Ian Shepherd and Jon Tidey discuss the ever-controversial question, “What is the ultimate DAW?”; René Coronado talks about his new Rode NT5-O omni capsules; Barney and Derek prepare for a crazy week at GDC; Sam talks to Kris Maddigan about his delicious soundtrack for Cuphead (a game with equally delicious sound design created by Sam and everyone at Sweet Justice); Emily Reese speaks with Kenny Young about his wide-ranging composition styles in WonderWorlds; and finally Darcy Jeavons features the exceptional skills of Jessica Williamson, Hayley Hersh, Dinah Thorpe, and Clara Hembree from Maheekats.
Episode outline: ‘It’s a question we get asked regularly, and our answer may surprise you. To answer the question, we put together a “shopping list” for the ultimate DAW, and then discuss which of the applications is the best fit, and why.
Topics include:
* Which DAW sounds best ?
* What does that mean ?
* Do all digital EQs sound the same ?
* What’s a DDP file ?
* Pro mastering applications
* Workflow versus features’
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Episode outline: ‘René picked up some Rode NT5-O omni capsules for his (dormant) pair of NT5s recently, and produced a pretty deep dive into the recordings he’s made while exploring them recently.’
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Episode outline: ‘Hello! Welcome back to episode sixteen of our monthly podcast about games and game audio. This month we talk; our recent library releases, the fast approaching GDC, Udemy, Nagra, and then we delve into the topic of maintaining motivation for work, and touch a little on imposter syndrome.
Hosted by:
Derek Brown – @subwoofersub
Barney Oram – @BarneyOram1
Follow Soundbytes on Twitter: @soundbytes_p
Links to things we mentioned:
Granular by Barney Oram
Bleeps, Sweeps and Creeps by Derek Brown
The Unreal Engine Developer Course – Learn C++ & Make Games on Udemy
Nagra IV-S
GDC Audio Track’
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Episode outline: ‘Sam Hughes speaks with percussionist and composer, Kris Maddigan about writing the music for the incredibly unique game, Cuphead! They discuss his career so far as well as all the challenges of writing a big band tunes for his first ever game soundtrack!
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Episode outline: ‘Kenny Young‘s music for WonderWorlds is fabulous. Don’t be fooled by the first track, though; there are a handful of worlds in which you can build your games. WonderWorlds has thousands of user-created levels, it’s an iOS game, it’s adorable, free-to-play, etc.
But we’re here to talk about the music, and I hope you enjoy it as much as I did. The acoustic vibe you get from the first track, “WonderWorlds,” is pretty different from the new wave synth you’ll hear by the fourth track, “Sparksville, NJ.”
“Somethin’ In My Eye” is a straight-up song, and it quickly ascended the list of my favorite Kenny Young tracks. It’s him singing, and he plays about a trillion instruments over the course of the score. You’ll get to hear a lot of lovely details in this track, little flurries of synth instruments. And the groove is nice 🙂
Thanks for being awesome, Kenny!‘
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Episode outline: ‘In this episode of Sound Design Live, I speak with five professional drummers: Go-Go Ray, Jason Willer, Jonathan Ulman, Russ Gold, and Zil. We talk about how live sound engineers and drummers can work together to control the sound level of shows in small rooms and a lot of psychological and technical hacks to make a drum kit quieter on stage.’
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Episode outline: ‘FME Show #7: Come listen to the exceptional mixing, recording, and production skills of Jessica Williamson, Hayley Hersh, Dinah Thorpe, and Clara Hembree (Maheekats). Also, let’s talk how focus and “emotional timelines” can be helpful with your mixing workflow :)
Female Mixing Engineers Music Podcast. 4 Songs. 4 Ladies. 4 Home Studios. For YOU! Jessica…’
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