A white sphere wears over-the-ear headphones. Asbjoern Andersen


It has been a while since we’ve created a podcast roundup, so let’s get up to date with some of our favorite hosts!

Hear about mentorship – how to pursue it, how to get the most from your experiences as a mentee, and tips for writing your CV/resume. Hear an interview with Randy Thom, a man who needs no introduction, and how he began his respected career. Check out the new medium of AR documentaries with one that features interactive stories about the Camino de Santiago pilgrimage. Hear from Derek and Barney about their new experiences in their careers, at the movie theatre, and out recording sounds. Take a walk through the streets of Paris in this final Sound of the Cities episode and meet two Parisian composers. Listen to field recording stories from Toronto native Adam Clark and about his gear and projects in Canada. And finally, learn about silence – what it means, where to find it, and how it affects us.

The Sound Women Podcast – Mentoring

Episode outline: ‘Kate Thornton is joined in the Sound Women Studio by Caroline Raphael (ex Radio 4 Commissioner, Editorial Director of Audio Penguin Random House) and Fran Plowright (Creative Learning Consultant). They discuss how to get the most out of a being a mentee, how to find a suitable mentor and offer tips on C.V writing. In this episode we also hear from Helen Boaden (Director of BBC Radio) and Sue Ahern (Director of Training, Sound Women and Creative People).’

Hear the episode:
 

The Right Scuff – Ep 18: Randy Thom Interview

Episode outline: ‘Randy Thom started his career in radio after moving to a town in Ohio before making the transition to film in 1975. After another move as well as being persistent and searching for someone who would allow him a foot in the door, he eventually started working on Apocalypse Now as a sound effects recordist. He has been nominated for 15 academy awards and won for The Right Stuff and The Incredibles. Randy has an amazing story, and we can’t wait to share it with you all!

Thank you to a Toivo, a Finnish fan of John and the podcast who helped in mastering this episode. He is the reason our episodes sound so wonderful as of late and we thank him for volunteering his time to our podcast.’

Hear the episode:
 

Voices of VR Podcast – Ep 723: “Pilgrim” is an Interactive AR Audio Documentary in the Streets of Amsterdam

Episode outline: ‘Pilgrim is an AR audio documentary that I experienced at the IDFA DocLab premiere as I was walking through the streets of Amsterdam. Co-director Lauren Hutchinson captured audio stories of people as they were walking the Camino de Santiago trail in the north of Spain, and you have a chance to listen to their transformational stories as you’re walking through an urban environment. If you stop, then that pilgrim continues on and you wait for the next pilgrim to come along with a new story. They used prototype AR glasses with spatialized audio that were connected to a phone, which used ARKit through camera to track your movement and rotations as your turning around.

I had a chance to talk with co-director Hutchinson, who collaborated with Saschka Unseld and the Tomorrow Never Knows team in order to create this location-based, interactive AR story set to a specific loop in downtown Amsterdam. Aside from the phone providing directions, the overall experience was screenless. It focused on augmenting your experience with interactive audio in order to recreate the serendipitous interactions that you might have if you were taking pilgrimage on the Camino de Santiago trail.’

Hear the episode:
 

Soundbytes Podcast – Ep 26: New Year, Same Old Us

Episode outline: ‘Hello! Welcome back to episode twenty-six of our monthly podcast about games and game audio. It’s 2019! The year has really flown by. We’re starting the year off right, with another of our rambling episodes. This month, we talk Spiderverse, Aquaman, the recent hibernation of Designing Sound, Derek’s new Roland R-07, the importance of taking a break, the BOOM X DICE Battlefield 5 Urban Explosion library, and Derek tells us about the cool Team Audio streams he’s been on recently. ‘

Hear the episode:
 

 

Popular on A Sound Effect right now - article continues below:

 

Latest releases:  
  • Vehicles Skate on Board Play Track 112 sounds included, 22 mins total $49.99

    Skate on Board is an SFX library with the purpose of bringing alive the hidden sounds of skateboarding. This library has 65 stereo recordings with the best sound quality of actions such as jumps, pass by, and grinds over different surfaces like concrete banquets, and rail tubes. Furthermore, this library contains 47 mono audios of P.O.V perspectives which were reordered with different microphones attached to the skateboard to capture the full maneuvers and details of skateboarding.

    Add to cart
  • The west is still wild.  A collection of clean and loopable natural ambient atmosphere elements – each 3 minutes long. This collection represents my best content and works great in multitrack layers.

    The core of this collection are natural sounds captured in the wilds of Oregon, USA – Western North America. The wildlife in the forests, streams, lakes, coast, and deserts of Oregon are a good substitute for most US and Canadian states west of the Rocky Mountains, including Washington, California, Nevada, Idaho, Montana, New Mexico, Utah, Arizona, Colorado, British Colombia, Alberta, Alaska, and Wyoming.

    These recordings are from a pristine environment that avoid any human caused sounds.

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  • Animals & Creatures Broken Robot Play Track 87 sounds included $12.99 $6.99

    This library is a small “utility” collection of sounds great for use as Robot/Machines but also great for UI and Weapon design elements.  Servos, various metal objects and analog synths were recorded as source material to create this library.  The library includes raw servo recordings and meticulously performed or designed robotic/machine-like sounds.

    Bonus – Forge Sound Design Tool Sample Map

    If you own the Forge Sound Design Toolkit this library also comes with a specially curated sample map.  The sample map can be loaded into the sampler for randomization and the creation of more complex sounds.

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  • Electricity Electric Arcs and Energy Play Track 266 sounds included $39.99 $19.99

    Electric Arcs and Energy is essentially two separate collections of sounds.  The first, Electrical Arcs are more raw.  These arc sounds can be manipulated and mangled to be used as design elements in your project.  They are highly flexible and can easily be pitch-shifted -48 semitones or more.  They remain remarkably useful and clean giving each sound multiple “dimensions”.

    The Electrical Energy collection is a series of more specified design elements that I created – Impacts and Powerups.  Meant to be used in Weapon or UI design they should be flexible enough to be used as stand-alone effects or layers in more complex sounds.

    Recording and Editing

    This library was designed from scratch by recording highly unconventional metal sources with a cello bow and processing them (see one example in video). Great care was taken during the recording and editing process to ensure maximum flexibility of these sounds.  The recording was done at 24/192kHz using the Sennheiser MKH 2050 mic which captures frequencies up to 50kHz.  All processing and design was then performed at 192kHz.

    Bonus – Forge Sound Design Tool Sample Map

    If you own the Forge Sound Design Toolkit this library also comes with a specially curated sample map.  The sample map can be loaded into the sampler for randomization and the creation of more complex sounds.

     

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  • Whooshes liftFX Play Track 275+ sounds included $89 $71.20

    AWE YOUR AUDIENCE WITH RISERS, BUILD-UPS, DROPS AND MORE.
    Risers, build-ups, drops, breaks, downlifters, swells, sweeps, falls – it has never been so easy to hype your audience. Forget samples, just turn the knob or let liftFX even do that for you, automatically, in beat sync at the length you need it to be.

    KEY FEATURES:

    • Playable in real-time with instant auditive and visual feedback
    • Any length, tempo, pitch range and root note possible
    • Tempo sync or time (s) duration
    • Control key parameters independently or automatically (+ reversed)
    • Automation and modwheel (cc1) support for each parameter
    • 275 nifty presets included
    • Optional time lock and control lock to try different presets with current setting
    • High cut and low cut filters, reverb and delay
    • Lightweight plug-in, as it relies on synthesis
    USE CASES:

    • Build captivating uplifters, downlifters, drops, rhythmic, percussive builds and more effects out of the box
    • Any electronic genre such as EDM, Trap, Dubstep, Pop, Hip Hop, Drum’n’Bass, House, Techno, and more
    • Cinematic and experimental sound design
    • Beef up your synthesizers with tonal layers or harmonic overtones to achieve a fat, rich sound
    • liftFX requires a free iLok account (click to learn more)
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Need specific sound effects? Try a search below:
 

Sound Matters – Ep 24: Paris, Potentially

Episode outline: ‘Ah, Paris. Unmistakeable, beautiful Paris. Paris: a place so unique – so authentic, so essentially itself – that it is truly irreplaceable. The eighth and final instalment in our Sound of the Cities mini-series – a sonic exploration of our urban environments and their cultural soundscapes – visits the French capital. There we meet two composers, Yann Coppier and François Bonnet, who both spend a lot of time thinking about sound and how it informs the nearly ungraspable sensations and feelings – the je ne sais quoi if you will – which makes a place seem real or not. But just how Parisian are the sounds of Paris, exactly?’

Hear the episode:
 

Location Sound Podcast – Ep 26: Adam Clark – Location Sound Mixer based out of Toronto, Ontario, Canada

Episode outline: ‘Adam Clark is a location sound mixer based out of Toronto, Ontario, Canada. He’s worked on films, commercials and television projects. He uses the Sound Devices 688 and SL-6. Lectrosonics wireless mics, dpa 4060 lav mics, dpa 4017 shotgun mic and dpa 4018, Sennheiser 416 shotgun mic and Cedar DNS 2 noise reduction, and Lectrosonics IFBs. Adam is also co-owner of Toronto Sound.’

Hear the episode:


 

Twenty Thousand Hertz – Ep 58: Silence

Episode outline: ‘Our world is filled with sound. It exists in even the quietest corners of the planet. But what happens when all that sound is taken away? What is silence? There are very few places on Earth where silence actually exists, but in this episode, Dallas experiences it for himself thanks to a special room called an anechoic chamber. How do our brains process the complete nothingness of silence? Find out as Dallas locks himself alone inside the chamber. Featuring David Alvord and Nick Breen from the Georgia Tech Research Institute.’

Hear the episode:
 

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