If you work in game audio, knowing your way around Unity is pretty much a requirement these days – and if you’re not the coding type, it can seem quite overwhelming.
Thankfully, here’s sound designer Bjørn Jacobsen’s new, in-depth tutorial series to help you get the hang of it from scratch – geared specifically towards sound designers without coding experience:
1. & 2. Unity audio basics and simple collider triggers:
3. Unity audio for non-coders on parameter controls:
4. Unity audio for non-coders on Public Variables:
5. Unity Audio Mixer Snapshots for non-coders:
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6. Unity Audio prefabs. For non-coders:
7. Create a whole level quickly by creating the right tools:
8. Audio randomization controllers made easy:
9. Animation Events for Audio:
10. Using public events to control audio:
11. Crossfading between snapshots:
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