your ears’ anatomy and what conferences and VR games to look forward to in 2017. You’ll also hear a summary of why 2016 was “the year of VR” from the perspectives of a VC and a tech evangelist. If you are new to the expanding world of Virtual Reality, it’s not too late to delve in!


Written by Adriane Kuzminski



Voices of VR: Ep. 494 – OSSIC CEO: The Future of Music is Immersive & Interactive:

Kent Bye, host of ‘Voices of VR’, interviews OSSIC CEO Jason Riggs about the company’s new “immersive audio” headphones, the OSSIC X, and the device’s role in the future of music production. These headphones are able to customize to your anatomy and dynamically calibrate to your ears for uncanny, out-of-body experiences that complement the feeling of VR games. And as part of Abbey Road Studios’ Red Incubator, the company is looking to impact the music industry with an “audio sandbox” that allows listeners to interact with and mix musical objects in a 360-degree environment. One you finish the episode, be sure to learn more in Voices of VR’s article about OSSIC.

Hear the episode below:


 

The Real Virtual Show: Ep. 053 – Investing in VR/AR with Steve Lukas of Qualcomm Ventures @SLukas:

In this episode of ‘The Real Virtual Show’, host Malia Probst interviews Steve Lukas of Qualcomm Ventures. Though the parent company is not having the best start to 2017, Steve shares valuable insight into the private equity world’s view of VR and AR ventures, and he shares how he personally evaluates VR start-ups with free advice on the pitch process for any founders who are listening. Malia and Steve also discuss where they think 2016 will fall in the history of VR, and though statically household awareness of VR in the U.S. is low, these two see a bright future for those in the industry who stay smart and play their cards right.

Hear the episode below:


 

VR Roundtable: Ep. 18 – VR in 2017 + Our most anticipated VR games for the coming year!:

In this episode of ‘VR Roundtable’, Anthony, Gary and Steve discuss the nine VR games they can’t wait to get their hands on in 2017 – and they even stayed friends in the process. From indie treasures like Neat Corporation’s Budget Cuts to AAA promises like Bethesda’s Fallout 4, the guys of VR Roundtable tell us what is in store for the immediate future, making us wish we could take our headsets and travel back in time to visit our 12-year-old selves to blow their minds. If you haven’t stayed current with developments in VR, this is a great episode to help you catch up and learn what you’ll be able to play very soon!

Hear & watch the episode below:

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Popular on A Sound Effect right now - article continues below:

 

Latest releases:  
  • Environments Mekong Delta Play Track 75 sounds included, 158 mins total $60 $48

    The rich and colourful sounds of the Mekong delta: this collection features a wide range of old diesel boat engines, gentle row boats along quintessential narrow waterways and a varied selection of local ambience, from quiet rural villages to the hustle and bustle of towns and live animal markets.

    The majority of boats were recorded directly on board and up close from various points along the riverside, with a selection of perspectives. There are also over 10 isolated sounds – engines, waves/ wash, cock crows and dogs – with alternate versions at 192kHz for further manipulation. Full metadata is included (Soundminer), with keywords and detailed markers embedded to quickly locate specific sounds/ regions.

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    Add to cart
  • Environments Geothermal Iceland Play Track 110 sounds included, 60 mins total $35 $29

    A sound library powered by Earth’s molten interior


    This library contains boiling mud pits, blasting steam vents, a geothermal power station and delicate trickles of running water all recorded from multiple perspectives. The library was edited down to be compact with the game audio designer in mind. The recordings were captured with Sennheiser MKH8040s and a MKH8060 so both stereo ORTF and a more direct mono image are available.

    17 %
    OFF
    Ends 1594591199
    Add to cart
  • All files are recorded 32bit, 192 kHz, with Rode NTG1 and Shure VP88 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving and exterior foley, mechanical and electrical sounds.

    Add to cart
  • “The Shoe Collection: Soft Hardwood – Barefoot“ by Periscope Post & Audio, provides 22 high quality footsteps on soft hardwood floors with bare feet.  The audio files are recorded at 24bit, 192k with mono and stereo recordings.  The Sennheiser MKH-60 was used for the mono files with a slightly more distant mic placement than the stereo files, which were recorded with the Sennheiser MKH8050 and the Sennheiser MKH-30 near the shoe.  From different walking speeds, to jogging, sprinting, jumping, hard stops, scuffs, and more!  We are also packaging the option of a different EQ curve to reduce some of the lower thump of the barefoot.  There are several performances with each file to fit the right action you need.  454 Footsteps per version. That’s a whopping 908 footsteps between the mono and stereo files!

    17 %
    OFF
    Ends 1594850399
    Add to cart
  • Harness the unique sonic properties of water in your next project! Create otherworldly sound design with bubble streams, air bursts, immersive perspectives and more.

    Submerged is a boutique sound effects library of swirling, bubbling, whooshing sounds recorded using a hydrophone (underwater microphone).

    The variety of sounds featured in Submerged include scuba inhale/exhale/hiss, ice impacts and cracking, air release whooshing and bubbling, dry ice, pool pump hum, underwater fireworks explosions, cannon bursts, underwater movement, rushing water, dripping water, and an assortment of underwater vocalizations both male and female.

    Key Features:

    • 230 hydrophonic recordings in mono & stereo (1.3GB)
    • 24-bit/96kHz broadcast .wav files
    • Descriptive embedded metadata
    • 100% Royalty-Free

    Credits:

    Created in collaboration with Big Tree Media
    Colin Hart: Recordist, Editor
    Joseph DiMarco: Editor, Librarian
    Álvaro Aparicio: Recordist
    Sarah Swan: Performance, Vocals
    Benny Maus: Performance, Vocals
    Robb Nichols: Consultation (Aquarian Audio)

    Add to cart


Need specific sound effects? Try a search below:
 

Rev VR Podcast (Ep. 136): 2016 End Of Year Episode:

Reverend Kyle, host of ‘Rev VR’, rounds up 2016 and shows us it wasn’t just the year of Virtual Reality, it was also the year of Augmented Reality, Merged Reality, and everything in between (PokémonGo). With his ear firmly to the ground, Kyle examines what we can see in the upcoming year in “immersive technology” with devices growing in popularity, more games being developed, and all the new VR conferences popping up. He also talks about changes in his own life with show sponsors, a new blog, and even his run for POTUS which received 72 votes on Election Day. With an exciting year ahead in VR, Kyle encourages us all to join a nearby VR group, because everyone is welcome.

Hear the episode below:


 

Everything Vive Podcast Ep. 49 – Vive/VR News:

The ‘Everything Vive’ podcast helps you navigate what’s new for HTC and Valve’s champion VR device. In this episode, hosts Zain and Ronnie discuss the Sundance Film Festival and its VR experiences, and they mention news surrounding the upcoming “VR on the Mountain” summit. They also talk about The Price of Freedom VR spy game, the AMA with Valve’s Gabe Newell (aka ‘the_gaben’ on Reddit), as well as Glixel’s interview with Epic’s Tim Sweeney. For opinions on news and games in the VR scene (and perhaps a little Reddit talk), be sure to check out Zain and Ronnie’s next episode on YouTube.

Hear & watch the episode below:

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THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:
 
 
  • Big Monster Voices Pack

    107 sound effects divided in:
    – Performing attacks (different intensities)
    – Receiving attack sounds
    – Deaths
    – Growls
    – Shouts
    – Eating
    – Breathing
    – Footsteps
    – Grunts
    – Screams

    More about the pack:

    Can be complemented with:

    Orc Voice Pack

    Goblin Voice Pack

    – Recorded by professional voice actors
    – Intuitive file naming
    – A version of each sound with echo is also provided (if you are going to use your own echo in-game, don’t choose this one)
    – All you’ll ever need regarding monster vocal sounds

     

    [Format]
    All files are in:

    WAV – Stereo  44.1 Khz, 16bit
    OGG – Stereo  44.1 Khz, 16bit
     

    [Use them again & again]

    Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.

     

    [Authors]

    – Jorge Guillén (jorge.sound29@gmail.com)
    – Audio Alchemist

     

    [Professional audio services]

    For custom music, sound design, sound engineering or any other game audio services, please send a mail to: audioalchemiststore@gmail.com

     

    Tags:

      aggressive, angry, mad, monster, attack sounds, deaths, growls, dragon shouts, eating, breathings, footsteps, grunts, screams, shouts, sound effects, sound pack, sounds, game sound, rpg sounds, monster sfx, monster sounds, monster sound effect, monster voice, voice pack, animal, beast, breath, demon, dragon, fantasy, flying, growl, growling, roar, roars, scary, scream, shout


    Add to cart
  • Orbital Emitter is proud to present Star Fighter Alpha – a comprehensive sci-fi sound-set providing a rich arsenal of futuristic space fighter sounds for you to use in all of your creative productions!
    In Science Fiction, star fighters blast across the cosmos leaving other vessels in their fiery wake.
    These nimble craft fly at incredible speeds engaging in battle and patrolling the stars. Countless movies, video games and media have featured these sleek space ships at the center of their adventures. 
    Where would you begin sound designing one of these nuanced spacecraft? You could probably spend hours just finding the right real-world jet fighter sounds to start… Then comes all the re-synthesis and balancing just to make it sound authentic. With deadlines looming and the need for cinematic and convincing science fiction sound being higher than ever, wouldn’t it be great to have a foundation of cinematic sci-fi sounds at your fingertips?
    Star Fighter Alpha contains powerful engine blasts, advanced cockpit displays, aligned interior and exterior flight perspectives, robust fly-bys, searing weapons blasts and more! Each sound file is designed to be flexible, enabling you to pick and choose from our long-playing audio-scenes as well as customize your own creations using our isolated audio-stems!

    We will be releasing more Star Fighter sound-sets soon as well as other sci-fi environments and nuanced sound-sets exploring the incredible multiverse of Science Fiction sound!  We hope you enjoy using our sounds as much as we have making them. Thanks for reading!

    Add to cart
  • Animals & Creatures Beehive Play Track 14+ sounds included, 44 mins total $30 $21

    Get the sound of honey bees – inside and outside their hive – with this 96kHz and 24bit Beehive sound library.

    All files were recorded outside the town, far away from the roads to capture the clean sound of the hardworking bees.

    I had a chance to record those insects before the feeding time, so they were hungry and really active.

    My main goal was to capture different sounds, not only the ambiences but also some close ones, like the sound of the bees landing on their landing zone or just the interior sound of the hive.

    14 stereo files were recorded with Sound Devices 702, Sony PCM-M10 recorder, two DPA 4061 microphones hidden inside a hive and two Sennheiser MKH 8040 to capture the ambience in front of the hive.

    Every stereo AB interior recording can be split to mono to isolate the single buzzes, and the library features a total of 44 minutes of bee sound recordings.

    30 %
    OFF
    Add to cart
 
Explore the full, unique collection here

Latest sound effects libraries:
 
  • Environments Mekong Delta Play Track 75 sounds included, 158 mins total $60 $48

    The rich and colourful sounds of the Mekong delta: this collection features a wide range of old diesel boat engines, gentle row boats along quintessential narrow waterways and a varied selection of local ambience, from quiet rural villages to the hustle and bustle of towns and live animal markets.

    The majority of boats were recorded directly on board and up close from various points along the riverside, with a selection of perspectives. There are also over 10 isolated sounds – engines, waves/ wash, cock crows and dogs – with alternate versions at 192kHz for further manipulation. Full metadata is included (Soundminer), with keywords and detailed markers embedded to quickly locate specific sounds/ regions.

    20 %
    OFF
    Ends 1594763999
  • Environments Geothermal Iceland Play Track 110 sounds included, 60 mins total $35 $29

    A sound library powered by Earth’s molten interior


    This library contains boiling mud pits, blasting steam vents, a geothermal power station and delicate trickles of running water all recorded from multiple perspectives. The library was edited down to be compact with the game audio designer in mind. The recordings were captured with Sennheiser MKH8040s and a MKH8060 so both stereo ORTF and a more direct mono image are available.

    17 %
    OFF
    Ends 1594591199
  • All files are recorded 32bit, 192 kHz, with Rode NTG1 and Shure VP88 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving and exterior foley, mechanical and electrical sounds.

  • “The Shoe Collection: Soft Hardwood – Barefoot“ by Periscope Post & Audio, provides 22 high quality footsteps on soft hardwood floors with bare feet.  The audio files are recorded at 24bit, 192k with mono and stereo recordings.  The Sennheiser MKH-60 was used for the mono files with a slightly more distant mic placement than the stereo files, which were recorded with the Sennheiser MKH8050 and the Sennheiser MKH-30 near the shoe.  From different walking speeds, to jogging, sprinting, jumping, hard stops, scuffs, and more!  We are also packaging the option of a different EQ curve to reduce some of the lower thump of the barefoot.  There are several performances with each file to fit the right action you need.  454 Footsteps per version. That’s a whopping 908 footsteps between the mono and stereo files!

    17 %
    OFF
    Ends 1594850399
  • Harness the unique sonic properties of water in your next project! Create otherworldly sound design with bubble streams, air bursts, immersive perspectives and more.

    Submerged is a boutique sound effects library of swirling, bubbling, whooshing sounds recorded using a hydrophone (underwater microphone).

    The variety of sounds featured in Submerged include scuba inhale/exhale/hiss, ice impacts and cracking, air release whooshing and bubbling, dry ice, pool pump hum, underwater fireworks explosions, cannon bursts, underwater movement, rushing water, dripping water, and an assortment of underwater vocalizations both male and female.

    Key Features:

    • 230 hydrophonic recordings in mono & stereo (1.3GB)
    • 24-bit/96kHz broadcast .wav files
    • Descriptive embedded metadata
    • 100% Royalty-Free

    Credits:

    Created in collaboration with Big Tree Media
    Colin Hart: Recordist, Editor
    Joseph DiMarco: Editor, Librarian
    Álvaro Aparicio: Recordist
    Sarah Swan: Performance, Vocals
    Benny Maus: Performance, Vocals
    Robb Nichols: Consultation (Aquarian Audio)

 
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