Noise sound effects Asbjoern Andersen


What goes into creating a noise sound effects library? Quite a bit, as you’ll hear from sound designer and recordist Yarron Katz. Here, he offers the the story behind his debut library – Whirs, Buzzes, Hums and Hiss – and a practical guide to noise reduction, without a noise profile:


Written by Yarron Katz




Examples from the Whirs, Buzzes, Hums & Hiss SFX library

If you asked me if I could go back and make this sound library all over again, would I do it?

Absolutely not.

This library was an enormous challenge. Initially I thought that making a library which primarily captures noise sources would be an easy endeavor to kick off with. Little did I know I had just jumped into the deep end of restorative post production.

So you ask, “What could be so difficult?”

For starters, most of the sounds can’t fit in the studio. You can’t exactly squeeze a power station into your sound booth, and trying to move a walk in fridge is just asking for a hernia. So you have to record them in the field where you can’t control the surroundings. And it’s not just one location, it’s many. That means time.

The next issue: Machinery tends to make a lot of different noises at once. Your power generator is going to have a compressor running, a fan running to cool it, and all sorts of plastic and metal rattling from the motion. Have you ever tried to remove multiple noise sources from a noise source?

And lastly… decisions.

Which part of the sound to keep? Which to remove? How much to remove? When you record sounds like a human voice, a footstep or even a gun shot, you know exactly what constitutes the needed sound and what is unneeded noise. Not so easy with mechanical devices. The sounds are all enmeshed in a sort of cacophonic marriage. Initially I made the sounds as clean as possible focusing on the specific sound I wanted. To continue with the power generator example, that meant I tried to remove as much of the rattling and fan as possible and just leave the compressor sound. A classic mistake I was aware of. Yet despite my experience, I still made it.

You see after a few days I listened to my work with fresh ears and realized none of the material sounded natural. That extraneous noise gives them a lot of life. So I went back and re-did all of them. This time with the new goal of giving it the most authentic character. My aim was to get it to sound the way it naturally sounds, carefully removing just enough noise to preserve the natural character. This gives the end user maximum control to boost or cut where they feel necessary for their specific production.

So with that said, let’s see a few examples how I went about the painstaking process of cleaning unneeded noise from needed noise.

With most sounds, standard procedure is to loop an isolated sample of the background noise, then have your noise reduction plugin “learn” that noise profile and remove it. But when the noise is an integral part of the sound itself and there is no profile, one has to resort to different tools.

Enter Dynamic Equalization and Multiband Expansion. The concept behind both are similar. A frequency range is lowered unless its volume reaches a specific threshold. When it meets that threshold, it is increased. The idea is that the noisy part is kept underneath the needed sound that breaches the threshold.

Let’s start with one of the most problematic sounds I had. An electricity line.

Before

Enter the WAVES WNS. Under the hood, this is a variable 6 band Dynamic Equalizer with an algorithm designed to preserve speech. An alternative plugin is the Cedar DNS (but you have to be a lot richer than me to own it).

I loaded my first instance, focusing on the bass and upper mid range area:

Waves WNS Noise Suppressor settings

Drastic noise means drastic measures. Heavy reduction was applied to the Bass region up to 536Hz.

I could apply a heavy hand with the lower Bass region since it was redundant for electric spark sounds. However getting further up the range needed a more delicate hand.

Waves WNS Noise Suppressor settings

A lighter touch is applied to the mid range region, since this is more critical to the sounds character.

After

The end result. From unusable to exceptional.

Let’s move on to something not quite as drastic. CB Radio Static.

Before

In this case, the microphone’s character boosted the white noise too much. I felt that it was stealing the thunder of the sounds natural haunting presence when I heard the real thing.

So first out came, the WNS:

Waves WNS Noise Suppressor settings

As you can see, I focused on the 4K – 16K frequencies. White noise zone.


Popular on A Sound Effect right now - article continues below:


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    NEW: ANIMAL HYPERREALISM IV contains animal vocalisations – from hippos, hyenas, vultures, dwarf mongooses, elephants, African cranes, parrots, tigers, pigmy hippos, rhea ostriches, to brown bears, pheasants, wildebeests, African wild dogs and many more. Features 2000 individual sounds in 294 files.
     

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    ANIMAL HYPERREALISM VOL I is a library containing themed animal vocalisations & sounds, from real to designed creatures totaling more than 1300 individual sounds in 290 files.
     

    ANIMAL HYPERREALISM VOL II is a library containing themed animal sounds & vocalisations, from real to designed creatures totaling more than 2000 individual sounds in 283 files.
     

    ANIMAL HYPERREALISM VOL III is a library containing sounds themed animal vocalisations, from real to designed creatures totaling more than 1700 individual sounds in 279 files.
     

    METAMORPHOSIS is a huge collection of recorded source, synthesized material and hybrid sounds – more than 2300 sounds total.
     

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    ROCKS MOMENTUM gets you more than 1100 sounds of rocks, bricks, wood logs, stones, impacting on different surfaces, rolling, being scraped one against the other and so on. The library was recorded in the Italian alps, and in Inverness, Scotland.
     

    WATER VOLUMES delivers you over 300 sounds of natural hot-springs, bubbles, and liquids of various densities boiling under the effect of dry ice.
     

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    CRUNCH MODE & THE BORAX EXPERIMENT are also included as a bonus: Crunch Mode features 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust & frozen goods, and The Borax Experiment gets you 158 squishy, gory, slimy, gooey SFX.
     

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    BROKEN
    Car crashes, explosions, crumbling buildings, earthquakes, ripping earth and metal, to debris, and more.


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Need specific sound effects? Try a search below:


This took away the major offense at 4kHz but there was still unwanted hiss. Time to find a gentle reduction plugin that did a good job of preserving the rest of the character.

The WAVES W43 has a very smooth sounding noise reduction. Unlike the WNS, the W43 (based on the Dolby Cat43 hardware) uses Multi-Band Compression under the hood and has 4 bands locked frequency bands.

Waves W43 Fader settings

In the case of the W43, the true flat setting isn’t with the faders at 0. So contrary to how it may appear I’ve actually only gently reduced the High and High Mid bands and slightly increased the Low mids. The Low fader is unchanged and technically flat.

The slight reductions I made in the treble gave the result I needed and the increase in the Low-Mid brought a little more warmth to the signal.

After

Now we definitely had the old school CB radio sound I was looking for.

In theory one could simply pull out a stock EQ and reduce the 4K frequency range. It’s certainly quicker and it will probably get you a result that’s 80-90% as good. Like most things in life, this is a case of diminishing returns. What that means is that at a certain point it start costing dramatically more to get smaller improvements. The same applies to sound design. To get that extra 10% means that you have to spend a lot more time. The perfectionist like me will spend the extra time. The benefits are you constantly hone your skills, get faster at difficult tasks and are always learning. The downside is you could be spending that time learning social skills. This is why I’m a bachelor with 2 cats.

And moving on to our final sound, this time we’re going to use a more classic noise reduction plugin with a difference.

The Waves Z-noise. A classic NR plugin that learns noise from a profile. However when you don’t have access to an isolated noise profile, Z-noise has an Adaptive setting that looks out for consistent noise patterns in the signal. An absolute winner for this sort of thing. An alternative would be the Izotope RX Dialog Denoiser.

Let’s grab a fridge sound and get to work.

Before

Waves Z-Noise settings

The adaptive setting is enabled. In the above example, I have reduced the noise reduction algorithm by 5dB at 2074Hz and up to preserve the upper character of the sound which was not as affected by noise.

Once the plugin analyzes the material to create its own profile of noise, you can then fine tune which noise frequencies get more or less reduction, with 5 frequency ranges and a variable Q.

After

Sometimes things just work like magic…

So we’ve looked at applying 3 different plugin types on different material. The question you may ask is, when do you use what? That is a matter of experience. Learning the ins and outs of each plugin and developing an intuition for their ideal application. When in doubt, test a few. At the end of the day I found myself using many different plugins from different companies. There is no best plugin. Sometimes one plugin works better than another for a particular sound, but is worse for a different sound. The key is to know the strengths of each and apply them where they work best.

So on that note be sure to check out the Sound Library. I bid you good luck with your restoration and bye for now!

Yarron out.

About the author
Yarron Katz has worked on sound design for companies such Square Enix, Zynga, DeNa and Intel among many others. He’s just opened Sonic Worlds giving you access to top tier sound effects. You can check out his first Sound Effects Library here.

A big thanks to Yarron Katz for sharing his expertise! You can get the full library below:

 

 
  • Sometimes you need that background sound to define the mood: The buzzy insomnia of a flickering light, a lost alien transmission, the lazy spin of a fan above, haunting radio static, the violent rush of air as you free fall into terminal velocity…

    With noise sounds recorded from an incredible array of sources, if it goes hum, whir, buzz, or hiss this library has got you covered.

    All natural and organic sounding makes this versatile library an outstanding resource for both film and game sound designers.

    The library includes:

    Generators and Compressors
    • Industrial Machinery
    • Radio static
    • Crackles and glitches
    • Ground hum and buzz
    • Transformers
    • Transportation cabin hums
    • Gas leaks, air leaks and bursts
    • Air conditioners
    • Fans, from tiny to massive
    • Vents
    • Elevators
    • Afterburners
    • Voids
    • Rumbles
    • Force fields
    • Transmissions
    • Sci-Fi Machinery
    • and more…

 

 

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THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Bundles Mattia Cellotto – Complete Bundle Play Track 13100+ sounds included $1,162

    Mattia Cellotto’s extraordinary sound libraries are some of the most popular releases in independent sound effects – and here’s your chance to get them all at a nice discount. Here’s what’s you get:

    NEW: ANIMAL HYPERREALISM IV contains animal vocalisations – from hippos, hyenas, vultures, dwarf mongooses, elephants, African cranes, parrots, tigers, pigmy hippos, rhea ostriches, to brown bears, pheasants, wildebeests, African wild dogs and many more. Features 2000 individual sounds in 294 files.
     

    CATACLYSM is a collection more than 1400 sounds in 400+ files of recorded, synthesized and designed sounds created to support important destructive moments and add a stronger sense of extreme consequence to any sound.
     

    ANIMAL HYPERREALISM VOL I is a library containing themed animal vocalisations & sounds, from real to designed creatures totaling more than 1300 individual sounds in 290 files.
     

    ANIMAL HYPERREALISM VOL II is a library containing themed animal sounds & vocalisations, from real to designed creatures totaling more than 2000 individual sounds in 283 files.
     

    ANIMAL HYPERREALISM VOL III is a library containing sounds themed animal vocalisations, from real to designed creatures totaling more than 1700 individual sounds in 279 files.
     

    METAMORPHOSIS is a huge collection of recorded source, synthesized material and hybrid sounds – more than 2300 sounds total.
     

    GLACIER ICE is a library containing over 300 high quality sounds of ice cracking, breaking, shattering in various sizes of blocks – recorded entirely in the Italian Alps over the course of two winters.
     

    POLARITY delivers more than 950 sounds of electricity, science and technology – captured in several locations around the world, from electricity museums to science labs.
     

    ULTRASONIC DRY ICE is a library containing over 600 sounds themed metal resonances, scrapes and all sorts of weird.
     

    ROCKS MOMENTUM gets you more than 1100 sounds of rocks, bricks, wood logs, stones, impacting on different surfaces, rolling, being scraped one against the other and so on. The library was recorded in the Italian alps, and in Inverness, Scotland.
     

    WATER VOLUMES delivers you over 300 sounds of natural hot-springs, bubbles, and liquids of various densities boiling under the effect of dry ice.
     

    METAL GROANS AND SLAMS is a library for which metal was kicked, hammered, bowed and… induced to vibrate through feedback loops?! The collection features 346 unique sounds recorded through field trips in US, UK and Italy.
     

    CRUNCH MODE & THE BORAX EXPERIMENT are also included as a bonus: Crunch Mode features 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust & frozen goods, and The Borax Experiment gets you 158 squishy, gory, slimy, gooey SFX.
     

    15 %
    OFF
    Ends 1759874399
  • Bundles The Vault – The Ultimate RTSB Bundle Play Track 29683 sounds included, 2459 mins total $1,159

    The whole 9 yards.
    Comprised of 11 heavy hitting libraries, this bundle includes SEISMIC CORE, OVERKILL, 4 ELEMENTS, COLLISION, INTERACTIVE, SCI FI, GEARBOX, SORCERY, HERO, BROKEN, and MELEE. Save by bundling all ELEVEN in a single library.

    GEARBOX:
    Boutique analog mechanical contraptions, steampunk gadgetry, gizmos and machines big and small.


    SORCERY:
    Spells, deflects, casts, blocks, beams, and more. Unrivaled wizardry at your fingertips.


    BROKEN
    Car crashes, explosions, crumbling buildings, earthquakes, ripping earth and metal, to debris, and more.


    HERO:
    HERO – Sword fights, stabbing, guillotines, impaling, battle cries, shields, drawbridges, armor, foley and more.


    MELEE:
    Punches, kicks, blocks, bodyfalls, grabs, slaps, bone breaks, blood splatters, and more.


    SCI FI:
    Spaceships, machines, mechanicals, weapons and more. Technologies exceeding your boldest visions of the future.


    INTERACTIVE:
    The ultimate Game UI SFX library including clicks, pops, whooshes, musical and tonal elements, and ready to use designs for every UI action and game style.


    COLLISION:
    The ultimate sound effects library for massive impact sounds. Stingers, crashes, hits, whooshes and fully designed impact effects.


    4 ELEMENTS:
    Harness the raw power of fire, water, earth, and air with over 3000 elemental sounds crafted for limitless creativity.


    OVERKILL:
    Unleash pure audio carnage with OVERKILL – a brutally detailed 5.7 GB sound library featuring 3390 hyperreal gore sound effects across 607 files.


    SEISMIC CORE:
    Unleash raw sonic power with SEISMIC CORE – a meticulously crafted 1.62 GB sound library featuring 548 impact-driven sound effects across 108 files.


    25 %
    OFF
  • ⏰ For a very limited time:
    Add this library to the cart and enter ah4launch in the cart coupon field – to sprinkle an extra launch discount, on top of the current discount!

    Animal Hyperrealism Vol IV is a sound library containing animal vocalisations, from real to designed creatures totaling more than 2000 individual sounds in 294 files. The sounds were recorded in zoos, and wildlife centers.

    The asset list includes but is not limited to: hippos, hyenas, vultures, dwarf mongooses, elephants, African cranes, parrots, tigers, pigmy hippos, rhea ostriches, brown bears, pheasants, wildebeests, African wild dogs and many more. The content has been recorded at 192KHz with a Sanken CO100K, an Avisoft CMPA and a Sennheiser 8050 for center plus two Sennheiser MKH8040 for stereo image.

    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

    15 %
    OFF
Explore the full, unique collection here

Latest sound effects libraries:
 
  • All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II & Zoom F3 recorders. Library contains wav files of driving, foley, mechanical and electrical sounds. It is only available in UCS.

  • PLANES & HELICOPTERS contains flybys, takeoffs, and landings of 13 aircraft models and 5 helicopter models, including small and medium-range passenger planes, private jets, tiny planes and firefighting aircraft. Recorded as close as possible to the aircraft, in airports. You’ll find turbojet, turboprop, and propeller-powered aircrafts. You’ll also find military and civilian helicopters sound effects.
    The sounds can be used for a realistic purpose but you can design spaceships or futuristic vehicles.

    13 %
    OFF
  • Car Sound Effects Lada Riva 1980 compact car Play Track 218 sounds included, 51 mins total $65

    All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is only available in UCS.

  • Electricity Sound Effects Fridge Hums Complete Bundle Play Track 60 sounds included, 130 mins total $24

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  • Helicopter Sound Effects CH-47 Chinook Helicopter Play Track 40 sounds included, 46 mins total $80

    This library delivers the raw power of this legendary military transport helicopter. Originally recorded for the acclaimed Netflix series Money Heist: Part 5, this library captures every rotor, engine, and maneuver with pristine detail and fidelity—now available for your own productions.

    From the thunderous rotor blades slicing through the air, to the deep roar of its twin turbines, and the massive fly-bys that shake the ground, this collection delivers 46 minutes of sounds from one of the most iconic helicopters in history.

    Recorded using a multi-mic setup, every nuance has been preserved – from the hurricane-like rotor wash to the natural echoes bouncing across the runway and hangars. This library is a perfect fit for war films, military documentaries, AAA video games, or any production in need of authentic and cinematic helicopter power.

    What’s inside:

    • APU start ups, takeoffs, landings, and hovering sequences.
    • Close and medium imposing fly-bys
    • Interior and Exterior perspectives
    • Fully edited and UCS-compliant metadata for fast and easy search

    With CH-47 CHINOOK, you’ll have a rock-solid, versatile, and epic sound resource at your fingertips – ready to take your projects to the next level.

    Note: The SoundCloud demo contains radio communiactions and some cockpit switches. These are not included.

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