Asbjoern Andersen


The independent sound effect community is chuck-full of talented and friendly people – and one of them is sound recordist and fellow Dane, Mikkel Nielsen. He collaborates with sound designers across the globe, and also releases his own range of sound libraries on his Sonic Salute site.

Read on for my interview with him on his approach to library creation, recording – and the making of an earth-shattering sfx library.

– Asbjoern

 

Hi Mikkel, please introduce yourself and Sonic Salute

Hi all. Mikkel Nielsen, sound effect recordist here. I’m the owner of the Sonicsalute.com site, where I’m distributing sound effects of all sorts. They range from studio recordings to real-life noisy environments, like junkyards, shipyards, pig farms, and so on.

A big part of my working life is spent on recording and editing sound effects and atmospheres for features, docs, and TV series. Mostly Danish productions, but a few foreign ones also come by now and then.
 

What sound projects are you working on at the moment?

Well, things are incredibly busy. I’ve just delivered sounds to Rob Nokes and Sounddogs. I’m also layering tracks and editing the ambience track for a US indie movie. At the same time, I’m working on documentaries and three different Danish features, which Peter Albrechtsen is sound designing.

Finally I’ve planned some large recording sessions with muskets and cannons for Nino Jacobsen, to be used in director Ole Bornedal’s war drama ‘1864’.

When my ears are not stuck between a pair of headphones, and when I’m not editing audio material (which by the way, always seems to pile up faster than I can follow), I’m the father of two fantastic boys aging from 4-8. So I got my hands full!
 

How do you come up with ideas for new sound effect libraries? What inspires you?

Most of the time the ideas for new libraries come from the fact that I need certain sounds myself to fill in on a scene – or when I’m approached by editors and designers needing particular sounds. From there I lay down a plan, and start to contact places etc., asking for permission to record the place, machine, animals and so on.

A relaxing day at the office

A relaxing day at the office

Recording one place might evolve into the idea of recording something similar in another place, or recording more of the same type of sounds. This process inspires me a lot.
And sometimes I go with it and create a whole SFX library around that one idea. The latest Car Doors Open/Close library is quite a good example of this.

I would sure like to have the ideas just pop up in my mind every morning I wake up, but unfortunately my head doesn’t always work that way.

The small amount of “hey, I got a brilliant idea for a new SFX library” stuff happens when I do a lot of listening to things. When I grab a toy or similar, I always stick it close to my ear and listen to the sound of it. It’s sort of like a curse. Ask my family about it. It drives them mad when going to museums etc.

 

What’s your recording setup?

I’m using the Sound Devices 7 series recorders. They are built like tanks and just don’t care what you throw at them.

For mics I use a set of Sennheiser Mkh 8020, a Sennheiser 416 with an Ambient Emesser on top, and two sets of DPA 4060 and 4061. The DPA lavs I use for easy mounting interior or exterior on cars, and for stealth recordings. Everything tugged into Rycotes.

I also have a set of JrF contact mics and a hydrophone, which I have a lot of fun with.

 

Some of your sound libraries are very unique – like the Shake, Rattle and Rumble library. What’s the story behind that one?

shake rattle and rumble sfxThis was one of those libraries which started out with the need for a specific sound for sound designer Peter Albrechtsen.

Peter needed the sound of a whole house shaking. He talked about what it would feel like (and sound like) if the walls were shaking, the floors were moving, and you were standing in the middle of it.

This one would prove to be a bit more difficult to record live rather than creating or designing it. At least, that’s what I thought for a while.

So I struggled a lot with coming up with an idea on how and where to record this. I called demolition teams and whatnot, but didn’t come up with a solution that would work.

One weekend, I was visiting Sweden by ferry, and as the ferry was docking, the big engine was put in reverse. This made the entire structure shake and bend. It sounded terrible.
Wine bottles and candy were thrown off the shelves, and metal plates in the ceiling were rattling like crazy. It only lasted for a short while and then stopped.

I immediately knew that this was the sound I needed. Next problem was to make the chaotic sound last for several minutes, as I wanted to record as many different spots on the ferry as possible.

I contacted the company sailing the route, and they invited me on board a day of my choosing. I took a late departure in January where there were a minimum of passengers. To my luck it was pretty windy that night.

As soon as the ferry left the harbor, the crazy sounds began

 
The ferry started sailing, and as soon as it had left the harbor, the crazy sounds began.
I got my several minutes, and even got a great big bump from the ferry coming into the harbor a bit too hard, hitting the dock. It was great!

From there on, I thought it would be nice to have a complete library of sounds like this, big and small, and lots of them too.

I approached the process by recording more ferry rumble type sounds, like a van on a bumpy road (there goes the suspension), and me physically shaking stuff like cupboards, boxes, beds etc. That, by the way, is a great deal harder to do than one should think.

I also put metal trays, porcelain, cutlery, etc. on a subwoofer and sent a controlled deep tone through the speaker. I got this great idea from Jean-Edourd Miclot, who helped me set up a prototype in Kyma where I would control the tone with a Wacom pen. I had so much fun!

The hardest part of this library was the sounds recorded with my hands and legs doing the shaking. Moving a big, old and heavy cupboard back and forth for a few minutes was extremely tiring. I found myself having completely dead arms really fast, and actually thought it would never work this way.


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  • Uncategorized Overkill – Gore And Splatter Play Track 3390 sounds included, 160 mins total $149

    Unleash pure audio carnage with OVERKILL – a brutally detailed 5.7 GB sound library featuring 3390 hyperreal gore sound effects across 607 files. Whether you’re designing subtle, skin-crawling tension or full-blown splatter mayhem, Overkill gives you the raw, visceral tools to cover the entire spectrum of gore – from nuanced realism to over-the-top brutality.

     

    DESIGN KIT (360 Sounds – 60 Files)

    A collection of brutally crafted, drag-and-drop sound effects, organized into game-ready actions and categories.

    • Stab: Precise, piercing attacks with bladed weapons like knives, daggers, and swords.
    • Hit: Brutal strikes using blades such as machetes, katanas, and sabres.
    • Cut: Clean or messy slices delivered by weapons like katanas, knives, machetes, and sabres.
    • Slam: Heavy, crushing blows with blunt weapons like warhammers, morning stars, flails, crowbars – and even axes used with brute force.
    • Crush: Full-on head or body crushes – whatever happens when too much pressure turns flesh and bone into pulp.
    • Explode: Full-on body explosions – when guts, bones, and blood violently erupt in every direction at once.

    All of these categories are featured in both a realistic, organic style and an exaggerated, highly stylized, over-the-top version.

    In addition the Design Kit features Projectile Impacts from Guns, Shotguns and Arrows.

     

    BUILDING BLOCKS (384 Sounds – 64 Files)

    The goal behind our Building Blocks is to provide pre-designed sound layers that streamline your workflow. We’ve created straightforward, easy-to-use categories that let you quickly build new sounds or enhance your own designs.

    All following categories are available in both Wet and Dry:

    • Impact: Ideal as punchy sweeteners for heavy weapon hits and brutal moments.
    • Whoosh: Quick, clean lead-ins to enhance any kind of gore sound.
    • Crack: Perfect for highlighting the snap of shattered bones and broken bodies.
    • Tail: Drag and drop to add lingering, gruesome sustain to your gore effects.

     

    CONSTRUCTION KIT (2653 Sounds – 483 Files)

    For our Construction Kit, we wanted to give you the best of both worlds to meet (or should we say meat) all your needs. You’ll get cleaned raw recordings for full flexibility in your own processing, plus pre-processed and layered sounds to spark creativity, fuel inspiration, and give you everything you need for hyperrealistic gore design.

    Our Construction Kit includes:

    • Blood: Vile drips, juicy splatters, and bone-chilling squeezes.
    • Gut: Rich with drops, impacts, squishes, and visceral movement.
    • Flesh: Brutal impacts, rips, strains, and movements.
    • Bone: Crisp breaks and sharp snaps.
    • Texture: Hyperrealistic wet and dry constant textures.
    • Weapon: Resonant metal slices, stabs, and hits, as well as whooshes for weapon hits and ricochets.
  • Destruction & Impact Sounds Metamorphosis Play Track 2328 sounds included $190

    Metamorphosis is a huge collection of recorded source, synthesized material and hybrid sounds. The library was created to cover a wide range of themes, with rich textures, aggressive impacts and a large selection of pass bys, bass drops, pyrotechnics and many more types of material.

    All of the Recorded Section was captured at 384KHz with microphones capable of recording up to 200KHz among with more conventional mics. The resulting assets are sounds that can be stretched to new extremes for greater sound design opportunities.
    In many cases I took the liberty to slow down the assets while editing the sounds to deliver what I thought was the most useful version of a given recording though in most cases I have also included other takes at the original 384KHz sample rate to get the best of both worlds.

    All of the Synthesized Content was created in Serum while the Hybrid Section was created by manipulating the Recorded and Synthesized sounds.

    Techniques such as morphing were used to blur the lines in between the nature of the two sources, making for ambiguous yet extremely versatile material that can be employed on both realistic and abstract designs.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.
  • Game Audio Packs - Game Sound Effects Libraries Retro Game Play Track 502 sounds included, 31 mins total $39.20

    Go (game audio) retro with all the classic 8-bit Arcade Game sound effects! Retro Game is here to offer you the ultimate sonic stockpile to turn your old school 80’s vintage production or idea to life! Over 500 game ready audio assets, over 30 minutes of pure 8-Bit epic-ness!

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  • Looking to add some retro game flavor to your project? The Retro Game library delivers a host of old-school, 8-bit sounding sound effects, including beeps, bleeps, explosions, footsteps, UI sounds, hit and damage sounds, jumps, status and weapon sounds. And they all sound like they came straight out of an old arcade game.

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  • Hand Combat Sound Effects Massive Punches Play Track 505 sounds included, 1 mins total $29.99

    MASSIVE PUNCHES – 505 files of punch sound effects, from several sparring sessions. From quiet taps and hits to thudding and cracking impacts. Massive Punches comes in at over 1 minute, of real skin on skin body and head shots. Bring the power of bare knuckle to your next project. Recorded at 192kHz and 32bit, using microphones capable of recording ultrasonic frequencies. Massive Punches filenames are in the Universal Category System format with additional Metadata baked-in.

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  • Environments & Ambiences Textured Rain Play Track 116 sounds included, 135 mins total $41.30

    Textured Rain features meticulously recorded rainfall on a wide variety of surfaces and objects. Each sound is delivered as a seamless loop, with three distinct intensities per surface for maximum flexibility.

    Captured in a controlled environment using mainly a DIY rain machine, this collection was recorded in both stereo and mono, ranging from light drizzles to heavy downpours and offering consistent, adaptable textures without unwanted background noise.

    The library includes performances on car interiors, metal and plastic props, umbrellas, vegetation, fabric, debris and more. Perfect for layering in film, games, or other audio projects, these rain loops are ideal for crafting atmospheres, enhancing ambiences, and adding realistic environmental detail.

    Loops in mono and stereo

    This sound pack have been recorded using multiple mono and stereo microphone configurations and exported as seamless loops for easy drag and drop in your project.

    Props and textures recorded

    Aluminium plate • Car interior • Fabric • Galvanized container • Galvanized tub • Glass plate • Green and dead leaves • Metal barrel • Metal roof • Metal sheets and plates • Metal scrap • Mud puddle • Newspapers • Plastic container • Plastic roof • Plastic sheet • Plastic tarps • Reed screen • Roof tiles • Shopping bags • Stainless steel sheet • Steel box • Tent • Trash bags • Trash can • Umbrellas • Water • Wheelie bin • Window skylight • Wood floor • Wood planks

    … and more!

    Gear used

    MixPre-6 II • F6 • MKH8040 • MKH30 • C411 • MKH416 • LOM Usi Pro • Oktava MK012


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    Only acoustic recordings are used, no designed sounds. UCS compatible file names and embedded file descriptions for your comfort.

Need specific sound effects? Try a search below:


My only way around it was to pause, sit down for a while, and start over again. Keep in mind that I had to keep a natural rhythm, like a real earthquake was happening, and furthermore not do the exact same rhythm for all the tracks. I wanted to keep things varied and exciting.

So overall, this one was both challenging and a lot of fun to do – and I think I managed to capture some pretty unique sounds in the process. You can get the final result here.

What are your three most essential tools when it comes to sound design work?

First tools must be my recorder and mics. Having good/clean/rich source material makes the designing process a lot easier.

Second one is my Protools rig. It’s the only DAW I have ever used. I love the stability, especially from Protools 10 and on. I find the sound and session workflow to be great.

Last tool: To dare, and to have the imagination to use any particular sound for anything really.
 

What excites you about recording?

The recording process: Listening to the surroundings, deciding on the mic placements, pressing REC and shutting up – that’s actually what I love most about my work. It’s like yoga for my mind.
 

Any tips for the readers on how to make the most of your sound libraries?

Pitch them, stretch them, reverse them, and layer them!
 

And finally: When are we going to see a new Sonic Salute SFX library?

I just started the first recordings for a new one this summer. This will, sound-wise, build a bridge with one of my other libraries. It’s still in the beginning of the recording sessions phase, and will take some time to finish – but it will be well worth it though, I’m quite sure!

Thanks a lot to Mikkel Nielsen for taking the time for this interview.

 

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Check out the full catalog of Sonic Salute libraries here, and hear a selection of them below:
 

  • I have been spending days at the local auto salvage yard, which is where our 4-wheeled friends end their days – and here's the result:

    The Car Doors library gets you 78 mono door open/close sounds from 30 cars, and 6 car trunks, with multiple passes on each for soft and hard closes – all metadata tagged and ready to go!

    Before the poor things were being torn apart for spares and placed on top of each other, I had the pleasure of recording a lot of their doors, opening and closing. As they were rubbish anyway, I could really put all my weight into the closing, and not being scared of the consequences. The sounds are from everyday cars, and some had a bit of rattle and rust, or cheap and thin kind of sound to them, others had some nice, heavy, and convincing thump, to them when they closed.

  • Environments & Ambiences Water Movements Play Track 96 sounds included $25

    Recorded by a quiet Swedish lake in late summer of 2014, the Water Movements sfx library is filled with splashes, drips, walking/running, moving, small water creature simulations, and much more.

  • Wild Animals Sound Effects Tasmanian Devils Play Track 50+ sounds included $10

    Meet the Tasmanian devil! Recorded in the Copenhagen Zoo, this library features huffs, sniffs, growls, barks, bite and chewing – and those eerie and weird critter screams.

    If you need strange animal or monster sounds, do check out this library:

  • The Drip delivers a comprehensive set of dripping sound effects that could be used in movies, video games etc. with both ambience sounds for backgrounds, and single sounds for spotting individual drops on various surfaces.

    A variety of microphones were used to capture the different sounds in this collection: Telinga Microphones for a real zoom perspective, Mkh8040+30 for ambiences, a Mkh416 & Emesser mic for certain sfx sounds, and a set of Mkh 8020 for the real quiet sound effects sources.

    The Drip features:

    • Rapid and slow, loud and quiet water dripping sounds, easily loopable
    • Water dripping sounds, from wet clothes and faucet, onto different materials (porcelain, plastic, metal, wood, paper, cups, bottles, bowls, stone)
    • Rain on roofs, tents, porches, grass, car windshields and car roof (interior and exterior perspective)
    • Exterior water/mud dripping sounds recorded with a Telinga Parabolic mic
    • Interior big hall water dripping sounds recorded with a Telinga Parabolic mic
    • Sewer water dripping sounds
    • Radiator water dripping sounds
    • House drain water dripping sounds

 

 
 
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