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‘God of War: Ragnarök’ lands 14 wins at The Game Audio Network Guild Awards

By Asbjoern Andersen
Game Audio Network Award Winners 2023
The results of the Game Audio Network Guild awards are in - congratulations to all the winners and nominees! God of War: Ragnarök landed an impressive 14 wins this year, and we're very proud to say that A Sound Effect received no less than 3 nominations - the third year in a row we're nominated.

Check out the stories behind God of War: Ragnarök's multi-award winning sound & more below:

Behind the sound of God of War: Ragnarök:

God of War Ragnarök Game Audio

God of War: Ragnarök won the awards for Audio of The Year • Best Audio Mix • Best Cinematic & Cutscene Audio • Best Game Foley • Best Game Trailer Audio • Best Main Theme (TIE) • Best Original Song • Best Original Soundtrack Album • Best UI, Reward, or Objective Sound Design • Creative and Technical Achievement in Music • Creative and Technical Achievement in Sound Design • Dialogue of the Year • Music of the Year • Sound Design of the Year

Get the story behind the multi-award winning sound of God of War: Ragnarök

Behind the sound of Stray:

stray_sound_22

Stray won the award for Best Sound Design for an Indie Game

Read the GANG-Award nominated story behind STRAY’s game audio here

Behind the sound of The Callisto Protocol:


The Callisto Protocol won the award for Best New Original IP Audio. Watch the video on its game audio above.

More results:

 
A huge congrats to The Audio Source Magazine Editor-in-Chief Savina Ciaramella for winning the Best Game Audio Article or Publication category for the Women in Game Audio Edition – and to Loic Couthier & Rob Bridgett for their Best Game Audio Presentation, Podcast, or Broadcast win for the GameSoundCon 2022 presentation Interactive Mixing: The Next Frontier in Game Audio!


3 A Sound Effect stories were nominated in the categories
– check them out below:

 

Making the Merry Sound of ‘Return to Monkey Island’ – huge game audio interview with Elise Kates & Andy Martin:


Ron Gilbert and Dave Grossman – two of the original creators of the 1990’s point-and-click adventure game The Secret of Monkey Island – have delivered a new zany Guybrush-led adventure Return to Monkey Island – available now on Steam and Nintendo Switch. The narrative-driven game takes players to new Islands (and back to familiar ones) where they collect items, find clues, and solve puzzles.
Here, Audio Lead Elise Kates (who handled sound design and FMOD implementation) and Ambient Sound Designer Andy Martin talk about blazing their own sonic trail for the IP (and not having to follow what’s already been done sound-wise), creating slimy and gross sounds for Zombies, designing dark magic elements, crafting immersive backgrounds in a 2D environment, using FMOD for implementation, and a whole lot more:

Read the GANG Award nominated story behind Return to Monkey Island’s sound here

 

 

Designing and Implementing Game Audio for ‘Dying Light 2 Stay Human’ — with Techland’s Sound Team:


Members of the Techland audio team – Wojciech Siadak, Tomasz Gruszka, Filip Hajzer, Edyta Mosińska-Duralska, and Michał Bendnarek – talk about their sound work on Dying Light 2 Stay Human: This includes performing and recording zombie vocals, bridging the main character’s human state and ‘infected’ state, creating dynamic ambiences for an open-world environment, capturing recordings of desolate locations and weapons impacts, building bespoke systems in Wwise to handle crowds, movement, zombie night chase situations, ambiences, breaths/efforts/screams, combat, weapons, using the multi-position mode of Wwise to simulate sounds coming from windows and doors, and much more:

Read the GANG Award nominated story behind Dying Light 2’s game audio here

 

 

Designing and Implementing Game Audio for ‘Behind the Purr-fect Sound of ‘Stray’ – with Sound Designers Yann van der Cruyssen and Raphaël Monnin:


When BlueTwelve Studio’s indie game Stray was released in July, it quickly became the highest user-rated game on Steam. And what’s not to love about this incredibly mesmerizing mix of robots and a lost cat trying to survive in a post-apocalyptic city? BlueTwelve Studio built an immersive world that is easy on the eyes, and ears. Here, sound designer/composer Yann van der Cruyssen and BlueTwelve Studio’s sound designer Raphaël Monnin talk about crafting the sound of Dead City, creating the sound and movements of the cat, designing unique robot vocals, finding creative solutions for technical challenges, and more:

Read the GANG Award nominated story behind STRAY’s game audio here

Learn more about the Game Audio Network Guild:

 
Curious to learn more about the Game Audio Network Guild, the awards, and how to become a member?

Visit their website here

See the full list of winners here



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