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Feb 28, 2024 |

Audio Community Conversations: Introducing Mark Kilbornโ€™s Office Hours

By Asbjoern Andersen
Mark Kilborn Office Hours
Mark Kilborn is an experienced audio director, and if you want to pick his brains about anything sound-related, he's recently launched a great initiative called Office Hours on Airwiggles/Youtube, where he answers questions from the community (the next one is March 7th - RSPV here).

Check out his latest session below - including the questions from the session:

Questions answered in this episode:

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0:00 โ€“ Intro
1:18 โ€“ How has your week been?
3:00 โ€“ Transitioning from old DAW to Logic, good idea for game audio?
5:10 โ€“ Did you go to school? What was your background in audio?
9:29 โ€“ Can you talk about implementing occlusion in games?
12:13 โ€“ Iโ€™m learning FMOD. Am I missing out by not learning Wwise?
16:18 โ€“ Awesome tutorials for mixing
24:15 โ€“ Resources for learning Unreal Engine sound tech
26:43 โ€“ What are examples of sounds that have blown you away?
29:41 โ€“ How important is originality in creating sounds for games?
33:32 โ€“ Is implementation demo more impressive than a redesign video in a portfolio?
35:35 โ€“ How do you plan for sound on a new project?
38:47 โ€“ Favorite sound every in a SNES game?
39:10 โ€“ Do you look prefer making fantasy/scifi vs modern/realistic sound design?
40:30 โ€“ How do you create UI sounds for scifi?
42:45 โ€“ How do you review demo reels and give people feedback? What should be in a reel?
49:10 โ€“ How can we help others?
52:20 โ€“ Do you write music?
54:23 โ€“ Can you do screen sharing of techniques in the future?
55:25 โ€“ Failure as part of the creative process

Take part in the next Office Hours session on March 7th 2024:

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โ€ข The next Office Hours will take place on Airwiggles here
โ€ข You can submit your questions for Mark Kilborn, to be answered during the next Office Hours session, here



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