unity adam sound design Asbjoern Andersen


Popular game development platform Unity recently released the full version of Adam, a real-time presentation of what Unity is capable of – built entirely in Unity. But it’s not just a tech demo; it’s also a great short in its own right, with some excellent sound design.

I was really curious to hear the story behind the sound – and thankfully, the man behind it, Swedish sound designer Aleksander Karshikoff, was happy to share it.

Below, he highlights his thoughts and approaches behind the film’s sound design, and demonstrates some experimental robotic breathing techniques. And if you haven’t seen the film yet, here’s your chance as well!





Adam | Unity


The full Unity ‘Adam’ demo / short

Hi Aleksander, how did you get involved with the Adam film, and with Unity?

It was through my colleague and friend Max Lachmann from Pole Position. He was the one who took me on board and introduced me to Unity’s demo team.
 

What was your overall vision for the sound design?

Well, the brief we got from Vess, the film’s director was simple: even though they look like robots, they are human beings in a robotic body – make them as human as you can. This was the mission and it meant that sonically we needed to get as far from the robotic-sound as possible. An impulse that wasn’t easy to resist at first. Regarding the overall feeling of the world depicted, we aimed for an outdated modern world, something that was hi-tech many decades ago, but now felt somewhat archaic.
 

What was the biggest challenge in getting the sound right?

I guess Adam was the biggest challenge. Since metal, pneumatic and electric sounds all emphasize the robotic feel, we went for different kinds of plastic and no motorized/electronic sounds at all. A lot of the sounds that Adam makes originate from a Rubik’s cube – a toy quite potent, it turns out!

A lot of the sounds that Adam makes originate from a Rubik’s cube – a toy quite potent, it turns out!

Then, of course – the breathing… It took quite a while to decide how it should be. But at the end the decision favours the perception of Adam as human, which meant letting him breathe as a normal human being, despite the logical gaps (picture-wise, not story-wise) that come up with this approach.

The reverberation of the breathing (making it sound as if it comes out of a more hidden part of Adams body) is a way of dealing with those problems, but at the and of the day this was the most effective way to make the audience understand that Adam isn’t really a robot, but something else!


https://www.youtube.com/watch?v=rSO9TLaZF7Q

An experimental version of Adam’s breathing, later abandoned for a more human-like sound (PS: Don’t try this at home)

Did the fact that it was rendered in real-time present any challenges in terms of sound? And from a technical perspective, how are the sounds implemented into Unity?

Although it is rendered real-time, the sound was made against a rendered file, more or less as if it was a normal film – with the difference that character action, camera angles and movements, textures and fabrics were subject to change at any given moment – and this was the case because the sound work was done parallel to the coding. The correct implementation of the sound into Unity will be done only in case an interactive demo is released.

 


Popular on A Sound Effect right now – article continues below:

 
  • MAGIC SOUND EFFECTS REDEFINED
     
    Enter the world of MAGIC – ARCANE FORCES, where supernatural entities can be heard raging with ultimate power and fury. The distinctly forceful and kinetic character of this comprehensive sound effects library and its designs is supported by countless pristine source recordings of the elements being pushed to their limits. Whether in post production or sound design for games, MAGIC – ARCANE FORCES gives you the edge on the other side.

    WHAT’S INSIDE:
    INCLUDED SOUNDS – KEYWORDS
    ACID, ARCANE, BARRIER, BREATH, BUFF, CURSED, DEBUFF, DIVINE, ELECTRIC, ENERGY, FIRE, GLASS, ICE, IMPACT, LIGHT, LIQUID, METAL, PROCESSED, PROJECTILE, RUMBLE, SEQUENCE, SUMMON, SWEETENER, SWISH, TELEPORT, TEXTURE, VOICE, WATER, WHOOSH, WIND
  • Magic & Fantasy Sound Effects Magic Elements vol.1 Play Track 770 sounds included $119

    Please Note: You get a better deal by buying this library in the Magic Elements vol 1 – 2 bundle here

    ‘Magic Elements’ is a detailed collection of designed & source sounds of organic elements, actions, characters, items, spells & atmospheres in the realm of Magic.


    DESIGNED:
    In the designed section you will find 326 carefully crafted sounds.
    Volume 1 of this magic saga is comprehensively focused on 6 elements:
    Earth, Ice, Fire, Air, Black, and Generic.

    Each element comes with a variety of spells, actions/movements such as whoosh, impacts, atmospheres, projectiles, along with many variations in intensity and speed.

    All these sounds are carefully designed, edited and meta-tagged.

    The ‘generic’ category contains handy neutral go-to sounds that are useful for any project.

    SOURCE:
    The source folder is packed with 444 useful sounds that cover a large spectrum; thoroughly edited and meta-tagged. They will support your creativity with materials such as choirs, dissonant metal, creatures, papers, debris, drones, cracks, textures, friction, LFE sub sweeteners,…

    What’s inside:

    • Impacts, Whoosh, Air Swirls,
    • Fireball, Deflagration, Flame Thrower, Deep Sub Whoosh
    • Aura, Energy Stone, Old Grimoire, Healing,
    • Earthquake, Constant Debris, Falling Rocks, Ground Friction,
    • Haunted Books,Laboratory, Magic Box, Potion
    • Huge Ground Opening, Eerie Drones,
    • Dark Choir, Ominous Creatures, Dark Dissonant Metal Scrape,
    • Iceberg Destruction, Ice Scrapes, LFE Sub Sweeteners,


    Choose how you want your sounds!
    2 DOWNLOAD OPTIONS INCLUDED:

    • GLUED (Multiple variations of the same sound glued in one file)

    • SEPARATED (Each variations of sound are separated in different files)

  • Metal Sound Effects MetalMotion Play Track 2000+ sounds included, 239 mins total $110

    MetalMotion is a sound design construction kit that contains four hours of moving metal mayhem: clicks and clanks, rolls and drags, wronks and squeals, scrapes and rattles, ranging from from tiny to monstrous. Nathan Moody’s unique performances with unusual combinations of props produce everything from Foley-like movements to intense groans and howls.

    Whether you’re covering a robot’s movements, sweetening weapon Foley, making crafting or pick-up sounds in a game, placing unusual layers beneath a kaiju’s roar, or crushing a submarine with undersea pressure, this collection covers the full range of subtle to raucous. Each file has many performance variations for creative choice and game audio asset creation.

    While there are some tasty impacts within, this library’s true focus is on characterful movements: handling, rummaging, opens, closes, ratchets, swirls, rolls, drags, drops, spins, rubs, zuzzes, and bows. Metal containers, filing cabinets, modern appliances, vintage (and very rusty) tools, cymbals, bells, grills, plates, bars, rods, and tubes, and many other props lent their voices to this collection.

    This UCS-compliant library was recorded with a combination of standard, contact, and ultrasonic-capable microphones through Millennia preamps. Sample rates vary based on the amount of ultrasonic content in each file. The audio files are mastered for realism, ready for extreme processing and pitch shifting of your own, but still useful in more grounded contexts.

GET THE MUCH-LOVED A SOUND EFFECT NEWSLETTER + 40 FREE SFX:

Just enter your details below to get the newsletter and 40 free sound effects (soundlist):


 

Sorry, the offer is currently not available - but the A Sound Effect newsletter comes with free sounds in every issue (+ exclusive stories, interviews, guides, audio jobs, audio events, sound highlights and more). Get it right here.


 


 

Where did you source the sounds for the film? Did you do a lot of custom recording?

Most of the sounds we took from Pole’s own libraries, such as ambiances, ambient effects from interiors of planes and tanks, hydraulic and pneumatics, alarms etc, and hard fx such as the gunfire and everything that come along with it.

Then we made additional recordings of specific effects, mainly sounds that were very specific to the depicted characters and of course foley.
 

Want to know how Adam’s graphics, animation and VFX were made? Here’s how:

 
Find out how Adam’s visuals were created, in this in-depth presentation by Zdravko Pavlov, Robert Cupisz, and Krasimir Nechevksi:



Unite Europe 2016 - The making of Adam demo


 

How did the collaboration between you and Pole Position come into place – and is this something you’ll continue in the future?

We had been working together a while back on a feature film, “Cirkeln” (The Circle) where I was sound supervisor and Pole where involved doing some sound design and field recording.

When they where asked to do the Unity demo they contacted me, seeing this as a step to be able to take on more film, cutscene and trailer work. It has been a great pleasure to work with Pole and I certainly hope that our collaboration will continue. New projects are being planned and the future seems bright!
 

A big thanks to Aleksander Karshikoff for the story behind the sound of ‘Adam’!

 

 

Please share this:


 



 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Metal Sound Effects MetalMotion Play Track 2000+ sounds included, 239 mins total $110

    MetalMotion is a sound design construction kit that contains four hours of moving metal mayhem: clicks and clanks, rolls and drags, wronks and squeals, scrapes and rattles, ranging from from tiny to monstrous. Nathan Moody’s unique performances with unusual combinations of props produce everything from Foley-like movements to intense groans and howls.

    Whether you’re covering a robot’s movements, sweetening weapon Foley, making crafting or pick-up sounds in a game, placing unusual layers beneath a kaiju’s roar, or crushing a submarine with undersea pressure, this collection covers the full range of subtle to raucous. Each file has many performance variations for creative choice and game audio asset creation.

    While there are some tasty impacts within, this library’s true focus is on characterful movements: handling, rummaging, opens, closes, ratchets, swirls, rolls, drags, drops, spins, rubs, zuzzes, and bows. Metal containers, filing cabinets, modern appliances, vintage (and very rusty) tools, cymbals, bells, grills, plates, bars, rods, and tubes, and many other props lent their voices to this collection.

    This UCS-compliant library was recorded with a combination of standard, contact, and ultrasonic-capable microphones through Millennia preamps. Sample rates vary based on the amount of ultrasonic content in each file. The audio files are mastered for realism, ready for extreme processing and pitch shifting of your own, but still useful in more grounded contexts.

  • A comprehensive sound library from the enchanting world of the Middle Ages featuring meticulously recorded elements that come together harmoniously to create a realm of realism that transports your audience back in time, including isolated elements, acoustic impulse responses, noiseprints, and ambience loops.

    Medieval Towns and Villages - Full Library Presentation
  • Environments & Ambiences Curated Rain Play Track 39 sounds included, 183 mins total $44.99

    CURATED RAIN – is an extensive sound library containing 39 unique files of rain in varying environments and conditions ranging from city streets, back alleys, parks, forests and windows and heavy walls of rain to gentle and lite drizzles. Including isolated sections of rain as well as rain storms in their entirety. All of our libraries comply with the Universal Category System naming convention standard as well as traditional embedded metadata, allowing for accurate and easy granular searches. Original recordings were captured at 192kHz and 32bit float. Curated Rain (RAW – 192kHz 24bit) comes out to 11.7 GB and 3 hours 3 minutes and 10 seconds in overall length.

    25 %
    OFF
    Ends 1709852399
Explore the full, unique collection here

Latest sound effects libraries:
 
  • Empower Your Compositions with Authentic Medieval Phrases.
    [Note: This product requires a FULL version of Native Instruments’ KONTAKT or Steinbergs free HALion Sonic]

    Embark on a journey through time with the latest addition to the MEDIEVAL PHRASES series: FIDDLE & NYCKELHARPA. With the Fiddle, with its rich and expressive tones, coupled with the Nyckelharpa’s distinctive resonant strings, we invite you to capture the mood of medieval times. Composers and producers can now use dramatic live performances by outstanding performers or freely play their instruments with varied articulations.

    Imagine the bustling markets and vibrant festivals of late medieval Europe, where the rhythm and bounce of the Fiddle & Nyckelharpa set feet tapping and light the hearts of weary travelers. These instruments were the lifeblood of celebration, often heard at markets and taverns above the chatter of merchants and the laughter of children. Their history is woven through countless generations, where they not only provided entertainment but also served as a cultural heartbeat during times of both hardship and prosperity.

    MEDIEVAL PHRASES FIDDLE & NYCKLEHARPA carry within tales of the past, each string resonating with stories untold. The Fiddle’s bow dances across strings to produce a vibrant, rhythmic melody, while the Nyckelharpa’s keyed fiddle design adds an otherworldly depth. These sounds, once echoing through medieval tavern halls and open markets, are now crisply captured for the modern composer. With MEDIEVAL PHRASES, breathe new life into your medieval compositions, delivering an authentic experience that is both profound and exhilarating.

    20 %
    OFF
    Ends 1709765999
  • Volleyball Match Ambience provides three distinct soundscapes spread through long, evolving and captivating sound recordings from Portugal’s primary masculine and feminine leagues, in addition to a regional match.

    This is a highly intense and balanced sport characterized by its fast-paced nature, emphasis on teamwork and strategic play, where players use a combination of spiking, blocking, setting, and serving techniques to gain an advantage and outmaneuver their opponents. The game is played on a rectangular court divided by a net, with each team aiming to score points by grounding the ball on the opposing team’s side.

    All recordings were attained from a centered front-row seat position in crystal-clear stereo, meaning you have all the necessary field-of-play interactions, in addition to varied crowd reactions ranging from diverse support chants, booing, casual conversations, clapping, local team speaker asking for crowd backing, referee whistles, coach instructions and air horns. This versatility of content guarantees full immersion, drama, excitement, intensity and realism for film, television, videogames, podcasts and more. Your audience will be transported courtside in no time.

    The regional match sound files are the longest with a constant stream of clapping and chants from supporters and the players themselves championing their respective team, interspersed with quieter moments, making it ideal for a more balanced volleyball match ambience. Also included in this section are pre-match drills.

    With over three and a half hours of content, this library is your all-access pass to the dynamic, exhilarating world of volleyball.

  • Environments & Ambiences Curated Rain Play Track 39 sounds included, 183 mins total $44.99

    CURATED RAIN – is an extensive sound library containing 39 unique files of rain in varying environments and conditions ranging from city streets, back alleys, parks, forests and windows and heavy walls of rain to gentle and lite drizzles. Including isolated sections of rain as well as rain storms in their entirety. All of our libraries comply with the Universal Category System naming convention standard as well as traditional embedded metadata, allowing for accurate and easy granular searches. Original recordings were captured at 192kHz and 32bit float. Curated Rain (RAW – 192kHz 24bit) comes out to 11.7 GB and 3 hours 3 minutes and 10 seconds in overall length.

    25 %
    OFF
    Ends 1709852399
  • Human Sound Effects Applauses Play Track 50 sounds included, 11 mins total $30
    It took me 2 years to create this sound library and for the first time I used AI to create a cover image! 50 applause recordings made in various interior and exterior places, small and big audience, some with cheering and some with only clapping. All files are recorded 32bit, 192kHz with FEL Pluggy EM272 and Sonorous Objects SO.3 microphones, Zoom F3 recorder. The library is also available in UCS.
  • Environments & Ambiences WINTER SCAPE Play Track 33 sounds included, 148 mins total From: $119

    Feel the coldness of winter landscapes. In the heart of the Cantal mountains in France, immerse yourself in a soothing nature or in the cold winter wind.

    All files are embedded with extensive UCS compliant metadata.


 
WANT MORE LIKE THIS?
FOLLOW A SOUND EFFECT FOR THE LATEST IN FANTASTIC SOUND:
 
          

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.