The sound team behind Dr. Strange joins Michael Coleman in this episode of ‘Soundworks Collection’. Supervising Sound Editor Shannon Mills, Sound Designer Nia Hansen and Re-recording Mixer Juan Peralta from Skywalker Sound talk about designing sounds for the challenging and abstract superhero movie that has not only scenes of magic, inter-dimensional travel and atmospheric bad guys, but also car crashes, fights and alternate dimensions that had no CGI when they were first tasked to design them. They also talk about creating sounds for a film that is sure to have future installments and team-ups and how the ‘fun appeal’ of Marvel movies is what makes them timeless.
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Fryda Wolff visits Sam Hughes for another episode of ‘The Sound Architect UK’. With her 2000s comedy references and contagious energy, she talks about life on the hamster wheel as a working voice actor in L.A., which includes auditioning from her car and using her plethora of accents in English and Spanish. She also shares her wisdom about voice actors needing to advocate for themselves and lays down some cautionary truths about audiobooks and Fiverr gigs. Plus, she talks about how she keeps her perspective as a sound designer when evaluating her own talent and shares a little about working on AAA games like The Division, Killer Instinct and Mass Effect and the indie game The Park, a psychological indie horror game about postpartum depression.
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In the very first episode of the ‘Soundbytes Podcast’, Barney Oram, Junior Sound Designer at Cloud Imperium Games, and Derek Brown, freelance sound designer/composer, establish their show’s format by talking about their backgrounds in music, their gear and DAWs, and what they’re currently playing. They talk about how attending conferences is crucial for beginners and freelancers, and how it may include fanboying over Martin Stig Andersen at Play Expo Manchester or hanging out with the guys from Krotos (Dehumanizer) at GDC. Additionally, they take questions from their pre-listeners about the debated necessary of game audio education. *Holds up an ale* Here’s to a good, long run!
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Kyle Johnson, Vincent Diamante and Mike Shapiro are the ‘Game Audio Hour’ gang this week. Mike shows off the Beep swag he received from supporting the Kickstarter and brings up the idea of having an online viewing party/SoCal BBQ. The guys also discuss the haptic-less Touch Bar on the new MacBook Pro and its possible effects on their workflow. Plus, they mention Adobe’s interesting new software, VoCo, which may have voiceover artists rewriting their contracts – and with any hope, it will bring us the joy that can only be found in an AI’s creative failures beautifully exampled by Microsoft Songsmith.
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In the newest episode of ‘BCAIGA’, Matthew Marteinsson and Gordon McGladdery discuss the life challenges of being in the games industry. Gord talks about dealing with games that sell under expectations and how keeping up with trends doesn’t require dumping creativity. They also talk about Steam Dev Days, Full Indie Summit and GameSoundCon, and how Matt wants to step up his game when it comes to the conference speaking circuit. From the listeners, they take questions about designing musical sounds that meld with the score, guiding the player with sound in VR, layering assets for resource management, and how to successfully start a local meet up. It must also be mentioned that Gord just released his beautifully jovial soundtrack for Viking Squad and everyone should keep their eyes peeled for Audio Bash and Carousel Con.
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