We've included the full livestream video capture for you, as well as the 4 individual segments covering the A.L.I.V.E. System, Audio Occlusion, Weapon Sound Effects, and an Atmospheric Walkthrough:
Dead Space: The Sound of Fear Reimagined:
In this video, Creative Director Roman Campos-Oriola, Senior Producer Philippe Ducharme, and Audio Director Olivier Asselin, alongside special guest Jack Pattillo, will be discussing and providing fans an in-depth look at what the team is improving and updating in the audio design, specifically:
The A.L.I.V.E. System – your first chance to hear how the system that controls Isaac’s heart rate, breathing, and dialogue delivery will sound
Audio Occlusion – how audio levels will be controlled through different materials and surfaces as well as projected audio down hallways
Weapons – listen to both the original Plasma Cutter and the Pulse Rifle and the updates to these iconic sounds
00:00 Start • 01:05 Introduction • 08:49 Audio Occlusion & Obstruction • 19:51 Weapons Comparisons • 27:56 A.L.I.V.E. System • 40:09 Orchestra Sneak Peek • 41:44 Atmospheric Walkthrough • 48:26 Launch Window Reveal
Dead Space Game Audio Deep-Dive Part 1:
The A.L.I.V.E. System
In this part, Senior VO Designer Terry Calico, discusses The A.L.I.V.E. System, which controls Isaac’s heart rate, breathing, and dialogue. Isaac’s responses help create the mysterious and dreadful ambiance of Dead Space, and in this video, you’ll find out how the team is bringing this experience forward and refining it to a new level:
00:00 Start • 0:24 Dead Space (Original) Footage • 2:16 Dead Space (Remake) Footage • 2:45 The A.L.I.V.E. System • 5:11 Isaac’s Breathing
Dead Space Game Audio Deep-Dive Part 2:
Audio Occlusion
Here, Lead Sound Designer and Lead Audio Tech Jean-Francois Tremblay will give you insight into the technical improvements made specifically to the occlusion and obstruction audio effects. This system aims to provide players with an unparalleled audio experience by creating a sense of realistic audio projection. Learn about how these updates will allow for more accurate sound positioning and distance attenuation and filtering, which you’ll hear for yourself as Technical Sound Designer Mike Dominiuk and Senior Programmer Diego Merayo Merayo take you through examples from the original and remake.
00:00 Start • 00:41 What is Occlusion? • 01:20 What is Obstruction? • 01:44 3D Audio • 02:10 Game Footage Comparisons
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Dead Space Game Audio Deep-Dive Part 3:
Weapon Sound Effects Comparison
Technical Audio Artist Mike Dominiuk discusses weapon sound design, including examples of updates to the Plasma Cutter and Pulse Rifle. The goal is to bring the audio quality of the iconic weapons you know and love from the first Dead Space game up to a modern level. Find out how the team is using additional layered elements to make sure every shot sounds impactful:
00:00 Start • 00:16 Plasma Cutter (Original) • 00:38 Plasma Cutter (Remake) • 01:06 Plasma Cutter Audio Layers • 02:05 Pulse Rifle • 02:13 Pulse Rifle (Original) • 02:30 Pulse Rifle (Remake)
Dead Space Game Audio Deep-Dive Part 4:
Atmospheric Walkthrough
In this final segment, we showcase a first look at what the current developer build looks and sounds like with some of our new audio and tech improvements in the Dead Space Remake:
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