Top Gun: Maverick Oscar Best Sound Asbjoern Andersen


Top Gun: Maverick won the Oscar for Best Sound at the 2023 Oscars! A huge congrats to James H. Mather, Al Nelson, Bjørn Schroeder, Chris Burdon, Mark Taylor, and Mark Weingarten - and to the other Oscar Best Sound nominees. Here's the story behind Top Gun: Maverick's award-winning sound + as a bonus, we've included the sound stories behind the other 2023 Oscar nominees for Best Sound too:

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The Sound of Top Gun: Maverick – by the Dolby Institute:

 
DDirector Joseph Kosinski and his sound team discuss their groundbreaking work on the hit sequel to the classic 80s film Top Gun. Joining the discussion are re-recording mixers Chris Burdon and Mark Taylor, as well as supervising sound editors James Mather, Al Nelson, and Bjørn Schroeder. Since most of the movie’s flight scenes were filmed practically (or “”in-camera””) without relying on too many visual effects in post-production, this created some unique challenges for the sound team.



The Sound of Top Gun: Maverick | The #DolbyInstitute Podcast


Top Gun: Maverick – Tonebenders:

 
We talk with the audio team behind the smash hit film Top Gun: Maverick about making the film sound bombastic and loud while also letting smaller sounds, like the pilots breathing, play prominently to build tension. Sound supervisors Al Nelson, James Mather and Bjorn Schroeder are joined by re-recording mixers Chris Burdon and Mark Taylor explain the whole audio post process from field recording jets on an aircraft carrier to the final mix.


Sound highlight - article continues below:

Popular aircraft sound libraries:

If you're looking for aircraft sound effects for your projects, these sound libraries are trending right now:

  • “PWL08: Ambisonic Overview : USA – WEST COAST AIRPORT & FLIGHT” is a collection of sounds recorded between 2 airports of the west coast of the USA: Los Angeles, and Oakland. As a bonus, we put in the library sounds recorded at the Paris Airport (France).
    The library includes also sounds recorded during the flights between these 3 airports in four different planes: one Boing 787, one Boing 789 Dreamliner, one Airbus A319, and one Airbus A320.

    We were recording in many places inside the airports: Ticket place, gate place, security check, waiting room, near a restaurant, bar, dutyfree shop, etc…
    And also inside the planes: before take-off, security announcement, take-off, landing, room tone, ambiance during the flight, passenger walla, Captain and crew PA System

    – The soundbank contains 64 sound takes recorded in 24 Bit / 96 kHz for a total duration of 388 minutes of original sound, decline in 192 files

  • Jump to light speed and conquer the galaxies of your SCI-FI WARFARE project with this comprehensive, meticulously recorded, edited and mastered sound effects collection of any FUTURISTIC VEHICLES & SPACESHIPS needed for WAR in SPACE! Perfect for use in any SCIENCE FICTION themed or shooting video game or film, animation, or any other project that requires the Highest Quality futuristic SPACESHIPS, VEHICLES, or VESSEL sounds!

    Designed by our team of AAA-industry veterans and huge fans of STAR WARS, STAR TREK, BATTLESTAR GALACTICA, and many more, FUTURISTIC VEHICLES is the most complete one of a kind SFX library that will add a massive value for your audience to your sci-fi project!

    DOWNLOAD NOW for the perfect SCI FI THEMED SPACE VEHICLES OF WAR audio pack!

    Whether you have squadrons needing SMALL VEHICLES like:

    • SPEEDER BIKES for LAND or SKY
    • AIR TAXIS
    • PODRACERS
    • DRONES

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    • STARFIGHTERS
    • BOMBERS
    • STRIKERS
    • X-WING-inspired FIGHTERS
    • SHUTTLES
    • CARGO SHIPS
    • MILLENIUM FALCON-inspired FREIGHTER SHIPS

    Or HUGE spaceships like:

    • MOTHERSHIPS
    • Inter-galactic SPACE STATIONS
    • CRUISERS,
    • BATTLESHIPS

    No matter the size of your futuristic vessel, this pack delivers all you could want for your SCI-FI VEHICLE needs!

    Also included are:

    • FLYING SOUNDS
    • ALARMS & SIRENS
    • SHIP LANDINGS and TAKEOFFS
    • ENGINE SHUTDOWNS and STARTUPS
    • SPACESHIP OPERATION and HANDLING sounds
    • MISSILES & WARHEADS
    • TORPEDOS
    • BOMB drops
    • PARACHUTE sounds
    • and — of course — LASER BEAMS, EXPLOSIONS, and more!

    Included are also extremely rare background ambience sounds for SPACESHIPS INTERIOR BACKGROUND ENVIRONMENT AMBIENCE LOOPS.

    FREE GIFT: We’ve included free sounds from our Vehicle libraries, that are a perfect fit for futuristic vehicles!

    DOWNLOAD NOW to take your project to light speed with DRIVING, DIVING, FLYING, HANDLING, SHOOTING and MORE!

    With over 510 audio files and 170 original cinematic-quality sounds, we went the extra mile by creating multiple sound variations for each vehicle/weapon, various vehicle sizes, and numerous actions and maneuvers that each performs, handling noises and other foley, alternate sound sequences and looping versions of moving or idle engines, mechanics, lasers and laser beams, startups, shutdowns, hits / detonations / explosions and more.

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    7. Engines OFF

    If placed in order and crossfaded a few milliseconds in between sounds, the most realistic and smoothest sound for spaceship engines will be produced!

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  • Aircraft - Jet/Propeller Plane Sound Effects WW2 Aircraft Play Track 59 sounds included, 96 mins total $140

    WW2 Aircraft is a collection of recordings of rare World War 2 aircraft. It features icons such as the Supermarine Spitfire, Bucker Bu-131 Jungmann, North American P-51 Mustang, Curtiss P-40 Warhawk, Grumman F8F Bearcat and others. The library consists of 59 recordings ranging from 13 seconds to over 10 minutes in length. The sounds have been recorded with the Sennheiser MKH416, MKH8040 and the Sony PCM D100.

    The library covers exterior flybys from slow to very fast, aircraft taxiing by, engines starting up, idling, revving, stopping and a few takeoffs. It also includes an on-board recording of a Bucker Bu-131 biplane as it starts up, taxies, takes off, flies, lands and then stops. The planes have been recorded at a variety of distances, from close to relatively far away. As an added bonus, one of the P-51 Mustangs recorded had had its guns removed, which caused an awesome whistling sound every time it swooped down at a certain angle.

  • Vehicle Sound Effects Sounds Of Flight Play Track 110 sounds included $25

    An eclectic collection from my extensive archive: Jumbo Jets, Military Fighters, War-birds, Helicopters and Bi-Planes. From an F-16 to a Tiger Moth – it’s all here.

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    Includes recordings of the following helicopters:
    Hawker Hurricane • Chinook Helicopter • Sea King Helicopter • Westland Lynx Helicopter
Search for more aircraft sound libraries

Why Top Gun: Maverick won the Oscar for sound – VOX:

 
One of the most exciting things about Top Gun: Maverick is their emphasis on practical effects. Most times, when you see the film’s actors struggling against high-level g-forces, that struggle is real. The actors spent months training to be in planes doing their own stunts, and the whole film feels grounded because of it.

Most times these sequences were shot practically … but not every time. In the film’s incredible seven-minute opener (also known as the Darkstar sequence), nearly everything we see is completely fake. The plane used to go Mach 10 doesn’t really exist yet. It’s a prototype for a plane that will exist in the future, built by Lockheed Martin. While a prototype of that plane was used for taxiing around the runway, anytime we see the plane in the air it’s entirely VFX — impeccable VFX. But beyond the VFX, the thing that makes it feel so real is the sound design.

In this video, Top Gun: Maverick‘s supervising sound producer Al Nelson breaks down the Darkstar sequence. He explains how his team made a plane that doesn’t exist sound real, and, more importantly, how they leveraged the sound design to be just as emotionally impactful as a piece of orchestrated music.



Why Top Gun won the Oscar for sound


 

Audio Podcast AllianceThe Dolby Institute and The Tonebenders are part of the Audio Podcast Alliance, featuring a hand-picked selection of the very best podcasts about sound. Check out the full list of Audio Podcast Alliance members below, and click a on podcast name to go directly to their latest episode:
 
AMPS PodcastCAS In ConversationField & FoleyImmersive Audio PodcastLA Post Production Sound DesignLevel with Emily ReeseLocation Sound PodcastSound BusinessSoundbytes PodcastSoundGirls PodcastSoundtrack ShowSoundworks CollectionThe A Sound Effect PodcastThe Dolby Institute PodcastThe Game Audio JourneyThe Sound Architect PodcastTonebendersTwenty Thousand Hertz

Hear more audio-related podcasts here


 

Bonus: Here are the sound stories behind the 2023 Oscar-Nominees for Sound as well:

ALL QUIET ON THE WESTERN FRONT:

 

Go behind the sound of All Quiet on the Western Front:
AllQuietWesternFront_sound-01
Get the full sound story behind All Quiet on the Western Front here


Nominees:

Viktor Prášil, Frank Kruse, Markus Stemler, Lars Ginzel and Stefan Korte

AVATAR: THE WAY OF WATER

 

Go behind the sound of Avatar: The Way of Water:



The Sound of Avatar: The Way of Water | The #DolbyInstitute Podcast


Nominees:

Julian Howarth, Gwendolyn Yates Whittle, Dick Bernstein, Christopher Boyes, Gary Summers and Michael Hedges

THE BATMAN:

 

Go behind the sound of The Batman:
The Batman film sound
Get the full sound story behind The Batman here


Nominees:

Stuart Wilson, William Files, Douglas Murray and Andy Nelson

ELVIS:


Go behind the sound of Elvis:



"Elvis" Re-recording Mixer, Sound Designer & Supervising Sound Editor Wayne Pashley Joins Film U!



Nominees:

David Lee, Wayne Pashley, Andy Nelson and Michael Keller

 

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    Here’s my new pack: “RPG Inventory Sounds“

     

    YouTube Preview

    List of SFX included

     

    The approach for this pack was to create sounds for the inventory all RPG/Fantasy video games have.

    I recorded some bags and items I have in my home :)

    There are different types of SFX inside this pack: bag, remove items, coins, equipment, clothes, food, stones, armour, etc…

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    Related Packs (created by me)

    Inventory Sounds – Volume 01

    Click Sounds (UI SFX)

     

    Making-Off

    All this sounds were originally recorded with a Zoom H6 (cardiod microphone), and were edited in Logic Pro X, almost no processing was made, it was mainly editing the recorded material but also I used the plugin “Phaseplant” as a sampler.

     

    Some considerations

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    2. The sounds are in 44.1Khz/16 bit format. I have the original files at 96khz/24bit also, if you need this format, please contact me.

     

    Contact

    Any doubt, any idea, any proposal, please contact me on: The.Sound.Guild.SFX@gmail.com

     

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    Cover Image Credits

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