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Oct 26, 2026 |

WARDOGS – a game audio deep-dive with Sean Garavan and Albin Jansson:

By Asbjoern Andersen
WARDOGS Game Audio Deep Dive

WARDOGS is the new tactical shooter from UK studio BULKHEAD - and it’s been a massive hit, selling over one million copies on its first day in Steam Early Access, and three million in just over two weeks!

In this new video from Audio Podcast Alliance member Audio Logs, you get a two-hour deep-dive into its sound with audio director Sean Garavan and Albin Jansson from SweejTech, who helped build some of the audio technology in the game.

Find out why you might get hit before you hear the shot, how the team got the audio ready for early access, how far they went with the rain - and what Battlefield V’s Project Moist was all about (+ tons more) in this game audio deep-dive:

Interview by Dan Richer and Dom Caterina, with Sean Garavan from BULKHEAD and Albin Jansson from SweejTech.

Watch the trailer for WARDOGS here:

WARDOGS | Launch Trailer

Audio Logs podcast cover art

WARDOGS: Behind The Game Audio - with Sean Garavan and Albin Jansson

Here’s Audio Logs’ official introduction

In this episode, we’re taking you to the battlefields of WARDOGS, the brand new tactical shooter from UK developer Bulkhead Studio. We met with audio director Sean Garavan and Albin Jansson from SweejTech who helped build some of the technology powering the game’s sonic presentation.

The game’s just entered early access about a month ago, and so we thought it’d be interesting to get a better sense how things are going behind the scenes.

We talked a lot about how the team has managed to meet player expectations, especially given the type of game they’re creating. We also dove deep into the inner-workings of how early access has them approaching the evolution of the game, how they’re reacting to player feedback, what ambitions they had before launch, and what they’ve got their aim on for the future of WARDOGS.

Hope you enjoy!

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