Michael Coleman The Soundworks Collection Asbjoern Andersen


Few sites have done so much for the sound community as The Soundworks Collection. With their fantastic sound profiles, they've taken the art and craft of film sound and game audio creation, and made it accessible to a much larger audience.

So it's a huge pleasure to feature Michael Coleman, founder of The Soundworks Collection, in this special community highlight. Get the story behind The Soundworks Collection, hear about Michael Coleman's favorite moments running it - and watch some of the (many!) excellent Soundworks Collection features:


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Animal Hyperrealism IV Is Here!
 

Hi Michael, how did you come up with the idea for The Soundworks Collection, how did you get it off the ground – and who’s the team behind it today?

In September of 2009, myself and my high school filmmaking friend Michael Tucker were discussing our interest to produce short behind-the-scenes videos about sound in Hollywood films. We wanted to create videos about the individuals and sound teams who were working on inspiring projects and discuss their creative process.

I had also been working with Tom Kenny at Mix Magazine for many years producing web videos mainly covering projects in the Bay Area and expressed my interest to cover other sound studios. Tom put me in touch with many of the sound studios in LA that had exciting projects coming out that year including Watchmen, Star Trek, 2012, Inglorious Basterds and Terminator Salvation.

My team today is the same team I have had since starting the series

I created a very basic website and started posting these videos online and shared them with the online sound community. It was exciting because the videos were getting a lot of attention and featured on websites like Wired, Gizmodo, Boing Boing, Variety and The Hollywood Reporter.

My team today is the same team I have had since starting the series, which includes myself and a handful of friends who help me out on various video shoots and a very talented web design and coding team.
 

What’s been one of the most exciting moments running The Soundworks Collection?

I feel very fortunate to have met so many incredible people all over the world who have seen my work through the series.

Getting an email from Hans Zimmer never gets old

It has been a lot of fun to meet and work with some of my heroes, including Ben Burtt, Hans Zimmer, Darren Aronofsky, Trent Reznor, Metallica and J.J. Abrams. Also getting an email from Hans Zimmer never gets old.



SoundWorks Collection - The Sound of Interstellar


The Soundworks Collection feature on the sound for Interstellar

How do you decide what projects to feature, and what’s the typical workflow behind the making of a sound profile?

I tend to profile projects that I’m personally inspired by, which could because of the subject matter or the people working on the project. I think that it’s easier for me to feel like I’m representing the project in my videos or audio podcasts when I’m excited about the projects and people behind them.

I usually shoot interviews with the sound and music teams a few weeks before a film might be coming, while they are finishing up their mixes on the sound stage.

I usually shoot interviews with the sound and music teams a few weeks before a film might be coming, while they are finishing up their mixes on the sound stage. I find that they have a better perspective on the project and their work when they are in the final stages of the mix. I typically spend approx. 3-5 days to edit and produce a 10-minute video profile which I also color correct and mix in my home studio.

If a video is going to be featured on a home blu-ray release I will have it mixed in a studio by a friend to make sure it translates on a home system. I feel fortunate to have several of my videos included on such releases as director Brett Morgen’s, The Rolling Stones: Crossfire Hurricane, director Cameron Crowe and Producer Morgan Neville’s, Pearl Jam Twenty, director John M. Chu’s, G.I. Joe: Retaliation, Director J.C. Chandor’s, All is Lost, director Michael Bay’s, Transformers: Dark of the Moon, director Nimrod Antal’s, Metallica: Through the Never



SoundWorks Collection: Gary Hecker - Veteran Foley Artist


The Soundworks Collection feature on foley artist Gary Hecker – the most popular video on the site

What’s one of your favorite profiles you’ve done so far? And what’s been the most successful one in terms of reach and general interest?

The most popular video on the website is about foley artist Gary Hecker which has 615K plays and all of my videos about the sound of Christopher Nolan or Michael Bay films do incredibly well.

I had a lot of fun creating videos with Erik Aadahl and Ethan Van der Ryan for the Transformers movies including a gun record trip. Also the Dark Knight videos with Richard King have been exciting to produce including the extensive sound libraries they build for each film.

I also really enjoy covering the music focused docs like PJ20 with Pearl Jam, Metallica: Through the Never and Montage of Heck about Curt Cobain and Nirvana.


The team has also branched out into podcasts – here’s an audio feature on the sound for Spider-Man: Homecoming

Any particularly interesting experiences you’ve had making of one of the profiles?

It was incredibly fun to spend a week with the sound team and Peter Jackson as they dialed in their mix

For my video profile on the sound/music of The Hobbit, I worked with Dolby to feature the early Atmos mix work the sound team was doing in Wellington, New Zealand at Park Road Post. It was incredibly fun to spend a week with the sound team and Peter Jackson and many late nights as they dialed in their mix before the world premiere.



SoundWorks Collection: The Sound of The Hobbit: The Desolation of Smaug


The Soundworks Collection feature on the sound for The Hobbit: The Desolation of Smaug

You’ve been paying attention to the film and game sound industries for quite a while now. What trends are you noticing? And what really excites you within the world of sound at the moment?

It is exciting to see more people and studios embrace immersive sound formats that are making their way into VR, video games, films and music. I think there will be a lot of opportunities and growth when it comes to immersive formats and unique listening spaces.

I think there will be a lot of opportunities and growth when it comes to immersive formats and unique listening spaces

My hope is that speaker technology and theater playback quality will get better as the audience seeks out better movie watching experiences that reflect what is happening on the mix stages.

Translation is always going to be challenging when you have so many various deliverables and mobile devices that people are now consuming content.
 

How can readers support The Soundworks Collection?

Spread the word and tell your friends! My goal from the beginning is to make all of the content free, so the website is supported through advertisers and content sponsors.



SoundWorks Collection: The Sound and Music of Resident Evil 7


The SoundWorks Collection feature on the sound and music of Resident Evil 7

What’s next for you and the site?

I’m working on a complete website redesign that will help readers explore more of the video and audio content that has been produced over the years. There is a huge archive of videos that I hope will become a resource for students and professionals. I’m currently completing a video profile on the sound of Blade Runner 2049 and gearing up for the upcoming awards season which is always fun to cover.

A big thanks to Michael Coleman and team for creating The Soundworks Collection and sharing the story behind it – be sure to check out the site here!

 

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THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Strident and Demonic

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  • This is a unique bicycle library that captures road surfaces from the perspective of super quiet bicycle. These are clean, quiet, nicely performed true exterior rides. Including multiple perspectives, speeds and actions. From fast passbys on asphalt to slow onboard recordings and smooth stops.

    The Extra Surfaces library provides 162 sounds captured on the following road types Large Bricks, Gravel, Grit, Icy Asphalt.

    The four additional ‘onboard road’ surfaces are the perfect extension for your other ‘City Bicycle’ library of taste. Just add it as a layer, mix it and voila your bicycle can move from gravel to bricks to grit or from large bricks to slippery icy asphalt roads.

    Speeds and actions:

    Three speeds. Departures from slow, medium to fast getaways. Arrivals from slow stops with gently brakes to smooth departures.

    Five perspectives:
    1. Onboard Front: captures the whirring tire and surface sound.
    2. Onboard Pedal: nice overall combination of pedaling, crank creaks, chain rattle, tire and surface sounds.
    3. Onboard Rear: close up sound of the rear axle, with chain, sprocket and switching of gear.
    4. Tracking shot: mono recording of the passby, keeping the bike in focus while passing by.
    5. Static XY shot: stereo recording of the passby that emphasizes speed.

    Overview of perspectives and mic placement:

    Onboard recordings are 2-3 minutes long depending on speed. Higher speeds > shorter duration.
    All 3 onboard mics are edited in sync with one another to make layering easy.
    All Passbys, Arrivals and Departures move from Left to Right.

    Metadata & Markers:

    FREE UPDATE to City Bicycles: now conforms to UCS with new metadata to quickly find your sounds.

    Because we know how important metadata is for your sound libraries we have created a consistent and intuitive description method that adheres to the Universal Category System. This allows you to find the sound you need easily, whether you work in a database like Soundminer/Basehead/PT Workspace work, or a Exporer/Finder window. We made a video that helps you navigate the library ans find your best bicycle sounds faster and easier.

    CategoryFull
    A quick way to filter out sounds you don’t need: like handling sounds or vice versa bicycle onboards.

    UserCategory
    Fastest way to find the type of action you need for all bicycles. Passby needed, just click and voila.

    OpenTier

    Once you’ve selected the bike you can open up OpenTier and audition and select the perspective you want to use.

    Scene &  Performer
    This field contains the type of bicycle or other sound. So you can find the bike you like fast.

    iXMLTrackLayout
    This is a neat little identifier you will find in the Waveform displays and you can see in a glance what Listening position you are.

    MicPerspective

    We have another way to find perspectives but it is more limited to distance to the recorded subject.
    So passbys are MED – EXT and handling are CU – EXT. Exterior? Of course: we recorded everything outside!

    UserComments
    We used this field to create the UserData and give you the minimal set of information about the recording in the filename.

    Additionally, we added Markers to some wave files, so specific sound events are easy to spot in Soundminer and other apps.

    If you have any questions about this, please contact us info@frickandtraa.com!

    Need more?
    The GoodBike library is a part of the ‘City Bicycles – Complete Bundle‘ available here in the A Sound Effect store. It consists of all 4 bicycles and includes additional surfaces and extras ranging from one-off  bicycle passes captured in the city and bounces and rattles. If you buy the complete bundle you get 1 package for free!

    Here’s a handy comparison table:

     

    'City Bicycles'  Sound Library by Frick & Traa
    Responses:

    344 AUDIO:City Bicycles has a plethora of content, for a great price. The perfect balance between a great concept, great presentation and outstanding execution, lands them an almost perfect score of 4.9..

    The Audio Spotlight: City Bicycles is worth getting if you are in need of great sounding and well edited bicycle sounds.

    Watch a video created by Zdravko Djordjevic.

    City Bicycles sound examples

     

  • This is a unique bicycle library that captures this characteristic bike in clean, quiet, nicely performed true exterior rides. Including multiple perspectives, speeds and actions. From fast passbys on asphalt to slow onboard recordings and smooth stops.

    The GoodBike is a smooth sounding retro bike that doesn’t rattle or squeak, it has a really nice tire sound for a subtle presence in the mix.

    Speeds and actions:
    Three speeds. Departures from slow, medium to fast getaways. Arrivals from slow stops with gently squeaking handbrakes to heavy stuttering skids.

    Five perspectives:
    1. Onboard Front: captures the whirring tire and surface sound.
    2. Onboard Pedal: nice overall combination of pedaling, crank creaks, chain rattle, tire and surface sounds.
    3. Onboard Rear: close up sound of the rear axle, with chain, sprocket and switching of gear.
    4. Tracking shot: mono recording of the passby, keeping the bike in focus while passing by.
    5. Static XY shot: stereo recording of the passby that emphasizes speed.

    Overview of perspectives and mic placement:

    Onboard recordings are 2-3 minutes long depending on speed. Higher speeds > shorter duration.
    All 3 onboard mics are edited in sync with one another to make layering easy.
    All Passbys, Arrivals and Departures move from Left to Right.

    Metadata & Markers:

    FREE UPDATE to City Bicycles: now conforms to UCS with new metadata to quickly find your sounds.

    Because we know how important metadata is for your sound libraries we have created a consistent and intuitive description method that adheres to the Universal Category System. This allows you to find the sound you need easily, whether you work in a database like Soundminer/Basehead/PT Workspace work, or a Exporer/Finder window. We made a video that helps you navigate the library ans find your best bicycle sounds faster and easier.

    CategoryFull
    A quick way to filter out sounds you don’t need: like handling sounds or vice versa bicycle onboards.

    UserCategory
    Fastest way to find the type of action you need for all bicycles. Passby needed, just click and voila.

    OpenTier

    Once you’ve selected the bike you can open up OpenTier and audition and select the perspective you want to use.

    Scene &  Performer
    This field contains the type of bicycle or other sound. So you can find the bike you like fast.

    iXMLTrackLayout
    This is a neat little identifier you will find in the Waveform displays and you can see in a glance what Listening position you are.

    MicPerspective

    We have another way to find perspectives but it is more limited to distance to the recorded subject.
    So passbys are MED – EXT and handling are CU – EXT. Exterior? Of course: we recorded everything outside!

    UserComments
    We used this field to create the UserData and give you the minimal set of information about the recording in the filename.

    Additionally, we added Markers to some wave files, so specific sound events are easy to spot in Soundminer and other apps.

    If you have any questions about this, please contact us info@frickandtraa.com!

    Need more?
    The GoodBike library is a part of the ‘City Bicycles – Complete Bundle‘ available here in the A Sound Effect store. It consists of all 4 bicycles and includes additional surfaces and extras ranging from one-off  bicycle passes captured in the city and bounces and rattles. If you buy the complete bundle you get 1 package for free!

    Here’s a handy comparison table:

    'City Bicycles'  Sound Library by Frick & Traa

     

    Here’s a handy comparison table:

    'City Bicycles'  Sound Library by Frick & Traa
    Responses:

    344 AUDIO:City Bicycles has a plethora of content, for a great price. The perfect balance between a great concept, great presentation and outstanding execution, lands them an almost perfect score of 4.9..

    The Audio Spotlight: City Bicycles is worth getting if you are in need of great sounding and well edited bicycle sounds.

    Watch a video created by Zdravko Djordjevic.

    City Bicycles sound examples

     

Explore the full, unique collection here

Latest sound effects libraries:
 
  • All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is only available in UCS.

  • Sirens VEHICLE SIRENS: Europe Play Track 450+ sounds included $115

    VEHICLE SIRENS: EUROPE is the ultimate emergency siren collection, featuring more than 20 authentic tones from across Spain, France, Italy, the UK, Germany, and the Netherlands. From police, ambulance, and fire services, every signature tone has been captured with clarity and precision to deliver the most comprehensive European siren library ever made.

    Every wail, yelp, hi-lo, polytone and air horn has been captured from multiple perspectives: static takes in close, medium and distant, pass-bys, approaches, aways, ambisonic interiors, and natural reflections across diverse environments – from narrow village alleys to vast mountain valleys – all carefully captured to deliver true-to-life acoustics.

    A year of research, field recording, and editing – distilled into a single library.

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  • A collection of sounds of opening and closing drawers from various desks and cabinets.

    Includes:
    • Cabinet Drawer
    • Desk Drawer
    • Drawer
    • Dresser Drawer
    • Kitchen Drawer
    • Office Desk Drawer
    • Paper Drawer
    • Wardrobe Drawer
  • Foley Sound Effects Elevator Sounds Play Track 69 sounds included, 14 mins total $10
    This pack includes the following sounds:
    • elevator operation while moving;
    • elevator doors opening and closing;
    • elevator buttons and the elevator call button.
  • Door Sound Effects Door Sounds Play Track 93 sounds included, 3 mins total $9

    This small sound collection includes:

    • Door Lock Opening and Closing (6 sounds)
    • Interior Door Opening and Closing (12 sounds)
    • Iron Door Opening and Closing (4 sounds)
    • Knocking Door (14 sounds)
    • Old Wooden Door Opening and Closing (17 sounds)
    • Squeaking and Creaking Doors (40 sounds)

   

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