On The Mastering Show, Katie Tavini shares her inspiring story of how she got into mastering. On Tonebenders, Nicholas Renbeck talks about what it is like to work as a freelance Sound Supervisor in New York City. On The Sound Architect UK, Jared Emerson-Johnson, composer at Telltale Games discusses his career and favorite Telltale tracks.
On Soundbytes, Derek and Barney talk about GDC adventures, new workstations, and more. Emily Reese speaks with Kirk Hamilton from Kotaku about his musical background and his favorite soundtracks from recent games. And finally, learn from the experts at Google about how to increase the immersion of your VR/AR experiences, games, and YouTube videos with the Resonance Audio SDK.
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Episode outline: โOur guest in this episode is Katie Tavini, who shares the inspiring story of how she got into mastering. Itโs something weโre asked all the time, and Katie is a great example of one way to start in the industry, in a time when internships and junior positions are becoming less and less accessible. She also talks about the great network of engineers sheโs discovered through Red Bullโs Normal Not Novelty initiative.
Other topics include:
* Why Katie got into mastering
* Do you need expensive gear to master effectively ?
* Katieโs favourite piece of gear
* Does understanding classical music help with mastering ?
* The challenges of being a female engineer
* The pros and cons of attended sessionsโ
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Episode outline: โIn this episode we sit down with Nicholas Renbeck for a talk about what it is like to be working as a freelance Sound Supervisor in New York City. We go in depth on his recent Golden Reel and Emmy award winning work for the HBO series โThe Night ofโ as well as other projects he has worked on in his long career. Thanks to C5 Sound for letting us use their studio to conduct the interview.โ
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Episode outline: โSam Hughes speaks with composer of nearly all the Telltale Games franchises, Jared Emerson-Johnson. They discuss his career, so far, favourite tracks from the TellTale Games, his process and more!
For the past decade or so Jared has been the music man at Bay Area Soundโwriting music, creating sound design, directing voiceover and acting in all sorts of games and occasionally in other media.
You may know him from his Telltale games scores to the Sam & Max series, The Walking Dead, The Wolf Among Us, Tales From the Borderlands and Game of Thrones.
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Episode outline: โHello! Welcome back to episode seventeen of our monthly podcast about games and game audio. This month we talk about GDC adventures, Derekโs new workstation build, a LOT of random chit-chat, and Barney delves into his current obsession with tape and Nagra.โ
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Episode outline: โKirk Hamilton is the Editor-At-Large for Kotaku.com, and heโs always been a huge fan of music in games. He studied jazz at the University of Miami, and ended up out in the Bay Area being a saxophonist for a while and teaching music. Iโve always enjoyed talking with Kirk about game music, so I asked him on to talk about what some of his more recent favorites are lately.
Patrons, youโll have access to a bonus clip of Kirk and I talking about playing Destiny 2, which was a lot newer when we spoke last year.
Kirk is great โ Iโm glad he loves game music so much :)โ
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Episode outline: โLearn how to increase the immersion of your VR, AR, gaming, and YouTube experiences using the Resonance Audio SDK. Weโll cover the basics to advanced capabilities like near-field rendering, geometry-based reverb baking, cross-platform support, as well as how to optimize your app performance without sacrificing quality on mobile and desktop platforms.โ
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