A white sphere wears over-the-ear headphones. Asbjoern Andersen


It has been a while since we’ve created a podcast roundup, so let’s get up to date with some of our favorite hosts!

Hear about mentorship – how to pursue it, how to get the most from your experiences as a mentee, and tips for writing your CV/resume. Hear an interview with Randy Thom, a man who needs no introduction, and how he began his respected career. Check out the new medium of AR documentaries with one that features interactive stories about the Camino de Santiago pilgrimage. Hear from Derek and Barney about their new experiences in their careers, at the movie theatre, and out recording sounds. Take a walk through the streets of Paris in this final Sound of the Cities episode and meet two Parisian composers. Listen to field recording stories from Toronto native Adam Clark and about his gear and projects in Canada. And finally, learn about silence – what it means, where to find it, and how it affects us.

The Sound Women Podcast – Mentoring

Episode outline: ‘Kate Thornton is joined in the Sound Women Studio by Caroline Raphael (ex Radio 4 Commissioner, Editorial Director of Audio Penguin Random House) and Fran Plowright (Creative Learning Consultant). They discuss how to get the most out of a being a mentee, how to find a suitable mentor and offer tips on C.V writing. In this episode we also hear from Helen Boaden (Director of BBC Radio) and Sue Ahern (Director of Training, Sound Women and Creative People).’

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The Right Scuff – Ep 18: Randy Thom Interview

Episode outline: ‘Randy Thom started his career in radio after moving to a town in Ohio before making the transition to film in 1975. After another move as well as being persistent and searching for someone who would allow him a foot in the door, he eventually started working on Apocalypse Now as a sound effects recordist. He has been nominated for 15 academy awards and won for The Right Stuff and The Incredibles. Randy has an amazing story, and we can’t wait to share it with you all!

Thank you to a Toivo, a Finnish fan of John and the podcast who helped in mastering this episode. He is the reason our episodes sound so wonderful as of late and we thank him for volunteering his time to our podcast.’

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Voices of VR Podcast – Ep 723: “Pilgrim” is an Interactive AR Audio Documentary in the Streets of Amsterdam

Episode outline: ‘Pilgrim is an AR audio documentary that I experienced at the IDFA DocLab premiere as I was walking through the streets of Amsterdam. Co-director Lauren Hutchinson captured audio stories of people as they were walking the Camino de Santiago trail in the north of Spain, and you have a chance to listen to their transformational stories as you’re walking through an urban environment. If you stop, then that pilgrim continues on and you wait for the next pilgrim to come along with a new story. They used prototype AR glasses with spatialized audio that were connected to a phone, which used ARKit through camera to track your movement and rotations as your turning around.

I had a chance to talk with co-director Hutchinson, who collaborated with Saschka Unseld and the Tomorrow Never Knows team in order to create this location-based, interactive AR story set to a specific loop in downtown Amsterdam. Aside from the phone providing directions, the overall experience was screenless. It focused on augmenting your experience with interactive audio in order to recreate the serendipitous interactions that you might have if you were taking pilgrimage on the Camino de Santiago trail.’

Hear the episode:
 

Soundbytes Podcast – Ep 26: New Year, Same Old Us

Episode outline: ‘Hello! Welcome back to episode twenty-six of our monthly podcast about games and game audio. It’s 2019! The year has really flown by. We’re starting the year off right, with another of our rambling episodes. This month, we talk Spiderverse, Aquaman, the recent hibernation of Designing Sound, Derek’s new Roland R-07, the importance of taking a break, the BOOM X DICE Battlefield 5 Urban Explosion library, and Derek tells us about the cool Team Audio streams he’s been on recently. ‘

Hear the episode:
 

 

Popular on A Sound Effect right now - article continues below:

 

Latest releases:  
  • Environments Historical Houses & Barns Play Track 5000 sounds included, 604 mins total $170 $150

    This is a collection of location foley sounds (anything we could find that makes sound) recorded over 3-year period in authentic historical houses and barns.

    This includes 1700s peasant village houses, 1700s manor, 1850s farm, 1900s manor and 1930s cottage. These are recorded for film projects so they have the right cinematic feel, dynamic and variation.

    The houses were full of period props, so the recordings are rich and have lots of details that take you to the right time and feel.

    The library weighs in at more than 20 GB total, and features 5000+ sounds & 10 hours of recordings in 347 files.

    Highlights:

    • Many are long takes (8+ minutes) with lots of performance variations
    • The stereo recordings have often one channel as close-up mic and other as distant / room mic.
    • All recordings are 96khz 24bit with metadata.
    • We used the best sounding equipment – sound devices recorders (744, 702, mixpre), Sennheiser mkh 8040,  mkh416 and DPA 4006a microphones.
    12 %
    OFF
    Ends 1556748000
    Add to cart
  • Metallitronic is sound designer Nathan Moody’s latest collection of intense textures, a library of nearly three hours’ worth of metallic membranes and objects excited by electronic signals.

    Metallitronic was created using advanced synthesis techniques played back through various transducers into cymbals, gongs, bowls, steel plates, prefab metal buildings, and other resonant metallic objects, close-miked in stereo with extended-frequency-range microphones. This collection radically expands a sound designer’s palette of stressed-metal sounds, horror and tension elements, crystalline creaks and groans, unsettling background atmospheres, rattling vehicular interiors, creature sound sweeteners, the sound of massive machinery, earth-shaking rumbles, and stochastic, complex rhythms.

    Some textures let the complex synthesizer textures shine through – intense on their own, even if they weren’t amplified through metal – but the primary focus is on metallic drones, hits, pings, stresses, groans, wails, resonances, rattles, and unique timbres that can be layered into almost any project. The scale of the sounds ranges from detailed to overwhelmingly massive. The sounds invite aggressive filtering and extreme pitch shifting.

    Every sound is recorded in stereo at 24 bits, 192 kHz, and many sounds have ultrasonic frequencies. This library includes nearly three hours of recordings, all fully tagged with metadata. Multiple articulations are ganged into single files for convenience and organization.

    Add to cart
  • Environments Baltic Forest Play Track 53 sounds included, 233 mins total $39 $23.40

    Baltic Forest is a collection of ambient recordings captured over one year in a private forest in Northern Lithuania. 53 carefully recorded exterior ambiences made during summer, autumn, winter and spring. From the bright sound of native birds in spring and summer, to the freezing cold (-20 Celsius) snow storms and tree movements of autumn and winter – sometimes recording in knee-deep snow.

    All sounds were recorded and edited at 24-bit / 96kHz, with embedded meta data.

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  • Destruction & Impact The Vault Play Track 12743 sounds included, 1249 mins total $599.99

    The whole 9 yards.

    Comprised of five heavy hitting libraries, this bundle includes GEARBOXSORCERYHEROBROKEN, and MELEE. Save by bundling all FIVE in a single library.

    GEARBOX:

    Boutique analog mechanical contraptions, steampunk gadgetry, gizmos and machines big and small.


    SORCERY

    Spells, deflects, casts, blocks, beams, and more. Unrivaled wizardry at your fingertips.


    BROKEN:

    Car crashes, explosions, crumbling buildings, earthquakes, ripping earth and metal, to debris, and more.


    HERO:

    HERO – Sword fights, stabbing, guillotines, impaling, battle cries, shields, drawbridges, armor, foley and more.


    MELEE:

    Punches, kicks, blocks, bodyfalls, grabs, slaps, bone breaks, blood splatters, and more.


    Add to cart
  • Mechanical Gearbox Play Track 3551 sounds included, 279 mins total $149.99

    We've ventured to obscure boutiques, prop houses and vintage shops to capture mechanical contraptions from around the world. Ranging from bizarre creations, to steampunk gadgetry, gizmos and machines, GEARBOX clocks in at over 10 GB of high definition, precision mastered sounds spanning across 2987 construction kit sounds and 584 designed sounds.

    GEARBOX equips Sound Designers with a literal toolbox of mechanical gadgetry. Ranging from tiny to huge, GEARBOX's machines and gizmos provide coverage for interacts, mechanism, machine or device in your scene or game.

    INTRODUCING BUILDING BLOCKS

    In addition to CONSTRUCTION KIT and DESIGNED SOUND content, GEARBOX features BUILDING BLOCKS. This category of sound consists of designed phrases and oneshots utilized for our designed machinery, empowering Sound Designers with maximum flexibility when trying to get that particular phrase from an existing DESIGNED SOUND. GEARBOX features over 468 BUILDING BLOCKS ranging from levers, hits, grinds, snaps, and more.

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Sound Matters – Ep 24: Paris, Potentially

Episode outline: ‘Ah, Paris. Unmistakeable, beautiful Paris. Paris: a place so unique – so authentic, so essentially itself – that it is truly irreplaceable. The eighth and final instalment in our Sound of the Cities mini-series – a sonic exploration of our urban environments and their cultural soundscapes – visits the French capital. There we meet two composers, Yann Coppier and François Bonnet, who both spend a lot of time thinking about sound and how it informs the nearly ungraspable sensations and feelings – the je ne sais quoi if you will – which makes a place seem real or not. But just how Parisian are the sounds of Paris, exactly?’

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Location Sound Podcast – Ep 26: Adam Clark – Location Sound Mixer based out of Toronto, Ontario, Canada

Episode outline: ‘Adam Clark is a location sound mixer based out of Toronto, Ontario, Canada. He’s worked on films, commercials and television projects. He uses the Sound Devices 688 and SL-6. Lectrosonics wireless mics, dpa 4060 lav mics, dpa 4017 shotgun mic and dpa 4018, Sennheiser 416 shotgun mic and Cedar DNS 2 noise reduction, and Lectrosonics IFBs. Adam is also co-owner of Toronto Sound.’

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Twenty Thousand Hertz – Ep 58: Silence

Episode outline: ‘Our world is filled with sound. It exists in even the quietest corners of the planet. But what happens when all that sound is taken away? What is silence? There are very few places on Earth where silence actually exists, but in this episode, Dallas experiences it for himself thanks to a special room called an anechoic chamber. How do our brains process the complete nothingness of silence? Find out as Dallas locks himself alone inside the chamber. Featuring David Alvord and Nick Breen from the Georgia Tech Research Institute.’

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