Blitz_sound-01 Asbjoern Andersen


Director Steve McQueen's historical WWII drama Blitz – now streaming on Apple TV+ – followers two Londoners, a mother and her 9-year-old son, who experience the bombing of London through their unique perspectives. Here, sound supervisors/re-recording mixers Paul Cotterell and James Harrison discuss their approach to building visceral, chaotic scenes of destruction, touching scenes of kindness and endurance, and disquieting moments that reveal the dark side of humanity during desperate times.
Interview by Jennifer Walden, photos courtesy of Apple TV+; Paul Cotterell; James Harrison
Please share:

Director Steve McQueen depicts the harrowing experience of The Blitz bombing of London in new his film Blitz – now streaming on Apple TV+. The story follows a mother named Rita and her 9-year-old son George. Rita decides to evacuate George from London – a trip he’d take with many other London children. But George escapes from the train bound for the countryside and he makes a perilous journey back home. Rita, who stayed in London to work in the factory and care for her father, has her own terrifying experiences of daily survival.

To help bring this tale to life through sound, McQueen turned to sound supervisors/re-recording mixers Paul Cotterell and James Harrison, who had worked with the director on his Small Axes series. Here, Cotterell and Harrison talk about their collaboration with director McQueen to build the chaotic bombing sequences both above ground and below in the bunkers. They talk about highlighting the humanity in the story, from supporting the feeling of camaraderie among the women working in the factory to George finding a friend in a guard named Ife, who tries to keep the child safe. They talk about sound editing and mixing for specific scenes, like George’s experience in the water-filled subway tunnel and his encounters with a band of thieves. Plus, they talk about working with Hans Zimmer score on Blitz, recording bespoke sound effects and loop group, and more!



Blitz — Official Trailer | Apple TV+


Blitz — Official Trailer | Apple TV+

When did you get involved with Blitz and what did director Steve McQueen want you to tackle first?

Blitz_sound-02

Sound supervisor/re-recording mixer Paul Cotterell

Paul Cotterell (PC) & James Harrison (JH): We’d both worked with Steve before, most recently on his Small Axe mini-series. We worked on those through COVID and the lockdowns, which brought all sorts of challenges. This led us to mixing in small windows of time when restrictions were lifted, and we were able to get together. It was mostly just the three of us in the room and so we built up a great understanding of each other, how to work together, what Steve liked, and how he liked to work.

He first invited us to look at some scenes from Blitz while he was still shooting the film. They had a cutting room set up in the West End of London and I think they were on a few days break. We met with Steve and his editor Peter Sciberras and they showed us some of the bigger scenes they were working on. I think it was the scene outside the tube station with people fighting to get in, some scenes from the factory, and the Café de Paris musical scene.

We were shocked by the scale of what we saw! Steve had talked about the movie a bit, and we’d read the script, but we hadn’t envisaged the amount of extras in the scenes.

PC: There were a couple of scenes that they wanted me to clean up a little bit – some extraneous crew feet and things like that, but for the main part Steve wanted to start to build up some of the crowd voices.

So Rob Killick (crowd supervisor) and I did a couple of exterior group recordings that weren’t too specific: voices for the firefighters, people trying to get into the tube for shelter, people in the market, etc. We wanted to build on the tracks gradually rather than have a chunk of recording voices towards the end. So we “zoomed out,” did a lot of wild stuff, and then as scenes settled, we zoomed in a bit more, and a bit more, until at the end we did a pass of single voice recordings working specifically to lip-synced individuals.

 

Blitz_sound-03

The film opens during a bombing. Firefighters frantically try to contain the fires raging on both sides of the street. There are sirens. Buildings are falling. Bombs are falling. It’s chaotic. Then there’s this transition into a field of daisies and silence. Can you talk about your sound editing and mix on this scene? What were some of your challenges or opportunities for sound here?

JH: Right from the outset of our initial discussions with Steve, we’d agreed that we didn’t want to approach these scenes in a traditional, event-driven way. Steve didn’t want everything to sound neat and precise; he wanted the overwhelming chaos of these scenes to come through, and for the viewers to try and experience a small part of the carnage that people of the time would have experienced.

Blitz_sound-04

Sound supervisor/re-recording mixer James Harrison

We became aware very early on that intense sequences like this can have a very physical emotional response on a viewer, and it is something that we were all very attentive to in the test screenings – really watching the audience to see what they did (or didn’t) respond to. We would then go back and discuss what we thought was working, and what needed tweaking.

PC: I think I served as a sounding board for James during this process. He would focus intensely on small details, then call me in to run the sequence, and I could react with fresh ears.

I think it’s amazing what he’s achieved in that sequence — it’s so chaotic as an experience, yet there’s still clarity in what we hear and when we hear it. The sound helps guide us through the overwhelming visuals. I also love that Steve didn’t want music in there; it really puts the viewer right alongside the firefighters. Nothing separates us from the scene, which makes the cut to the upright piano being played in the next scene even more impactful.

As a mixer, I’m acutely aware of how quickly a mix can become overwhelming. Volume is the quickest and easiest tool to reach for, so we worked very hard to ensure this sequence remained engaging without pushing viewers away. We carefully managed the harsher frequencies that fatigue the ear while retaining the power and intensity the scene demanded.

For this particular scene, we would set aside a specific amount of time to work on it before switching to another area. This approach allowed us to come back fresh and remain objective each time.

 

Blitz_sound-05

The film follows a mother and her son. At times we’re with Rita, experiencing her perspective of the Blitz. And other times we’re with George in his experience of the Blitz (after escaping the train). How do these two experiences compare sonically?

JH: Steve spoke very early on about creating distinct perspectives for the main characters, especially George. What would a nine-year-old, experiencing something like this for the first time, remember or describe when looking back on it?

Steve spoke very early on about creating distinct perspectives for the main characters, especially George.

I remember working on the train station sequence, where Rita is preparing to put George on the train. We initially covered everything visible in the frame: every person speaking, footsteps, the hum of children, steam from the train, and so on. But then we wanted to shift into George’s world a bit.

In this perspective, the sounds of the children became more overwhelming, the slam of the train doors was heightened, and the lurch of the train was emphasized — not just as something he would have heard, but something he would have felt.

6 sound facts about Blitz:

 

Q: Who did the sound design and mix for Blitz?
A: The sound team on Blitz was led by sound supervisors/re-recording mixers Paul Cotterell and James Harrison, and included production sound mixer John Casali, sound effects designer Samir Foco, dialogue editor Joe Jackson, crowd supervisor Rob Killick, and others.

Q: Who composed the music for Blitz?
A: 2x-Oscar winning composer Hans Zimmer composed the flim score for Blitz. This is Zimmer’s second collaboration with Director Steve McQueen. Their first film together was McQueen’s 12 Years a Slave, which won three Oscars in 2014 including ‘Best Motion Picture of the Year.’ Zimmer, who’s scored over 250 films, is best known for his scores on Dune: Part One, The Lion King, Interstellar, Inception, The Little Prince, and many more.

Q: Who handled the foley on Blitz?
A: The foley on Blitz was performed by foley artists Oliver Ferris and Sue Harding. Foley mixer was Adam Mendez. Hugo Adams was foley editor. Kevin Penney was foley supervisor / sound effects editor.

Q: What went into the subjective sound of the planes flying over the ocean in Blitz?
A: In Blitz, Director Steve McQueen uses abstract imagery of reflections on water to transition from the opening scene of fire fighters trying to contain numerous blazes following an air raid to the scene in Rita’s apartment. This same imagery is shown later in the film but with more clarity – it’s a shot of planes flying over the ocean and releasing bombs. McQueen wanted to have a distinct sonic identity for this “abstraction’ that fit into the sonic arc of the story, so sound supervisor James Harrison designed a sound that felt appropriate for the historically accurate film. He recorded wind through metal fins, pipes, and rods by holding them out of his car window as his wife drove down country lanes. Harrison combined these recordings with various wind sounds, processed with outboard granular delays, and distortion and EQ plugins to create the tonal fundamentals heard in the final design.

Q: What’s the most surprising story behind the sound of Blitz?
A: In Blitz, after the Café de Paris is bombed, protagonist George and a band of thieves enter the building to loot the dead. The sound team took a reverential tone to the acoustics in this scene. Dialogues and crowd were kept subdued and muted; the foley sounds had very few transients. The dry feeling sounds of wood and dust created a contrast to the intrusive sounds the thieve were making. This subtle dissonance helped underscore the moral and emotional wrongness of the scene.

According to sound supervisor James Harrison, composer Hans Zimmer reworked the trumpet theme from the band — a piece historically played during the bombing of the real Café de Paris — by slowing it down and shifting it to a minor key. By pitching the trumpet’s lingering notes slightly downward, he evoked the ominous memory of bombs falling, tying the scene to its tragic historical backdrop.

Q: What was the most challenging scene to mix for Blitz?
A: One of the most challenging scenes of Blitz to mix was the flooded subway (tube) station, as water sounds are full frequency (like white noise) and it can be difficult to get other sounds to poke through in the mix. Additionally, the sound team’s approach was one of constructed chaos, mixing numerous elements together to create movement, dynamics, and space without losing intensity and interest. There was also score from Han Zimmer, who composed a cue that inhabited frequencies that worked with the water sounds. His scue helped to create a sense of panic and tension. Sound supervisor/re-recording mixer James Harrison said that mixing this scene required “time and persistence, chipping away until we were happy with the shape.”

 

Blitz_sound-06

George goes on rounds with the guard Ife. It’s a quiet, intimate walk. Ife and George sing together before the air raid sirens start up. Can you talk about this quiet sequence?

PC: John Casali was the production sound mixer, and he delivered fantastic tracks, but this was the scene that he was most worried about!

He’d called up to say he was worried that he couldn’t get the crew movement/extraneous footfalls down sufficiently from all the cobbled streets because the dialogue is so intimate and delivered so quietly.

It was just too beautiful a performance from both of these characters to try to recreate it on the ADR stage.

John had positioned the lav mics exceptionally well, providing a good signal, and there was an additional mic in Ife’s tin hat, which turned out to be really useful. We carefully pieced together little bits of takes, cleaning up as we went. It was a meticulous and deliberate process. James slowly added clean footfalls, subtle cloth movements, and small details of accoutrements to help smooth the scene out.

It was just too beautiful a performance from both of these characters to try to recreate it on the ADR stage.

In the end, it became one of the quietest scenes in the whole film. George begins to open up for the first time to someone, and you really feel that warmth and humanity coming through.

 

Blitz_sound-07

How did you handle the sounds inside the bunkers? Did dir. McQueen have specific ideas for how to tell the story of what’s happening above, or did he leave that up to you?

— Can you talk about your sound work for the bunker scene with Rita and the others singing as the bombs fall overhead?

JH: The shelters were a crucial safe haven for Londoners during the Blitz, but there were never enough of them, leading many people to seek refuge in Tube stations out of desperation. The shelters became vibrant community spaces, where people shared food, drink, medical supplies, bedding, and entertainment. For us, capturing this bustling life underground — trying to persist despite the destruction above — was fascinating.

Dolby Atmos was invaluable for these sequences, allowing us to place sirens, bombs, cracking ceilings, and falling debris overhead with precision…

The film is deeply grounded in human experience, with most of the danger (e.g., bombs, sirens, water, planes, etc.) occurring above. Dolby Atmos was invaluable for these sequences, allowing us to place sirens, bombs, cracking ceilings, and falling debris overhead with precision while keeping the focus on the human elements within the bunker.

PC: For the singing of “Show Me the Way to Go Home,” John Casali managed to record several wild tracks from the extras, so we layered those up for depth. We EQ’d and added different reflections to them to get a sense of the space and the amount of people going back.

Steve wanted that sense of claustrophobia in those scenes, so these tight reflections from the vocals helped that, describing the low ceilings and brick walls.

Then for the foreground characters, we used ADR to give us that close detail layer. We were able to pan these singular voices around as the camera moved past.

Steve wanted that sense of claustrophobia in those scenes, so these tight reflections from the vocals helped that, describing the low ceilings and brick walls.

We also hear the people’s breaths and shudders as the bombs fall and the brick disintegrates to dust around us.

 


Popular on A Sound Effect right now - article continues below:


Trending right now:

  • Cinematic & Trailer Sound Effects Four Elements Play Track 3050 sounds included, 251 mins total $112.49
    FOUR ELEMENTS - Rock The Speakerbox Professional SFX

    Master the Art of Bending the Elemental Forces

     

    Unleash the raw power of fire, water, earth, and air with this comprehensive 9 GB sound library featuring 3050 high-quality sound effects across 630 files. Whether you’re designing cinematic soundscapes or enhancing video games Four Elements delivers the tools you need to harness the energy of the natural world.

    Construction Kit – 2443 Sounds

    A treasure trove of raw, organic, and processed sounds including seamless loops divided into Fire, Water, Air, Earth and Explosion categories. Customize every detail with an extensive selection of sound components.

    • Organic Fire: Campfire sizzles, torch whooshes, and flame bursts.
    • Processed Fire: Distorted impacts and unique crackles.
    • Organic Earth: Rock crashes, gravel scrapes, and heavy stone hits.
    • Processed Earth: Stylized rumbles and granular textures.
    • Organic Water: Ocean waves, hydrophone bubbles, and fluid splashes.
    • Processed Water: Underwater whooshes and stylized liquid smashes.
    • Organic Air: Bamboo swishes, cloth movements, and pressure bursts.
    • Processed Air: Filtered gusts and dynamic noise sweeps.
    • Explosion: Firework detonations, Butane bursts, and cinematic impacts.

    Building Blocks – 416 Sounds

    Game-ready sound layers featuring Impacts, Whooshes, and Textures as seamless loops. Elevate transitions and enhance atmospheres with loops and pre-designed sound layers.

    • Fire: Explosive bursts, blazing infernos, and warm embers.
    • Earth: Ground-shaking impacts, crumbling terrain, and heavy collisions.
    • Water: Cascading waves, serene rivers, and underwater ambiences.
    • Air: Whispering breezes, stormy turbulence, and slicing gusts.

    Design Kit – 192 Sounds

    A collection of ready-to-use sound effects divided into Attack, Bend, and Explosion categories for quick integration into your projects. Perfect for high-energy scenes and immersive storytelling.

    • Fire: Crackling flames, fiery bursts, and roaring infernos.
    • Earth: Crushing impacts, shifting ground, and massive land eruptions.
    • Water: Splashes, fluid manipulations, and crashing tidal waves.
    • Air: Slicing winds, swirling currents, and thunderous gusts.

     

    Four Elements gives you complete creative control, blending organic recordings with processed sound layers to meet the demands of any project. Master the forces of nature with Four Elements. Let your creativity ignite.

     

    Keywords:

    Elements, Fire, Water, Earth, Air, Wave, Water, Liquid, Rock, Cast, Stone, Pebble, Torch, Gas, Flame, Campfire, Sizzle, Burst, Scrape, Whoosh, Impact, Texture, Attack, Bend, Bending, Explosion, Processed, Surge, Quake, Hit, Flow, Burn, Ignite, Drop, Smack, Destruction, Rumble, Hiss, Blow, Wind, Cloth, Movement, Underwater, Bubble, Ocean, River, Lake, Firework, Firecracker, Bang, Blast, Detonation, Magic, Fantasy, Forces, Fire Magic, Water Magic, Earth Magic, Fire Air, Fire Effect, Fire Whoosh, Water Whoosh, Seamless Loop, Loop, Fire Cast, Water Cast, Earth Cast, Air Cast

    25 %
    OFF
    Ends 1738623599
  • Charge up on magical energy with our Spells Variations Vol 1 sound library! We’ve designed this collection to give you a wide range of magical effects, allowing your project to shine with an extraordinary variety of sounds. With 361 fully categorized and carefully named magic sounds, you’ll have everything you need to create an immersive and magical atmosphere.

    Explore categories such as arcane magic, water magic, electric magic, zaps, whooshes, celestial magic, dark magic, summons, and much more. Each effect has been meticulously recorded,edited and distributed at 192 kHz and 24-bit, ensuring exceptional sound quality. Whether you’re a professional sound designer or just looking for magic effects to drag and drop into your projects, you’ll find what you need here.

    Our files have been named to reflect the essence of each magic, making it easy to intuitively find the perfect sounds for your creation.

    More about the pack
    – Intuitive file naming
    – All you’ll ever need regarding magical elemental sounds [Use them again & again
    Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    – Totally mono compatibility
    – All sounds have several variations.
    – Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
    – For any questions or problems: khronstudio@gmail.com

    Features
    – 361 spell sounds
    – Number of Audio Waves: 361
    – Format: 192KHz / 24 bits
    – Do Sound FX loop yes
    – Minutes of audio provided: 12 minutes and 31 seconds

  • Bundles Sci-Fi Interface Bundle Play Track 1844 sounds included, 723 mins total $50

    Design the futuristic user interface of your electric dreams with this feature complete bundle of next-gen, forward thinking science-fiction sounds.

    Inside Sci-Fi Interface Bundle you’ll find original frequency modulated content coming from a wide array of sources like complex modular synth squelches, simple sinusoidal beeps and bleeps from hardware, complex software patches generating both futuristic and retro sounds, electromagnetic recordings from a multitude of home appliances, long evolving takes of digital machine hums and other experimental soundscapes, synthetic drones, odd clanging rhythms and this is just scratching the surface.

    The bulk of this library is comprised of thousands of micro one-shot sound effects, all edited, mixed, cleaned up and ready to be dropped onto any science-fiction based project. Given the variety and cheer number of sounds present, you can create completely new and original content by layering and mashing these high resolution files with one another, mangle and destroy them with samplers, use complex effects chains to remodel something slick and clean onto industrial noises and make use of the Atmospheres folder and its long evolving files to generate background ambiences and computerized beeping. Your imagination is the limit.

    With over 18GB of content spread through 723 minutes, you’re guaranteed to find the perfect futuristic sound effect for your UI/UX projects.

    Sci-Fi Interface Bundle contains:

    29 %
    OFF
    Ends 1746050399
  • Analog Days contains 390 sounds extracted from old portable cassette players, Retro WW tube radios, vintage turntable vinyl record players and retro tape machines. This is really a sound time capsule ready to send your projects back to the good old analog days and give that sense of analog imperfection that makes the sound really interesting.


Latest releases:

  • Unleash your creativity with out-of-the-box loops and tones.

    HorrorSound’s Deep Tock is a unique collection combining two sample packs in one, offering a dynamic selection of stylized clock loops and signature sonic elements.

    Signature Sounds

    The Signature section boasts 145 modern horror abstracts and unsettling tones. These tormented and unique bleeps perfectly punctuate modern horror trailers and scores.

    Featuring: Twisted Vocals, Signals, Alarms, Bursts, Processed Toy Piano and Glissato Strings.

    Clock Loops

    The clock loops are organized into 8 folders, featuring over 270 tempo-synced loops from 60 to 140 BPM. Spanning classic to experimental, you’ll find everything from ticking mechanisms to haunting chimes and plucks. These incredibly realistic and pristine loops are ready for action horror trailers and suspense underscores.

  • This sound library boasts a comprehensive collection of door sound recordings taken around a Willerby Granada XL two-bedroomed static caravan on a quiet resort in Cenarth, Wales.

    As well as interior and exterior door sounds, this library also features sounds of furniture and cabinet doors.

  • Jaguar F Type SVR

    Probably the most extreme sounding Jaguar you could buy as of 2025, and since the future of company is electric – probably most extreme exhaust sound on any Jaguar ever.

    This SVR version has a supercharged 5-litre V8 engine with 567bhp.

    Exhaust is titanium, vs stainless steel on F Type R version, meaning a different and more agressive/much louder sound.

    The library consists of vehicle track day recordings with 2 exhaust mic configurations (different runs different rigs) – Shure SM58 dynamic mic and DPA 4062 rig and engine mic array capturing various engine sound perspectives.

    External recordings were made with Sennheiser 8060 shotgun mic.

    Library consists of startups, revs, onboards and variety of passbys.

  • This premium collection of sound effects was recorded over 3 years in the foothills and lowlands around the Southern Carpathian Mountains in Romania. This is the sound of the eastern and southeastern European countryside – meadows and hedgerows thrumming with the sound of insects and birds.

    Recorded in a spatially-open, exciting and realistic-sounding quad-surround NOS-based format*, these are ultra-low-noise recordings of cinematic quality. They are fully ‘rotatable’ for next-level sound editing options or alternative perspectives. Also available in stereo version.

    Key Features

    • 20 wildlife-rich atmospheres
    • detailed Soundminer and BWAV metadata including species lists
    • available in quad (4.0) or stereo (2.0)
    • ultra low-noise
    • fully rotatable surround format for alternate perspectives (4.0 version only)

    Featured Habitats

    Lowland rural meadows, scrub edges and hedgerows.

    Wildlife Vocalisations

    Some of the many birds to be heard include turtle dove, golden oriole, blackcap, buzzard, jay and great-spotted woodpecker. The birds have a range which extends across southeastern Europe.

    CLICK FOR FULL FILE LIST

    Technical

    Sennheiser MKH8040 based 4.0 microphone setup recorded into Sonosax SX-R4+

    Recording Characteristics

    • Ultra-low-noise
    • Carefully mastered to remove any unwanted artefacts whilst preserving low-frequency energy
    • Spatially balanced to ensure a coherent and immersive image appropriate to the recording.
    • Continuous, unedited and uninterrupted, preserving the natural rhythms of the biophony.


    All sounds recorded by Nicholas Allan, a Jackson Hole and BAFTA-nominated sound designer who, along with his team, has created the natural soundtracks for countless natural history TV documentaries and feature films for National Geographic, BBC, Discovery, Animal Planet, Netflix and others.

    Special thanks to: Christoph Promberger, Andrew Wilson and Jolanta Brdej-Allan.

    CLICK FOR FULL FILE LIST

    * tracks 19 and 20 are recorded in double mid/side

  • Roomtones and ambiences recorded in ambisonic B-format (ambix) and binaural.
    Including some actions like elevator in use, door open-close etc.
    Recorded with Sennheiser Ambeo VR microphone and Sound Devices recorder. See the track list for additional info.

    B-format (RAW-4ch.) and Binaural files. Audio preview is in Binaural (best with headphones). Metadata tagged.

    15 %
    OFF
Need specific sound effects? Try a search below:


Blitz_sound-08

What went into the sound of the factory floor where Rita works? (There’s cheery music playing through the PAs mixed with machinery and women’s voices)

PC: These were important scenes for Steve, showing the women working in the factories. We get a great sense of the camaraderie of the women through the principal dialogue, having a laugh at the shop steward, and Rita’s friends teasing each other. Although it’s with some irony that we hear “Whistle While You Work” being piped in across the PA system!

Steve has a great way of bringing these scenes to life during spotting sessions. He’ll often start telling stories — some from his research about the era, and others from his own life growing up in London.

Steve has a great way of bringing these scenes to life during spotting sessions. He’ll often start telling stories — some from his research about the era, and others from his own life growing up in London. He’d talk about markets his mum used to take him to – the sounds, the smells, the atmosphere. It really helps us understand the feel he’s going for.

JH: For me, this scene had a personal connection, too. My family’s from Sheffield, which was a major steel-making town, especially during the war. I have vivid memories of those factory environments — the smell of burnt oil, the grease, the sparks from welding. Recreating that on screen was such a rewarding challenge.

…we did a lot of location recording (crowd and machinery) to replicate the space correctly.

Then it all comes down to layering. You’re painting with sound, really. There’s the movement, the music, the chains, the machines, sparks flying, crowd chatter, wire brushes, welders…it’s a bit of a dance through all the sounds you can put in, and we did a lot of location recording (crowd and machinery) to replicate the space correctly.

The factory montage was a great moment where Hans Zimmer’s score combined mechanical sounds to create a pulsating rhythm. I counterpointed this in the mix by moving and mixing some of the real machine sounds in and out of time with Hans’s music, which helped the ebb and flow of the scene.

 

Blitz_sound-09

Director Steve McQueen on set of ‘Blitz’

George meets Jess, and she brings him to a band of thieves led by Albert. George is forced to do bad things, like raid a bombed-out jewelry store. Can you talk about your sound work for this scene?

JH: This scene sticks with me. I’d done a design pass on this sequence, again wanting to create a slightly more heightened and eerie environment that George himself might have remembered. I used tones created from broken pianos and slowed-down wood creaks to help create a mood.

I used tones created from broken pianos and slowed-down wood creaks to help create a mood.

Then we got some of Hans’s music – a first demo for this sequence. It was relatively early on in the post process, before we’d even had proper conversations with Hans, and I have to admit I was slightly nervous about putting it in the timeline – wondering about how much of my work I’d have to change and modify. But the music fit like a glove. It was seamless with the design ideas I was doing, and I knew then that we were all completely on the same page – with the same feelings and goals for this project. I have been lucky enough to have worked with Mr. Zimmer a few times in my career, and I hope I will again soon – he is a consummate professional and a formidable artist.

 

Blitz_sound-10

Director McQueen on set for the Café de Paris scene in ‘Blitz’

George is then forced to loot dead hotel guests. Can you talk about the sound inside this location?

JH: There is a reverential tone to the acoustics in this scene. Dialogues and crowd were kept subdued and muted, and foley and movement had very few transients. We leaned into very dry-sounding effects – like, wood and dust – and this helped the gang’s sounds (breaking glass, flesh sounds for ripping jewelry from fingers, etc.) sound slightly out of place in this environment. This subtle dissonance helped underscore the moral and emotional wrongness of the scene.

There is a reverential tone to the acoustics in this scene.

Hans Zimmer’s score was masterfully integrated here. He reworked the trumpet theme from the band — a piece historically played during the bombing of the real Café de Paris — by slowing it down and shifting it to a minor key. By pitching the trumpet’s lingering notes slightly downward, he evoked the ominous memory of bombs falling, tying the scene to its tragic historical backdrop.

It was a quiet scene, but in my view extremely effective, and one that took quite a while to mix until we were completely happy with it.

 

Blitz_sound-11

What went into your sound work for the subway station flooding sequence? What were some of your challenges or opportunities for sound here? (I like how the space becomes less reverberant as the water level rises…)

JH: Working with water can be very challenging because, by its very nature, it is essentially white noise, so trying to create movement, dynamics, and space without losing intensity and interest can take quite a while.

As with the fire sequence at the beginning, our approach was one of constructed chaos, so mixing all these elements together was just a question of time and persistence, chipping away until we were happy with the shape.

…production sound mixer John Casali did a fantastic job in this scene. How he was able to capture some of George’s breaths in amongst all that water and carnage is beyond me.

I have to say at this point that the production sound mixer John Casali did a fantastic job in this scene. How he was able to capture some of George’s breaths in amongst all that water and carnage is beyond me. We were extremely lucky to have had him on board.

Likewise, Hans’s score here was genius, really pinpointing the frequencies that he could musically inhabit, and within those really creating a sense of panic and tension.

 

Blitz_sound-12

There’s the cool transition of the planes flying over the ocean. What went into your sound design for this?

JH: So this section is a bookend from the beginning of the film, because after the starting fire sequence, we cut to the black and white “water reflections” shot, which then cuts to the daisies. At the end of the film, this shot pans out, and we realize what it is that we are looking at as the bombers fly past. Steve wanted to have a distinct sonic identity for this “abstraction,” but one that fits into the sonic arc of the story.

I recorded metal fins, pipes, and rods I held out of my car window as my wife drove down country lanes.

Since the film was so historically accurate in so many ways, I didn’t want the sound to feel synthetic or processed, so my starting point was really simple: wind and metal. I recorded metal fins, pipes, and rods I held out of my car window as my wife drove down country lanes. I then combined these recordings with various wind sounds, turning to outboard gear at times to create speed and movement (I love granular delays!). This coupled with various distortions and EQs helped create the tonal fundamentals of what we ended up with.

With sections like this, it’s really important to try and schedule in “play time.” Don’t set a goal or deadline, just have time allocated to do what you really enjoy, experiment, and have fun!

 

Blitz_sound-13

What was the most challenging scene for the mix? Or, was there a scene that went through the most iterations on the dub stage? Can you talk about some of your choices on the dub stage that helped to tell the story best?

PC & JH: The most challenging were the fire and flooding sequences, and it was really because of the intensity of the scenes. We could only mix these sequences for an hour and a half max before becoming fatigued. We would then have to put it to one side and come back either later in the day or the day after with fresh ears. They very much evolved; with every pass, we would hone in or polish some detail or other, and slowly, but surely it all came together.

 

Blitz_sound-15

What have you learned while working on the sound of Blitz‘?

PC & JH: Working on Blitz really highlighted how important collaboration and research are when it comes to creating a soundscape that’s both authentic and emotionally impactful. It also made us appreciate just how powerful silence and subtlety can be — how they can really build tension or bring out those quiet moments of connection.

 

A big thanks to Paul Cotterell and James Harrison for giving us a behind-the-scenes look at the sound of Blitz and to Jennifer Walden for the interview!

 

Please share this:


 



 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Cinematic & Trailer Sound Effects Four Elements Play Track 3050 sounds included, 251 mins total $112.49
    FOUR ELEMENTS - Rock The Speakerbox Professional SFX

    Master the Art of Bending the Elemental Forces

     

    Unleash the raw power of fire, water, earth, and air with this comprehensive 9 GB sound library featuring 3050 high-quality sound effects across 630 files. Whether you’re designing cinematic soundscapes or enhancing video games Four Elements delivers the tools you need to harness the energy of the natural world.

    Construction Kit – 2443 Sounds

    A treasure trove of raw, organic, and processed sounds including seamless loops divided into Fire, Water, Air, Earth and Explosion categories. Customize every detail with an extensive selection of sound components.

    • Organic Fire: Campfire sizzles, torch whooshes, and flame bursts.
    • Processed Fire: Distorted impacts and unique crackles.
    • Organic Earth: Rock crashes, gravel scrapes, and heavy stone hits.
    • Processed Earth: Stylized rumbles and granular textures.
    • Organic Water: Ocean waves, hydrophone bubbles, and fluid splashes.
    • Processed Water: Underwater whooshes and stylized liquid smashes.
    • Organic Air: Bamboo swishes, cloth movements, and pressure bursts.
    • Processed Air: Filtered gusts and dynamic noise sweeps.
    • Explosion: Firework detonations, Butane bursts, and cinematic impacts.

    Building Blocks – 416 Sounds

    Game-ready sound layers featuring Impacts, Whooshes, and Textures as seamless loops. Elevate transitions and enhance atmospheres with loops and pre-designed sound layers.

    • Fire: Explosive bursts, blazing infernos, and warm embers.
    • Earth: Ground-shaking impacts, crumbling terrain, and heavy collisions.
    • Water: Cascading waves, serene rivers, and underwater ambiences.
    • Air: Whispering breezes, stormy turbulence, and slicing gusts.

    Design Kit – 192 Sounds

    A collection of ready-to-use sound effects divided into Attack, Bend, and Explosion categories for quick integration into your projects. Perfect for high-energy scenes and immersive storytelling.

    • Fire: Crackling flames, fiery bursts, and roaring infernos.
    • Earth: Crushing impacts, shifting ground, and massive land eruptions.
    • Water: Splashes, fluid manipulations, and crashing tidal waves.
    • Air: Slicing winds, swirling currents, and thunderous gusts.

     

    Four Elements gives you complete creative control, blending organic recordings with processed sound layers to meet the demands of any project. Master the forces of nature with Four Elements. Let your creativity ignite.

     

    Keywords:

    Elements, Fire, Water, Earth, Air, Wave, Water, Liquid, Rock, Cast, Stone, Pebble, Torch, Gas, Flame, Campfire, Sizzle, Burst, Scrape, Whoosh, Impact, Texture, Attack, Bend, Bending, Explosion, Processed, Surge, Quake, Hit, Flow, Burn, Ignite, Drop, Smack, Destruction, Rumble, Hiss, Blow, Wind, Cloth, Movement, Underwater, Bubble, Ocean, River, Lake, Firework, Firecracker, Bang, Blast, Detonation, Magic, Fantasy, Forces, Fire Magic, Water Magic, Earth Magic, Fire Air, Fire Effect, Fire Whoosh, Water Whoosh, Seamless Loop, Loop, Fire Cast, Water Cast, Earth Cast, Air Cast

    25 %
    OFF
    Ends 1738623599
  • Train, Train Station, Railway Ambience

    Including: train sounds, trains passing by, different perspectives and distances, In urban and remote area etc.; Many types of trains, locomotives, service train vehicles etc.; Train horns;

    Mechanical, pneumatics sounds. Train stationary sounds.

    Train station/railway ambience, both interior (inside building, room tone) end exterior. Crowd. PA announcement, train operator whistling etc.. Train station soundwalk. Restaurant…Train station in city and in rural; Rail crossing; Train room tone. Locomotive room tone; 

    Structure borne sound of train passing by, sound recorded with contact mics on railways; Recorded in daytime and nighttime, all year round. Total time is approx. 280 mins. Comprehensive train FX library. European railways, trains, recorded in Europe.

    Various microphone setups used as well as microphones. Depends on application. Description and equipment info in metadata chunk.
    Edited RAW recordings ready to use. No dynamic manipulation (compressors/limiters) used, max. peak level: -5dBFS. No recorder’s limiter used during recording – full dynamic recordings.

     

    20 %
    OFF
  • Metal Sound Effects Just Chains Play Track 973 sounds included $14

    As you’ve probably guessed from the title, this SFX library is all about metal chain sound effects. Various sizes of chains were pulled, dropped, shaken, rattled, whipped, hung, dangled and jingled.

    These sounds could come in handy for a wide range of purposes like morning star swings / whips, coin ringing, chain metal armor movements, hoists, addons for footstep movements and many more.

    So if you’re after any kind of metal chain sounds, this SFX library is one to get!

    60 %
    OFF
Explore the full, unique collection here

Latest sound effects libraries:
 
  • Unleash your creativity with out-of-the-box loops and tones.

    HorrorSound’s Deep Tock is a unique collection combining two sample packs in one, offering a dynamic selection of stylized clock loops and signature sonic elements.

    Signature Sounds

    The Signature section boasts 145 modern horror abstracts and unsettling tones. These tormented and unique bleeps perfectly punctuate modern horror trailers and scores.

    Featuring: Twisted Vocals, Signals, Alarms, Bursts, Processed Toy Piano and Glissato Strings.

    Clock Loops

    The clock loops are organized into 8 folders, featuring over 270 tempo-synced loops from 60 to 140 BPM. Spanning classic to experimental, you’ll find everything from ticking mechanisms to haunting chimes and plucks. These incredibly realistic and pristine loops are ready for action horror trailers and suspense underscores.

  • This sound library boasts a comprehensive collection of door sound recordings taken around a Willerby Granada XL two-bedroomed static caravan on a quiet resort in Cenarth, Wales.

    As well as interior and exterior door sounds, this library also features sounds of furniture and cabinet doors.

  • Jaguar F Type SVR

    Probably the most extreme sounding Jaguar you could buy as of 2025, and since the future of company is electric – probably most extreme exhaust sound on any Jaguar ever.

    This SVR version has a supercharged 5-litre V8 engine with 567bhp.

    Exhaust is titanium, vs stainless steel on F Type R version, meaning a different and more agressive/much louder sound.

    The library consists of vehicle track day recordings with 2 exhaust mic configurations (different runs different rigs) – Shure SM58 dynamic mic and DPA 4062 rig and engine mic array capturing various engine sound perspectives.

    External recordings were made with Sennheiser 8060 shotgun mic.

    Library consists of startups, revs, onboards and variety of passbys.

  • This premium collection of sound effects was recorded over 3 years in the foothills and lowlands around the Southern Carpathian Mountains in Romania. This is the sound of the eastern and southeastern European countryside – meadows and hedgerows thrumming with the sound of insects and birds.

    Recorded in a spatially-open, exciting and realistic-sounding quad-surround NOS-based format*, these are ultra-low-noise recordings of cinematic quality. They are fully ‘rotatable’ for next-level sound editing options or alternative perspectives. Also available in stereo version.

    Key Features

    • 20 wildlife-rich atmospheres
    • detailed Soundminer and BWAV metadata including species lists
    • available in quad (4.0) or stereo (2.0)
    • ultra low-noise
    • fully rotatable surround format for alternate perspectives (4.0 version only)

    Featured Habitats

    Lowland rural meadows, scrub edges and hedgerows.

    Wildlife Vocalisations

    Some of the many birds to be heard include turtle dove, golden oriole, blackcap, buzzard, jay and great-spotted woodpecker. The birds have a range which extends across southeastern Europe.

    CLICK FOR FULL FILE LIST

    Technical

    Sennheiser MKH8040 based 4.0 microphone setup recorded into Sonosax SX-R4+

    Recording Characteristics

    • Ultra-low-noise
    • Carefully mastered to remove any unwanted artefacts whilst preserving low-frequency energy
    • Spatially balanced to ensure a coherent and immersive image appropriate to the recording.
    • Continuous, unedited and uninterrupted, preserving the natural rhythms of the biophony.


    All sounds recorded by Nicholas Allan, a Jackson Hole and BAFTA-nominated sound designer who, along with his team, has created the natural soundtracks for countless natural history TV documentaries and feature films for National Geographic, BBC, Discovery, Animal Planet, Netflix and others.

    Special thanks to: Christoph Promberger, Andrew Wilson and Jolanta Brdej-Allan.

    CLICK FOR FULL FILE LIST

    * tracks 19 and 20 are recorded in double mid/side

  • Roomtones and ambiences recorded in ambisonic B-format (ambix) and binaural.
    Including some actions like elevator in use, door open-close etc.
    Recorded with Sennheiser Ambeo VR microphone and Sound Devices recorder. See the track list for additional info.

    B-format (RAW-4ch.) and Binaural files. Audio preview is in Binaural (best with headphones). Metadata tagged.

    15 %
    OFF

   

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.