Check out his latest session below - including the questions from the session:
Questions answered in this episode:
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0:00 โ Intro
1:18 โ How has your week been?
3:00 โ Transitioning from old DAW to Logic, good idea for game audio?
5:10 โ Did you go to school? What was your background in audio?
9:29 โ Can you talk about implementing occlusion in games?
12:13 โ Iโm learning FMOD. Am I missing out by not learning Wwise?
16:18 โ Awesome tutorials for mixing
24:15 โ Resources for learning Unreal Engine sound tech
26:43 โ What are examples of sounds that have blown you away?
29:41 โ How important is originality in creating sounds for games?
33:32 โ Is implementation demo more impressive than a redesign video in a portfolio?
35:35 โ How do you plan for sound on a new project?
38:47 โ Favorite sound every in a SNES game?
39:10 โ Do you look prefer making fantasy/scifi vs modern/realistic sound design?
40:30 โ How do you create UI sounds for scifi?
42:45 โ How do you review demo reels and give people feedback? What should be in a reel?
49:10 โ How can we help others?
52:20 โ Do you write music?
54:23 โ Can you do screen sharing of techniques in the future?
55:25 โ Failure as part of the creative process
Take part in the next Office Hours session on March 7th 2024:
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โข The next Office Hours will take place on Airwiggles here
โข You can submit your questions for Mark Kilborn, to be answered during the next Office Hours session, here



