New sound stories worth reading Asbjoern Andersen


It's time for another roundup of the interesting audio stories you can find from our audio communities. In this recap, you can learn about creating the demanding sound design of Detroit, designing the sound of Coco, and complex soundscapes with Sound Particles. You can also read thoughts about running an ideal indie studio, living a day without sound, and approaching the sound for a level of Call of Duty: Infinite Warfare. Happy reading!
Please share:
Behind the tense sound of ‘Detroit’ – with Oscar-winning sound designer Paul Ottosson:

 
Capturing the best performance doesn’t always mean it’s the clearest take, especially when crowds are involved. In this piece, Jennifer Walden speaks with sound designer Paul N.J. Ottosson about this conundrum in designing the sound for Detroit. From cleaning performances of large crowds to balancing scenes with delicately-placed audio sources, Paul gives us a look at how he and the sound team met the demands of this challenging project:

Read the in-depth interview about the tense sound of ‘Detroit’

Building the Dream Work Environment at A Shell in the Pit:

 
As an audio studio owner, you are in charge of not of only the schedules and budgets, but also the trust and personal happiness of your team members. Adriane Kuzminski interviews Gord McGladdery, owner of A Shell in the Pit, about how he began his studio and what he looks for in prospective projects. From appreciating the Vancouver community to meditating on Excel sheets, Gord shares insight into why his studio can work on the projects they are most passionate about:

Read the in-depth interview about A Shell in the Pit

Sound Particles explored: Imagine – and create – thousands of sounds around you:

 
Nuno Fonseca gives us a look into Sound Particles, his CGI-like program that uses – you guessed it – particle systems to generate dynamic 3-dimensional environments. Used in AAA games like Battlefield 1 and blockbusters like Justice League and Wonder Woman, this powerful tool creates complex soundscapes – up to millions of particles – without making you give up the control or detail of your design:

Read the in-depth story about Sound Particles

Great reads from the sound community:

 

A Day Without Sound: On the Audiokinetic blog, Dr. Karen Collins shares her experience of blocking out sound for a day (with the help of two layers of earplugs). She talks about everyday experiences – going for a walk, feeding the dog, preparing a meal – and how the audio cues we’re exposed to both cause us to anticipate audible feedback and feel a little anxiety about the ones out of our control.
 
Shifting Perspective in FPS Sound Design: On his blog, Brian Johnson shares his approach in designing the sound for the “Operation Blood Storm” level in Call of Duty: Infinite Warfare. Brian gives us a beat-by-beat breakdown of the internal and external cues that direct the character’s focus and how he subtly created a cohesive and dramatic audio experience.
 
Coco’s sound story — music, guitars and bones: Over at Post Perspective, our good friend Jennifer Walden speaks with the Skywalker Sound team behind the movie’s excellent sound design. Features supervising sound editor/sound designer/re-recording mixer Christopher Boyes, co-supervising sound editor J.R. Grubbs.
 

 

Please share this:


 


 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:
 
 
  • Electricity Electric Arcs and Energy Play Track 266 sounds included $39.99 $19.99

    Electric Arcs and Energy is essentially two separate collections of sounds.  The first, Electrical Arcs are more raw.  These arc sounds can be manipulated and mangled to be used as design elements in your project.  They are highly flexible and can easily be pitch-shifted -48 semitones or more.  They remain remarkably useful and clean giving each sound multiple “dimensions”.

    The Electrical Energy collection is a series of more specified design elements that I created – Impacts and Powerups.  Meant to be used in Weapon or UI design they should be flexible enough to be used as stand-alone effects or layers in more complex sounds.

    Recording and Editing

    This library was designed from scratch by recording highly unconventional metal sources with a cello bow and processing them (see one example in video). Great care was taken during the recording and editing process to ensure maximum flexibility of these sounds.  The recording was done at 24/192kHz using the Sennheiser MKH 2050 mic which captures frequencies up to 50kHz.  All processing and design was then performed at 192kHz.

    Bonus – Forge Sound Design Tool Sample Map

    If you own the Forge Sound Design Toolkit this library also comes with a specially curated sample map.  The sample map can be loaded into the sampler for randomization and the creation of more complex sounds.

     

    50 %
    OFF
    Ends 1566943200
    Add to cart
  • Animals & Creatures Broken Robot Play Track 87 sounds included $12.99 $6.99

    This library is a small “utility” collection of sounds great for use as Robot/Machines but also great for UI and Weapon design elements.  Servos, various metal objects and analog synths were recorded as source material to create this library.  The library includes raw servo recordings and meticulously performed or designed robotic/machine-like sounds.

    Bonus – Forge Sound Design Tool Sample Map

    If you own the Forge Sound Design Toolkit this library also comes with a specially curated sample map.  The sample map can be loaded into the sampler for randomization and the creation of more complex sounds.

    46 %
    OFF
    Ends 1566943200
    Add to cart
  • Foley Footsteps & Movements Play Track 7.400 sounds included, 228 mins total $49 $39

    The Foleyart Collection | Footsteps & Movements brings high quality Foley Artist footsteps to every audio production studio: offers high end recordings in different distance to adjust perfectly to your scene. All sounds in WAV and tagged with Metadata.

    Key footstep features:
    Footsteps & Movements gets you thousands of high quality footsteps, including different walking speeds, behaviours & surfaces.

    Shoes
    • Business
    • Boots
    • High Heels
    • Slipper
    • Sneaker
    • Barefoot
    Surfaces
    • Concrete
    • Carpet
    • Timber Floor
    • Hardwood Fl.
    • Gravel
    Clothes
    • Light
    • Medium
    • Jeans

    Also available bundled with the Kontakt Instrument version here for a sweet 41% total discount

    20 %
    OFF
    Add to cart
 
Explore the full, unique collection here

Latest sound effects libraries:
 
  • Vehicles Skate on Board Play Track 112 sounds included, 22 mins total $49.99

    Skate on Board is an SFX library with the purpose of bringing alive the hidden sounds of skateboarding. This library has 65 stereo recordings with the best sound quality of actions such as jumps, pass by, and grinds over different surfaces like concrete banquets, and rail tubes. Furthermore, this library contains 47 mono audios of P.O.V perspectives which were reordered with different microphones attached to the skateboard to capture the full maneuvers and details of skateboarding.

  • The west is still wild.  A collection of clean and loopable natural ambient atmosphere elements – each 3 minutes long. This collection represents my best content and works great in multitrack layers.

    The core of this collection are natural sounds captured in the wilds of Oregon, USA – Western North America. The wildlife in the forests, streams, lakes, coast, and deserts of Oregon are a good substitute for most US and Canadian states west of the Rocky Mountains, including Washington, California, Nevada, Idaho, Montana, New Mexico, Utah, Arizona, Colorado, British Colombia, Alberta, Alaska, and Wyoming.

    These recordings are from a pristine environment that avoid any human caused sounds.

    22 %
    OFF
    Ends 1566943200
  • Animals & Creatures Broken Robot Play Track 87 sounds included $12.99 $6.99

    This library is a small “utility” collection of sounds great for use as Robot/Machines but also great for UI and Weapon design elements.  Servos, various metal objects and analog synths were recorded as source material to create this library.  The library includes raw servo recordings and meticulously performed or designed robotic/machine-like sounds.

    Bonus – Forge Sound Design Tool Sample Map

    If you own the Forge Sound Design Toolkit this library also comes with a specially curated sample map.  The sample map can be loaded into the sampler for randomization and the creation of more complex sounds.

    46 %
    OFF
    Ends 1566943200
  • Electricity Electric Arcs and Energy Play Track 266 sounds included $39.99 $19.99

    Electric Arcs and Energy is essentially two separate collections of sounds.  The first, Electrical Arcs are more raw.  These arc sounds can be manipulated and mangled to be used as design elements in your project.  They are highly flexible and can easily be pitch-shifted -48 semitones or more.  They remain remarkably useful and clean giving each sound multiple “dimensions”.

    The Electrical Energy collection is a series of more specified design elements that I created – Impacts and Powerups.  Meant to be used in Weapon or UI design they should be flexible enough to be used as stand-alone effects or layers in more complex sounds.

    Recording and Editing

    This library was designed from scratch by recording highly unconventional metal sources with a cello bow and processing them (see one example in video). Great care was taken during the recording and editing process to ensure maximum flexibility of these sounds.  The recording was done at 24/192kHz using the Sennheiser MKH 2050 mic which captures frequencies up to 50kHz.  All processing and design was then performed at 192kHz.

    Bonus – Forge Sound Design Tool Sample Map

    If you own the Forge Sound Design Toolkit this library also comes with a specially curated sample map.  The sample map can be loaded into the sampler for randomization and the creation of more complex sounds.

     

    50 %
    OFF
    Ends 1566943200
  • Whooshes liftFX Play Track 275+ sounds included $89 $71.20

    AWE YOUR AUDIENCE WITH RISERS, BUILD-UPS, DROPS AND MORE.
    Risers, build-ups, drops, breaks, downlifters, swells, sweeps, falls – it has never been so easy to hype your audience. Forget samples, just turn the knob or let liftFX even do that for you, automatically, in beat sync at the length you need it to be.

    KEY FEATURES:

    • Playable in real-time with instant auditive and visual feedback
    • Any length, tempo, pitch range and root note possible
    • Tempo sync or time (s) duration
    • Control key parameters independently or automatically (+ reversed)
    • Automation and modwheel (cc1) support for each parameter
    • 275 nifty presets included
    • Optional time lock and control lock to try different presets with current setting
    • High cut and low cut filters, reverb and delay
    • Lightweight plug-in, as it relies on synthesis
    USE CASES:

    • Build captivating uplifters, downlifters, drops, rhythmic, percussive builds and more effects out of the box
    • Any electronic genre such as EDM, Trap, Dubstep, Pop, Hip Hop, Drum’n’Bass, House, Techno, and more
    • Cinematic and experimental sound design
    • Beef up your synthesizers with tonal layers or harmonic overtones to achieve a fat, rich sound
    • liftFX requires a free iLok account (click to learn more)
    20 %
    OFF
    Ends 1567116000
 
FOLLOW OR SUBSCRIBE FOR THE LATEST IN FANTASTIC SOUND:
 
                              
 
GET THE MUCH-LOVED A SOUND EFFECT NEWSLETTER:
 
The A Sound Effect newsletter gets you a wealth of exclusive stories and insights
+ free sounds with every issue:
 
Subscribe here for free SFX with every issue

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.